Hera at minute 29: "I don't like that I rush to judgements about balance changes guys I'm going to work on that." Title of the video: "NEW BALANCE CHANGE IS A WORLD ENDING MISTAKE" we love you Hera lol
It's ok for most civs, but as soon as you stack the ballistic bonus with other bonuses like the one from Khmers it becomes insanely good. Also ballista elephants were already quite good.
Those are indeed quite broken atm. I played a 2v2 with a friend, we faced a team that had one player immediatly surrender. Seeing that he has 1v2 and didn't surrender as well, we went chill just to train our play instead of just going full on harass mode and went lategame. At some point he attacked with a critical mass of khmers elephants , about 50 and just rampaged everything in his paths We were sending fully tech'd armies and nothing worked. Only the knights stood a chance of just closing the gap. In the end I just rushed his base with a large knight force instead of trying to fight them off. Elephants weakness are how slows they are. This is why I dont like playing them. They can be easily avoided. The only way to win is to destroy his base faster than he will because of how slow they will cross the map. Also I found that firing on them with trebuchets was sort of efficient as you have longer range and they spread damage. Stupid but it works.
Hera: I know it looks easy micro 2 armies + 3 tc Everyone: Nothing about that looks remotely easy I can barely keep track with what happens on the screen
LOL Hera jumping between 3 scenes every second, 2 harass squads of light cav and his tcs. Constantly cycling and microing all that stuff, I almost feel nausea and he says "I know it looks easy, but it's not easy" :D
Microing two groups of LC, both getting serious damage in, while on the 3 TC transition behind it, and not losing units for this long is just absolutely insane.
my worry is that it breaks team games completely. I play a lot of 3v3's or 4v4's and khemrs or scoprion mass was always an option/issue as one of pockets just stack and become annoying to deal with. Now it's 10x worse. Mass khmer scorps don't even feel like they are countered by catapults... cause of extra range and pass through. So feels like it's bombard cannons and halbs/inf inside rams are there only way to stop them.. it's anti fun.
Playing last night, the range is insane. Elite manguadai Vs ballistas, should be easy micro, but as soon as you're in range, they shoot and you can't run away like you could skirmisher, the follow through is insane!
They are very expansive and massing them usually only happens at ally's apm expense. Expansive units, and hard-to-play tactics should not be countered too easy.
And few days ago, I commented that Scorpions with Ballistics will broke the game & others simply reply "counter it with onagers".. lol. No. Scorpions can't be countered with onagers. Especially the Khmer one.
With the balistics the elephants seem op. but even scorpions in general feel op. If you have a mass of them, it feels like the only way to play against them that works are bombard cannons.
Being fair you had a natural choke point, all ballistas have always been insanely good if you manage to group enemy units. In that scenario the best way to attack is fast, from multiple directions at a time, going straight forward in a neat pack is a recipe for loosing.
@@thelastfruitcake In small numbers they counterd by even smaller amount of rams(cheap). In big numbers they countered by same amount of runner-rams and most mobile units at your disposal on his base.
@@igorkravtsov4806 oh yeah, I always forget rams counter scorps/ballistas until I try them against the ai lol. it is definitely a good strat that people should try more.
A potential alternative: for Scorps, Ballistics could increase the accuracy for moving targets to halfway between w/o Ballistics and what it is now, i.e. something like a ~50% moving target hit rate or something. That way they're buffed but not OP like it's been shown the past few days.
Ballistics is already dodge-able despite the description indicating the exact opposite, we can’t go giving half effects for some units now or people will have no idea what the tech does.
Opponents: Only make halberdiers which are know to be trash vs ballistas. Hera: These ballistas OP Honestly they aren’t OP imo but can have the look of being OP. Also you Magyar opponent should have made some paladins and then fight. Basically cavalier and paladin cost effectively counter them when the map is more open. Also ballistics change is also more important for scorpions as the units coming towards them had a longer amount of time to move. Nice video though!
