Black Mesa: Definitive Edition - 05 - "We've Got Hostiles" [Hard]

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  • เผยแพร่เมื่อ 23 ก.ย. 2024
  • Chapter 5: "We've Got Hostiles"
    Freeman escapes the infested office complex and arrives at a high security storage facility, just underneath the surface. As he makes his way to a lift that can carry him topside, he encounters several elaborate traps by way of automated turrets and tripmines that have claimed casualties both human and aliens alike. Freeman navigates the facility and finally meets the Hazardous Environment Combat Unit (HECU), soldiers who were said to have come to rescue the survivors. However, they seem to have a much more ruthless agenda...
    Playlist with all completed chapters:
    • Black Mesa: Definitive...
    Notes:
    - From user "IronFist" - "you can save the first science from being exploded by tripmines and being killed by turret if you quickly break emergency glass near first blast door, as I remember he'll comment on it" (0:12)
    - It would seem that the HECU have already made their way down to the storage facility prior to Gordon's arrival, as evident by their corpses (0:55) and traps
    - Turrets can only be disabled by damaging them; if a turret simply falls over by itself and does not sustain enough damage it will still be considered active
    - HECU turrets can be picked up, after which they become reprogrammed to target enemies, including HECU soldiers (2:32). They will still shoot Gordon if he stands in front of them though, and run out of ammunition very fast
    - The two workers at 2:56 will not cower and run for cover if Gordon successfully navigates the tripwires without disturbing the turrets. Doing this will cause one of the workers to say "Stupendous!"
    - It is possible to save the scientist from being executed by the first Hgrunt at 4:43. Doing so will elicit a reaction from the scientist ("I do believe he was trying to KILL me!!")
    - It is possible to crouch and jump through the tripmines/tripwires at 7:09 to avoid going through the alternate path
    - Similarly, Gordon can easily take out the tripmine at 8:01 with a well-timed grenade to go through that way
    - It is possible to save both scientists at 8:24, though as far as I know they don't have any voicelines
    - One of the Hgrunts at 9:01 has an RPG; however he was never given the opportunity to use it. I wanted to show it being fired but never got a good recording out of it.
    - All the wooden crates in the mezzanine at 9:57 contain one shield battery each
    Trivia:
    - The intro sequence at 0:06 was re-done for the Definitive Edition - the Guard is now shown fighting a Zombie before being grabbed from behind, unlike prior versions where he was just chilling against a corner
    - G-man makes his fifth appearance at 3:27
    - The submachine gun that Gordon picks up at 5:13 is a Heckler & Koch MP5. Funnily enough, it features an underslung grenade launcher that Gordon never has to physically load, and is capable of firing three grenades without reloading
    - The MP5 is the only weapon in the game with considerable recoil; if Gordon holds the trigger the weapon will become much more difficult to aim as the kick is quite heavy with sustained fire
    - In the mod release, the shotgun was obtained once the player reaches the security booth seen at the start of the chapter. In prior versions leading up to the Definitive Edition, the Shotgun was instead obtained from the Shotgunner at 10:49, just before the freight elevator
    - In prior versions of the topside battle there were two Hgrunts in the warehouse immediately after Freeman comes out of the lift (11:47). These are now removed and obstacles placed in front of the lift (can't time a shot to the song's drop anymore...)
    - The warehouse at 11:49 actually has a ton of loot (health and shields) in the side rooms, but I skipped these to keep my pace with the soundtrack
    - The mortars can and will damage and kill the grunts indiscriminately if they are in the strike zone with Freeman
    - Funnily enough the Osprey can also occasionally get damaged by the mortar, after which it will start emitting fire from its main body
    - The Osprey at 12:20 will keep dropping off HECU outside the perimeter fences no matter how many Gordon kills
    - In the Definitive edition, the bunker door is now closed at 12:42, forcing Gordon to have to travel to the other side to enter it
    - In HL1, the drop at 13:22 is populated with various ducts leading to different rooms, a sort of "vent maze". This was removed in Black Mesa but is available in the Steam Workshop as a mod
    - The story of the HECU voice is quite interesting. The HECU had a different voice back in the mod release, with a radio filter (Voice actor: Chris Mertens). They sounded much more sinister and evil back then. In the Steam release, the voice was redone by Michael Tsarouhas, who is known for his work on voicing soldiers in the game Insurgency, which made the HECU sound much more human and emotive. However, the radio filter was brought back for grunts that sport gas masks.

