Great to learn some new Xpresso techniques. Thankyou! Method 1 can be improved by changing the Color Remap Mode, from Color to Gradient, with some tweaking of the colors there you can get something pretty decent that doesn't fall apart when you crank the brightness.
Hello! Im working on a rigid body simulation which is driven by mograph effectors. My idea is to make it follow its animation until everything stays inside my box field and once it's out of the box i want it to be 100 percent driven by simulation, so i thought i can use Xpresso setup using Falloff node and then feed it into Rigid Body Follow Position and Follow Rotation forces, but it doesnt seem to work at all. Sadly, It seems like those forces are constant across whole simulation; is that so? Is there any workaround or other setup I can try?
Great Tutorial, Thanks!
Amazing James! ☺️🙌🏻 x
Thank you so much ♥
talented since the Sky days in Hitchin. keep going mate.
Ahhh cheers dude!!! Been a long while since we were there haha, hope you’re all good :)
Отлично урок, спасибо тебе, Уважаемый!
Really cool tutorial love it really impressive work on that huge monitor at the beginning absolute dude
Niiiice! Can't wait for the next one 😉
Pretty cool idea, nice job James!
Thank you Taylor! Glad you liked it!!
Great to learn some new Xpresso techniques. Thankyou!
Method 1 can be improved by changing the Color Remap Mode, from Color to Gradient, with some tweaking of the colors there you can get something pretty decent that doesn't fall apart when you crank the brightness.
Nice tutorial! Is there in simple way how to control intensity without using xpresso?
Hello! Im working on a rigid body simulation which is driven by mograph effectors. My idea is to make it follow its animation until everything stays inside my box field and once it's out of the box i want it to be 100 percent driven by simulation, so i thought i can use Xpresso setup using Falloff node and then feed it into Rigid Body Follow Position and Follow Rotation forces, but it doesnt seem to work at all. Sadly, It seems like those forces are constant across whole simulation; is that so? Is there any workaround or other setup I can try?