Indeed, just halbs was never worked vs mass ballistas, especially with Magyars, which lacking squires and armor. Still blallista ele should suffer vs SO (even regular onagers is enough) and BBC. Also halb + siege rams is an option. Actually Magyar player should make UU, pala also was good. I don't think that access to ballistic make Khmer scorps or UU suddenly OP - they now better vs melee, but experience players also can dodge it in right moments.
It honestly felt that wasn’t fair for them. The Ballista elephants were so good, but also, the initial raid give them lot of damage and delayed them too much. I think if they walled earlier they would be way more prepared for the elephants after. But such a fun game
Love these videos, I think we all watch and think surely in a 3v1 we have a chance but would get smashed in the face with Scouts before we even get a semblance of a strategy together! Random question, you ever play Streets of Rage, your outro jingle made me think of it and I've been playing a bit of SOR4 as well recently.
Hehe I’m just happy you’re back 😋 scorpions go boom boom 🤯 (I’m sick and lack the mental energy to care about game balance rn. I want Hera attack people with old time weapons RAAAGHHGGGGHH)
I think its fair good to have something other than tons of calvary in every game. I think the Khmer just might be a bit over tuned at the moment, but I mean they let you get the mass of elephant scorpions and mass infantry has never done well against that or mass scorps for that matter. Cant even build those units and get the ballistic upgrade until castle age as well. Just nice to see something other than mass paladins running around the map. lol
For scorpions, the buff is OK, since they are a very fragile unit, while also being slow and clunky. Romans had really good scorpion bonuses and it was still never overpowering. Giving it to ballista elephants is 100% a mistake
My first guess: elite eagles but mayans more than aztec and houfnice maybe halbs in rams. Dont know what hussite wagons. Anyway all tree armies coordination.
I think this was absolutely doable before the change as well . The way to counter Ballista elephant is the same as war elephant... do not allow opponent to have the economy that lets them mass such an expensive unit. (or mass SO)
I played a team game fortress game, where i was khmer going vs ballistas. I went battle elephants, they did nothing. Only way i was able to beat them was with onagers, there is no other way to deal with ballistas. You just have to force them to retreat and kill their flank, no other way to beat them.
@bashbish4564 heavy cav still counters scorpions unless they are in a huge mass (like 40+). also they are slow, so you can raid the eco freely. bbc and onager also counter them quite well. as for ballista elephants, ballistics affecting them doesnt do as much since they lack damage against cav.
Mass balistas with ballistics are just like before because now are better at hitting the target but they all hit one point, before they would hit a bigger area since they would follow the moving target so before they probably were ever worse for big armies I still think they are OP because onagers and monks cost a lot and easily die to scouts, they need an alternative counter or less hp
imagine a roman celt and khmer on Arena. Khmer and romans team bonus give scorps less minimum range and plus one range while celts make SW work faster. sure bbc and onager can win cost effectively but it's still a decent idea especially for romans. unless of course you have a turk fast imp. then you've already lost. we see that a lot at the 1100 elo range. Thanks for that Hera.
I might be wrong but doesn't heavy scorpion have more range than the balista elephants if so mass scorpions might be a good counter as they also get a damage bonus to elephants but I could be misinformed but would still like to see how that plays out seeing as how elephants tend to group up so onager would prolly be better anyways take it easy
the tc/tower outlines i think they are in the options, in the interface tab, something about "display range buildings" and you choose always, i think its something like that, i dont have the game open to check rn
@@tolecovers It wasn't in the interface tab, but in the game tab. I had checked before , but what you said did encourage me to check everything again, so Thanks !
at 14:14 "it looks easy to do" as you micro two groups of light cav against pikes in different players bases while having no idles, 3 TCs running, and floating just a little resources = no, it doesn't look easy!!! it looks incredibly difficult.
It might not be the case on elo's above 1k, but I think it might be good to provide some life line for low ratings players in team rm. Every one of us sometimes gets one of these green-reflexers with below 39% win rate, who playing only Khmer with Identical tactics, even if they never met before, or watched other players of their cast play. But I stand with Hera bc, nerfing these units instead, or improving their mobility at the cost of firepower and/or making them less tanky, would provide more motivation for exploring other civs/strategy. Though I cannot say it would be balanced or not from historical point, since I dont know much about Khmer's military history (non at all tbh).
