@@79_protons probably yeah, it would make the circuits more compact and efficient but tbh keeping it vanilla is the way only people who truly deserve the gratitude of achieving such a thing should do it
@Lend me a ciggie would ya mate? That's why people usually avoid thinking with their asses 🙂 those ciggies won't probably help either. But I bet you could also learn to use logic, there are probably some clearer explanations out there.
I'm really sorry but I don't think he's making more. I've gotten very suspicious and conducted a short lived search. I think he stopped making these computer videos because they didn't pull in the same amount of views as some other videos. If you don't believe me, compare the views of his computer vids against his past present vids. It's sad, it really is. I wish he'd make more of them but he hasn't made one in 2 months so I'm sad.
The D-trigger can be significantly reduced - from 7 gates to 4. You make a cycle of NOR-NOR-XOR gates, then connect AND **CONSIDERING THE SEQUENCE** to NOR (the one connected to XOR) and to XOR. After that, also **CONSIDERING THE SEQUENCE** we connect the button, or any other input to NOR (the one connected to NOR) and to AND. And lastly, connect the switch (toggle button) to AND and you're done! It is quite resistant to short signals, but like any other D-trigger, a single-tick signal “breaks” it, like any other D-trigger, since it somehow has a cycle.
These types of videos always make me amazed at how far we came since the late 30s in digital computing. Hell, it amazes me we figured out the computers we had in the late 30s.
It is absolutely necessary to use a fourth gate (AND) to stop noise, hook up both states to the AND and the output of that to the OR. That way when you spawn it or give too short of an input in it doesn't glitch out and blink forever. But maybe your way of connecting bonus OR works too.
I love this concept ! You explain very well and you are using what you have in Scrap mechanic to make crazy logic ! I really like that you go into the logic part of this game, even if it is more known for vehicule building.
As i'm in a community of people making computers in scrap mechanic, it is interesting to see the different ways people store things, handle controls, the alu, etc.
I most definitely want to see more of this in the future, it's a good place to expand my very limited knowledge of computer science when it comes down to the bare bones of the machine in logic
its not a redstone mechanism its a logic circuit. redstone mechanisms use the theory of logic gates in minecraft, not the other way around dude. its also called an SR Latch
@@arktufamily9498 In redstone it has always been referred to an RS-NOR latch. You will find far more results using that term. It's one of the first things I learned in redstone.
A self-wired xor gate allows fast and small memory. On a 1-tick input it will flip the value that is stored and only takes up 1 block. To do this you need to edit a blueprint that only has 1 xor gate and modify the controller list for that specific object. You can add increment, decrement, set and reset inputs easily with just and, nand and nor gates.
You should have brought up how what you just did was recreate the "switch" item that the game already has, except even more practical because the switch-state of the game asset cannot be altered by logic, only by user input, where as the latch can be done by user input or by logic. I found this detail really cool but not everyone might realize this. I look forward to seeing when we get into a logical "If Equal" stuff in comparing data values beyond boolean/1bit data values.
im both amazed and massivly angry, how easyly you explain things my frist semster in uni took more then 2 blocks of 90 minutes and a praxis lesson for. Great job an i look forward to seeing more things i went to uni for and felt upset about not getting.
If you have ever made an RS latch in Minecraft then this is more familiar than it seems. Redstone Dust intersections (including powering blocks) are inherently the or gates and Redstone torches make not gates. Together, you get NOR gates that can be made into RS nor latches as indicated in the video.
@@ArshmanR Oh, were you being sarcastic? XD I'm actually autistic so I instinctively took it at face value especially considering I actually do find this concept relatively easy to understand. On the other hand holding conversations or picking up on nonverbal communication not so much.
Love the video! I will say using red when highlighting both on and off signals in your visualization was a little confusing. It would probably be easier to follow if you used something like green and red depending on the state of the line you’re describing.
You deserve more subs. You probably don’t make much money off of this yet you put so much effort in your videos. I hope I can still be here when you hit 1 mil.
I think differently coloring the on and off lines (during the schemes) all the time, instead of individual moments would help better understanding how it works
You should use a D flip-flop instead of a D latch. The difference is that the D flip-flop has the clock signal be activated only on the rising edge. The problem with the D latch is that when the clock signal is on, the data line can change multiple times and the new data will also be stored multiple times, whereas for the D flip-flop, the clock signal only sets/resets the data only on the rising edge of the clock, making it so that the data only stores once. Also what you built is not a D latch, but a Gated D latch.
if you connect 2 (nor gates) and an (or gate) in a circle and then conect the (nor gates) to an (and gate) and then this to the (or gate), you have a 4 block design which always starts in the same position
I am studying he exact thing you were showing here. In fact im still working on my trigger lab project, which is binary memory Edit - you just gave me a better presentation than what i got at teh most prestegious university in my country... I never even knew what S and R meant. Now i know. Now need to find out what J and K mean...