ความคิดเห็น • 218

  • @Sexy_Nutella
    @Sexy_Nutella  3 ปีที่แล้ว +186

    When I played Black Mesa back in 2012, this chapter was one of the most memorable moments for me. Anyone who's played Half-Life knows that the HECU aren't really here to rescue, so I was itching to encounter them for the first time and fight them. From a fan perspective, I had listened to Joel's soundtrack two weeks before the mod came out; the topside batle was one of my most anticipated sequences because of his score alone. And it definitely delivered when I played through it - there is no exaggeration when I say that it is in one of my top gaming moments.
    From a gameplay perspective, everything comes together; the score, the level design, the art direction, and most importantly, the pacing. In this one chapter several things are communicated to the player: That they are close to the surface, and that the HECU are not their friends. The suspenseful elevator slowly moving to the top, the mortar pounding the warehouse, and Joel Nielsen's excellent score all indicate to players that they are in for a hell of a fight. However, the fight itself is not overly difficult; its main purpose is to inform the player that they are currently outmatched by the HECU and need to find cover via the Osprey and constant bombardments. This all melds together to create a spectacular setpiece that moves the story forward (the HECU are in control, and the surface is not safe).
    A tidbit I couldn't fit into the description:
    - The Definitive Edition adds an explosion sound as Freeman ascends the lift to the surface; however this was cut off in my save. I re-mixed it and added an incoming mortar sound as well (11:20), as well as another mortar impact sound at 11:49

    • @santinodelossantos7152
      @santinodelossantos7152 3 ปีที่แล้ว +4

      Whats mods are you use? , the explosións looks diferent , some scientist use diferent clothes , the hecu grunt voices didnt use those filters on the mask like in the base game

    • @ripzonar1542
      @ripzonar1542 3 ปีที่แล้ว +1

      Nicee work dude i love your videos, greetings from uruguay

    • @Bizargh
      @Bizargh 3 ปีที่แล้ว +10

      @@santinodelossantos7152 As mentioned in previous parts, the 'BMCE - Black Mesa Character Expansion' mod as well as Gunship Mark II's 'Particle Enhancement Project' are being used here. But the extra HECU voices featuring a filter are an official implementation as of v1.0 of Black Mesa, with v1.5 further applying it to a small selection of scripted dialogue that was previously unused in a couple of chapters.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +3

      @@ripzonar1542 thanks a lot! Greetings from Canada :)

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      @@Bizargh thanks for the reply :)

  • @Luke_existent
    @Luke_existent 9 หลายเดือนก่อน +40

    11:54 this must really be the moment when the HECU felt panic, imagine being told that the main targets to silence are just some defenseless scientists that simply know too much for Black Mesa's good. But suddenly, some guy in a super high tech, indestructible suit, high enough on morphine to fight an angry horse and armed to the teeth comes running out of a hangar and begins blasting everyone in the squad

  • @connorgolsong290
    @connorgolsong290 3 ปีที่แล้ว +285

    I love the Personality you give to Gordon. He's just a little bit paranoid, considering how much he reloads, but he's careful and makes sure to do what's right. This is how I believe Gordon would act in canon, and it's why I love rewatching this so much.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +70

      I'm glad :) Though the reloading was just a bad habit of mine that I curbed as this series went on. Come to think of it, the frantic reloading does work really well with this chapter given the overwhelming firepower of the HECU.
      I've always tried to show that Gordon is at his heart a scientist - he fights only to defend himself and does not go out of his way to kill his enemies unless he has to, which is why I always hold off on engaging new enemies until they attack.

    • @BeachioSandschannel
      @BeachioSandschannel 2 ปีที่แล้ว +32

      Well, that’s the beauty of silent protagonists like Gordon Freeman. You can easily integrate your personality into them with no issues whatsoever.

    • @connorgolsong290
      @connorgolsong290 2 ปีที่แล้ว +12

      @@BeachioSandschannel It really is, and I'm just a sucker for Half Life because of that.

  • @atlev
    @atlev 3 ปีที่แล้ว +170

    Holy shit. That perfectly timed shotgun blast at the end.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +43

      It took me AGES to sync that up but I wouldn't have it any other way haha

    • @g11operator
      @g11operator 3 ปีที่แล้ว +6

      Time stamp?

    • @Lemistio123
      @Lemistio123 3 ปีที่แล้ว +13

      @@g11operator 13:16 I guess

  • @TK007-m3ngsk
    @TK007-m3ngsk 8 หลายเดือนก่อน +21

    I always let the military attack first in Half-Life. I imagine Gordon looking on with a shocked, but completely silent, expression when he gets noticed and shot at, triggering him to unwillingly fight back.

  • @connorgolsong290
    @connorgolsong290 2 ปีที่แล้ว +110

    11:47 "YEAH, IT'S THE SURFACE! PARTY, PARTY!"
    11:55 "Damn it! It's the fun police!"

  • @JustAGamerPerson
    @JustAGamerPerson ปีที่แล้ว +41

    Fun fact: The shotgun present in the room at 15:25 is not present in that same room at the beginning of the chapter. This, along with the zombie that was alive now being dead, implies that the scientist you meet at 15:25 killed the zombie with the shotgun.

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว +10

      Oh I'm sure that's the intention

    • @g11operator
      @g11operator ปีที่แล้ว +7

      In BMCE mod, the scientist is equipped with a security vest

    • @Armin2012
      @Armin2012 ปีที่แล้ว +13

      It’s nice to note how you can see security footage of all the areas you had just pushed through before returning underground.
      That scientist had just watched what you pulled through. It’s no surprise he sought out security to try arming himself. Kinda neat

    • @fredrickdenning7328
      @fredrickdenning7328 4 หลายเดือนก่อน +1

      Nice to see a scientist finally try to fight back.

