It never felt as crazy as people pointed it out to be. It’s literally just sprinting/sliding/diving but you can point your POV a different direction? It genuinely just feels like a slightly faster and smoother version of what we’ve had for years
Yeah I think it’s an innovation and a thing to make the game unique. I like the addition of it, but I don’t think it’s smth completely insane. And that’s probably a good thing - it means there is a chance that a lot of people will like it or be fine with it (even though a portion of players definitely won’t like it).
my only issue is to stop sprinting you have to let go of the left stick entirely as opposed to just pulling back or strafing sideways that felt clunky because id often get caught in sprintout in situations i wouldnt have without the omnimovement that and having to chose between the sprintout grip, ads grip and the slide/jump/dive out grip (there was a grip that gave both sprint out and ads speed but the improvements in either felt minimal and not worth picking over the others) other than that i have no complaints and loved the omni
It is probably very difficult to create a system like that + CoD never had the need to do it since it’s been so arcady. R6 Siege has it but considering how thin developers have been spread in recent years, CoD has been rehash more than ever
its kinda funny how people still play it like its MW3 with the long sliding boots though. Even Ace on the gameplay in this vid itself barely utilizes omnimovement aside from some spontaneous 1-2 second sideway sprint.
Sprinting in all directions ALONE should be a staple and is the biggest "smoothness" change we've gotten in COD since MW19 upped the animation game. If it's gone after this game I will sorely and severely miss it
@@nickniehaus1763 honestly it really is great, being able to strafe quicker, and back out of a gunfight faster, feels great. And more importantly, sliding in any direction (because slide can only be initiated by sprint) is fantastic. Makes it feel like you have a lot more control over your positioning, and you can keep your gun in a direction you need it while still moving fast.
You know damn well any sort of "advancement" in ideas in a COD game, for some reason, gets removed in the next iteration. For example: They didn't bring back shared attachments for some god awful reason, so now we have to go back to the old way of leveling attachments. SO done with this 1 step forward, 3 steps back with this damn game
@@BAWBBAGET shared attachments was awful and just gave us 40 different attachments per slot and only 4-5 of them ever being useful. Optics are still shared
As a lower skill player I found many people using the different ways to lay on their side or on their back to back into a corner and camp to be the most frustrating part of the omni movement. Eventually I might train to identify the outlines but for now I just identify everything that's not standard prone as a body and I get killed for it.
Gotta train your brain, man. R6: siege prepared me, and probably many others, to the point it didn't even feel like a problem or adjustment at all 🤷🏾♂️
I think this is a larger issue of camouflage simply being part of the game since even with regular prone or extreme head glitches, there are ways to become extremely difficult to see. I personally dislike the concept of hiding in plain sight in an FPS because it feels gimmicky, but it seems like a lot of CoD players enjoy it so I don't forsee them adding a slight outline glow or anything that would help with identifying targets.
@@supramanx1997 Yea i kinda stopped dying to it after the second time when i realised corpses need to be checked in weird places. The visibility is still not perfect tho imo
I'm fine with not being able to slide and dive in every direction, but sprinting to all sides felt so natural and makes everything so much smoother imo. I didn't even need time to get used to that, it just felt right from the first game I played. I really think that after having that for a whole year, going back to only being able to sprint forward will feel so incredibly slow and limiting. It still feels slow to me now when I'm playing MW3 and the beta has been over for a while.
11:30 I'm freaking LOVING the "omnimovement", at least from what I played in my limited time with the beta. It's so fun! In regards to if it's staying or not, I personally think it should stay in CoD games period going forward, but if it doesn't/can't, I think it would be cool to just have it in the Treyarch/Black Ops games and have the IW and/or Sledgehammer games use the "regular" previous style of movement. It would be something else to further differentiate the BO series from the MW series, and that would be cool IMO.
I love omnimovement, but I think it should come-and-go to keep things interesting. For BO6, they also need to speed up the mantle and ads times. It feels so strange that it takes 500ms to climb over a wall when you're running around the map at 5000 MpH.
As someone using a mouse, omnimovement is exhausting as hell. Constantly trying to track jerky ass movements quite literally fatigues my arm and started giving me overuse pain.
@taec7628 yeah it's brutal. I started getting elbow pain and twinges that felt like hitting my funny bone from inflammation. I might have to swap to wrist only, but I can't track for shit with just wrist aim.
They should embrace the auto-sprint feature by making it enabled by default with 0 delay. Instead of being forced to press the sprint button every 1.5 seconds just to move around the map, players should feel like sprinting happens naturally. For the relatively rare instances where you want to walk without ADSing (to keep your gun ready and/or make less noise), then the sprint button can instead become a walk button that you toggle/hold to initiate non-sprint movement.
If you're doing it, so is your lobby, that's basically how eomm works. You're playing yourself very often, or if you're decent skilled kid wise, you'll end up in sweat city anyway
Something that I don't really see discussed here is the possibility of it staying because 90% of the community doesn't even notice the difference in their lobbies but a small handful of people enjoy it.
Try telling that to Infinity Ward. Maybe Sledgehammer will keep it, or implement something similar, but now way IW does considering the way they want people to play.
To add to this, I think a handful of those people that you say don't notice it are using some of the omnimovement features without noticing them, lol. Like side sprinting, and supine prone. I hardly noticed at first whether I was just regularly moving to the side or sprinting to the side until I started doing it on purpose.
It's a fantastic idea but you don't hear alot of people talking about how hard it is to engage with the system on a keyboard compared to analogue movement of a controller. As a very top % KBM cod player even I was having issues and I've always been a kz movement nerd type. Towards the end I was using it better but its still very unnatural on a keyboard and I think there's a physical limitation to engaging with it on a keyboard, regardless of time spent, but only time will tell I guess. It's definitely designed for controller though, so I'm sure the majority will love it.
Some "combinations" definitely felt very weird for me to use. But there was also moments where I was thinking "I know controllers have crazy aim-assist, but they could NEVER do the exact sequence of aiming and movement I just did". And I'm not saying that makes it okay. But I'm not sure they can fix it for keyboards either way. Not to mention they don't care one bit.
As a avid MMO player I also prefer mechanical skill over positional skill as you said positional skill can be spoofed by just holding a specific angle that is known that you can just catch someone off guard, or just straight up camping a specific spot. Further than that, positional skill is literally just CoD timing.
Positional skill can't be spoofed. It is always your fault you fall to campers. Besides positional skill is a lot more than knowing the funny angles. Its about knowing whats a power position, understanding what's a danger zone and not and how that dynamic changes during a match , where to move to and when, using things like smoke or decoys or simply slowing down to mask your movement, and even simple shit like equipping the right tool for the job.
@@korcommander Smokes are generally useless for run n gunners in respawning non objective modes and only dubiously useful in objective modes since you only get one with no way to get more. Decoys don't work on anyone player that isn't a bot so I don't even know why you included them lol maybe in the low sbmm lobbies you have the time to think tactically about positioning but in the lobbies where you gotta play the cdl super sweat corner hop dropshotters, holding a head glitch/power position is only realistic for about 2 kills, 3 if you are lucky.
I like how divided the community is on omnimovement, you can see it even in these comments. I really enjoy the freedom to sprint and slide in any direction, I can take or leave diving but being able to shoot while diving feels amazing. People complaining that anyone who uses it is a sweat has been some of the funniest stuff to read, literally just diving is enough for people to get upset if they see it. If nothing else, it means that we can at least say that this CoD isn't just "the same thing as last year" lmao.