Yikes. I learned it just fine through a 2 minute explanation in a Minecraft video 10 years ago... Your country needs better schools because this is literally the basics.
It can get more simplified than this? I thought this was explained way more than it needed to be. I've never seen an entire video dedicated to a single latch before. The Minecraft videos I watched 9-10 years ago covered all the gates and latches you would normally use in 10-15 minutes. These are literally the basics, how do you get lost already?
@@valderon3692 Yeah, I completely agree, but if anyone wants to better understand a simple computer before these Scrap Mechanic videos come out the answer is Ben Eater :)
This type of stuff has always interested and intrigued me, but with nor latch memory things the lift sets all values to zero and it doesn’t randomly choose a state it just switches between true and false repeatedly, although I assume you already have something in place for this.
So you basically have flip-flops hooked up into some SRNORLatches for your memory? As someone who understands actual logic and wiring but never really looked into the nitty gritty of computer memory I kind of want more of this. More curious how you take 8, 16 or 64 bit memory and have usable inputs and outputs for it.
Judging based off of his content up until now it is just for creative. His channel isn't really about 'playing' games. It's more about teaching and sharing his problem solving skills in a fun way. There are plenty of channels out there for Scrap Mechanic lets plays.
I’m both fascinated and really confused at the same time. (Btw great job on 100k!)
Same
Also same
same
6:38 you can use "blueprint editing" where you edit the blueprint file in order to hook those 2 together, or even hook a logic gate up to itself.
Let's hope Reid sees this!
it is fairly cheaty imo, and also quite difficult, but it works.
But would it be realy usefull ?
@@79_protons probably yeah, it would make the circuits more compact and efficient but tbh keeping it vanilla is the way only people who truly deserve the gratitude of achieving such a thing should do it
it would be vanilla
Waiting for part 3... There isn't any other series like this on yt so it would be great to continue this one:)
Me too😅
This is the first series I’ve seen that explains how a computer works in a way that I can understand! So cool!
Check out Ben Eater on YT, he has the greatest tutorials on these topics!
This is very cool, I can’t wait to see more!
Can't wait for more, this is really interesting and your explanations and visualizations are really clear 🙂
@Lend me a ciggie would ya mate? That's why people usually avoid thinking with their asses 🙂 those ciggies won't probably help either. But I bet you could also learn to use logic, there are probably some clearer explanations out there.
I'm really sorry but I don't think he's making more. I've gotten very suspicious and conducted a short lived search. I think he stopped making these computer videos because they didn't pull in the same amount of views as some other videos. If you don't believe me, compare the views of his computer vids against his past present vids. It's sad, it really is. I wish he'd make more of them but he hasn't made one in 2 months so I'm sad.
iI just noticed 100 k , congrats
Nice
Episode 1: hey guys what's up, here's some simple stuff, most of you might already know that
Episode 2: *cracks knuckles*
yeah i literally know logic gates just from watching BrainPop!!! And now its like: ok WHAT
I got so exited when I saw the notification, and I really like your project
The D-trigger can be significantly reduced - from 7 gates to 4. You make a cycle of NOR-NOR-XOR gates, then connect AND **CONSIDERING THE SEQUENCE** to NOR (the one connected to XOR) and to XOR. After that, also **CONSIDERING THE SEQUENCE** we connect the button, or any other input to NOR (the one connected to NOR) and to AND. And lastly, connect the switch (toggle button) to AND and you're done! It is quite resistant to short signals, but like any other D-trigger, a single-tick signal “breaks” it, like any other D-trigger, since it somehow has a cycle.
These types of videos always make me amazed at how far we came since the late 30s in digital computing. Hell, it amazes me we figured out the computers we had in the late 30s.
It is absolutely necessary to use a fourth gate (AND) to stop noise, hook up both states to the AND and the output of that to the OR. That way when you spawn it or give too short of an input in it doesn't glitch out and blink forever. But maybe your way of connecting bonus OR works too.
YEEEEES I've been waiting
Ye I'm thinking of doing these every 3 weeks or so, that may increase over the summer
Me to
@@ReidCaptain cool
@@ReidCaptain I hope it does increase, this is by far my favorite series.
@@valderon3692 same
I love this concept !
You explain very well and you are using what you have in Scrap mechanic to make crazy logic !
I really like that you go into the logic part of this game, even if it is more known for vehicule building.
As i'm in a community of people making computers in scrap mechanic, it is interesting to see the different ways people store things, handle controls, the alu, etc.
i'm also interested in how you'll handle the 40-tick speed
@@aXYZGaming Yes, very interesting :)
This is giving me flashbacks to my Computer Engineering courses...