I still feel like this is just...nothing has changed except everyone now has the roman bonus re; ballistics on their scorpions, and we've all been managing just fine playing against romans all this time..I'm maintaining that the OP feeling nature is just more people realizing "oh, hey, scorpions never actually sucked in the first place" without realizing that's what is happening. But giving any bonus to Khmer Ballista Elephants is just insane.
how to counter these balista elephants? I faced an opponent two years ago and then he walled up everything with stone wall to boom then killed me with these elephants
I'm a noob but I think the negative point of scorpions and ballista elephants is their low movement speed, so instead of facing them, I would create cavalry and attack their base, I think that's a good strategy, take the fight somewhere else
I don't think it is a mistake. Ballistics for scorps and similar units is god. Maybe they should reduce a little the damage or splash damage. But I surely prefer less danage with ballistics than huge damage missing every shot...
I agree, it's to strong for some civs, at least in teamgames. But : when I try to engage khmer balistas chonkers in a big group with helbs head first or even in a choke point like the river here... Of course they get melted. That's nothing to do with the patch, just poor micro - with all respect. 😅
14:23 yoooo its not easy bro i cant even keep up with what is going on on the screen, in 24 minutes play time i wouldnt even have attacked the enemie, army too small 😂
Me and my friend always struggle against khmer when we dont punish him in the early game. Sometimes its kinda hard to punish someone in 1100 elo. If he starts massing the elephants its 95% gg. Siege Onager is kinda hard to mass, because the only do real damage in Imp, but when there are 40 Elephants in your base, its not that easy to get the upgrades for onagers and mass them too. When i get there its satisfying to kill so much of there elephants, but i think we never won a match when there were mass elepahants on the field and that was before the update. I think its ez to play as khmer but hard to counter, in low elo its very hard. Its just not fun to play against them, because you are always on a timer. I hate them. 😊
Instead of ballistics, they just need to give affected units an 'attack ground' too (also makes it skill-based). No reason a ballista wouldn't be able to simply shoot, like a catapult can
@@gzafiris6068 Scorpions deal half damage to units that they don't directly attack. Attack ground would make it so that there's no direct target and therefore lower their damage output. He also makes a point about how scorpions need to be massed to be effective and leaving them on attack ground because of a distraction could lead to losing a lot of resources. I would recommend watching the video, I personally think he makes a lot of good points
@@Doktersocks it most certainly would be useful. when you have a huge mass, you arent counting on the main damage anyways. it's all about the pass-through damage
Ballista elephants really need a nerf... and a buff. Nerf in attack, area damage or distance projectiles travel after hitting the first target. And then they can be buffed in production speed, range or price, so that they become more viable in open maps.
Hera I have to say I'm pretty mad at you my man... Can't fucking play a ranked game without people abusing the Wololo patrol exploit for melee units. And now everyone going scorpions, it's over... I'm gonna play CBA until this crap get fixed. 😢
Hera at minute 29: "I don't like that I rush to judgements about balance changes guys I'm going to work on that." Title of the video: "NEW BALANCE CHANGE IS A WORLD ENDING MISTAKE" we love you Hera lol
: D
@@HeraAgeofEmpires2#1 in the TH-cam game as well 😝
i would even say its apocalyptible! :P 25:27
U have to say "love you too" back 😒@@HeraAgeofEmpires2
It's ok for most civs, but as soon as you stack the ballistic bonus with other bonuses like the one from Khmers it becomes insanely good. Also ballista elephants were already quite good.
14:08 Trust us, it does not look easy 😅
It does NOT look easy🤣
I understand what's happening, but I could not replicate it even at 0.5 times speed
Got motion sickness watching at 2x speed
Those are indeed quite broken atm.
I played a 2v2 with a friend, we faced a team that had one player immediatly surrender. Seeing that he has 1v2 and didn't surrender as well, we went chill just to train our play instead of just going full on harass mode and went lategame.
