I Tried To Evolve a Top 1% AIR RACER!
ฝัง
- เผยแพร่เมื่อ 19 ก.ย. 2024
- Welcome to another episode of Trailmakers! Today I am revisiting the old air race to see if I can compete with the leaderboard!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers
Since it's only right turns the whole way, i wonder if he had used a bit of asymmetry or the angle of the wedges infront of the engines to make the vehicle naturally pull a bit to the right to reduce the amount of extra steering modifications needed to make those right turns he struggled with
😂😂😂 just put mini thrusters cocked of the left and have it activate every turn to push the vehicle into the curve
A terrible use of power cores and not aerodynamically efficient, the other reply I mean, I like the asymmetry idea
@@jefferygreen4856 that takes power cores and isn’t that strong
Scrap man, I don't think you're grasping the concept of aerodynamic stability quite well. Wings at the center of mass give you the ability to redirect your velocity without adding any stabilizing effect. They only help you loose less speed in turns. You could have gone with full gyro turning and just added some aerodynamic vertical fins to the front and rear, putting their average force at the CG. That way your craft will not try to straighten out when you stop turning, and instead redirect it's already gathered velocity to the direction you were pointing.
That’s really good to know for the next time I play
I hope Scrapman notices
I think what you need for these kinds of races is two steering setups. One for shallower steering angles, and then another for sharper steering angles. Imagine for example if your tail was two servos stacked below each other. The first servo could be controlled with A and D, with say a steering angle of 15. The second servo could be controlled with < and >, with a steering angle of say another 15. For shallow turns you just turn with A and D, and the for sharper turns you can add < and > for extra steering.
Think of it as similar to a nitro boost during straight sections of roads, but for turning instead.
Kind of like ace combat 7?
Yea thought of that too, like in ace combat 7
Instead of horizontal stabilizers, you can put the pitch gyro on max, remove the controls from it, then hook up a logic gate to it, and fine tune your sensitivity through the gate
He already has it on max. Using a locking gate would be pointless.
@TimEriksson-w2n it won't be pointless, since his pitch was way too "gerky" and it caused him to lose a lot of speed, doing the method I've said, would eliminate this factor and might just give him this 0.5 sec that he needed.
@@PainApple96 He needed that turn to get around the final turn. If he reduced the turn the gyro would give him by using a logic gate he wouldn't be able to make the turn.
@@TimEriksson-w2n I'm talking about the horizontal stabilization, not vertical.
the one that goes along the horizon the flay sideways one not the one standing up @TimEriksson-w2n
What I would find interesting would be an attempt to create input smooting for keyboards using the new accumulator part.
So the idea would be to create an accumulator which is reducing it's value every tick and then have inputs increasing it by more that this amount.
This way you could create a vehicle with variable and configurable steering/speed depending on how long you press the button.
For some turns in this race I think this would have been great.
I wish I knew how to use logic well enough to try it
Heres an idea from me:
On demand sharp turn , the front servo buttons mapped to lmb and rmb
Ooh that's a great idea
Too bad you can't map RMB, I wish you could
it's 4am.. i need to go to bed.. after this video..
Nice
Let’s go
se you brother
Remember to go to bed video is almost over
Video Idea : It may be stupid but, you should test out the durability of most iconic blocks, such as seats, wedge etc. In theory they mostly should be the same right, but what if it's not?
I love the creeping dread. Starting with: I'm worried I'm gonna do this right away without any evolutions... and ending with: Oh no, everyone is glitching so hard, how do I even get close without a whole can of cheezewiz...
This is the first time ive seen a video that came out less than 20 minutes ago
Weren't Tail Propellers one of the strongest propulsion parts? I seem to recall Scraps sound barrier video required only like 3 or 4.
Maybe im wrong, but i always think of this every time he makes a race video so im actually gonna say it this time
Thats what i used for my leader board runs.
They are fast but proppelers space thrusters and the jet Engine is faster with the jet engene being the fastest
use Dual controls like use of front server to turn tightly for really tight corners use of back server to turn slowly for slow cornering
5:46
Scrapman: "Oh, turn!"
