The Asymmetric Area Control Game You've Been Waiting For? | Avalon: The Riven Veil Review

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 51

  • @denisloebner4882
    @denisloebner4882 หลายเดือนก่อน +6

    ohh. cool to see you post a review in time! cheers

    •  หลายเดือนก่อน +1

      :)

  • @LesPortesRouges
    @LesPortesRouges หลายเดือนก่อน +2

    YOU'VE BEEN MORE JOLY THAN USUAL... NOT COMPLAINING... I'M REALLY ENJOYING IT AND HAPPY FOR YOU. 👍🏻👍🏻👍🏻

    •  หลายเดือนก่อน +1

      I'm trying! though there will be an unpopular opinions video coming soon to give some more...emotion to the channel

  • @VampguyN85
    @VampguyN85 หลายเดือนก่อน +4

    I'm one of those weird gamers that only heard of Blood rage for the first time, once Avalon the Riven Veil Kickstarter began and people kept comparing it to Blood rage lol.

    •  หลายเดือนก่อน

      I mean like i said i understand the comparison but it was as apt as i felt but thats just cause my mind is weird and different too

  • @123LuffyDMonkey
    @123LuffyDMonkey 16 วันที่ผ่านมา

    I love the one piece shirt , you thought i wouldnt notice, but i did.

    •  9 วันที่ผ่านมา

      :)

  • @Biodelic
    @Biodelic หลายเดือนก่อน +9

    If it would have a solo mode (or co-op), it would be an instant all-in. Without, it just won't get played as much as I'd like / want and need for a proper justification.

    • @lickjoe79
      @lickjoe79 หลายเดือนก่อน

      Exact same boat. I want to play this really bad but I have nobody to play it with. Very reluctantly canceled my pledge as it would simply never get played.

    • @VampguyN85
      @VampguyN85 หลายเดือนก่อน +4

      My issue also. I need a solo mode for the vast majority of board games I own.

    • @godhenry007
      @godhenry007 หลายเดือนก่อน +1

      I also wanted to see this, but when I looked closer at the game design I realized that it lends itself pretty easily to 2v2 (assuming the final is like the prototype)

    •  หลายเดือนก่อน

      That makes sense for sure. dont buy it if it doesnt fit well

    • @godhenry007
      @godhenry007 หลายเดือนก่อน

      I saw an interview from another content creator with the game designer where he said they have plans for a solo and co-op mode. It was mentioned pretty quickly so I'm not sure if their plans are to include it with this Kickstarter or for after

  • @forouza1
    @forouza1 หลายเดือนก่อน +3

    Doh, wish more of this video was in focus.

    •  หลายเดือนก่อน

      yeah sorry about those card shots!

  • @flipz101
    @flipz101 หลายเดือนก่อน +4

    Really want this, but just can’t see it replacing blood rage for me,

    •  หลายเดือนก่อน

      Completely fair!

  • @Mochi-yo1ro
    @Mochi-yo1ro 25 วันที่ผ่านมา

    I'm glad there is a review for it, because I know I wouldn't like it (I like the theme, just not area control / competitive).I bought Oathsworn (while haven't play it, but reading the tutorials and diverse characters , along with a storyline), I know I will enjoy it. I hope Shadowborne games will have this theme but with co-op / story (i.e. PVE), I don't believe there is mythical theme for Ex-Calibur in board games.

    •  22 วันที่ผ่านมา

      :)

  • @TheChrysalis83
    @TheChrysalis83 หลายเดือนก่อน

    Kinda funny to hear "marvel champions-esque how many card to pay for it" rather than referencing Race for the Galaxy/San Juan. But I get that the hobby moves so quickly that Champions is the right reference.

    •  หลายเดือนก่อน

      thats fair, to my defense, i never really played RftG or San Juan, so it was actually really one of if not my first reference of this type of mechanic too!

  • @inwyrdn3691
    @inwyrdn3691 หลายเดือนก่อน +2

    No game has yet even come close to matching the perfection of faction decks that Conquest of Nerath achieved almost a decade and a half ago.
    With such a great well to draw from that is the Arthurian Legends, I was hopeful for this one - Arthur vs Mordred, Christian Camelot vs the Pagan Druids and Priestesses of Avalon.
    This just sounds painful. Oh well, back to Nerath.
    (Mordred was the good guy - come at me)

  • @theXtremePiranha
    @theXtremePiranha หลายเดือนก่อน

    The random drawing of cards is a deal breaker for me. Without some kind of market or drafting in a card based area control game its just to random and unpredictable for my liking

    •  หลายเดือนก่อน

      i can understand that completely

  • @TimYoung1984
    @TimYoung1984 หลายเดือนก่อน

    I believe that people were spoiled rotten with Lang’s trilogy and how streamlined they all were using miniatures on a map. So many of these games are compared to Blood Rage, especially, and reviews seem to skew in the direction of wanting simplicity. Asymmetry, but also few icons and text.