At some point he attacked with a critical mass of khmers elephants , about 50 and just rampaged everything in his paths We were sending fully tech'd armies and nothing worked. Only the knights stood a chance of just closing the gap. In the end I just rushed his base with a large knight force instead of trying to fight them off.
Elephants weakness are how slows they are. This is why I dont like playing them. They can be easily avoided. The only way to win is to destroy his base faster than he will because of how slow they will cross the map.
Also I found that firing on them with trebuchets was sort of efficient as you have longer range and they spread damage. Stupid but it works.
Hera: I know it looks easy micro 2 armies + 3 tc
Everyone: Nothing about that looks remotely easy
I can barely keep track with what happens on the screen
LOL Hera jumping between 3 scenes every second, 2 harass squads of light cav and his tcs. Constantly cycling and microing all that stuff, I almost feel nausea and he says "I know it looks easy, but it's not easy" :D
Actually it didn't look easy at all, i didn't understand why he said this xD
@@zaelan1319 It can look easy when you see him in 1v1. Here it looks anything but easy 11
"I hope you guys are able to follow whats happening here"
Savage
Microing two groups of LC, both getting serious damage in, while on the 3 TC transition behind it, and not losing units for this long is just absolutely insane.
my worry is that it breaks team games completely. I play a lot of 3v3's or 4v4's and khemrs or scoprion mass was always an option/issue as one of pockets just stack and become annoying to deal with.
Now it's 10x worse. Mass khmer scorps don't even feel like they are countered by catapults... cause of extra range and pass through. So feels like it's bombard cannons and halbs/inf inside rams are there only way to stop them.. it's anti fun.
agreed, still early to say 100% since i didnt test but thats my biggest fear
Playing last night, the range is insane. Elite manguadai Vs ballistas, should be easy micro, but as soon as you're in range, they shoot and you can't run away like you could skirmisher, the follow through is insane!
They are very expansive and massing them usually only happens at ally's apm expense. Expansive units, and hard-to-play tactics should not be countered too easy.
Maybe increasing minimum range would help?
And few days ago, I commented that Scorpions with Ballistics will broke the game & others simply reply "counter it with onagers".. lol. No. Scorpions can't be countered with onagers. Especially the Khmer one.
With the balistics the elephants seem op.
but even scorpions in general feel op.
If you have a mass of them, it feels like the only way to play against them that works are bombard cannons.
It shouldn't be possible to hide those elephants in castles, just like it's impossible to garrison rams and mangonels.
The ballista elephants were insane, yes, but that raiding with 2 groups of light cav while developing a 4 tc eco was out of this world.
Those two murder squads of scouts was insane. The eco was flying behind it. Wow
title made me think he was 1v3 against devs 🤣
Hahahah that would have been hilarious
Being fair you had a natural choke point, all ballistas have always been insanely good if you manage to group enemy units. In that scenario the best way to attack is fast, from multiple directions at a time, going straight forward in a neat pack is a recipe for loosing.
Not the no game sound 11111 be nice guys, he's new
imo this is basically how ballista elephants have been the entire time, once massed you really can't touch them
Agreed. Khmer is a civ that is rarely fun playing against and it seems this just make it even worse
exactly. in small numbers they are still countered by halbs and cav
@@thelastfruitcake In small numbers they counterd by even smaller amount of rams(cheap). In big numbers they countered by same amount of runner-rams and most mobile units at your disposal on his base.
feels quite a bit stronger now though D:
@@igorkravtsov4806 oh yeah, I always forget rams counter scorps/ballistas until I try them against the ai lol. it is definitely a good strat that people should try more.
36:49 man I need that street cred 1111
"Yo that guy is 2k" I don't think that happens even on the house of the 2k's 🤣🤣🤣🤣
😂😂😂😂😂
If you let the man cook at home untouched of course he is going to build an unstoppable death all of high cost units…
A potential alternative: for Scorps, Ballistics could increase the accuracy for moving targets to halfway between w/o Ballistics and what it is now, i.e. something like a ~50% moving target hit rate or something. That way they're buffed but not OP like it's been shown the past few days.