  • @erikpng
    @erikpng 3 ปีที่แล้ว +53

    I just love the Vorts' dodging animation.
    PS, not that it matters that much but "For God's sake, open the sylo doors! They're coming for us, it's our only way out! Oh my God, where doomed!" sounds more convincing in the original.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +21

      Vorts' dodging is equally awesome and annoying when I want to double blast them haha. Yeah, the scientists' delivery was kind of cheesy, but HL1 scientists had their fair share of silly lines as well :P

    • @connorgolsong290
      @connorgolsong290 3 ปีที่แล้ว +10

      Yeah, in HL1 the voice actor sells it much better because he actually sounds panicked and natural. Wherever the voice actors in this game try to force the same pronunciation as the original, it always sounds really cheesy.

    • @امكريم-م2ه
      @امكريم-م2ه 3 ปีที่แล้ว +3

      "oh mai gawd were doomed!!!!!1!1"
      gunshots
      scientist runs into tripmine
      "AGH" dies

    • @hipp0_yt
      @hipp0_yt 3 ปีที่แล้ว +2

      @@connorgolsong290 it’s the same voice actors I believe..

    • @connorgolsong290
      @connorgolsong290 3 ปีที่แล้ว +5

      @@hipp0_yt No, Black Mesa has entirely original voice acting, with the Scientists being voiced by Mike Hillard. While I'm at it, the Guards are voiced by Kevin Sisk

  • @Jaka.Ellinsworth
    @Jaka.Ellinsworth 3 ปีที่แล้ว +25

    I played this for a long time since HL1 and just realised Gordon, in this map, is walking a giant big circle between Silo D

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +7

      Haha yeah, he ends up in the same office he starts off at.

  • @AndersonMallonyMALLONY-EricCF
    @AndersonMallonyMALLONY-EricCF ปีที่แล้ว +14

    13:16 You put a serious "Questionable Ethics 2.0" with this synch, good job!

  • @TinBryn
    @TinBryn 3 ปีที่แล้ว +15

    One thing I really noticed the first time I played this chapter is the visual effects of the muzzle flash and tracer rounds combined with the lens flare and chromatic aberration. They completely disoriented me and gave a feeling of being overwhelmed, which considering this is the first big gun fight Gordon has been in was probably how he would have felt too.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว

      Yeah, I really liked that - the desaturated colour scheme when Freeman gets out of the lift at 5:46 is perfect for the shock and awe of seeing the marines killing scientists.

  • @WastedPotentiaI1
    @WastedPotentiaI1 2 ปีที่แล้ว +17

    "FOR GOD SAKE OPEN THE SILO DOORS, THEY'RE COMING FOR US, ITS OUR ONLY WAY OUT. OH MY GOD WE'RE DOOMED"
    *runs into extremely obvious trip mine and fucking dies*

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว +15

      I understand that his death is meant to teach players what the tripmine will do, but that's a hilarious observation lol.
      *Is a highly intelligent scientist working at a highly technological research facility
      *Can't see the ominous blue line coming out of a suspicious-looking mine on the wall

    • @yourfellowducky2712
      @yourfellowducky2712 2 ปีที่แล้ว

      @@Sexy_Nutella I thought you PhD scientist were smart.

    • @jesuschrist.official
      @jesuschrist.official หลายเดือนก่อน

      My canon observation: The scientist was panicked and in fear that he didn't noticed the trip mine.

  • @likopinina6803
    @likopinina6803 3 ปีที่แล้ว +73

    Ah yes, the most intense elevator music in existence. I remember my first time experiencing it. I instantly knew I was screwed.
    Congrats on once again making the playthrough look absolutely fantastic and holy shit, that pace during the big fight, how do you move so fast

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +13

      Lots and lots of practice ;) I knew I wanted to time the final shotgun blast to the end of the song so part of the reason I was moving so fast was to show everything I needed to before dropping into the vents. At the same time I needed to maintain the feeling that this was my first time through, so it was a hard act to juggle at times

  • @ogristorid162
    @ogristorid162 2 ปีที่แล้ว +20

    11:42 epic part

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว +2

      Yeah, the definite highlight of the chapter for sure

  • @KyJIaK71rus
    @KyJIaK71rus 3 ปีที่แล้ว +23

    One more to Trivia: 5:51 - at top of the bridge there's the only one in Black Mesa mod legacy crate from Half-life 2, others are using renewal models.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +5

      Unfortunately I ran out of characters in my description because I fit too much in there haha, but thanks for the interesting trivia!

  • @joacons
    @joacons 3 ปีที่แล้ว +23

    aaa I loved again how you did the surface part, because of your old video of that same section I found you

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +7

      Haha yeah, playing this and timing the music again was a trip down memory lane for me :)

  • @smolpp1708
    @smolpp1708 3 ปีที่แล้ว +17

    I love the elevator ride up to the surface. Started up with a boom from a missile? (I hear a jet flying) and some shaking, then the music started.
    Nice gameplay. Like how you sync weapon fire at the end of the music.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +8

      Yeah, that boom was actually part of the game, but the whistling before was a mortar shell that I added myself just to make the explosion sound less jarring.