    •  หลายเดือนก่อน

      True.

  • @midasandre
    @midasandre หลายเดือนก่อน +2

    I’m not sure, man. I think I’ll pass on it. I backed Wroth this year because I thought it was easy, simple, and could be played in about an hour. Games like Root and some others require a group that always plays together, and this one seems even more complicated.

    •  หลายเดือนก่อน +1

      Surprisingly not as complex and smoother than i was worried about. but the under an hour thing is for sure not gonna be the case, mayyyyybe in a 2 round everyone knows what theyre doing style but not in anything 3 round

  • @normstewart546
    @normstewart546 หลายเดือนก่อน

    Gotta work on near focus.

    •  หลายเดือนก่อน

      yeah i know. i dont know why the camera has trouble with that sometimes. Sorry!

  • @kevoreilly6557
    @kevoreilly6557 หลายเดือนก่อน

    Honestly .. just looks so busy

    •  หลายเดือนก่อน

      It is and isnt for sure

  • @koenwijnants6499
    @koenwijnants6499 หลายเดือนก่อน +5

    pitty indeed... no solo/coop...

    • @DrAhzek
      @DrAhzek หลายเดือนก่อน +7

      Most area control games lack coop because it is somewhat against the main principle. You are supposed to dominate others as much as you can.
      Vast majority of decent AC board games I can recall are very antagonistic and any alliance is non-binding "opportunity".
      From the top ones, I think only Root had something we can call "coop" - Vagabond could force themselves like a parasite into an alliance with the weakest player, making it into a fully supportive game by the Vagabond in exchange for a "joint-win" if the allied player won (Vagabond could no longer win alone).
      As for Solo, well, hard to automate asymetric factions without making it into an expansion of its own.

    • @Biodelic
      @Biodelic หลายเดือนก่อน +3

      ​@@DrAhzekThere are plenty asymmetrical AC games with solid automatas / solo modes.
      SBG hasn't entirely rules out something for the future, so there is hope.

    • @koenwijnants6499
      @koenwijnants6499 หลายเดือนก่อน +2

      Coreect. And really good ones :) Rurik or lords of Ragnarok for ex.

    • @Biodelic
      @Biodelic หลายเดือนก่อน

      @@koenwijnants6499 D.E.I, Petrichor, Titans and Cerebria, just to name some more, because more is always better. 🤣

    • @Uduhno833
      @Uduhno833 หลายเดือนก่อน +1

      Mezo plays similar to this game (as far as simultaneous card choice, units leaving map, asymmetric leaders, fighting for control of areas and points over a series of ages with only buildings staying on map...)and had a solo mode as part of the Kickstarter.

  • @michal4736
    @michal4736 หลายเดือนก่อน

    I was going to take it all in but because of the contest, I got disgusted with this game and gave up. Dont want to see this game ever in my life ;D

    •  หลายเดือนก่อน

      The contest?

    • @matissmatiss3126
      @matissmatiss3126 หลายเดือนก่อน

      What contest ?

    • @michal4736
      @michal4736 หลายเดือนก่อน

      The art one

    • @leadhead69
      @leadhead69 หลายเดือนก่อน

      @@michal4736 why? Did you lose the contest or something?

    • @sshim950
      @sshim950 หลายเดือนก่อน

      @@michal4736what happened with the art contest that bothered you?

  • @leadhead69
    @leadhead69 หลายเดือนก่อน +3

    I found they handled the crowdfunding very poorly this time. I get that prototypes needed to be sent out and the combat was pretty heavily reworked after that, but they only had one major play through video via The Dice Tower who did a very poor job and only played the symmetric side, which is honestly pretty boring compared to the asymmetric side.
    It would have made a lot more sense for a TTS mod to be made publicly available, or for more play through videos to be made available, or for play testers to chime in to give input, etc. It seems a lot of the conversations were just "this is balanced and fun, trust us" and while I trust them as a developer, I can see how that would turn off a lot of people (and based on the Kickstarter comments and BGG threads, it did)