Ballistics is already dodge-able despite the description indicating the exact opposite, we can’t go giving half effects for some units now or people will have no idea what the tech does.
Opponents: Only make halberdiers which are know to be trash vs ballistas.
Hera: These ballistas OP
Honestly they aren’t OP imo but can have the look of being OP. Also you Magyar opponent should have made some paladins and then fight. Basically cavalier and paladin cost effectively counter them when the map is more open. Also ballistics change is also more important for scorpions as the units coming towards them had a longer amount of time to move.
Nice video though!
Indeed, just halbs was never worked vs mass ballistas, especially with Magyars, which lacking squires and armor. Still blallista ele should suffer vs SO (even regular onagers is enough) and BBC. Also halb + siege rams is an option. Actually Magyar player should make UU, pala also was good.
I don't think that access to ballistic make Khmer scorps or UU suddenly OP - they now better vs melee, but experience players also can dodge it in right moments.
It honestly felt that wasn’t fair for them. The Ballista elephants were so good, but also, the initial raid give them lot of damage and delayed them too much. I think if they walled earlier they would be way more prepared for the elephants after. But such a fun game
Love these videos, I think we all watch and think surely in a 3v1 we have a chance but would get smashed in the face with Scouts before we even get a semblance of a strategy together!
Random question, you ever play Streets of Rage, your outro jingle made me think of it and I've been playing a bit of SOR4 as well recently.
Hehe I’m just happy you’re back 😋 scorpions go boom boom 🤯 (I’m sick and lack the mental energy to care about game balance rn. I want Hera attack people with old time weapons RAAAGHHGGGGHH)
I think its fair good to have something other than tons of calvary in every game. I think the Khmer just might be a bit over tuned at the moment, but I mean they let you get the mass of elephant scorpions and mass infantry has never done well against that or mass scorps for that matter. Cant even build those units and get the ballistic upgrade until castle age as well. Just nice to see something other than mass paladins running around the map. lol
the most unfair thing was orange playing effectively alone
For scorpions, the buff is OK, since they are a very fragile unit, while also being slow and clunky. Romans had really good scorpion bonuses and it was still never overpowering. Giving it to ballista elephants is 100% a mistake
Maybe increasing the cost can balance them? To increase the time required to mass them.
My first guess: elite eagles but mayans more than aztec and houfnice maybe halbs in rams. Dont know what hussite wagons. Anyway all tree armies coordination.
I think this was absolutely doable before the change as well
. The way to counter Ballista elephant is the same as war elephant... do not allow opponent to have the economy that lets them mass such an expensive unit. (or mass SO)
I played a team game fortress game, where i was khmer going vs ballistas. I went battle elephants, they did nothing. Only way i was able to beat them was with onagers, there is no other way to deal with ballistas. You just have to force them to retreat and kill their flank, no other way to beat them.
Scorpions do bonus damage vs elephants.
scorpions have bonus damage against elephants. but the ballistics change does definitely make them better against cav now
@thelastfruitcake i think it makes things pretty broken as if keeping up on 44 different civilization wasn't bad enough
@bashbish4564 heavy cav still counters scorpions unless they are in a huge mass (like 40+). also they are slow, so you can raid the eco freely. bbc and onager also counter them quite well. as for ballista elephants, ballistics affecting them doesnt do as much since they lack damage against cav.
@@thelastfruitcake assuming it's not an open map, or team game
Mass balistas with ballistics are just like before because now are better at hitting the target but they all hit one point, before they would hit a bigger area since they would follow the moving target so before they probably were ever worse for big armies
I still think they are OP because onagers and monks cost a lot and easily die to scouts, they need an alternative counter or less hp
imagine a roman celt and khmer on Arena. Khmer and romans team bonus give scorps less minimum range and plus one range while celts make SW work faster. sure bbc and onager can win cost effectively but it's still a decent idea especially for romans. unless of course you have a turk fast imp. then you've already lost. we see that a lot at the 1100 elo range. Thanks for that Hera.
Thank you for two youtube uploads in one day 🫠🫠
One things for sure, if the elephants are to stay this way they really shouldn't be moving that fast.
