Beyond All Reason - Just Watch This one... Trust Me

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 63

  • @Artemicion321
    @Artemicion321 ปีที่แล้ว +21

    That thumbnail of 6 coms just kumbaya-ing by a single lab is just fantastic.

  • @mauws9642
    @mauws9642 ปีที่แล้ว +27

    It was epic that everybody joined in to do a bit of a meme. Was loads of fun.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +5

      Absolutely hilarious to watch but I do wonder how far this build could be refined... seemed so close... :P

    • @MasterBel2
      @MasterBel2 ปีที่แล้ว +7

      @@BrightWorksTV Sooooo much refinement. Sending 2 commanders to 4 bases, 2 attacking commanders laser down 1 defending commander each and turns game into 4v8, could work very well. Every com that died to AA coulda been extra damage, too.

    • @MasterBel2
      @MasterBel2 ปีที่แล้ว +1

      Also some earlier, more aggressive raiding from MBT (he had army while enemy had basically none), and if KingCharles (MightySheep) had more aggressively pushed into units, again they coulda dealt a whole lot more damage, keeping the game a bunch more even.

  • @majormajorasic
    @majormajorasic ปีที่แล้ว +7

    Oh this tactic works for sure.
    in an 8v8, 2 players stay behind in the base and build up, they focus on energy first.
    The other 6 players split into 3 kill groups of 2 players each, that way they can get into melee with the enemy commandeer and repair each other after the fight.
    If all goes well the enemy will at minimum lose 3 bases and 3 commanders and risk losing more if they don't immediately shift to defense.

    • @majormajorasic
      @majormajorasic ปีที่แล้ว +2

      Bonus points if you build a bot lab on the enemy base and resurrect enemy commanders

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +5

      YEP I think you got it exactly right! I hope I get to cover some more bizarre strats like this because it sure was interesting hahaha

  • @ArthurMasterofLance
    @ArthurMasterofLance ปีที่แล้ว +1

    Been checking out other BAR commentators. Everyone has something to offer, but Brightworks is and will be my go to for BAR content

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      Aww thank you mate, that really means the world to me. I'm happy to grow with this game and I'm always happy to hear more people are making awesome content about this game

    • @ArthurMasterofLance
      @ArthurMasterofLance ปีที่แล้ว +2

      @@BrightWorksTV i know most of these games are sent to you, i wouldnt mind seeing some more 1v1's if you come across them

  • @dessfoxx
    @dessfoxx ปีที่แล้ว +1

    fyi, I can hear your friendly neighborhood crows contributing some commentary

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      Ahh yes they've learned that there are fresh lemons outside my house

  • @MrSarkoso
    @MrSarkoso ปีที่แล้ว +11

    This match played like this because of new patch tryout. LLT dont do bonus damage to coms and D-gun is not effective against coms anymore. Literally immune to it, infact you can essentialy block D-gun from hitting other stuff

    • @BarBar3ar
      @BarBar3ar ปีที่แล้ว

      This patch is being tried on purpose? I thought those mechanics were pretty much effective and accepted

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +3

      Interesting! Definitely makes for some interesting options I suppose XD

    • @raghna
      @raghna ปีที่แล้ว

      The patch overall makes these kind of plays worse, some players obviously did not believe that and tried and failed miserably as seen here. :)

    • @catbert7
      @catbert7 ปีที่แล้ว +2

      @@raghna It didn't fail because of the changes, it failed because they lost half the Coms to AA. Can still easily use Com to destroy enemy base.

  • @moustifleouf4093
    @moustifleouf4093 ปีที่แล้ว +2

    that one commander who dies before he even pass the 1st base ahah, glorious good game

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      hahaha yeahhh thats one place we might need some refinement XD

  • @Morjensful
    @Morjensful ปีที่แล้ว +5

    Its a cheese. You should focus enemy commanders. 2 commanders min vs 1 enemy commander. And once completed join the other team cumulatively pushing advantage. This might actually work.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +4

      Yeah exactly! takes so much coordination but it might just work if you could pull it off! and hey if you do manage too be sure to send in the replay ;)

    • @Sorain1
      @Sorain1 ปีที่แล้ว

      That or combining econ to plant radar and artillery on a high spot in the middle of enemy bases at otherwise impossible speed.

  • @peachypietro9980
    @peachypietro9980 ปีที่แล้ว +4

    I think the play could've worked, but they needed a tighter attack. Maybe all of them attack in one spot at a time or two directions, and keep going to each enemy player, rather than dispersing. Also, so meme worthy.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      I agree! with a little refinement this might become an actual build XD

  • @Cam50418
    @Cam50418 10 หลายเดือนก่อน

    6:45 Hello Mr.Crow

  • @seanfitzgerald-mcgill6110
    @seanfitzgerald-mcgill6110 ปีที่แล้ว

    By your powers combined... I AM CAPTAIN PLANET!