  • @NKWittmann
    @NKWittmann ปีที่แล้ว +9

    I disn't expect it to be so cinematic 😆 great job, it feels just like a preview gameplay for a game reveal or something

  • @FoXsvk
    @FoXsvk 3 ปีที่แล้ว +13

    Great combination of tight gameplay and roleplaying! Love how you seamlessly showcase everything the level has to offer. Exactly what I've been looking for in a playthrough. Thanks!
    I was impressed by the new HECU AI when I played the Definitive Edition myself. I very much enjoy them not being aimbots anymore and the difficulty coming from successful implementation of fire and maneuver tactics in their AI instead. You're killing them too quickly to show here but I'm really rusty with my aiming nowadays and thanks to that, ironically, the prolonged shootouts make for amazing experience. Chaotic, realistic and intense!
    Anyways, keep up the good work.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +5

      Thanks! Yeah, they definitely did improve the HECU so that they aren't purely just aimbotting Freeman from across the map, though I do think their AI is still very janky and they oftentimes move very erratically.
      I'm glad you're enjoying the videos :)

  • @fourthofjulygaming3795
    @fourthofjulygaming3795 3 ปีที่แล้ว +43

    Have they added skins for all the levels? If so I can’t wait to see what SFMs will be made there’s so much potential.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +20

      The new skins are part of a mod called "BMCE" (Black Mesa Character Expansion), not part of the base game.

    • @MegaChickenfish
      @MegaChickenfish 3 ปีที่แล้ว +6

      @@Sexy_Nutella ah I was wondering about that, I'll have to look into that mod. black mesa has done a great job adding character to the random scientists/barneys if you put in the effort to keep them safe so it's cool to see modders add to it.

  • @cherishdalegalano9512
    @cherishdalegalano9512 7 หลายเดือนก่อน +1

    I like how you add the trivia in the description. Also, I like your gameplay.

  • @therebellion96
    @therebellion96 ปีที่แล้ว +2

    Sexy Nutella has the best walkthroughs! They feel so organic!

  • @tychusenfieldlarsson206
    @tychusenfieldlarsson206 ปีที่แล้ว +12

    0:02 it would have been an amazing addition if his glock had made empty mag trigger click sound, like he fought his way into this room and ran out of ammo, dragging his headcrabbed friend inside the room to take shelter, and locking the doors with intention to buy some time to rescue his friend off of the headcrab Then his unconscious friend wakes up, only to feed on him, and another crawling through the vent.
    There is nowhere to hide in BMRF.

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว +1

      Man, that's incredibly dark. I like it

  • @grygoo2680
    @grygoo2680 2 ปีที่แล้ว +10

    5:05 did you purposely wait for him to fire first? If so it's a nice subtle detail as this is the first human Freeman has killed.

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว +13

      Definitely. It was intended to convey Gordon's shock at the soldier killing the scientist and inability to process what happened - until the soldier shoots him, at which point he instinctively fires in self-defense.

  • @Crydove18
    @Crydove18 3 ปีที่แล้ว +5

    In surface part, i like when you battle with marines, aaawwwhhhh SOO PERFECTT

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      Thanks, glad you like it!

  • @SgtSarge-bd4mt
    @SgtSarge-bd4mt 3 ปีที่แล้ว +5

    I quite like the soundtrack at 15:25. It somehow sings the respite from the surface very well.
    Sadly, I've tried and failed to find it anywhere in the official OST. I also distinctively remember it being longer for some version in the past, going to the end of the scientist's speech and further. In addition, it oddly sync with "You can trust us" in a fitting way. A hopeful note, perhaps.

    • @Bizargh
      @Bizargh 3 ปีที่แล้ว +3

      It's called 'bms - mscl_ambience2.wav' in the game files. It's one of 8 "Miscellaneous" tracks that you won't find in the official soundtracks being that they're mostly simple mood-setters or transition-stingers ('bms - mscl_ambience8.wav' I know is the track that backs the introduction of the 'Questionable Ethics' chapter. It's easy enough to extract from the game files, but it really is such a memorable stinger that I'd have loved it's inclusion in the soundtrack myself (Especially the 24bit Lossless Bandcamp release).

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      Thanks for the reply! I believe Joel is making a "Definitive Edition" of the soundtrack so maybe he will include some of these ambient tracks in there

    • @Bizargh
      @Bizargh 3 ปีที่แล้ว +1

      @@Sexy_Nutella Call me keen to see that happen, especially as the second Black Mesa Theme Remix or 'bms - theme (crazymix).wav' that was being used during the Xen pre-1.0 builds would be one worthwhile inclusion as well!

  • @ivette8073
    @ivette8073 3 ปีที่แล้ว +7

    I love your gameplays, keep it up! 😍

  • @amartyapandit
    @amartyapandit ปีที่แล้ว +2

    Gordon Freeman is a badass making trained soldiers his bitches tearing them limb to limb with bullets they got scared so quick it's so fun to see him go Harmless Scientist to Wronged Renegade

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว

      yeah, that transition, especially during Questionable Ethics when the scientists witness the aftermath of his fight, is awesome

  • @denhund101
    @denhund101 3 ปีที่แล้ว +4

    5:53
    HECU : I got something for ya.
    Gordon : Really? Me too :D

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      Gordon's just giving the HECU presents. Happy little explosive presents ;)

    • @connorgolsong290
      @connorgolsong290 2 ปีที่แล้ว +1

      Have a Grenade! They're entirely made in the USA!

