Create Stunning Car Paint Materials In Cinema 4D And Redshift

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 13

  • @tripodgoblin887
    @tripodgoblin887 ปีที่แล้ว +1

    Thanks for the tutorial. I was having a hard time trying to create a car shader in redshift. In arnold it was way easier in my experience. The tip to increase the metallic flakes weight above 1 sold it to me. Thanks for the high quality videos.

    • @cghacks
      @cghacks  ปีที่แล้ว

      Hey! Arnold documentation was huge help in creating workflow and correct look of these materials, even tho its diffrent renderer.

  • @motiondesignberlin10243
    @motiondesignberlin10243 ปีที่แล้ว

    Great overview - thanks for sharing!

  • @ប៊ុនធីម-007
    @ប៊ុនធីម-007 7 หลายเดือนก่อน

    Thank you so much boss ❤🎉

  • @Ricardo-de9ju
    @Ricardo-de9ju ปีที่แล้ว

    Hey! awesome content. After flakes shader came out does car paint become obsolete? What is the advantage over Standard material?

    • @brandmotivo
      @brandmotivo ปีที่แล้ว

      Standard renderer... bahahahhahahahha

  • @DaveGee0
    @DaveGee0 ปีที่แล้ว

    Liked & Subscribed ! Now can I get a link to that Awesome Speed Shape you're using ? Pretty Please ?

  • @mitch4248
    @mitch4248 ปีที่แล้ว +1

    Hey man, awesome tutorials. High quality stuff, really easy explained. The light setup looks pretty sweet, is it just a hdri? Thanks and keep on releasing :)

    • @cghacks
      @cghacks  ปีที่แล้ว

      Hey Mitch! Glad you like it! Yes, light setup is just HDRI and backdrop with diffuse material.

  • @spothib3925
    @spothib3925 11 หลายเดือนก่อน

    rallas moi

  • @spothib3925
    @spothib3925 11 หลายเดือนก่อน

    je paye pas je suis un rat

  • @brandmotivo
    @brandmotivo ปีที่แล้ว +1

    Hey came across your tutorial, you did a good job of explaining things clearly... you have patreon to pop you $10?

    • @cghacks
      @cghacks  ปีที่แล้ว

      Hey! Adrian does have an awesome patreon, you can find his channel in our featured channels section.