9. TOOL ANIMATION, TOOLBAR, SAVE & LOAD // Coding a Minecraft Clone with JavaScript + Three.js

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 18

  • @WatsonDynamite
    @WatsonDynamite 7 หลายเดือนก่อน +7

    Would be interesting to see biomes implemented, especially considering the implications of manipulating the noise algorithm to generate differently shaped terrain (for instance a desert would be flatter than a snowy mountain range)

  • @bjorno43
    @bjorno43 7 หลายเดือนก่อน +3

    I think creating a working enemy (mob) would be a great final step. Most of Minecraft's features, except maybe redstone, can already be made with the information you've provided so far. Implementing an entity instead of an object is entirely new and AI* pathing surely isn't that easy for everyone to pick up on. Not to mention animations (movements, explosions etc).

  • @hprogrammer632
    @hprogrammer632 7 หลายเดือนก่อน +4

    If it is possible I think it would be supercool to see if we could add multiplayer/networking features to the game using something like socket.js, allowing friends to join the game over the browser.

  • @Greemjou23
    @Greemjou23 7 หลายเดือนก่อน +2

    Great series. I would love to see mobs, mobs AI and possibly a simple combat system in the last video

  • @genzod-i6e
    @genzod-i6e 2 หลายเดือนก่อน +3

    Your channel is a hidden gem. Earned a subscriber.

    • @dangreenheck
      @dangreenheck  2 หลายเดือนก่อน +1

      Thank you!

  • @kaiseraugustus1393
    @kaiseraugustus1393 7 หลายเดือนก่อน +1

    An inventory and crafting system would be nice

  • @galgrunfeld9954
    @galgrunfeld9954 7 หลายเดือนก่อน +2

    Please, PLEASE build a *good* API for modding AND changing core behavior so this project can keep going, grow and improve, both with new content and with how the game systems themselves work

  • @sayf3446
    @sayf3446 7 หลายเดือนก่อน +1

    Brilliant series, thank you for the hard work! Say we wanted to extend the save and load by persisting on an actual database so we could access the saved game from different computers, which database would work? Could we have an example in the next video please?

  • @jeffceff2821
    @jeffceff2821 7 หลายเดือนก่อน +2

    Minecraft water mechanics. It does not have to be physics based.

  • @gazehound
    @gazehound 7 หลายเดือนก่อน +1

    A modding API. If you're leaving this behind, it will be the perfect send off to let the viewers easily extend the game

    • @dangreenheck
      @dangreenheck  7 หลายเดือนก่อน

      What would you want in a modding API? The game is open-source with the MIT license so you can already modify it to your hearts content. Just wondering if there was something else you were thinking of.

    • @gazehound
      @gazehound 7 หลายเดือนก่อน +1

      ​@@dangreenheckSomething data-oriented, so that no programming is required to add new blocks and behaviors :)

    • @galgrunfeld9954
      @galgrunfeld9954 7 หลายเดือนก่อน

      @@dangreenheck I think from a coding perspective, something that will be easily extensible - exposing a lot of internals and utility functions and making things more abstract, and generally a micro-service architecture.

  • @anshdeepsingh7663
    @anshdeepsingh7663 7 หลายเดือนก่อน +1

    Add multiplier

  • @KingOfNeptune_
    @KingOfNeptune_ 7 หลายเดือนก่อน +1

    Make it multiplayer please!

  • @javifontalva7752
    @javifontalva7752 4 หลายเดือนก่อน

    Caves generation

  • @visaruthsornsing7233
    @visaruthsornsing7233 7 หลายเดือนก่อน

    If possible, mobs and inventory