I gotta agree… give me a seemless implementation of infinite warfare’s movement + this and I might have a new shooter other than Titanfall to play. Me and… only 2-3 thousand people that is. The more fun the game, the quicker people drop it.
Congrats on being a new dad! I'm along that same journey, and yes, having to try hard so much to play is exhausting, but it's been like that with COD cuz of SBMM for a while now actually.
omnidirectional sprint is nice, the first game I played that had it was Payday: The Heist and it worked there. what I think complicates it here is the slide and dive, they both felt awkward to use anywhere but forward especially in these tiny claustrophobic maps
Hi, I love your channel and your comments on games, you are one of the most serious and credible creators, I love the omni movement, it's like playing Max Payne. 😎💪
Yeah, I wonder what the reaction would be if they remove it and how Infinity Ward would sell removing it, especially if the general response is positive to omnimovement.
Gimmick. The constant diving, bunny hopping, sliding, drop shots, etc. It's ALL a gimmick. Bring back GUN PLAY to determine "skill" . Yes, I'm old school.
“Skilled” gunplay in cod usually just means long ttk that requires headshots (and sometimes headshots only for snipers) which further widens the skill gap, and puts a huge emphasis on guns that have the most consistent ttk to the body. So it’s also a balance issue. Cod has always been an arcadey shooter, where the “skill” is either “ positioning”, aka luck/timing, or pushing the mechanics to their limit that 90% of the playerbase doesn’t know how to do, which is where Warzone is at right now. The only actual, universally agreed upon skill was map knowledge and to an extent spawn knowledge. But that last one has been lessened over the years, and then at the end of the day, most map knowledge just knowing flanks. Aside from jump spots in certain maps, there isn’t always much depth to the maps.
As someone who put hundreds of hours into the 3D movement systems of AW and BO3, another word for Omni movement could be “2.5D movement” in terms of phrasing, so it felt quite comfortable for me to play actually, it’s not fully 3D, but it’s close and AW is a close comparison I feel
I'd definitely like to see it stay and be a staple in future cod's. Sprinting sideways/backwards, and being able to slide in all directions just feels so so good. A jump then landing into a slide sideways or backwards is so fun. Omnimovement makes moving around the map more enjoyable, which is a great thing. It also should encourage more people to move and use it themselves. I find it really hard to belive infinity ward would use omni movement though. That would kill them if they were forced to use it. I most likely will be skipping IWs next cod, and especially if they go back to that stiff restrictive mw2 movement.
I wouldn't say the Omni movement is new, it's just being able to sprint, slide, and diving every direction is new. To me it feels like they just gave it a name to trick people that they've been working for years on this idea.
I traditionally have not been a fan of Black Ops in general(haven't played since BO2). The addition of this movement system doesn't sound like it's gonna win me back. To be totally honest I haven't liked MW3 as much as MW2. I was thinking the old maps were gonna help, but they just made a mess of that. 😔 Love the content! Glad you're enjoying BO6.
I like this type of movement. If it is balanced well (like slower diving speed and slide speed and slower left-righ sprinting speed), I'll be more than happy this omnimovement to be constant for CoD from now on. It just feel so natural and fluid, I like it very much. Just some adjustments and it will be perfect. Thanks Treyarch. ❤
Agreed that going back after the beta felt more limited. Sideways felt very natural, watching people shoot over their feet was quite surprising. Had no feel about sideways sprint realism. I couldn't complete the omni-movement training, but was using it in game. (I use bumper jumper tactical) Better diving felt more natural than bunny jumping. More diving increased the need for up/down aiming. Yes, it did feel much more hectic, and was more tiring. Yes, Longer recovery time could well help Mostly positive....
100% feels like a gimmick to me similar to the lean/mount that's been in several of the recent CoDs and ledge hanging. All features I find unnecessary especially the ledge hang as it annoys me that my character doesn't just mantle up tall ledges anymore. 2 of the 3 I mentioned are just for campers and the omnimovement is for both campers and sweats not casual players like me.
@@loadedexcrement You can already do this by slide-cancelling, to be fair. You don't even need the boots. And yes, I realize the "cancel" technically stops the slide.
I 100% agree that there seemed to be a lot more movement in matches, so fixing the spawn system is even more important because the spawns were flip-flopping more than your least favorite politician. But here's the thing: Maybe I'm crazy, or maybe it's brainrot from too much Shipment over the last three years, but I didn't think BO6 felt faster than MWIII. Honestly, if anything, I thought it felt a bit slower. I feel like the added movement options made movement around maps more tactical than just plain faster, and the gunfights felt more John Wick than John Woo. And I don't think omnimovement made it easier to challenge as much as it gave you more options on how to challenge, which then makes you less predictable while challenging. That doesn't mean you automatically just win every challenge. You still have to utilize the additional options effectively. Like, 90% of the time when defending in modes like hardpoint, dom, or even VIP, I never felt like it was really that much more difficult to hold an area than in recent CoDs, you just had to adjust to however the other team would attack over the course of the match.
Omni-Movement is interesting and challenging as well; I hope the people that can use it well, do a great job this year. I'm a potato, so I don't even know if I'm using it correctly and I seemed to do okay in the Beta... we'll see.
I like omni-movement and a lot of the movement upgrades with 2 exceptions. 1) I think slide and dive should have some kind of cooldown associated with it, I got into A LOT of lobbies with people spamming slide/dive and its annoying and not fun, both require little to no momentum gain to pull off which leads to spamming. 2) Supine prone needs some re-working or map redesign to prevent camping, I ran into a descent amount of people using supine prone on handrails or map clutter to hide/camp.
The one thing about I feared about om came true…. the hitbox couldn’t keep up with character models. It’s basically a Bullet Proof Pro perk. My problem wasn’t staying locked on to movement sweats…. It was the game failing to register my hits. A total mess imo
The movements you can make are honestly just ridiculous too. Not that movement in cod has ever been realistic but I’ve seen people jump to prone and then slide jump the side from prone and it’s just so stupid that stuff like that is even possible.
Since the next big release is (most likely) being handled by Infinity Ward, I would bet all the money that is not in my bank account that they don't put omnimovement in that game. I wish they had made tac-stance a staple. It didn't interfere with the core gameplay (like ledge hanging has - I still don't know why they've kept that), but allowed players to play the game in a completely different way.
The problem I have with omnimovement is the sprinting in every direction means slower ADS weapons are at the mercy of sprint to fire times. In regards to the video, this issue falls closer to positional play. Either you don't utilize it and be at a disadvantage, or you do and be at a disadvantage. It makes using machine guns quite difficult from a game design standpoint that nobody seems to care about.
Yeah I wish I could at least get a setting that disables sprint if I move backwards. I would be fine with having to tap sprint again to sprint backwards.
@@loadedexcrement Double tap sprint left right and back would be PERFECT, because then I can control when I want to be fluid. That should definitely be an option.
I like omni movement. I also want them to add parkour like wall running or able to use it to double or triple jump a wall climb if you have two walls side by side. They can add psychic like faster you run further you can wall run.
I do like how so many people were moving and not really camping. I do think that ninja/dead silence is going to be a must perk!!! If they are going to promote movement they need to drop the range or volume of base footstep
Overall, I enjoyed the omnimovement system. Felt more fluid. However, I did find myself sliding off the map on several occasions and never really felt like the diving part was for me. Like you said, it was also brutal on my thumbs.