I love it!
my brain is too smooth for this lol. Btw reid, I think you'll really enjoy electricity in the game Rust, it's a cool system
Thank you for the continued series, I really enjoy this!
I most definitely want to see more of this in the future, it's a good place to expand my very limited knowledge of computer science when it comes down to the bare bones of the machine in logic
I love seeing other's creations growing, I'm not only helping someone with their computer, but I'm making one too.
Oh god I'm getting Vietnam flashbacks to my computing course. Lmao keep up the great videos I love this series.
I dont really have any computer knowledge, but this lets me understand how the logicgates are working.
This, this is what I never knew I absolutely wanted. We did that in school but we never tackled storage or things like that
ngl this series is insane keep up the great work.
This series is so cool!
Never have i looked at something so confusing yet understood it so well!
The first gate is literally an rs nor latch, it's so cool to see redstone mechanisms in real life.
its not a redstone mechanism its a logic circuit. redstone mechanisms use the theory of logic gates in minecraft, not the other way around dude. its also called an SR Latch
@@arktufamily9498 ik but i have learnt about the concepts for redstone and I and now see how they work as logic gates
@@arktufamily9498 In redstone it has always been referred to an RS-NOR latch. You will find far more results using that term. It's one of the first things I learned in redstone.
A self-wired xor gate allows fast and small memory. On a 1-tick input it will flip the value that is stored and only takes up 1 block.
To do this you need to edit a blueprint that only has 1 xor gate and modify the controller list for that specific object.
You can add increment, decrement, set and reset inputs easily with just and, nand and nor gates.
You should have brought up how what you just did was recreate the "switch" item that the game already has, except even more practical because the switch-state of the game asset cannot be altered by logic, only by user input, where as the latch can be done by user input or by logic.
I found this detail really cool but not everyone might realize this.
I look forward to seeing when we get into a logical "If Equal" stuff in comparing data values beyond boolean/1bit data values.
Excellent video as usual. Learned a lot as usual too. Also congrats on 100k.
Congrats on 100K, maybe for a special you could play scrap mechanic with kan and make a vehicle together to see what crazy contraption yall create
I can't wait for Reid to pick up space engineers and build a factory
Yees
you can also just play satisfactory, where the goal is literally to make a factory
@@modelgio360 factorio has more programming potential i think someone literraly made doom playable in it with multiplayer
im both amazed and massivly angry, how easyly you explain things my frist semster in uni took more then 2 blocks of 90 minutes and a praxis lesson for. Great job an i look forward to seeing more things i went to uni for and felt upset about not getting.
I think doing a collab with scrapman or these scrap mechanic youtubers would be a graet idea
Bruh how didn't i find this channel before this helped me built my Automatic train system
What kind of dark magic is this
If you have ever made an RS latch in Minecraft then this is more familiar than it seems.
Redstone Dust intersections (including powering blocks) are inherently the or gates and Redstone torches make not gates. Together, you get NOR gates that can be made into RS nor latches as indicated in the video.
this is great to watch even though i cant understand it... i love this
This is amazing. I never thpught how intuitive data storage would be.
So you're saying you didn't learn this 10 years ago in Minecraft? This is the basics when it comes to redstone.
@@valderon3692 Never put 2 and 2 together, I guess.
@@ArshmanR Oh, were you being sarcastic? XD I'm actually autistic so I instinctively took it at face value especially considering I actually do find this concept relatively easy to understand. On the other hand holding conversations or picking up on nonverbal communication not so much.
@@valderon3692 Nope. No sarcasm was intended. But, you'll eventually get the hang of, "How to People". Preserve my friend.
I love this series! I can't wait to see the next episode
Love the video! I will say using red when highlighting both on and off signals in your visualization was a little confusing. It would probably be easier to follow if you used something like green and red depending on the state of the line you’re describing.
You deserve more subs. You probably don’t make much money off of this yet you put so much effort in your videos. I hope I can still be here when you hit 1 mil.
consider a logic gate as an operator in the boolean algebra, which has foundations in first-order logic where P,Q,R are common place.
I love this seriers!
Ah ah, yes, the computanetor, im more confused than before, but if i can learn something im happy
I like this series
Love this video and congrats on 100k
pls continue this series i really want to know how to make a computer in scrap mechanic
You can use self connected xor to create your memory with 3 logic gates.
And it will also be spawn free of clocking.
Congrats on 101K subs!
I like your funny words, magic man
I think differently coloring the on and off lines (during the schemes) all the time, instead of individual moments would help better understanding how it works
Ok, now this is very cool.