At 25:20 they finally got a treb attacking. I’m not gonna check but that’s like 10 minutes after you got one. What are they doing back there one tc?
An interesting one might be 1v5 but the map is totally revealed for him.
Scorpions absolutely needed this. No comment on the elephants.
Ethiopians scorps in imp might be even stronger than ballista elephants.
Ladies and gentlemen ... Peak Age of Empires!
what thinking you we're talking about infinite gold bug with docks when i saw the titile ...
I might be wrong but doesn't heavy scorpion have more range than the balista elephants if so mass scorpions might be a good counter as they also get a damage bonus to elephants but I could be misinformed but would still like to see how that plays out seeing as how elephants tend to group up so onager would prolly be better anyways take it easy
Never tell the enemy all your moves ;) it’s counterable for sure
Now we need a throwing spearman.
hey there Hera
One question , how does one get those nice "food icons" and the TC/tower outlines?
the tc/tower outlines i think they are in the options, in the interface tab, something about "display range buildings" and you choose always, i think its something like that, i dont have the game open to check rn
@@tolecovers
It wasn't in the interface tab, but in the game tab. I had checked before , but what you said did encourage me to check everything again, so Thanks !
The are mods, search for Anne_HK to find them. Tower outlines can be enabled in settings or via mods.
Mods
The halberdiers, they do nothing!
Redemption + block printing monks, elephants or canons?
21:21 where are the other players (besides orange)
There is only one counter - cobra car! :DD
Those elefants are stronger then cobra cars 😂
Maybe Halbs + Hussite Wagon could do the trick? They are really tanky
how are you supposed to counter this when you're a civ like Vikings?
Onagers
at 14:14 "it looks easy to do" as you micro two groups of light cav against pikes in different players bases while having no idles, 3 TCs running, and floating just a little resources = no, it doesn't look easy!!! it looks incredibly difficult.
The Devs should fight back in the patch notes, after a title like this lol
It might not be the case on elo's above 1k, but I think it might be good to provide some life line for low ratings players in team rm. Every one of us sometimes gets one of these green-reflexers with below 39% win rate, who playing only Khmer with Identical tactics, even if they never met before, or watched other players of their cast play. But I stand with Hera bc, nerfing these units instead, or improving their mobility at the cost of firepower and/or making them less tanky, would provide more motivation for exploring other civs/strategy.
Though I cannot say it would be balanced or not from historical point, since I dont know much about Khmer's military history (non at all tbh).
I still feel like this is just...nothing has changed except everyone now has the roman bonus re; ballistics on their scorpions, and we've all been managing just fine playing against romans all this time..I'm maintaining that the OP feeling nature is just more people realizing "oh, hey, scorpions never actually sucked in the first place" without realizing that's what is happening.
But giving any bonus to Khmer Ballista Elephants is just insane.
Not gonna change the 1v1 arabia meta because you’ll never get to ballistas in those settings anyway, and who really cares about arena? 😅
it took me 2 minutes to realize this is a 1v3
Either they’ll have to remove ballistics from Scorpions or remove the AOE from them. One or the other, just seems too broken to leave untouched.
(about the two groups micro + eco at home) "It looks easy" no it doesn't
how to counter these balista elephants? I faced an opponent two years ago and then he walled up everything with stone wall to boom then killed me with these elephants
I'm pretty sure most of your TH-cam viewers knew you cleaned house at Redbull 😂
Looks like playing against Hera "Feels a bit unfair"
I'm a noob but I think the negative point of scorpions and ballista elephants is their low movement speed, so instead of facing them, I would create cavalry and attack their base, I think that's a good strategy, take the fight somewhere else
I don't think it is a mistake. Ballistics for scorps and similar units is god. Maybe they should reduce a little the damage or splash damage. But I surely prefer less danage with ballistics than huge damage missing every shot...
They were not damage the back units like scorpions do, one shot one unit.. It seems it is a mistake by developers.
this unit now scares me....
I agree, it's to strong for some civs, at least in teamgames.
