About the slow speed animation agree 100% there. A lot of new characters feel like designer was really plaiyg in 4x when designing them, which defeats whole purpose of it being there. But to see animation is probably more important than a time for the CG 😡
I Was looking on the tusken battle and only thing that make sense about them recovering the health and protection is bugged interaction with the datacron. It was happening when ever you killed summoned tusken, when you killed OG it didnt happen as it was just revive. At that moment game will create new character and summon him, which it might somehow bug and proc the bonus 15% health and protection from the datacron. It is definitely strange, but is only thing that changed compared to when you fought them last time here: th-cam.com/video/n2DgqF-joIc/w-d-xo.htmlsi=NbOuyn_k_A0DagqV&t=1656 they had different datacron and were not recovering any health and protection. About the respawn/revive as long as there are any other tuskens both of them will respawn/revive unless you kill OG one with anti revive and even after that you have to usually kill summon at least 2 to stop respawning. (it is definitely bugged even without datacron ;)
I've found that despite everyone being most excited about the FO special forces cron, the SLKR 5% dmg per relic, as well as the FO Stormtrooper cron, are both superior to the SF Tie Pilot cron. I originally rolled SLKR's lvl 9, and while it was very good with a relic 8 SLKR and mostly r7 FO allies, I actually re-rolled hoping for Stormtrooper, got it, and chose to switch. I feel that while the damage is slightly less than under SLKR's cron, the extra defensive stats and mechanics make up for it, plus I managed to roll 93% Armor Pen and 46% Offense as the only stats on it, so I'm pretty happy. I honestly believe as the next season starts, people are going to be prefering SLKR and Stormtrooper over Tie Pilot. They seem like hidden gems. Nicely done though. Glad marking Tie Pilot in beginning didn't cost ya the battle. :)
As a CLS main that Aphra battle made me smile bc I do those exact moves… I use CLS on everything, he’s a good offensive team rn for a LOT of teams, I’m only in Chromium 4 but even in squad arena I’ve fought teams you fight in Kyber… Bo-katan Mando isn’t seen a lot, but out of 10 battles 8 of them I won, there’s a little rng but if it goes right you’ll win it easily…
The team I seem to be winning the most is Bo-katan Darksaber, BAM, Bo-katan, IG-11&Grogu, and Paz. The biggest issue is honestly BAM since if he manages to use his whistling birds, the team just dies. Otherwise, I focus out BAM first for that reason, then go after Paz (he’s not immune to stun so if you manage to get a stun on him when he gets his bonus turn after the cleanse he just dies), then Bo-Katan, then IG-11 and Grogu to finish with Bo-Katan Darksaber. I found out the hard way that going for anyone other than BAM first results in a team-wipe? The True Damage is just too powerful bc he’s gonna get at least 15 stacks, and kills 3 units. The other team I’ve seen has Armorer instead of Bo-Katan, the order of targets are almost identical, but without Bo-Katan you can actually have the counter attacks kill Paz bc his max health is so high the exposes deal chunks of his health and rip his proc apart. My CLS team is relic 7 with an R8 Han, working on R8 CLS and while they’re not the best mods, my Han does have like 10k offense and above 250 speed, slow for a Han but I find it doesn’t matter much bc most teams have a lot of tenacity so they gain a lot of tm. Hope this helps anyone, Songeta or otherwise. Back when the Mandocron was out I was able to take a few Bo-katan’s with this strat, but it wasn’t as good as it is now
He also hits really really really hard. If a unit has low defense he’s hit for 80k a basic easily, which is high for a han as far as I’ve seen… against Aphra I do anywhere for 80-95k on the first hit and about 60-75k on the second from han ALONE.
I think there's an odd interaction with the bulk cron lvl 3 and the tusken raider summon coming back forcing it to re-check the number of allies giving them 15% more health and prot back when it comes back, similar to how when you enter a cleanup on Rey and the GL unique gives her some of her protection back. It shouldn't be happening it looks like spaghetti code is getting in the way
Been watching for a while now and I wanted to say that I’ll agree with how the new kits are as confusing as they can be, but for the Tuskens they revive and summon while there are other active allies, since Chieftain was still alive, what happened was they both came back… I’ve ran into that on my own defense where people took 10 battles and only Chieftain and Tusken were alive
The other Tusken is a SUMMONED ally which has its own unique… it mentions that in the Omi, the Omi isn’t bugged fully, but I have found that sometimes when it’s killed while another Tusken ally is active it doesn’t re-summon, which is a bug. Technically to the game the two Tusken are different units, so if one is gone the other is able to stay active, unlike another summoner unit like MM or Queen Amidala where when they die the summon goes away. This effect is why the Tusken is able to summon itself at full health and protection, since it’s not reviving, but summoning an entire new unit. It’s… a powerful effect yes, but it has its weaknesses (besides killing them both at once, there is a way to prevent summons for enemy teams, just off the top of my head I forget how, I know it’s a leader or another unit however)
Do we have good information on Bane without his datacron in terms of continued performance once it goes away and being able to take out GL's? I didn't pick up the banecron but decided to segue him into my farming path and he's about to be at relics. Honestly, reading the cron, I don't see anything that is outrageously wild, clearly it's an improvement, but i don't see him becoming outrageously less powerful once it goes away. Edit: 16:50 - FOSFTPTPTPTP Cron, level 9 ability, pilot can be defeated while SLKR is alive.
