Turbulent fluid flow in a box with obstacle.

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 7

  • @trashtrash2169
    @trashtrash2169 ปีที่แล้ว

    What is this? Is it accurate?

  • @alejandrol9358
    @alejandrol9358 11 หลายเดือนก่อน

    Hello, awesome, I am curious about how you are achieving the 50xrealtime in the rendering, thanks

    • @yunuszenichowski
      @yunuszenichowski  11 หลายเดือนก่อน

      Hi, thank you! What exactly do you mean? The 50x refers to the video speedup compared to the original realtime/simulation and rendering speed. It's rendered using a fast volume rendering technique.

    • @alejandrol9358
      @alejandrol9358 11 หลายเดือนก่อน

      Hello, okey, so you have recorded the simulation with some program and played it back at 50 x.
      On the other hand, could you share what fast volume rendering technique have you used, indicating paper or some technical document? I am very interested in volume rendering
      Thanks

    • @yunuszenichowski
      @yunuszenichowski  11 หลายเดือนก่อน

      @@alejandrol9358 Sure! This resource was really helpful: subscription.packtpub.com/book/game-development/9781788296724/1/ch01lvl1sec08/7-gpu-based-volume-rendering-techniques
      Later I hacked together a very basic and slower ray based volume renderer, but it handles high transparency at high resolution better. The mushiness In the video is because of that transparency problem.

  • @oliverhennigh451
    @oliverhennigh451 ปีที่แล้ว +2

    Pretty cool! you going to release the code or is this aiming to be commercialized

    • @yunuszenichowski
      @yunuszenichowski  ปีที่แล้ว +3

      Thank you! I am kinda hesitant to release the code, but you will be able to download the compiled application for free.
      You have a super cool channel btw :) I really want to get into ML for CFD and shape optimization at some point.