I love this movement. I'm not playing anymore warzone now, just waiting for new one. I was not using diving so much only in defense when I was almost dead and I think it's the best way to using those dives. I love slide to prone mechanics, on big map in warzone will be OP when somebody will be chasing you If somebody don't use omni movement in game is lost. I'm not taking about all that's slides and divings, I'm talking about automatic sprint. Without auto sprint on you on lost positions already
people absolutely overestimate omnimovement.. they say "i can never go back"... but i barely see anyone sprinting sideways or slidnig backwards.. what they mean is youre just faster in general.. omni movement is barely used. because why would you sprint backwards? you dont see anything in that direction. good players will still turn around and TAC SPRINT away
Me, i'm checking out. Will probably play Zombies. But i'm too old and low energy too play MP or WZ. By this point i just hope that they changed the tokens not carrying forward and hopefully Zombies doesn't have normal and Weapon XP. But i think that i'm out of luck on these things.
I think it'll depend wholly on whether it goes down well with the community. Bad, its gone forever, good, it stays or at least some of it does. Overall, I'm still mixed on it myself, especially if OP exploits are found.
I like Omnimovement I think it offers a nice compromise between the people who like advanced (3D) movement which I myself am one of them in games such as AW, BO3 and IW while also having a grounded type of movement like recent games. To summarise it offers the best of both worlds for everyone and I do believe that this could be an innovation that could be around for some time.
omni movement is a step in the right direction but that doesnt mean i like it too much. Its just a learning curve some of us will have to learn and adapt if we want to be good.
I feel like with Omni-movement, they should ditch auto-tacsprint. Provide the skill gap (which I like) but with auto tacsprint, it just makes the base movement faster.
Wish there was a different way to initiate a dive. I tried hybrid and still find myself accidentally diving from time to time. Maybe removing tac sprint so I'm no longer mashing the stick constantly would help, but a dedicated button would be the best option imo.
I think they will keep this new movement to some extent but they will dial it back a bit or adjust it in future titles like they did after the jet pack jumping in Advanced Warfare.
I played every day of both weekends of the beta thanks to Game Pass, fiddled with my settings a bunch of times, and tried my absolute best to get used to the omni-movement, and I just couldn't. My brain simply isn't wired to click the stick and press in any direction besides forward, and when I tried turning on the auto-sprint setting or tried to avoid using omni-movement at all, it would still get me killed by my character doing something that I didn't want to do. So I'll definitely be sticking with MW3 and XDefiant if I want to play any FPS games for the next year or so.
Cod fans are obsessed with acceleration… the reason why ppl are like this is literally cause a new one comes out every year. Actually dozens of franchises that haven’t changed at all and are still thriving 😂. Accelerationism is n will continue to be a problem with this franchise.
The omnimovement was fine to deal with in the Beta, it was the de-sync (over both weekends) that I experienced that made the Beta just exhausting to play...
I really liked the omni movement. One thing is that if someone is camping on top of bodies in the subpine prone position it was really hard to see them. Got caught by that a couple times.
The omnidirection especially the slide is really sensitive. I actually had more time(on skyline funny enough) that i was trying to slightly move and than to duck behind cover only to being forced into a slide because it was way too sensitive to start sliding especially to the left, right or behind when you weren't trying to.
It’s not better on controller. It’s exhausting and nauseating on controller and the aim assist shutting off within a certain distance makes controller play atrocious. I hated it on controller and it’s one of the main reasons I cancelled my preorder.
- I like the running strafe, and running backwards. - Dives are just flashy and gimmicky; Aside from the jump backwards to prone. - I feel like I'd they took out tac sprint, we should all have the movement all terrain boots offers. - I don't mind absences of AA in close range. I as a controller player agree that AA is a bit too strong.
I want to disable omni movement but only for me, great for reg guns but I'm a controller sniper who rushes and it messed up how I peek corners and ready my gun, I kept getting stuck in sprinting when I expected to have my gun ready to shoot and then furthered my sprint to fire delay. Maybe I'll like it in full game after learning more but it was doing my head it.
i like it...the last two games have been very enjoyable, not a fan of the slow campy movement of of mw2022. at first i was skeptical thinking it would over do it but it's actually a good feature i think. i'm just glad mp is finally looking good, still think doors have no place on small/medium maps but they seem to have a hard on for them lol
I personally thought it wouldn't be all that much of an interesting idea at first and didn't plan on playing the game, but after playing the beta I can say it makes the game truly feel unique to the "Black Ops Feel", and I'll be getting Xbox game pass to play the game at launch. If it's good enough then I may even buy it to add it to my collection. I haven't had this much fun in a CoD since BO2.
Another fantastic and balanced analysis. Thanks for the content, as always. Been enjoying your videos for years and years. Congrats again on being a new dad! I've got an 8 month old, and I can't recommend this enough to parents with no sleep: Taking Cara Babies It's a sleep training program designed to teach your baby how to sleep through the night. It was an absolute game changer for my wife and I. We did the 5 month-2 year program. Hope this helps with the lack of sleep.
I love omni movement the game felt way more natural and less clunky when i turned on auto sprint with 0 delay. (not tac) i agrre with your opinion on removing tac sprint. But during the beta i foubd my self diving back wards or sideways not for flashy kills but for getting behind cover when i over extended some times that over exstension and dive was the exact right play . Diving back wards down a stair case etc. Or otger times forcing their aggressive plays to pick me after diving out the way. I feel default settings should be as noob friendly and less clunky as possible so cause non casuals are going to be changing non optimal controll settings anyway for finer controls anyway. So some of the auto mounting turned on and auto sprint etc. Or incorporate these setting options into the tutorial to test. Kinda like how halo 1 incorporated stick inversion directly into the first few seconds of the campaign
I haven't played any call of duty at all since black ops 3, and I honestly didn't have any problems adapting to the omnimovement whatsoever. There was a little bit of time to getting used to the movement. But it was really fun and fast paced. In all I really like it. I also went back and played MW3 and I liked the movement in that also, and it did feel a little slower compared to BO6. But I can't wait for BO6
Hey x, i wanted to tell you about something i noticed when looking at some gun on mw3. I noticed that marksman rifles, sniper rifled, and lmgs have pretty good target flinch, but they all are not the best in close ranged and ttk. But the big thing i just discovered is that the M13-C has best in class taget flinch at 1.2 base, and when using the overpressured +p, it has a new target flinch of 2.2. My build is M13-C Quartermaster surpressor 10" bruen FCT-6 barrel Holger vert. Grip Bruen r90 factory .300 blk overpressured +p The reson i think this is a pretty neat find is witht his build the m13c is pretty damn good. Maybe take a look at or or do a breakdown
I can take or leave omni-slides and dives, but omni-sprint and supine prone should definitely be staples going forward. Or supine prone at the very least.
What's funny is that the massive player number that fled XDefiant, complained about it being too sweaty once they actually got to play the whole spectrum of player skill levels. But, once this game drops, those complaints will ring hollow as it's possibly the sweatiest FPS experience I've ever encountered. Imagine when people learn how these mechanics really work. People will beg for "an alternative" if the only competition to COD dies out due to player numbers dropping
The fact that people don't want to grapple with is that sbmm is less sweaty for most players than open lobbies. Streamers and TH-camrs, who are in the top percentile of FPS gamers, have convinced everyone that sbmm is the reason they're losing. Those players jumped on XDefiant and instantly got a rude awakening. BO6 might be sweaty for you, but I bet it's still way less sweaty than what average to below average players experience on XDefiant.