If NewRex has the Omicron, in 3v3 each time a clone trooper assists they inflict armor shred. So when Fives calls an assist he inflicts amor shred and his cooldowns are decreased each turn he takes thanks to ogREX zeta
I think the 3v3 Tusken Raider omicron is still bugged. But I wonder, if you had been targeting the original Tusken Raider instead of the spawned one on the last hit to kill them both if they would have died and stayed dead. It really shouldn’t matter, I yelled out WTF myself, so annoying. If that didn’t happen I think you woulda won by 2. SERENITY NOW!
In carb 2, went up against someone with a way better roster than me. Didn’t think I could get a single clear. Ended up full clearing him. He then tied me and won due to higher GP. 😢
You cannot kill FOSP while SLKR is still alive. cute dog :D
HELL YEAH DOGGY ENTER THE BATTLE
About the slow speed animation agree 100% there. A lot of new characters feel like designer was really plaiyg in 4x when designing them, which defeats whole purpose of it being there. But to see animation is probably more important than a time for the CG 😡
The tusken battles were so painful to watch. Its ANY tusken ally, the summon returns.
I Was looking on the tusken battle and only thing that make sense about them recovering the health and protection is bugged interaction with the datacron. It was happening when ever you killed summoned tusken, when you killed OG it didnt happen as it was just revive. At that moment game will create new character and summon him, which it might somehow bug and proc the bonus 15% health and protection from the datacron. It is definitely strange, but is only thing that changed compared to when you fought them last time here: th-cam.com/video/n2DgqF-joIc/w-d-xo.htmlsi=NbOuyn_k_A0DagqV&t=1656 they had different datacron and were not recovering any health and protection.
About the respawn/revive as long as there are any other tuskens both of them will respawn/revive unless you kill OG one with anti revive and even after that you have to usually kill summon at least 2 to stop respawning. (it is definitely bugged even without datacron ;)
I've found that despite everyone being most excited about the FO special forces cron, the SLKR 5% dmg per relic, as well as the FO Stormtrooper cron, are both superior to the SF Tie Pilot cron. I originally rolled SLKR's lvl 9, and while it was very good with a relic 8 SLKR and mostly r7 FO allies, I actually re-rolled hoping for Stormtrooper, got it, and chose to switch. I feel that while the damage is slightly less than under SLKR's cron, the extra defensive stats and mechanics make up for it, plus I managed to roll 93% Armor Pen and 46% Offense as the only stats on it, so I'm pretty happy.
I honestly believe as the next season starts, people are going to be prefering SLKR and Stormtrooper over Tie Pilot. They seem like hidden gems.
Nicely done though. Glad marking Tie Pilot in beginning didn't cost ya the battle. :)
23:42 I guess Maul slipped on a banana peel there lol
😂😂
I was worried there when you were targeting the first order pilot
Gus sighting = instant upvotes
As a CLS main that Aphra battle made me smile bc I do those exact moves… I use CLS on everything, he’s a good offensive team rn for a LOT of teams, I’m only in Chromium 4 but even in squad arena I’ve fought teams you fight in Kyber… Bo-katan Mando isn’t seen a lot, but out of 10 battles 8 of them I won, there’s a little rng but if it goes right you’ll win it easily…
The team I seem to be winning the most is Bo-katan Darksaber, BAM, Bo-katan, IG-11&Grogu, and Paz. The biggest issue is honestly BAM since if he manages to use his whistling birds, the team just dies. Otherwise, I focus out BAM first for that reason, then go after Paz (he’s not immune to stun so if you manage to get a stun on him when he gets his bonus turn after the cleanse he just dies), then Bo-Katan, then IG-11 and Grogu to finish with Bo-Katan Darksaber.
I found out the hard way that going for anyone other than BAM first results in a team-wipe? The True Damage is just too powerful bc he’s gonna get at least 15 stacks, and kills 3 units. The other team I’ve seen has Armorer instead of Bo-Katan, the order of targets are almost identical, but without Bo-Katan you can actually have the counter attacks kill Paz bc his max health is so high the exposes deal chunks of his health and rip his proc apart. My CLS team is relic 7 with an R8 Han, working on R8 CLS and while they’re not the best mods, my Han does have like 10k offense and above 250 speed, slow for a Han but I find it doesn’t matter much bc most teams have a lot of tenacity so they gain a lot of tm.