But : when I try to engage khmer balistas chonkers in a big group with helbs head first or even in a choke point like the river here... Of course they get melted. That's nothing to do with the patch, just poor micro - with all respect. 😅
The defs also forgot to nerf Hera... world ending!!!
The range increase I can see. Ballistics is broken as hell.
14:23 yoooo its not easy bro i cant even keep up with what is going on on the screen, in 24 minutes play time i wouldnt even have attacked the enemie, army too small 😂
33:36 ohh i assure you it's purr skill issue they are doing everything they shouldn't be doing agent ballista pre buff even
Batista Elephants!
Ballistics for scorps is too much, if they wanted to buff the scorps, just increase the projectile speed a but
my gut reaction to this change is I don't like it. we'll see how it turns out though.
Do you play the game without music? dont you like the soundtrack?
Soundtrack is cool but i dont like music while playing
@@HeraAgeofEmpires2 ow I see I love the soundtrack haha but considering the amount of focus you need to play to that level is understandable
Maybe Khmer should at least loose Faith. There needs to be some viable counters people can use.
Me and my friend always struggle against khmer when we dont punish him in the early game. Sometimes its kinda hard to punish someone in 1100 elo.
If he starts massing the elephants its 95% gg. Siege Onager is kinda hard to mass, because the only do real damage in Imp, but when there are 40 Elephants in your base, its not that easy to get the upgrades for onagers and mass them too. When i get there its satisfying to kill so much of there elephants, but i think we never won a match when there were mass elepahants on the field and that was before the update.
I think its ez to play as khmer but hard to counter, in low elo its very hard.
Its just not fun to play against them, because you are always on a timer.
I hate them. 😊
It was kind of nice without sound
They will have to nerf the damage since more shots are hitting
He forgot archer armor effects this unit
i just come to see this sick 160 APM
Instead of ballistics, they just need to give affected units an 'attack ground' too (also makes it skill-based). No reason a ballista wouldn't be able to simply shoot, like a catapult can
Admiral wololo made a video about why that wouldn't be useful.
@@Doktersocks Gimmie the tldr, please
@@gzafiris6068 Scorpions deal half damage to units that they don't directly attack. Attack ground would make it so that there's no direct target and therefore lower their damage output. He also makes a point about how scorpions need to be massed to be effective and leaving them on attack ground because of a distraction could lead to losing a lot of resources. I would recommend watching the video, I personally think he makes a lot of good points
@@Doktersocks I'm fine w that as a trade off for attack ground? And you not paying attention is where the skill-based comes in lol
@@Doktersocks it most certainly would be useful. when you have a huge mass, you arent counting on the main damage anyways. it's all about the pass-through damage
Maybe just make them more expensive
I think you’re just too good lol
Now, play against this civ or scorpions against both 1v3s or a pro to see the other side of the coin.
...playing romans and khmer together with my cousin in team tag.. 😆 Should we feel bad about it?
i played agst this it was brutal
i had such sa strong elad and i could kill the ball of elepants under there fortress
Imo balistas were already op at 1000 elo
Does anybody know what tool tips he has (the icons for fish and the boar)? Is that a setting in game or an add-on?
Download the mod it's the mod
They are mods by Anne_HK. I'm not exactly sure what their names are, but search that in the mod center.
@@collinjensen7133 ok, thank you for the info.
Better give scorps attack ground.
Ballista elephants really need a nerf... and a buff.
Nerf in attack, area damage or distance projectiles travel after hitting the first target.
And then they can be buffed in production speed, range or price, so that they become more viable in open maps.
Did he just easily 1v3??
wheres twitch chat? :(
Recorded this offline
@@HeraAgeofEmpires2 oh okay all good brother
Scorpions counter ballista elles better than SO
Hera I have to say I'm pretty mad at you my man... Can't fucking play a ranked game without people abusing the Wololo patrol exploit for melee units.
And now everyone going scorpions, it's over... I'm gonna play CBA until this crap get fixed.
😢
For me i steal every thing. No joke
Versus the Dutchmen 🇳🇱🇳🇱🇳🇱
GOOD GAME❤
heavy scorps now are stupid good way to good agaisnt most civs