Tutorial | Control Redshift lights with Fields & Xpresso in Cinema 4D

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 13

  • @fubuilshemg
    @fubuilshemg ปีที่แล้ว

    Great Tutorial, Thanks!

  • @poppysullivan9899
    @poppysullivan9899 ปีที่แล้ว +1

    Amazing James! ☺️🙌🏻 x

  • @AnhNguyen-oc7yz
    @AnhNguyen-oc7yz 11 หลายเดือนก่อน

    Thank you so much ♥

  • @higgsking
    @higgsking ปีที่แล้ว +1

    talented since the Sky days in Hitchin. keep going mate.

    • @JamesTF3D
      @JamesTF3D  ปีที่แล้ว

      Ahhh cheers dude!!! Been a long while since we were there haha, hope you’re all good :)

  • @farid7044
    @farid7044 4 หลายเดือนก่อน

    Отлично урок, спасибо тебе, Уважаемый!

  • @canyondmrdreamteam5809
    @canyondmrdreamteam5809 ปีที่แล้ว +1

    Really cool tutorial love it really impressive work on that huge monitor at the beginning absolute dude

  • @jonburton2000
    @jonburton2000 ปีที่แล้ว

    Niiiice! Can't wait for the next one 😉

  • @the-astropath
    @the-astropath ปีที่แล้ว +1

    Pretty cool idea, nice job James!

    • @JamesTF3D
      @JamesTF3D  ปีที่แล้ว

      Thank you Taylor! Glad you liked it!!

  • @simonbronson
    @simonbronson ปีที่แล้ว

    Great to learn some new Xpresso techniques. Thankyou!
    Method 1 can be improved by changing the Color Remap Mode, from Color to Gradient, with some tweaking of the colors there you can get something pretty decent that doesn't fall apart when you crank the brightness.

  • @petrholusa5855
    @petrholusa5855 ปีที่แล้ว

    Nice tutorial! Is there in simple way how to control intensity without using xpresso?

  • @rennightmare
    @rennightmare 3 หลายเดือนก่อน

    Hello! Im working on a rigid body simulation which is driven by mograph effectors. My idea is to make it follow its animation until everything stays inside my box field and once it's out of the box i want it to be 100 percent driven by simulation, so i thought i can use Xpresso setup using Falloff node and then feed it into Rigid Body Follow Position and Follow Rotation forces, but it doesnt seem to work at all. Sadly, It seems like those forces are constant across whole simulation; is that so? Is there any workaround or other setup I can try?