  • @peachypietro9980
    @peachypietro9980 ปีที่แล้ว

    👏👏👏Bravo! Fantastic!!👏👏👏

  • @RedSpatulaRTS
    @RedSpatulaRTS ปีที่แล้ว

    Loved the video. That was something different and exciting.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      Definitely a meta shaker for sure XD

  • @catbert7
    @catbert7 ปีที่แล้ว +2

    A winning strat, if you don't lose half the Coms to AA.

  • @DigitalHawk96
    @DigitalHawk96 ปีที่แล้ว +1

    I knew this would show up...
    As soon as my radar popped i built an aa. Absolutely absurd.
    I don't think this will ever work because they just give up too much map presence. Just rebuild and take the map with your units xD

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      haha how could it not with a strategy like this XD but yeah i think you're right, this plan needs some revisions

    • @DigitalHawk96
      @DigitalHawk96 ปีที่แล้ว

      @@BrightWorksTV It was the red tick that seen it first. So in an ideal game a few armada players building into bot factory x3-5 ticks immediately...
      It's going to scout it out long before they get there. And long enough a time for AA to be built at your feet

  • @manumaster1990
    @manumaster1990 ปีที่แล้ว

    nice

  • @speedrunnercaliorda2787
    @speedrunnercaliorda2787 ปีที่แล้ว

    Good strats ngl

  • @DyingCr0w
    @DyingCr0w ปีที่แล้ว

    What a crazy idea... 🤨😂

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      right?!? really makes me want to actually refine this build hahaha

  • @jdave16
    @jdave16 ปีที่แล้ว

    What widgets are you using for your replays where you can see the stats for certain players near the top of your screen? I just discovered the widgetselector menu and am interested to find more helpful widgets to use.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      I believe its called something like "spec stats"? if you go down to the "S" section its not too hard to find :)

  • @The1stApothecary
    @The1stApothecary ปีที่แล้ว +4

    if they dropped 2 commanders each to the bottom 4 players this probably would have worked

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      Ohh yeah that's a good idea! Get 4 free com kills and tech up Uber quickly

    • @johnyjohnjohnson1317
      @johnyjohnjohnson1317 ปีที่แล้ว +1

      2 groups of 4 coms to build 2 air labs and might work out better for expanding a bit on the spawn side of the map.

    • @timmietimmins3780
      @timmietimmins3780 ปีที่แล้ว +1

      Or just repeat the process. 2 on 1 the first 4, then 2 on 1 the second four.

  • @KenLives333
    @KenLives333 ปีที่แล้ว

    +1

  • @w0wguy
    @w0wguy ปีที่แล้ว +2

    ohhhhh im gonna kooom

  • @hekk870
    @hekk870 ปีที่แล้ว +1

    This is with the commander update so dgunning enemy commanders is not possible.
    1250m on comm death

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว

      Ahhhh I see, meta shift perhaps? XD

  • @Krzeszny95
    @Krzeszny95 ปีที่แล้ว

    they shouldn't've split up

  • @jmarino715
    @jmarino715 ปีที่แล้ว +1

    This game needs built-in voice comms and a better matchmaking system that supports pre-made parties (by default) and promotes team play. The current auto-balancing system is clunky and unintuitive.

    • @jmarino715
      @jmarino715 ปีที่แล้ว +1

      And the reason I say this is so that we can start to see more games like this where teams get creative. Voice comms will encourage better communication. We've already got enough APM to deal with in an RTS - don't make us type to communicate!

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      you've got a great point! I definitely think it'd be tricky but absolutely manageable and it would 100% unl9ock more of this sort of ridiculous high-coordination needing strategies!!

    • @jmarino715
      @jmarino715 ปีที่แล้ว

      @@BrightWorksTV Yeah, devs will need to do research and choose the appropriate codec and stuff for sure, and create muting/reporting systems to go along with it but it's certainly not the most difficult thing to implement.
      Hopefully this is something the rest of the community wants because I think it would be very beneficial to make it as easy as possible to not only play with your current friends without running into balancing/communication issues, but to make new friends in-game as well.
      It's hard to coordinate via text alone and that actually winds up creating resentment towards other teammates who may be struggling to pay attention to the game and the chat at the same time.

    • @BrightWorksTV
      @BrightWorksTV  ปีที่แล้ว +1

      Yeah it's definitely a huge apm sink to be hammering away on the keyboard just to request a T2 constructor or a fighter screen XD