  • @superspider64
    @superspider64 2 ปีที่แล้ว +2

    Look Gordon! We've made it black into Back Mesa!

  • @Crydove18
    @Crydove18 3 ปีที่แล้ว +5

    My favorite chapter:D

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +3

      It's up there for me too, but Surface Tension takes the cake. I can't wait to get to that one.

  • @kumi6797
    @kumi6797 ปีที่แล้ว +1

    Goddamn! Now that I think about it, Gordon is a one man army, The only thing that got him is getting ambushed..

  • @ogristorid162
    @ogristorid162 ปีที่แล้ว +1

    11:50 gordon badass moment begin

  • @standardzombie3454
    @standardzombie3454 2 ปีที่แล้ว +5

    14:59
    Despite the HECU marine executing the Scientists, he had regret somewhere doing it

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว +5

      Yeah, you could tell he's conflictes about his orders. Loved the depth Black Mesa gave the HECU

  • @thatsnowperson
    @thatsnowperson 3 ปีที่แล้ว +4

    you can actually save the scientists at 5:47, they will hide in a corner if they survive, i saved one of them somehow,
    nice gameplay btw!!

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +3

      Yeah I tried to but the grunts got to them before I did. If you save them they just remain in their corners without saying anything I believe.

  • @devyn.
    @devyn. ปีที่แล้ว +1

    I recently replayed this game with the hud off, to see how differently stuff like this affects gameplay, I just really like to study stuff like that. This chapter was my favorite part of the whole thing for multiple reasons. I think not being able to see my health actually made me better at the game, because throughout most of the game I managed to stay above half health, checking with the health stations scattered about. I'd often find that I'd get hit and return to cover, underestimating how high my health really was. Adding on to that, I learned that music can also significantly affect gameplay, as during the climax of the chapter, on the surface, I felt more confident than usual. Thats a bit more obvious, but I just wanted to point it out.
    The biggest thing I had learned though, was on the office complex chapter. I felt like I had more of a connection to the scientists and guards throughout the game, possibly also due to not being able to see my health. I found myself saving a lot more humans than usual, and even discovered new ways to get more of them at once, heading back for the ones I had to leave behind. I felt a bit of sadness when they died, too. It really was like I had known them for a lifetime. This wasn't immersion, either. It was all just due to not being able to see my health.
    I know this is a pretty long comment for a 2 year old video, I just really wanted to share this.

  • @sqoots863
    @sqoots863 3 ปีที่แล้ว +4

    This is my favorite chapter because it's where you get the machine gun (or submachine gun).

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว

      The smg is my most used weapon in the game, all the other conventional weapons aren't fully automatic so it's nice to have one that is.

    • @connorgolsong290
      @connorgolsong290 3 ปีที่แล้ว +1

      The MP5 is definitely a good weapon. It's powerful, and it's the only fully-auto weapon you get in the game, which means that you'll be relying on it until the very end. And that Grenade Launcher is a godsend.

  • @Vantud391
    @Vantud391 3 ปีที่แล้ว +3

    They added more human models, awesome!

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +3

      Those different models are actually part of a mod I'm using called BMCE (Black Mesa Character Expansion), which you can find on the Steam Workshop.

  • @leramenanonimo
    @leramenanonimo 3 ปีที่แล้ว +4

    When i played the original half life like in 2016 i didn't know to much English in that time so when i read the chapter name i confused the "hostiles" with "hostages" which made it worse because i didn't know the HECU soldiers was enemies

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      That's hilarious! I was already spoiled when I first played Half-Life 1, so I knew the HECU were the bad guys. I wish I was in your shoes where I didn't, would've been one heck of a surprise

  • @Quvl
    @Quvl ปีที่แล้ว +1

    After the tophill one transitioning to stealth again, perfect

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว

      Yeah, love the pacing in this game

  • @TheDarkJoker7
    @TheDarkJoker7 3 ปีที่แล้ว +5

    This game's truly a masterpiece. If only we got a Half-Life 2 remake by crowbar collective, it would be awesome!

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      They've said that they won't be working on any more Half-Life games, but they are making a new game under a completely new IP :)

    • @connorgolsong290
      @connorgolsong290 3 ปีที่แล้ว +2

      Well, HL2 holds up much better than HL1. In fact, playing it with Mmod and HL2:Update give it that level of quality and polish that Black Mesa has. In fact, one of them imports Black Mesa sound effects for the HEV and Health chargers, helping to tie the two games together. If you have the time, try checking it out. It's definitely an experience worth your time.

    • @a78yashsunilparab40
      @a78yashsunilparab40 3 ปีที่แล้ว +1

      @@connorgolsong290 Yep. HL2 still looks good today. With Update and MMOD its basically the same quality as Black Mesa.

    • @tychusenfieldlarsson206
      @tychusenfieldlarsson206 ปีที่แล้ว +1

      @@connorgolsong290 I don't know how you could say that, but HL2 gets quite boring after playing it several times. It is an excellent post-dystopic world with amazing outdoor scenes, but my heart will always beat for HL1 and Black Mesa has pumped fresh blood through my veins as well.