I think the xDefiant team is banking on people getting frustrated with BO6 and jumping ship to a free to play alternative that isn't as sweaty. They just need more content.
I liked omni-movement, but I still think it's missing some things for being the absolutely BEST movement system for me: jedi jumps from BO3-IW and wallrunning. You heard it right, because it could give COD SO MUCH versatile movement system it could make Call Of Duty look like literaly Quake-like arcade modern FPS. I CRAVE for this shit. But it must be made by Treyarch/Raven, not IW or SHG.
Hey. I noticed in some of your recent gameplay (noticeably at 4:29) there’s like a split second of frames being cut out of the gameplay. Looks like it’s stuttering or something. I’m bringing this up because I’m having the exact same issue with recording Xbox gameplay using Elgato 4k capture utility lately (been happening since April), and I’m glad to know it seemingly is a universal issue. Just wanted to ask if you are using the 4k capture utility and what capture card because this could be good information for me to give to Elgato support (I’ve been in contact with them about it)
Maybe it could be a developer thing. Like, treyarch could be the one with the omnimovement, perfecting it for the next release, while IW could make the more "chill" cods.
The problem with that is they want to make money and have EVEROBODY buy their CoD EVERY YEAR. So either people won't care about omnimovement, which nothing changes, or they will love/hate it and one of the two types of CoD (the one with it or the one without it) will not get very good sales. I don't think Activision will let that happen. I think Infinity Ward have already mentioned they hate the omnimovement, but I get the feeling it's here to stay and they'll have to pivot.
@@SlCKNESS_ Well it wouldn't be the first time that a new movement system overstayed its welcome. After 3 years straight with jetpack no one wanted to hear about another Game with them. Omnimovement can be really neat but if some people complain about sweats abusing the movement system now imagine how it'll be with BO6. COD is one of the most casual games in the market, so if Activision wants to keep their casual audience they might not want to repeat past mistakes
Omni movement was breaking my ps5 controller before I messed with the settings. Even now the changes for BO6 are pro computer players and against console users. As for campers, they are still there, just laying down now.
Honestly, I think this is a question for controller players specifically. The range of motion for your aiming are so limited compared to a mouse and mousepad. Personally, I didn't need to sprint sideways in the beta because I can flick my mouse to turn instantly, which is faster because you don't sprint as fast sideways. The utility is nice, but mostly unneeded in my opinion.
considering the dedicated melee slot, wonder how it'd work out if tac sprint was only available with melee out. i use the no tac sprint boots in mw3 since it helps with speed and sprint to fire while cutting out having to be cognizant of which sprint i'm using. also in the beta on kbm i had to turn autosprint on and change my sprint/tacspr/focus keybind to only tac sprint, or else my char just wiggled their gun a bit instead of sliding half the times i'd try. but that autosprint is gonna make singlefire hipfire spam a pain
I think a lot of people aren’t used to it only because it’s very new to the cod community. Imo I think it makes the game more fun which honestly is missing in cod because there’s nothing in cod that makes me cool when I can dive out and act out like max payne
It never felt as crazy as people pointed it out to be. It’s literally just sprinting/sliding/diving but you can point your POV a different direction? It genuinely just feels like a slightly faster and smoother version of what we’ve had for years
Yeah I think it’s an innovation and a thing to make the game unique. I like the addition of it, but I don’t think it’s smth completely insane. And that’s probably a good thing - it means there is a chance that a lot of people will like it or be fine with it (even though a portion of players definitely won’t like it).
I am very not used to sprinting sideways. To me, clicking the LS means running forward and then adjusting my aim to turn.
Turn on auto sprint at 0ms, I had this issue myself and it helped a tonne
And decrease LS max deadzone to 0.80 or 0.75.
@@masonjack7741 The numbers, Mason... what do they mean?
jk couldn't help myself
my only issue is to stop sprinting you have to let go of the left stick entirely as opposed to just pulling back or strafing sideways
that felt clunky because id often get caught in sprintout in situations i wouldnt have without the omnimovement
that and having to chose between the sprintout grip, ads grip and the slide/jump/dive out grip (there was a grip that gave both sprint out and ads speed but the improvements in either felt minimal and not worth picking over the others)
other than that i have no complaints and loved the omni
@@SimonBlueBerrysame.
I think its a great addition
But the tac sprint needs to go
Wdym, in general or omni
@@peabrain6872 omni
If the tac sprint worked in all directions i would like to have it but no.
I dont think it needs to stay in black ops
@@Redmont_ i see
They won’t remove it because of Snore Zone.
@@bushmonster1702 midzone*
After seeing supine prone, i can't believe how the old prone animation used to work. Who thought that this is the correct animation?
It is probably very difficult to create a system like that + CoD never had the need to do it since it’s been so arcady. R6 Siege has it but considering how thin developers have been spread in recent years, CoD has been rehash more than ever
@@Glurfl yh but still, the best they could come up with is your whole body rotating like fidget spinner?
Devs from siege and battlefield games similiar to killing floor 2 and xdefiant with omnimovement
I love the omnimovement, it feels so fluid and responsive and its something new
its kinda funny how people still play it like its MW3 with the long sliding boots though. Even Ace on the gameplay in this vid itself barely utilizes omnimovement aside from some spontaneous 1-2 second sideway sprint.
@@SmoovyNovaFanit plays like MW19 with MW3 sliding boots
@@SmoovyNovaFanyup exactly, it’s pretty useless outside the sideways slide. No one uses it.
Movement isn't a skillgap
It is. @@cheetahyoda
Sprinting in all directions ALONE should be a staple and is the biggest "smoothness" change we've gotten in COD since MW19 upped the animation game. If it's gone after this game I will sorely and severely miss it
It’s pretty useless tbh
@@nickniehaus1763 honestly it really is great, being able to strafe quicker, and back out of a gunfight faster, feels great. And more importantly, sliding in any direction (because slide can only be initiated by sprint) is fantastic. Makes it feel like you have a lot more control over your positioning, and you can keep your gun in a direction you need it while still moving fast.
You know damn well any sort of "advancement" in ideas in a COD game, for some reason, gets removed in the next iteration. For example: They didn't bring back shared attachments for some god awful reason, so now we have to go back to the old way of leveling attachments. SO done with this 1 step forward, 3 steps back with this damn game
@@nickniehaus1763 o.o
Ok 0.001 kd player
@@BAWBBAGET shared attachments was awful and just gave us 40 different attachments per slot and only 4-5 of them ever being useful. Optics are still shared
As a lower skill player I found many people using the different ways to lay on their side or on their back to back into a corner and camp to be the most frustrating part of the omni movement. Eventually I might train to identify the outlines but for now I just identify everything that's not standard prone as a body and I get killed for it.
Gotta train your brain, man. R6: siege prepared me, and probably many others, to the point it didn't even feel like a problem or adjustment at all 🤷🏾♂️
I think this is a larger issue of camouflage simply being part of the game since even with regular prone or extreme head glitches, there are ways to become extremely difficult to see. I personally dislike the concept of hiding in plain sight in an FPS because it feels gimmicky, but it seems like a lot of CoD players enjoy it so I don't forsee them adding a slight outline glow or anything that would help with identifying targets.
