Falloff With Fringe - Blending Layered Materials Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 8

  • @danialnik
    @danialnik ปีที่แล้ว +1

    Amazing!
    Thanks for the tutorials man! I have already implemented two of your techniques in my project.

    • @Procedural_Minds
      @Procedural_Minds  ปีที่แล้ว +1

      Absolutely! If there's anything you're ever interested in never hesitate to ask. :)

  • @Mk-ex9kq
    @Mk-ex9kq 2 หลายเดือนก่อน

    Hey! Amazing tutorial you have here!
    I have a practical question, could it be possible to add a falloff on the normal channel to simulate height difference between the layers?
    I remember seeing a post about it on the forums a while back but it seems to have been deleted.
    Thanks in advance!

    • @Procedural_Minds
      @Procedural_Minds  2 หลายเดือนก่อน

      I'd look into how to convert a normal into a height map basically, and then you could lerp based off of that. If you then wanted to combine it with the geometry based falloff then you'd just multiply the two.

  • @KADstudioArchitect
    @KADstudioArchitect 4 หลายเดือนก่อน

    Cool, thank you

  • @TheLastSummerRain
    @TheLastSummerRain 4 หลายเดือนก่อน

    Is there a way to make it effect a player? Like say if they're standing in the snow or if it's raining?

    • @Procedural_Minds
      @Procedural_Minds  4 หลายเดือนก่อน +1

      It's just a material, so if you make it a dynamic material instance then you can do it whatever you want from a blueprint. :)