  • @xndr9620
    @xndr9620 2 ปีที่แล้ว +3

    11:55 да именно под этот трек я забываю укрытие и начинаю всех мочить
    13:17 ты красиво последнего солдата замочил прям под трек!

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว

      Рада, что время понравилось!

  • @chrislykk
    @chrislykk 4 หลายเดือนก่อน

    they did an amazing job wlth this

  • @absisflying
    @absisflying 3 ปีที่แล้ว +4

    1:20 swing batta batta swing

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      Super satisfying to clock them like that!

  • @foxyroblox4785
    @foxyroblox4785 6 หลายเดือนก่อน

    Remember, no alien.

  • @Cusulozz
    @Cusulozz ปีที่แล้ว +1

    Bro just yesterday I got the steam deck and synced it and downloaded black mesa just tries it’s awesome and hard with the controller in the computer in literally a god at this

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว

      Yeah I don't think I'd fare well on the steam deck either haha

  • @ripbozo4106
    @ripbozo4106 3 ปีที่แล้ว +3

    14:39 R.I.P :D

  • @aidiot5186
    @aidiot5186 ปีที่แล้ว

    Even though this is from black mesa i just cant get Ulacylon out of my head

  • @EnclaveSOC-102
    @EnclaveSOC-102 3 ปีที่แล้ว +4

    Why is "Silo Stahp" the next video in your playlist? Also, good playthrough and hopefully each of the Staff Overhaul mods get updated to be compatible with the Definitive Edition once the source codes for the new map files are released

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      Lmao, I was watching that video and wanted to favourite it, but TH-cam does this dumb thing where it saves the video to your most recently used playlist. That's why that popped up there.

    • @EnclaveSOC-102
      @EnclaveSOC-102 3 ปีที่แล้ว

      @@Sexy_Nutella oh, okay then.

  • @vodkavecz
    @vodkavecz 3 ปีที่แล้ว +2

    Nice video, still loving how you try to add to the narrative by your gameplay. Wish you'd've dropped that box on the head of that marine who killed that scientist tho.
    I always had a feeling that this chapter was a bit short. Wish it had a slower method of showing how the soldiers are not friendly. Or maybe a scripted segment of trying to lure you too out through a radio first and then jumping you. Then if you paid attention to the details before, you'd realize it's a trap, and attack first. Else they surprise you.
    Can't wait to see the giant pecky snakes again! :D
    PS: will you play with On a Rail Uncut added in too?

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      Thanks! I don't think you can actually drop the box on that Marine - I tried to for the video but the console doesn't work, I believe it's a deleted feature.
      I will go going through OaR Uncut but separate from the main game. Not sure if it's compatible with the Definitive Edition at this point in time.

    • @mr.thanonchai8559
      @mr.thanonchai8559 3 ปีที่แล้ว +1

      @@Sexy_Nutella Nope. The OaR:U in not getting update yet.

  • @franciscofernando3393
    @franciscofernando3393 3 ปีที่แล้ว +6

    Que buen gameplay! Que mods has usado? Ya que se ve muy diferente al juego base

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      Yo uso las siguientes modificaciones:
      "BMCE": esto agrega muchos modelos de personajes diferentes al juego
      "Particle Enhancement Project": cambia los efectos de explosión, los efectos de los disparos y las partículas del cañón Tau

  • @closetdoorman
    @closetdoorman 3 ปีที่แล้ว +6

    HECU battles are at:
    4:40
    5:48
    7:46
    8:20
    9:57
    11:27
    13:05
    Turrets are at:
    0:44
    2:05
    2:31
    2:51
    8:06
    Let me know if I missed any.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      I think you got them all :)

  • @overwatchadvisor2127
    @overwatchadvisor2127 3 ปีที่แล้ว +2

    0:09 plot twist. the scientist zombie was saving the guard

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      "You seem to be stuck in this room human, let me help move you through this vent!"

  • @hecubalaclavagrunt2335
    @hecubalaclavagrunt2335 ปีที่แล้ว +1

    "oh my god where doom"
    The tripmine:*your......doom

  • @Dennis-nc3vw
    @Dennis-nc3vw 5 หลายเดือนก่อน

    It's kind of weird Freeman has no weapon bob when walking.

  • @rtcwtzs
    @rtcwtzs 3 ปีที่แล้ว +2

    Man! U fckin' PRO! I love BM and the way you play I felt like playing again all the way through.
    Where can I get these “BMCE - Black Mesa Character Expansion” modes and the Gunship Mark II “Particle Enhancement Project”? Or my other question. What does definitive edition mean?

    • @mr.thanonchai8559
      @mr.thanonchai8559 3 ปีที่แล้ว +3

      You can get those Mod in the Workshop. The Definitve Edition is just the game update to 1.5 version but this update add and changes a lot of things so they call it like that.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      Correct - these can be found in the workshop, and the definitive edition is basically the most recent update to the game (completely free).

  • @colinj5291
    @colinj5291 ปีที่แล้ว +1

    Making Gordon Freeman look like Rambo.

