Hi! First of all - great job with the tutorial series, I'm loving it. I've noticed one little bug which I'm unable to fix myself, maybe you have an idea how to approach it. Some of the first from the bottom blocks of the tree don't disappear after being removed. They are technically removed as you can walk through them, console.log displays it has been removed, but it remains displayed and there's no way to delete it from the screen. Quickest way to recreate - on seed 0, walk forward until the sand ends and grass starts, and the first tree on the right hand side, which is kind of double tree glued together is a great example of this bug. Appreciate any help with this! :)
I don't see why not! I didn't do it because I didn't implement cave generation for this project, so there's nothing much to explore down there. However, that could potentially be a topic for the 10th video which will be up to a community vote.
@coffeecodecreate Hello, I am getting this error at 9:03: Uncaught TypeError: Cannot read properties of undefined (reading 'seed') at WorldChunk.generate (worldChunk.js:26:41) at main.js:29:7 generate @ worldChunk.js:26 (anonymous) @ main.js:29 localhost What am I doing wrong? Thanks!
god of threejs bro
34:09
Another alternative
const {x:chunkX, z:chunkZ} = coords.chunk;
Hi! First of all - great job with the tutorial series, I'm loving it. I've noticed one little bug which I'm unable to fix myself, maybe you have an idea how to approach it. Some of the first from the bottom blocks of the tree don't disappear after being removed. They are technically removed as you can walk through them, console.log displays it has been removed, but it remains displayed and there's no way to delete it from the screen. Quickest way to recreate - on seed 0, walk forward until the sand ends and grass starts, and the first tree on the right hand side, which is kind of double tree glued together is a great example of this bug. Appreciate any help with this! :)
Could you please submit an issue on Github? Then I can keep track of it. Thanks for bringing it up.
@@dangreenheck sure thing, added now! :)
Is it possible to make terrain generation infinite down the y axis as well? 🐔
I don't see why not! I didn't do it because I didn't implement cave generation for this project, so there's nothing much to explore down there. However, that could potentially be a topic for the 10th video which will be up to a community vote.
@@dangreenheck I would really like to see that!
@coffeecodecreate Hello, I am getting this error at 9:03:
Uncaught TypeError: Cannot read properties of undefined (reading 'seed')
at WorldChunk.generate (worldChunk.js:26:41)
at main.js:29:7
generate @ worldChunk.js:26
(anonymous) @ main.js:29
localhost
What am I doing wrong? Thanks!
Not sure without seeing your code. The best place to ask for help is on the Discord :)