ROCKET-PLANE HYBRID: ok (immense frontflips)
Flashbulb *really* needs to go back and update their old Campaign modes. The parts released with Motorhead, the logic specifically, would make Stranded in Space so much more interesting!
Could you use a key to enable the second servo, allowing smoother shallow turns, then activating sharper turning when needed? Maybe an and gate or multiplier?
Also, the constant returns to zero seemed to cause a lot of instability and counter-rotation, at times requiring additional adjustments, compounding to bleed off speed.
Scrapman "I Tried To Evolve a Top 1% GROUND RACER!" video next?
He’s already done that once
@@Gold_hoarder oh my bad i forgot (no sarcasm intended)
I know it would be a lot of effort and probably not worth it but i would like to see you do sort of an evolution going through the different race classes starting at a lower one then moving up to higher ones
Is nobody going to mention the launch at 13:03??? He went so far!! 😂
I think in an effort to save speed in turning, you lost speed throughout. While you created more drag with sharper turning, you also had an average higher speed since you spent less time turning.
SCRAPMANNNNN EVOLUTION DOGFIGHTERSS PLEASEEEEE. It could be separate evolutionary paths (each player sticks with the same plane they had from the start but changes it each round) so that there's more diversity and like reactionary evolution and stuff
Eg if your opponent uses thrust vectoring, next round you could put on an emp instead of an extra smart cannon
Day 9 of asking Scrapman and Yzuei to do a game similar to the orbital cannon one but with the flak cannon and planes
@Scrapman, Using all the tricks in the book and all the glitches you know how fast can you go in the test map, can you beat 10.000kmh or more?
You could make variable steering.
The front steering goes onto q and e
And then for the last turn you press d and e
That way you have reduced steering for most of the race but in the last corner thats really sharp you can use all your steering ability by pressing not only d (the back) but also e (the front)
you should do the circuit race, even if you dont get suuper high on the leaderboard you'll learn + show us a lot about the tires and other racing stuff thats complicated.
Second attempt trying to get ScrapMan to add a button to toggle high/low turning ratio so it's able to do smooth sharp and shallow turns. (It's pretty much just a multiplication)
A vehicle that can make the top 10% across three different races: air, land and sea
thinking... not sure if this hint helps
make your spoilers wider, to avoid wind coming from side and brakes you out, if you are turning
Perhapskies you could have a second key for the aero turns so you can keep speed for shallow turns and use the aero for sharp turns?
Middle steering?
At these high speeds its all about redirecting your speed without losses as much as possible. You might also want to explore quantum ruders or thrust steering/strafing
maybe next race you could try and for a wireframe build? seems like the "all engines in a straight line" is sometimes not beneficial
i'm here fast lol
for some reason its REALLY easy for me to fall asleep to your videos
i have a challenge, try getting 1% by using normal veichles (no gyro, no accleration glithc...)
I would think of putting the back gyro before last engine. That should - at least by the logic in my head - provide higher speed during turns
You should make a video on races with only glitches
You can stear front and back with seperat controls, because you need the Front steering only for the last sharper turn
Perhapsky you have to use double controlled steering where you can add sharpness of the turns while using only back steering for other parts. Map other ones to arrowkeys or mb4 and mb5
Beware of bots! You can find them by looking at its Profile pic. And pls report them
Bazinga
The google translate is Are surrounded or something
It would be interesting to see u add no drag once in awhile, it's not like it's ever gunna get taken out.
FEEESH HE MADE A FLYING FEEEEEEEESSSHHH
It didn't show it in the video but did you disable air control on the seat? Just wondered if that might have helped you dial in the fine tuning on your controls
Kinda crazy that the most optimized build is pretty much a flying stick 😂
U could add some logic to turn the front steering on at the end
Where the faster ones was gaining time they went wide for the speed and to kake the corners not as sharp and went tight where they could to cut down distance
I don't know if it would work in this race, but maybe twisting a wedge to add a continuous right turn?