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว

      Lol! Definitely an action-packed chapter

  • @DBAWESOMESAUCE
    @DBAWESOMESAUCE 3 ปีที่แล้ว +2

    Nice work as always. I am wondering though why you didn't save the scientist who gets blasted near the beginning by an hgrunt.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +7

      I think that moment works better if the HECU kills the scientist, though I know some people won't like it. It's the culmination of all these other signs that the military isn't here to rescue. You could argue that Gordon should've been able to figure out that, but I think that having the first few scientists die help sell the uneasiness and shock that the government is basically trying to cover up the incident by killing everyone in the facility.

  • @MegaChickenfish
    @MegaChickenfish 3 ปีที่แล้ว +2

    4:00 I don't remember these two having those suits and special reactions, I could've sworn I was playing the definitive edition. was this very recently added?

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      The suits are added as part of the mod "BMCE". However, the interactions and voicelines by the two guys afterwards is part of the base game, not sure if it was recently added or not.

  • @sauceofbarbeque
    @sauceofbarbeque 5 หลายเดือนก่อน

    but why is the military announcement voice so crisp sounding

  • @mrpatata9640
    @mrpatata9640 3 ปีที่แล้ว +3

    Are you using the BMCE mod? Does it work with the Definitve Edition?

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +4

      Yes it does! I can't say the same for the Staff Overhaul mods for individual chapters though, last time I tried it wasn't working properly

    • @mrpatata9640
      @mrpatata9640 3 ปีที่แล้ว +1

      Thanks! also I see you're using a mod for explosions, which mod is it?

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      It's called the Particle Enhancement Project on the Steam Workshop. It not only changes the explosion effect but also weapon fire and Tau particles as well.

  • @KyJIaK71rus
    @KyJIaK71rus 3 ปีที่แล้ว

    Well, I was wrong about rail cart in this chapter x) My apologize for misinformation.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว

      Hey man, don't even worry about that - the more discussion the merrier :)

  • @yourfellowducky2712
    @yourfellowducky2712 2 ปีที่แล้ว +1

    I noticed the HECU seem to be stronger in this chapter (probably because we don't have many weapons at the time)
    Towards Power Up-On A Rail, that's the point they're starting to lose power. And at Surface Tension to Forget About Freeman, they are struggling.
    15:23
    You know, I really wished Joel Nielsen would upload this, but I think he's rather busy (I could try asking him to upload this, or I could try recording it. And with his music in the description of course.)

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว

      it's actually a track on the "Terra Edition" of the soundtrack, here:
      th-cam.com/video/wX3epbbNYVk/w-d-xo.html

    • @yourfellowducky2712
      @yourfellowducky2712 2 ปีที่แล้ว

      @@Sexy_Nutella Thanks :)

  • @Humobo
    @Humobo 2 ปีที่แล้ว +1

    At 4:44 you can actually save that scientist and he lines to say to you

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว

      Yup, I didn't as I thought it'd really hit home the point that the military isn't here to rescue.

  • @evanhunt1863
    @evanhunt1863 9 หลายเดือนก่อน

    I'd like to know what "Kilo India Lima" stands for.

  • @overwatchadvisor2127
    @overwatchadvisor2127 3 ปีที่แล้ว +1

    14:54 sssssssss....socks!

  • @tadeuiac
    @tadeuiac 3 ปีที่แล้ว +1

    Looks like the MMod particles! And that green employes are from some mod or are new in the game?

    • @mr.thanonchai8559
      @mr.thanonchai8559 3 ปีที่แล้ว +3

      Mod.

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +5

      It's the mods that I use:
      BMCE - introduces new character models
      Particle Enhancement Project - new explosion, weapon fire and Tau particle effects

  • @ripbozo4106
    @ripbozo4106 3 ปีที่แล้ว +1

    Nutella do you know any good steam workshop gun models for weapons? because most of them are glitchy and fake

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +1

      I personally don't know much about that, I actually like the base game models for the most part. But I think there's a workshop mod that replaces them with the HL1 versions.

  • @Ike12
    @Ike12 2 ปีที่แล้ว +1

    I only watched this to see the beginning scene

  • @valuebrandmelkor5973
    @valuebrandmelkor5973 3 ปีที่แล้ว

    SYSTEM. NOW. UNDER. MILITARY. COMMAND.

  • @mrtrigger1796
    @mrtrigger1796 3 ปีที่แล้ว

    Original BM weapon sounds are damn silly. Im just waiting for anyone to use Monikas beefy weapon sounds mod, but looks like no youtuber does want it or they are unaware... In the end - good video, i like anything related to BM ))

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      Eh, I personally find most of those weapon sounds didn't suit their weapons. I liked their MP5 and Glock sounds, but the Gluon and Tau sound a lot weaker than they are. I actually prefer the base weapon sounds haha. Thanks for the comment!

    • @mrtrigger1796
      @mrtrigger1796 3 ปีที่แล้ว

      @@Sexy_Nutella Probably Monikas Tau sound is worse than original, true. But BM original shotgun sound... omg its probably the worst shotgun sound i ever heard in any game, its like slapping on a cheek :D Even HL1 shotgun sounds much more punchy.