Hope this helps anyone, Songeta or otherwise. Back when the Mandocron was out I was able to take a few Bo-katan’s with this strat, but it wasn’t as good as it is now
He also hits really really really hard. If a unit has low defense he’s hit for 80k a basic easily, which is high for a han as far as I’ve seen… against Aphra I do anywhere for 80-95k on the first hit and about 60-75k on the second from han ALONE.
Songeta youre literally that guy. You're him.
Not sure I follow 😅
Very cute dog!
long time seeing one of your videos, good as always!
You did make a list of new DC set and yet, you forgot how SLKR cheese DC works 😄
I went so long without either rolling it or facing it on defense that I forgot 😂
@@songeta understandable, have a great day 😁
I think there's an odd interaction with the bulk cron lvl 3 and the tusken raider summon coming back forcing it to re-check the number of allies giving them 15% more health and prot back when it comes back, similar to how when you enter a cleanup on Rey and the GL unique gives her some of her protection back. It shouldn't be happening it looks like spaghetti code is getting in the way
definitely gotta report that chieftain healing thing if its a bug, maybe you'll get some crystals out of it
Too much work 😂
Maybe try the basic with Sid as it does much more damage.
My guess is the level 3 15% max health and protection was re activating every time the raiders revived
Been watching for a while now and I wanted to say that I’ll agree with how the new kits are as confusing as they can be, but for the Tuskens they revive and summon while there are other active allies, since Chieftain was still alive, what happened was they both came back… I’ve ran into that on my own defense where people took 10 battles and only Chieftain and Tusken were alive
The other Tusken is a SUMMONED ally which has its own unique… it mentions that in the Omi, the Omi isn’t bugged fully, but I have found that sometimes when it’s killed while another Tusken ally is active it doesn’t re-summon, which is a bug. Technically to the game the two Tusken are different units, so if one is gone the other is able to stay active, unlike another summoner unit like MM or Queen Amidala where when they die the summon goes away.
This effect is why the Tusken is able to summon itself at full health and protection, since it’s not reviving, but summoning an entire new unit. It’s… a powerful effect yes, but it has its weaknesses (besides killing them both at once, there is a way to prevent summons for enemy teams, just off the top of my head I forget how, I know it’s a leader or another unit however)
During the fight at 45:06** the exact moment I’m talking about above is 46:27-ish
GUUUS. Gotta lovim. Good job anyway . . .
Do we have good information on Bane without his datacron in terms of continued performance once it goes away and being able to take out GL's? I didn't pick up the banecron but decided to segue him into my farming path and he's about to be at relics. Honestly, reading the cron, I don't see anything that is outrageously wild, clearly it's an improvement, but i don't see him becoming outrageously less powerful once it goes away.
Edit: 16:50 - FOSFTPTPTPTP Cron, level 9 ability, pilot can be defeated while SLKR is alive.
Idk if it’s worth it for quicker battles but Sith assassin can ignore protection. Might be useful vs zori teams.
what's the mechanic with the armor shred on that rex/rex/fives fight there was alot of it.
If NewRex has the Omicron, in 3v3 each time a clone trooper assists they inflict armor shred. So when Fives calls an assist he inflicts amor shred and his cooldowns are decreased each turn he takes thanks to ogREX zeta
I think the 3v3 Tusken Raider omicron is still bugged. But I wonder, if you had been targeting the original Tusken Raider instead of the spawned one on the last hit to kill them both if they would have died and stayed dead. It really shouldn’t matter, I yelled out WTF myself, so annoying. If that didn’t happen I think you woulda won by 2. SERENITY NOW!
Cute dog W.
Lol. Did you just ask me if I caught the "shifty five" reference?
Let me ask YOU a question... what's "5+5"? 😂
I don’t know that one 😂
@songeta we might be thinking about different thinks then I guess... ignore me. 🤣
Cute doggo :D
In carb 2, went up against someone with a way better roster than me. Didn’t think I could get a single clear. Ended up full clearing him.
He then tied me and won due to higher GP. 😢
Does anyone know about that "55 video" that Songeta said about? Min: 32:12
th-cam.com/video/-XccUMOQ978/w-d-xo.htmlsi=uB-pkk8uo0EwvtrJ
Привет, ты пробовал ПК клиент зарегистрировать и поиграть через него?)
You mate Songeta she is from my shard both fleet and regular arena and she is P2P almost 8 years like my bat i em F2P 11,2 mil GP
I timed out Sid vs tuskens last match, half the battle is the stupid sippy cup animation
I hate them 😤😤
I love this game but the power creep lately with bokatan and bane etc feels too over the top
It is over the top