Learn to deal with campers, it's easy.
@@supramanx1997 Yea i kinda stopped dying to it after the second time when i realised corpses need to be checked in weird places.
The visibility is still not perfect tho imo
Just wait until they have store bundles, when everyone in the game has guns that disintegrate bodies you won't have to worry about bodies anymore
Omni-dive is gimmicky, but omni-slide could be a staple.
Agreed
Yep sliding in every direction should be standard moving forward and surprised it took this long tbh.
Diving, who cares?
yappenies
Man, I love omni dive. I feel like I'm Max Payne, jumping around the corners, spraying mfs. Idk if people these days even remember them games
If omnidive is gimmicky then so is diving in general. Being able to shoot while diving gives the maneuver more purpose than a last ditch escape move.
For me it felt natural the second I tried it! Already miss it in MW3
I'm fine with not being able to slide and dive in every direction, but sprinting to all sides felt so natural and makes everything so much smoother imo. I didn't even need time to get used to that, it just felt right from the first game I played. I really think that after having that for a whole year, going back to only being able to sprint forward will feel so incredibly slow and limiting. It still feels slow to me now when I'm playing MW3 and the beta has been over for a while.
11:30 I'm freaking LOVING the "omnimovement", at least from what I played in my limited time with the beta. It's so fun! In regards to if it's staying or not, I personally think it should stay in CoD games period going forward, but if it doesn't/can't, I think it would be cool to just have it in the Treyarch/Black Ops games and have the IW and/or Sledgehammer games use the "regular" previous style of movement. It would be something else to further differentiate the BO series from the MW series, and that would be cool IMO.
As someone that enjoys Infinity Ward and Treyarch games, I probably agree with everything you said.
I want a world where "boots on the ground" "omnimovement" and "jetpack" cods all get some love and coexist
The COD community is actually hilarious. "CoD iS bOrInG aNd StAlE..." then COD innovates and we get "tHeY cHaNgEd ToO mUcH, i WaNt ThE oLd StUfF..."
npc thought process
I don't want the old stuff. The old stuff OG games people camped a LOT. And back then people were more casual.
no one asked for cocoaine movement
They love doing that. It's reached the point where they just complain about everything for no reason.
Mfs be wanting limited sprint back
I thought it'd be bad
Imagine my pleasant surprise that I loved Omni-movement
Same
I love omnimovement, but I think it should come-and-go to keep things interesting. For BO6, they also need to speed up the mantle and ads times. It feels so strange that it takes 500ms to climb over a wall when you're running around the map at 5000 MpH.
BO6 definitely feels clunky and slightly disjointed in that regard compared to MW3. Movement in MW3 just flows better for me.
From mw3 to Bo6 the regular movement is so goddamn clunky
Thats cause you aren’t, the movement speed isn’t even faster than most Cods.
I think half my deaths came from trying to mantle something in the beta.
I would be good with omnimovement being a Treyarch only mechanic
Omnimovement is easily one of the best features ever added. If it’s not a staple from here on out, I couldn’t see the next game feeling as good.
As someone using a mouse, omnimovement is exhausting as hell. Constantly trying to track jerky ass movements quite literally fatigues my arm and started giving me overuse pain.
I’m on high sens so it isn’t that bad but for arm aimers I bets it’s a pain.
Yes,OM favors game pads
@taec7628 yeah it's brutal. I started getting elbow pain and twinges that felt like hitting my funny bone from inflammation. I might have to swap to wrist only, but I can't track for shit with just wrist aim.
Yeah, omnimovement 100% was designed for controllers. Which sucks for m&k players. at least they nerfed aim assist this time around
Plug in a roller at this point
They should embrace the auto-sprint feature by making it enabled by default with 0 delay. Instead of being forced to press the sprint button every 1.5 seconds just to move around the map, players should feel like sprinting happens naturally.
For the relatively rare instances where you want to walk without ADSing (to keep your gun ready and/or make less noise), then the sprint button can instead become a walk button that you toggle/hold to initiate non-sprint movement.
Tac sprint is gimmicky if anything. I’m tired of hitting mortal kombat button combos just to move around the map smoothly.
Are you missing fingers by any chance?
@@Glurfl Shut up. He is right tac sprint is ass
@@Glurfl Imagine being mad that someone else wants a casual COD experience 😮💨
"The odd dropshot here and there", I'd say like 80% of my matches have dropshotter(s) in it
If you're doing it, so is your lobby, that's basically how eomm works. You're playing yourself very often, or if you're decent skilled kid wise, you'll end up in sweat city anyway
@@PhilBot4OOO I never drop shot tho, I hate drop shotting and people that do it
I agree completely with you
Remove Tac Sprint, keep Omni movement!!
Something that I don't really see discussed here is the possibility of it staying because 90% of the community doesn't even notice the difference in their lobbies but a small handful of people enjoy it.
Try telling that to Infinity Ward. Maybe Sledgehammer will keep it, or implement something similar, but now way IW does considering the way they want people to play.
Honestly I’ve learned to only buy trearch cods
To add to this, I think a handful of those people that you say don't notice it are using some of the omnimovement features without noticing them, lol. Like side sprinting, and supine prone. I hardly noticed at first whether I was just regularly moving to the side or sprinting to the side until I started doing it on purpose.
@@THEKING-ix6rwyes the other two especially IW are no good.
Something I don't see discussed is how omni-movement is a way bigger deal for Warzone than it is for MP..
It's gonna make a difference for sure.
It's a fantastic idea but you don't hear alot of people talking about how hard it is to engage with the system on a keyboard compared to analogue movement of a controller. As a very top % KBM cod player even I was having issues and I've always been a kz movement nerd type. Towards the end I was using it better but its still very unnatural on a keyboard and I think there's a physical limitation to engaging with it on a keyboard, regardless of time spent, but only time will tell I guess. It's definitely designed for controller though, so I'm sure the majority will love it.
Some "combinations" definitely felt very weird for me to use. But there was also moments where I was thinking "I know controllers have crazy aim-assist, but they could NEVER do the exact sequence of aiming and movement I just did". And I'm not saying that makes it okay. But I'm not sure they can fix it for keyboards either way. Not to mention they don't care one bit.
As a avid MMO player I also prefer mechanical skill over positional skill as you said positional skill can be spoofed by just holding a specific angle that is known that you can just catch someone off guard, or just straight up camping a specific spot. Further than that, positional skill is literally just CoD timing.
Positional skill can't be spoofed. It is always your fault you fall to campers. Besides positional skill is a lot more than knowing the funny angles. Its about knowing whats a power position, understanding what's a danger zone and not and how that dynamic changes during a match , where to move to and when, using things like smoke or decoys or simply slowing down to mask your movement, and even simple shit like equipping the right tool for the job.
@@korcommander Smokes are generally useless for run n gunners in respawning non objective modes and only dubiously useful in objective modes since you only get one with no way to get more. Decoys don't work on anyone player that isn't a bot so I don't even know why you included them lol maybe in the low sbmm lobbies you have the time to think tactically about positioning but in the lobbies where you gotta play the cdl super sweat corner hop dropshotters, holding a head glitch/power position is only realistic for about 2 kills, 3 if you are lucky.
