the division 2 ongoing directive damage build with pestilence

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 14

  • @blackgaurdsmash
    @blackgaurdsmash 4 ปีที่แล้ว +1

    I run similar. Mine is the vile mask, my chest has creeping death on it, and I run the artillery turret and airburst. Lots of ways to spread those status effects to keep getting hollow points.

  • @dstrick31487
    @dstrick31487 4 ปีที่แล้ว +1

    I have experimented with probably 30 something variants of OD... what I’ve settled on is a 2/0/4 hybrid. Pestilence, contractor gloves, vile mask. Demo spec with mortar and stinger. Their 4 IMO is the lowest tier for a mortar to easily hit a target and apply a massive aoe bleed. It also gives a very strong stinger and bleed grenade as a backup. Pestilence is strong enough that you can spray triple dots going up to 800k damage / second total. The reason you want the backpack talent is it keeps the bleed on their very long so it’s super easy to keep getting spec ammo even in a group. You can use OD thus ultimately to make the ultimate area of denial build

  • @CGrimesThisTime
    @CGrimesThisTime 4 ปีที่แล้ว +1

    For my OD Pestilence Build I am running:
    4pc OD including backpack
    Walker Harris chest w/Trauma talent
    Sawyer Kneepads
    Fixer Drone & Revive Hive
    Gunner Spec
    The W&H chest gives bonus weapon dmg which partially makes up for the LMG bonus I would have had with a Petrov piece. I use Trauma talent to proc status. Weapon dmg rolled on all pieces other than Sawyer's. Not the best build for survivability but it is fun to use and deals out a lot of dmg once everything kicks in (have gotten up to 700k on the DOT ticks).

    • @sofasupastargaming
      @sofasupastargaming  4 ปีที่แล้ว +1

      Nice sounds like a nice scary damage build :) do really enjoy a nice pestilence build really do enjoy the gun

  • @otschikaminski
    @otschikaminski 4 ปีที่แล้ว

    Will try the build. Thx for sharing. Btw what’s the song starting around 10:10?

    • @sofasupastargaming
      @sofasupastargaming  4 ปีที่แล้ว +1

      its a free one with my filmora ill have a lil look dont remember the name offhand will check when i get in =)

    • @otschikaminski
      @otschikaminski 4 ปีที่แล้ว

      Sofa Supastar Gaming thx. Appreciate it

  • @captainamer71
    @captainamer71 4 ปีที่แล้ว +2

    Is your SHD level glitched? Or did you just start playing? Ongoing directive works good only solo or with one other not in a full group also you want to run it with the Vile Mask and the anarchist cookbook with the Hive and assault Drone run it like this and you should be able to Solo Heroics 1 yellow 1 blue 4 red status effects rolled on all the OG pieces if running this for PVE with demolition is for the extra explosive damage which will make the vile mask work better

    • @sofasupastargaming
      @sofasupastargaming  4 ปีที่แล้ว +1

      hi yes my levels a little low ha im a returning player afterwarlords hit since the update havent got my hands on anarchists yet that does sound like a nice build though will have to give it a try as seemed underwhelming compared to the damage output via the hollow bullets ill give it a go in a later build thanks =)

  • @vuxluongw
    @vuxluongw 4 ปีที่แล้ว +1

    4 ongoing (vest & backpack include) + contractor + 1 random golan for the sweet spot of status effect and damage. 570k/tick & 86k bleeding dmg/s. and yes i roll everything to status effect lol. hopefully im not alone

    • @sofasupastargaming
      @sofasupastargaming  4 ปีที่แล้ว

      Nice I'm hoping they buff or do something with bleed it's just not as viable as fire as it's so much lower tick damage In comparison

    • @vuxluongw
      @vuxluongw 4 ปีที่แล้ว

      ​@@sofasupastargaming they should do sth like reduce enemy RoF or sth to that effect for bleeding to be on par with fire. nowhere near as destructive as a standard dps build ofc, but still a fun build to use every once in a while

    • @blackgaurdsmash
      @blackgaurdsmash 4 ปีที่แล้ว

      If you run the back pack to this set, it doubles the bleed damage now. Not on par with burning but def getting closer.