Thanks for the tutorial. I was having a hard time trying to create a car shader in redshift. In arnold it was way easier in my experience. The tip to increase the metallic flakes weight above 1 sold it to me. Thanks for the high quality videos.
Hey man, awesome tutorials. High quality stuff, really easy explained. The light setup looks pretty sweet, is it just a hdri? Thanks and keep on releasing :)
Thanks for the tutorial. I was having a hard time trying to create a car shader in redshift. In arnold it was way easier in my experience. The tip to increase the metallic flakes weight above 1 sold it to me. Thanks for the high quality videos.
Hey! Arnold documentation was huge help in creating workflow and correct look of these materials, even tho its diffrent renderer.
Great overview - thanks for sharing!
Thank you so much boss ❤🎉
Hey! awesome content. After flakes shader came out does car paint become obsolete? What is the advantage over Standard material?
Standard renderer... bahahahhahahahha
Liked & Subscribed ! Now can I get a link to that Awesome Speed Shape you're using ? Pretty Please ?
Hey man, awesome tutorials. High quality stuff, really easy explained. The light setup looks pretty sweet, is it just a hdri? Thanks and keep on releasing :)
Hey Mitch! Glad you like it! Yes, light setup is just HDRI and backdrop with diffuse material.
rallas moi
je paye pas je suis un rat
Hey came across your tutorial, you did a good job of explaining things clearly... you have patreon to pop you $10?
Hey! Adrian does have an awesome patreon, you can find his channel in our featured channels section.