I like how divided the community is on omnimovement, you can see it even in these comments. I really enjoy the freedom to sprint and slide in any direction, I can take or leave diving but being able to shoot while diving feels amazing. People complaining that anyone who uses it is a sweat has been some of the funniest stuff to read, literally just diving is enough for people to get upset if they see it. If nothing else, it means that we can at least say that this CoD isn't just "the same thing as last year" lmao.
It'll be a staple like jetpacks and loot boxes.
? Haven’t had jet packs and loot boxes in years tho
@@FrostyIl I think that was a little something we like to call sarcasm.
@@FrostyIlbut there was a stretch where it was in every game
I gotta agree… give me a seemless implementation of infinite warfare’s movement + this and I might have a new shooter other than Titanfall to play. Me and… only 2-3 thousand people that is. The more fun the game, the quicker people drop it.
They should bring back jetpacks
Congrats on being a new dad! I'm along that same journey, and yes, having to try hard so much to play is exhausting, but it's been like that with COD cuz of SBMM for a while now actually.
omnidirectional sprint is nice, the first game I played that had it was Payday: The Heist and it worked there. what I think complicates it here is the slide and dive, they both felt awkward to use anywhere but forward especially in these tiny claustrophobic maps
Hi, I love your channel and your comments on games, you are one of the most serious and credible creators, I love the omni movement, it's like playing Max Payne. 😎💪
I heard IW already said they aren’t fucking with the Omnimovemnt lol
IW is trash, MW2022 worst game of all time
Doesn’t suit their “sentinel” first approach. Campers…
Yeah, I wonder what the reaction would be if they remove it and how Infinity Ward would sell removing it, especially if the general response is positive to omnimovement.
Not surprised
@@manbob15 hahah looks like somebody couldnt "ADAPT"
Gimmick. The constant diving, bunny hopping, sliding, drop shots, etc. It's ALL a gimmick. Bring back GUN PLAY to determine "skill" . Yes, I'm old school.
Careful, they're going to call you a Sentinel and accuse you of ruining the game for using your brain while playing it
“Skilled” gunplay in cod usually just means long ttk that requires headshots (and sometimes headshots only for snipers) which further widens the skill gap, and puts a huge emphasis on guns that have the most consistent ttk to the body. So it’s also a balance issue. Cod has always been an arcadey shooter, where the “skill” is either “ positioning”, aka luck/timing, or pushing the mechanics to their limit that 90% of the playerbase doesn’t know how to do, which is where Warzone is at right now. The only actual, universally agreed upon skill was map knowledge and to an extent spawn knowledge. But that last one has been lessened over the years, and then at the end of the day, most map knowledge just knowing flanks. Aside from jump spots in certain maps, there isn’t always much depth to the maps.
As someone who put hundreds of hours into the 3D movement systems of AW and BO3, another word for Omni movement could be “2.5D movement” in terms of phrasing, so it felt quite comfortable for me to play actually, it’s not fully 3D, but it’s close and AW is a close comparison I feel
My old man hands have a hard time keeping up
It’s probably the servers and poor netcode that can’t keep up to be honestly
yeah i'm not playing cod if omni movement is in it going forward. i'm too old
@@llama62what age are you guys ?
Try going against bots
@@llama62you will not be missed.
The concept is genuinely super cool and refreshes CoD. Gameplay wise on the other hand, from what i've seen in the beta...
I'd definitely like to see it stay and be a staple in future cod's. Sprinting sideways/backwards, and being able to slide in all directions just feels so so good. A jump then landing into a slide sideways or backwards is so fun. Omnimovement makes moving around the map more enjoyable, which is a great thing. It also should encourage more people to move and use it themselves. I find it really hard to belive infinity ward would use omni movement though. That would kill them if they were forced to use it. I most likely will be skipping IWs next cod, and especially if they go back to that stiff restrictive mw2 movement.
The auto leaning is here to stay. Rolling left and right on the ground is something they could add
Anytime I've ever used the dolphin dive in the past it was 100% by accident. Omni-movement will be no different.
I wouldn't say the Omni movement is new, it's just being able to sprint, slide, and diving every direction is new. To me it feels like they just gave it a name to trick people that they've been working for years on this idea.
I traditionally have not been a fan of Black Ops in general(haven't played since BO2). The addition of this movement system doesn't sound like it's gonna win me back.
To be totally honest I haven't liked MW3 as much as MW2. I was thinking the old maps were gonna help, but they just made a mess of that. 😔
Love the content! Glad you're enjoying BO6.
I like this type of movement. If it is balanced well (like slower diving speed and slide speed and slower left-righ sprinting speed), I'll be more than happy this omnimovement to be constant for CoD from now on. It just feel so natural and fluid, I like it very much. Just some adjustments and it will be perfect. Thanks Treyarch. ❤
Agreed that going back after the beta felt more limited.
Sideways felt very natural, watching people shoot over their feet was quite surprising. Had no feel about sideways sprint realism.
I couldn't complete the omni-movement training, but was using it in game. (I use bumper jumper tactical)
Better diving felt more natural than bunny jumping. More diving increased the need for up/down aiming.
Yes, it did feel much more hectic, and was more tiring. Yes, Longer recovery time could well help
Mostly positive....
I used Omni movement to get to this video so quickly.
100% feels like a gimmick to me similar to the lean/mount that's been in several of the recent CoDs and ledge hanging. All features I find unnecessary especially the ledge hang as it annoys me that my character doesn't just mantle up tall ledges anymore. 2 of the 3 I mentioned are just for campers and the omnimovement is for both campers and sweats not casual players like me.
Being able to slide while aiming is the only thing that matters to me. It completely changes the game.
You can already do this in MW3 with a certain pair of boots. Makes quickscoping even easier.
@@loadedexcrement You can already do this by slide-cancelling, to be fair. You don't even need the boots. And yes, I realize the "cancel" technically stops the slide.
@@SlCKNESS_ Well that's my point, I want to ads mid slide, not end the slide to ads. I usually hit my jump button if I want to do that.
I 100% agree that there seemed to be a lot more movement in matches, so fixing the spawn system is even more important because the spawns were flip-flopping more than your least favorite politician. But here's the thing: Maybe I'm crazy, or maybe it's brainrot from too much Shipment over the last three years, but I didn't think BO6 felt faster than MWIII. Honestly, if anything, I thought it felt a bit slower. I feel like the added movement options made movement around maps more tactical than just plain faster, and the gunfights felt more John Wick than John Woo. And I don't think omnimovement made it easier to challenge as much as it gave you more options on how to challenge, which then makes you less predictable while challenging. That doesn't mean you automatically just win every challenge. You still have to utilize the additional options effectively. Like, 90% of the time when defending in modes like hardpoint, dom, or even VIP, I never felt like it was really that much more difficult to hold an area than in recent CoDs, you just had to adjust to however the other team would attack over the course of the match.
Congrats on the bebeh!
Omni-Movement is interesting and challenging as well; I hope the people that can use it well, do a great job this year. I'm a potato, so I don't even know if I'm using it correctly and I seemed to do okay in the Beta... we'll see.
I like omni-movement and a lot of the movement upgrades with 2 exceptions. 1) I think slide and dive should have some kind of cooldown associated with it, I got into A LOT of lobbies with people spamming slide/dive and its annoying and not fun, both require little to no momentum gain to pull off which leads to spamming. 2) Supine prone needs some re-working or map redesign to prevent camping, I ran into a descent amount of people using supine prone on handrails or map clutter to hide/camp.