  • @andrewmartina2715
    @andrewmartina2715 3 ปีที่แล้ว +2

    Hey i just stared blaxk mesa too thats my favort game ever i rember i user too be like when is xen gornorch lair interloper and niahith coming out

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +2

      Yeah it's crazy how far the game has come. How are you finding it so far?

    • @andrewmartina2715
      @andrewmartina2715 3 ปีที่แล้ว +1

      @@Sexy_Nutella omg so good i dont ever see me going back too half life source its cool too see young eli vance and dr kilner and then after you leave you wont see then till half life 2 in city 17 and black mesa east

  • @vannadeltafox
    @vannadeltafox 3 ปีที่แล้ว

    Не знаю почему, но когда я делаю карты для первой халвы, текстурки из этой главы проще всего использовать

  • @sqoots863
    @sqoots863 3 ปีที่แล้ว +2

    15:28 How did that scientist kill that zombie?

    • @Vantud391
      @Vantud391 3 ปีที่แล้ว +2

      I wonder that too, maybe he use that shotgun on the table?

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว +6

      Yep, it is implied that he used the Shotgun because the weapon wasn't in that room originally

  • @rogersantosreis7277
    @rogersantosreis7277 3 ปีที่แล้ว +1

    Men! This is so fuckin good!

  • @EtHaN198718
    @EtHaN198718 2 ปีที่แล้ว +1

    Well acted

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว

      Thanks, glad you enjoyed the vid!

  • @eduumint7206
    @eduumint7206 2 ปีที่แล้ว +1

    3:00 Is there some way to reach those stairs?

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว +1

      Nope, I don't think you can interact with the ladder, even if you try to jump onto them.

  • @a150isbackk
    @a150isbackk 2 ปีที่แล้ว +2

    11:25 The battle is here.

  • @WastedPotentiaI1
    @WastedPotentiaI1 2 ปีที่แล้ว

    I have 75+ hours on this game, and just today I realise the flock and mp5 share ammo

  • @TheSixteen60
    @TheSixteen60 3 ปีที่แล้ว +1

    2:56 how do those 2 guys wear the worker outfits?

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว

      I am using the BMCE workshop mod, which provides greater variety in NPC skins. The two scientists in the worker outfits are a result of that.

    • @TheSixteen60
      @TheSixteen60 2 ปีที่แล้ว

      @@Sexy_Nutella and what other mods were you using?

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว

      @@TheSixteen60 There's a bunch, but the notable ones are BMCE, Particle Enhancement Project, Glock Sprint Animation Fixed, Alternate Crossbow Scope , and Improved Viewmodel Blood

    • @TheSixteen60
      @TheSixteen60 2 ปีที่แล้ว

      @@Sexy_Nutella can you provide the links if you can?

  • @Leo.23232
    @Leo.23232 3 ปีที่แล้ว

    still wish the grenade animation was improved

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว

      It definitely takes some getting used to after playing a lot of HL2.

  • @view-ek2df
    @view-ek2df 3 ปีที่แล้ว +1

    What music is playing at 15:23

    • @Sexy_Nutella
      @Sexy_Nutella  3 ปีที่แล้ว

      From another user, It's called 'bms - mscl_ambience2.wav' in the game files. Not part of the official released OST but you can find it in the game's directory.

    • @Bizargh
      @Bizargh 3 ปีที่แล้ว

      It is now also available in the just-updated "Black Mesa Terra" official soundtrack on Joel Nielsen's Bandcamp as 'Ambience 2'.

  • @vegalatt9774
    @vegalatt9774 2 ปีที่แล้ว +1

    Much easier than the original Half life

    • @Sexy_Nutella
      @Sexy_Nutella  2 ปีที่แล้ว +1

      In some ways I agree, though the Marines hit me much more frequently when they're moving about haha

    • @vegalatt9774
      @vegalatt9774 2 ปีที่แล้ว

      @@Sexy_Nutella I'm glad that marines are still intimidating in Black Mesa. But the aliens are like quite nearly harmless. I remember it takes more than one hit with the crowbar to kill a headcrab, and also HEV batteries are much more rare. But after all Black mesa is an epic game.

  • @michaelrusso9809
    @michaelrusso9809 2 ปีที่แล้ว

    This *looks* amazing, but I'm not loving the sound design. Adrenaline Horror is kind of a strange song, and just feels appropriate and very... Half-Life. The song they went with here in the final HECU battle is good, it sets the mood and tempo, but it feels generic by comparison.

    • @Sexy_Nutella
      @Sexy_Nutella  ปีที่แล้ว

      Thanks for sharing, personally I do enjoy both the original score and what Joel Nielsen did here. I do think this score conveys a great sense of urgency that fits the setpiece

  • @mauroandresorellano398
    @mauroandresorellano398 3 ปีที่แล้ว +1

    👍👍👍👍👍👍👍👍👍👍

  • @YeetBoi678
    @YeetBoi678 2 ปีที่แล้ว

    Me when maiene

  • @accountdisbanded
    @accountdisbanded 3 ปีที่แล้ว

    Bad voicelines! 0/10
    (it really is)