I love this!!! Great video
Remember me from before? Asking you to build a computer in besige this is perfect thank you so much
You should use a D flip-flop instead of a D latch. The difference is that the D flip-flop has the clock signal be activated only on the rising edge. The problem with the D latch is that when the clock signal is on, the data line can change multiple times and the new data will also be stored multiple times, whereas for the D flip-flop, the clock signal only sets/resets the data only on the rising edge of the clock, making it so that the data only stores once.
Also what you built is not a D latch, but a Gated D latch.
It would be a simple change, all you’d have to do is add a rising edge monostable circuit to the clock inputs.
@@NStripleseven Ye
deserves more views, but people would prefer to watch the stuff that they dont have to pay close attention to
Time for noob v. Pro. V. Genius
C’mon Reid, do a collab with Kan!
if you connect 2 (nor gates) and an (or gate) in a circle and then conect the (nor gates) to an (and gate) and then this to the (or gate), you have a 4 block design which always starts in the same position
I had like 6 mental breakdowns during the video
Congrats on 100k
I knew this all already but good vid never the none the however the less :)
have a good day reid :) i love u
u big brain man
The 'D' ram sounds bilrliant😊
I am studying he exact thing you were showing here. In fact im still working on my trigger lab project, which is binary memory
Edit - you just gave me a better presentation than what i got at teh most prestegious university in my country... I never even knew what S and R meant. Now i know. Now need to find out what J and K mean...
Yikes. I learned it just fine through a 2 minute explanation in a Minecraft video 10 years ago... Your country needs better schools because this is literally the basics.
Nice, very useful for making a computer in minecraft
i smell an rs nor latch, i just so distinctly know that term from mumbo jumbo
REALLY useful tip: If you don't understand what's happening, I suggest you watch Ben Eater's 8 bit breadboard computer series!
It can get more simplified than this? I thought this was explained way more than it needed to be. I've never seen an entire video dedicated to a single latch before. The Minecraft videos I watched 9-10 years ago covered all the gates and latches you would normally use in 10-15 minutes. These are literally the basics, how do you get lost already?
@@valderon3692 Yeah, I completely agree, but if anyone wants to better understand a simple computer before these Scrap Mechanic videos come out the answer is Ben Eater :)
Why is this so exciting..
You should do these either once or twice a week
right when this thing is done you can count on me to make a game for it
When get early videos:
How
@@user-bf8wl4iz5o magic ;)
@@user-bf8wl4iz5o discord. if you're an active memeber you get early access to videos.
Pls contiune this series
This is neat
im trying to learn this and i cant seem to get the last on to work right
You are the best thank you
Very helpful
when part 3?
2:19 "äye and bäe" lmao
Me hearing "two NOR gates":
* *_R S N O R L A T C H_* *
i finally get why the minecraft circuit is called an RSNORLATCH. Because there’s RESET and SET using NOR gates and it LATCHES
@@Enderia2 I always thought it stood for "RedStone NOR Latch"
More please 🙏🙏:D
Ep 376: Today we will make a nvlink bridge to make our two quadro rtx 8000 run in sli
Me : oh cool a 2d reference 00:51
Me : Nvm I'm already lost 00:56
Hey, nice work! Please tell me you haven't dropped this awesome series
I've made that 4 bit storage thing at the end, except in Minecraft- and Im really surprised it works.
Please continue
your words hurt my brain
TH-cam teachers should be getting paid more than normal teachers
Depending on the teacher and the TH-camr some likely do. Public education is a nightmare for both students and teachers.
put this stuff up on the steam workshop, you could get some help from the community.
Hey! You’re great, lol, keep it up :D
Yey 100k🥳
I tried to learn nor gates in Roblox my own but not work and this information is great!
0:23 THATS 48 MILLION LOGIC GATES FOR A MEGABYTE
and 49.1 BILLION for a gigabyte.
This type of stuff has always interested and intrigued me, but with nor latch memory things the lift sets all values to zero and it doesn’t randomly choose a state it just switches between true and false repeatedly, although I assume you already have something in place for this.
So you basically have flip-flops hooked up into some SRNORLatches for your memory? As someone who understands actual logic and wiring but never really looked into the nitty gritty of computer memory I kind of want more of this. More curious how you take 8, 16 or 64 bit memory and have usable inputs and outputs for it.
Can you do Nimbatus next?
i have a masters degree on electronics
now i hatelove you because you got me to school again but i like your videos xd
We need more logic
100k pog
Will you play the survival mode in this or are you playing it just for the logic stuff and creative?
Judging based off of his content up until now it is just for creative. His channel isn't really about 'playing' games. It's more about teaching and sharing his problem solving skills in a fun way. There are plenty of channels out there for Scrap Mechanic lets plays.