Like the omni movement when running. Never depended on diving & sliding. Diving backwards is cool unless you're the victim of it 😂
The one thing about I feared about om came true…. the hitbox couldn’t keep up with character models. It’s basically a Bullet Proof Pro perk.
My problem wasn’t staying locked on to movement sweats…. It was the game failing to register my hits. A total mess imo
The movements you can make are honestly just ridiculous too. Not that movement in cod has ever been realistic but I’ve seen people jump to prone and then slide jump the side from prone and it’s just so stupid that stuff like that is even possible.
Good catch
If you’re playing in 60fps, you’re probably not hitting them when you think you are.
@@mikeyplayzwrld Surely thats a game design flaw? 60fps shouldn’t mean the game breaks. My point still stands, the game has issues.
That is not true at all lol, check your aim.
Since the next big release is (most likely) being handled by Infinity Ward, I would bet all the money that is not in my bank account that they don't put omnimovement in that game.
I wish they had made tac-stance a staple. It didn't interfere with the core gameplay (like ledge hanging has - I still don't know why they've kept that), but allowed players to play the game in a completely different way.
I really miss the Cold War slide cancel where you can slide and jump out of it like they have in xdefiant
The problem I have with omnimovement is the sprinting in every direction means slower ADS weapons are at the mercy of sprint to fire times. In regards to the video, this issue falls closer to positional play.
Either you don't utilize it and be at a disadvantage, or you do and be at a disadvantage. It makes using machine guns quite difficult from a game design standpoint that nobody seems to care about.
Yeah I wish I could at least get a setting that disables sprint if I move backwards. I would be fine with having to tap sprint again to sprint backwards.
@@loadedexcrement Double tap sprint left right and back would be PERFECT, because then I can control when I want to be fluid. That should definitely be an option.
I like omni movement. I also want them to add parkour like wall running or able to use it to double or triple jump a wall climb if you have two walls side by side. They can add psychic like faster you run further you can wall run.
I do like how so many people were moving and not really camping. I do think that ninja/dead silence is going to be a must perk!!! If they are going to promote movement they need to drop the range or volume of base footstep
Overall, I enjoyed the omnimovement system. Felt more fluid. However, I did find myself sliding off the map on several occasions and never really felt like the diving part was for me. Like you said, it was also brutal on my thumbs.
Damn Ace, thought you were going to drop a nuke after that chopper Gunner
Staple... It has to be Maybe not the diving everywhere but the sprinting and sliding in all direction I think needs to stay for the foreseeable future
I love this movement. I'm not playing anymore warzone now, just waiting for new one. I was not using diving so much only in defense when I was almost dead and I think it's the best way to using those dives. I love slide to prone mechanics, on big map in warzone will be OP when somebody will be chasing you
If somebody don't use omni movement in game is lost. I'm not taking about all that's slides and divings, I'm talking about automatic sprint. Without auto sprint on you on lost positions already
people absolutely overestimate omnimovement.. they say "i can never go back"... but i barely see anyone sprinting sideways or slidnig backwards.. what they mean is youre just faster in general.. omni movement is barely used. because why would you sprint backwards? you dont see anything in that direction. good players will still turn around and TAC SPRINT away
I remember playing domination on Skyline and trying to go prone but diving backwards right off the map many times
I love your videos Xclusive
Me, i'm checking out. Will probably play Zombies. But i'm too old and low energy too play MP or WZ.
By this point i just hope that they changed the tokens not carrying forward and hopefully Zombies doesn't have normal and Weapon XP. But i think that i'm out of luck on these things.
I think it'll depend wholly on whether it goes down well with the community. Bad, its gone forever, good, it stays or at least some of it does. Overall, I'm still mixed on it myself, especially if OP exploits are found.
I like Omnimovement I think it offers a nice compromise between the people who like advanced (3D) movement which I myself am one of them in games such as AW, BO3 and IW while also having a grounded type of movement like recent games. To summarise it offers the best of both worlds for everyone and I do believe that this could be an innovation that could be around for some time.
omni movement is a step in the right direction but that doesnt mean i like it too much. Its just a learning curve some of us will have to learn and adapt if we want to be good.
I hope they keep it, it’s the most fun I had running around in CoD in years!
Peak intro
"Supine prone" is an oxymoron and not a thing 😬
I feel like with Omni-movement, they should ditch auto-tacsprint. Provide the skill gap (which I like) but with auto tacsprint, it just makes the base movement faster.
Omni is game changer I believe all fps games will adopt omni at some point.and become standard for all fps.
Wish there was a different way to initiate a dive. I tried hybrid and still find myself accidentally diving from time to time. Maybe removing tac sprint so I'm no longer mashing the stick constantly would help, but a dedicated button would be the best option imo.
I think they will keep this new movement to some extent but they will dial it back a bit or adjust it in future titles like they did after the jet pack jumping in Advanced Warfare.
I played every day of both weekends of the beta thanks to Game Pass, fiddled with my settings a bunch of times, and tried my absolute best to get used to the omni-movement, and I just couldn't. My brain simply isn't wired to click the stick and press in any direction besides forward, and when I tried turning on the auto-sprint setting or tried to avoid using omni-movement at all, it would still get me killed by my character doing something that I didn't want to do. So I'll definitely be sticking with MW3 and XDefiant if I want to play any FPS games for the next year or so.
Boy you hit it super perfectly,I went back to mw3 and just hated how it felt.... I immediately said "yuck!" .... Can't wait to get back to bops6!
Basically yeah
Ace does it again. Great video. *thumbs up emoji*
The ‘omnimovement’ is fine, but I don’t really get the need for it. It’s cool but why? I could just stand strafe and shoot, that’d be easier.
Cod fans are obsessed with acceleration… the reason why ppl are like this is literally cause a new one comes out every year. Actually dozens of franchises that haven’t changed at all and are still thriving 😂. Accelerationism is n will continue to be a problem with this franchise.
@@daquandavis5498 I’m guessing they’re addicts now?
The omnimovement was fine to deal with in the Beta, it was the de-sync (over both weekends) that I experienced that made the Beta just exhausting to play...
I really liked the omni movement. One thing is that if someone is camping on top of bodies in the subpine prone position it was really hard to see them. Got caught by that a couple times.
It's supine. Prone is literally a different position, there's no such thing as a "supine prone".
The omnidirection especially the slide is really sensitive. I actually had more time(on skyline funny enough) that i was trying to slightly move and than to duck behind cover only to being forced into a slide because it was way too sensitive to start sliding especially to the left, right or behind when you weren't trying to.
It must be better on controller. With a mouse, it is nothing short of constantly nauseating
Feels
It’s not better on controller. It’s exhausting and nauseating on controller and the aim assist shutting off within a certain distance makes controller play atrocious. I hated it on controller and it’s one of the main reasons I cancelled my preorder.
- I like the running strafe, and running backwards.
- Dives are just flashy and gimmicky; Aside from the jump backwards to prone.
- I feel like I'd they took out tac sprint, we should all have the movement all terrain boots offers.
- I don't mind absences of AA in close range. I as a controller player agree that AA is a bit too strong.