That would’ve worked
🎶step into the grand tour
I have a video idea:
you coukd try to make a vehicle that is fully automated and drives a race without any imputs exept for setting it up in the right way
To get number 3 I no dragged glitched but without the glitch I was in 6th with the same build
I was In fourth with no gliches so it is possiple for scrapman to do better
Experiment idea: the chrome bumper piece doesnt have any air resistance, so if you cover a vehicle with it does it make it zero-drag?
No it does not its like the tail fin the aerodynamics just go right thru
1M close :3
All the races 😊
imagine if he used an indestructible seat with dynamite in order to propell himself faster when hes near the finish
Scrapman you should play space engineers
Maybe revisit all the races you completed, but this time, try with glitches.
I love your videos I think you should play stormworks
Tillman Roads
I dont even play trailmakers myself yet and I follow the videos for some time now. Whenever Scrap is talking about 0-drag and UFO glitching I can kinda immagine but I have no Idea what it actually is. That being said I dont think its a good idea for scrap to explain on youtube as that would probably explode the usage of those with the viewers he has.
You should evolve a number one vehicle
✈️---»🔺 is peak evolution
Very cool
Try with glitches! Just once :)
so close to 1 mil!
Scrapman yours drag is to far bag making it hard to turn so try adding somme fins to the front
You need to do a top 1 percent grand prix race
I''m pretty sure he has
Do one race with glitches. Try to go no 1
Day 31 of asking scrapman to do the odysseus from Ulysse 31 in Trailmaker space
Oh joy another pencil
They gotta make a Glitch league and remove glitchers spoiling the fun for everyone else
Glitchless players spoil fun for themselves
Where’s maxrhode
4th in jet leage
5th in formel leage
5th in muscle leage
And 3rd in supersonic leage
Scrap can you please react to my f-1 logic?
in the workshop
by luki
Hi
Why not use roll?
19minutes
A lot of wasted potential because you're never hitting max speed.
Was hoping for a different vehicle this time lol.
Day 6 of asking scrap-man to play terratech
put a balon that can conect to vichel
I'm starting to see a pattern in your "evolutions"...
There all complete wedges 😭
Yesterday i was quite bored so i looked in the air race leader board and saw Scrapman go from number 12 to 10. I also will say that if Scrapman does drag race next, tyhis comment has to get 100 likes
I believe i got to 1% for this race.
I love this serie but tou always make a tube
Why SOOO many ads lately?
Weow
Get rid of the gyros add another engine
stopping kids from saying stopping kids from saying first by saying perhapskis by saying first
Stop spaming
perhapskis it wors
At least they are not a bot!
@@michaeljambi6531 atleast hes not a bot
What…
yessir
The suggested plane at the beginning is probably from before poweres tailfins existed
@@alolol1000 that… what?? No, that’s most definitely not the case lmao.
@@alolol1000 it literally has powered tailfins on it
The powers tailfins are exactly the same in functionality as the old tailfins(before powered tailfins were added) and all old tailfins got turned into powered tailfins as to not brake thousands of working vehicles
Day 6 of asking scrapman to bring back the old intro
Day 59 of asking scrapman to redo all of his evolution videos again
Day 33 of asking Scrapman to play Grasslands Hide & Seek map
430 view me😮
Scrap man you need to stop making builds that are longer and built for top end straight line speed!!! I'm pretty sure these builds are making you way way waaaaay slower :') you need to make your builds twice as wide so they are way shorter, yes this will make the acceleration a little slower, but you should gain faster turning speed which is a win, and also the shorter build will result in way less sideways air resistance, so this carried momentum through turns will make you way faster over all :)
I have tried ti go widet but because of the with of the veicle are there Way too many aerodynic making the top speed and the acceleration slower
fhup
Can you play with me
Scrap almost never has played with viewers😅
21:50 Why not turn both with front and rear in the same direction, but more with front?
Day 416 of asking scrapMan to battle with flying tanks.
↓Under 2hr gang
Boo
I think I was the first here but I did not talk
399th like :]
Ur W scrapman