@@jonathanwilson1539Good points + they took out damage zones so hitting upper body isn't that important
I want to disable omni movement but only for me, great for reg guns but I'm a controller sniper who rushes and it messed up how I peek corners and ready my gun, I kept getting stuck in sprinting when I expected to have my gun ready to shoot and then furthered my sprint to fire delay. Maybe I'll like it in full game after learning more but it was doing my head it.
i like it...the last two games have been very enjoyable, not a fan of the slow campy movement of of mw2022. at first i was skeptical thinking it would over do it but it's actually a good feature i think. i'm just glad mp is finally looking good, still think doors have no place on small/medium maps but they seem to have a hard on for them lol
I personally thought it wouldn't be all that much of an interesting idea at first and didn't plan on playing the game, but after playing the beta I can say it makes the game truly feel unique to the "Black Ops Feel", and I'll be getting Xbox game pass to play the game at launch. If it's good enough then I may even buy it to add it to my collection. I haven't had this much fun in a CoD since BO2.
Another fantastic and balanced analysis. Thanks for the content, as always. Been enjoying your videos for years and years.
Congrats again on being a new dad! I've got an 8 month old, and I can't recommend this enough to parents with no sleep:
Taking Cara Babies
It's a sleep training program designed to teach your baby how to sleep through the night. It was an absolute game changer for my wife and I. We did the 5 month-2 year program. Hope this helps with the lack of sleep.
I love omni movement the game felt way more natural and less clunky when i turned on auto sprint with 0 delay. (not tac) i agrre with your opinion on removing tac sprint. But during the beta i foubd my self diving back wards or sideways not for flashy kills but for getting behind cover when i over extended some times that over exstension and dive was the exact right play . Diving back wards down a stair case etc. Or otger times forcing their aggressive plays to pick me after diving out the way.
I feel default settings should be as noob friendly and less clunky as possible so cause non casuals are going to be changing non optimal controll settings anyway for finer controls anyway. So some of the auto mounting turned on and auto sprint etc. Or incorporate these setting options into the tutorial to test. Kinda like how halo 1 incorporated stick inversion directly into the first few seconds of the campaign
I haven't played any call of duty at all since black ops 3, and I honestly didn't have any problems adapting to the omnimovement whatsoever. There was a little bit of time to getting used to the movement. But it was really fun and fast paced. In all I really like it. I also went back and played MW3 and I liked the movement in that also, and it did feel a little slower compared to BO6. But I can't wait for BO6
Hey x, i wanted to tell you about something i noticed when looking at some gun on mw3. I noticed that marksman rifles, sniper rifled, and lmgs have pretty good target flinch, but they all are not the best in close ranged and ttk. But the big thing i just discovered is that the M13-C has best in class taget flinch at 1.2 base, and when using the overpressured +p, it has a new target flinch of 2.2.
My build is
M13-C
Quartermaster surpressor
10" bruen FCT-6 barrel
Holger vert. Grip
Bruen r90 factory
.300 blk overpressured +p
The reson i think this is a pretty neat find is witht his build the m13c is pretty damn good. Maybe take a look at or or do a breakdown
I like being able to run and dive sideways. However, I think we should only be able to side forwards.
I can take or leave omni-slides and dives, but omni-sprint and supine prone should definitely be staples going forward. Or supine prone at the very least.
What's funny is that the massive player number that fled XDefiant, complained about it being too sweaty once they actually got to play the whole spectrum of player skill levels. But, once this game drops, those complaints will ring hollow as it's possibly the sweatiest FPS experience I've ever encountered. Imagine when people learn how these mechanics really work. People will beg for "an alternative" if the only competition to COD dies out due to player numbers dropping
Xdefiant was way less sweaty than recent cods, and I'm not even much above average at either
The fact that people don't want to grapple with is that sbmm is less sweaty for most players than open lobbies. Streamers and TH-camrs, who are in the top percentile of FPS gamers, have convinced everyone that sbmm is the reason they're losing. Those players jumped on XDefiant and instantly got a rude awakening. BO6 might be sweaty for you, but I bet it's still way less sweaty than what average to below average players experience on XDefiant.
I think the xDefiant team is banking on people getting frustrated with BO6 and jumping ship to a free to play alternative that isn't as sweaty.
They just need more content.
@@KeyJOSHso gross that people want an entirely manipulated and unrealistic experience like that though. The response to this will always be get good.
@@jamesbackwardz Let's just hope that's the case
I liked omni-movement, but I still think it's missing some things for being the absolutely BEST movement system for me: jedi jumps from BO3-IW and wallrunning. You heard it right, because it could give COD SO MUCH versatile movement system it could make Call Of Duty look like literaly Quake-like arcade modern FPS. I CRAVE for this shit. But it must be made by Treyarch/Raven, not IW or SHG.
Hey. I noticed in some of your recent gameplay (noticeably at 4:29) there’s like a split second of frames being cut out of the gameplay. Looks like it’s stuttering or something.
I’m bringing this up because I’m having the exact same issue with recording Xbox gameplay using Elgato 4k capture utility lately (been happening since April), and I’m glad to know it seemingly is a universal issue.
Just wanted to ask if you are using the 4k capture utility and what capture card because this could be good information for me to give to Elgato support (I’ve been in contact with them about it)
I hope it becomes a staple. at least some of it. supine prone and peeking doors and corners at least. it's been a hard adjustment since the beta ended
Maybe it could be a developer thing. Like, treyarch could be the one with the omnimovement, perfecting it for the next release, while IW could make the more "chill" cods.
The problem with that is they want to make money and have EVEROBODY buy their CoD EVERY YEAR. So either people won't care about omnimovement, which nothing changes, or they will love/hate it and one of the two types of CoD (the one with it or the one without it) will not get very good sales. I don't think Activision will let that happen. I think Infinity Ward have already mentioned they hate the omnimovement, but I get the feeling it's here to stay and they'll have to pivot.
@@SlCKNESS_ Well it wouldn't be the first time that a new movement system overstayed its welcome. After 3 years straight with jetpack no one wanted to hear about another Game with them. Omnimovement can be really neat but if some people complain about sweats abusing the movement system now imagine how it'll be with BO6. COD is one of the most casual games in the market, so if Activision wants to keep their casual audience they might not want to repeat past mistakes
@@edson784ytb Jetpacks didn’t overstay their welcome, in fact a new Jetpack CoD would be appreciated
@@gajofixe76 they did at the time, eveyone wanted to go "boots on the ground" back then
@@gajofixe76 people hated IW
I second the notion that Tac Sprint needs to go
Omni movement was breaking my ps5 controller before I messed with the settings. Even now the changes for BO6 are pro computer players and against console users. As for campers, they are still there, just laying down now.
Honestly, I think this is a question for controller players specifically. The range of motion for your aiming are so limited compared to a mouse and mousepad. Personally, I didn't need to sprint sideways in the beta because I can flick my mouse to turn instantly, which is faster because you don't sprint as fast sideways. The utility is nice, but mostly unneeded in my opinion.
I don't know if it will be a staple, but I know it's going to be in the next game with a combat roll.
considering the dedicated melee slot, wonder how it'd work out if tac sprint was only available with melee out. i use the no tac sprint boots in mw3 since it helps with speed and sprint to fire while cutting out having to be cognizant of which sprint i'm using.
also in the beta on kbm i had to turn autosprint on and change my sprint/tacspr/focus keybind to only tac sprint, or else my char just wiggled their gun a bit instead of sliding half the times i'd try. but that autosprint is gonna make singlefire hipfire spam a pain
I think a lot of people aren’t used to it only because it’s very new to the cod community. Imo I think it makes the game more fun which honestly is missing in cod because there’s nothing in cod that makes me cool when I can dive out and act out like max payne