My Top 5 QUALITY OF LIFE MODS to add to Every Game | Factorio Tutorial/Guide/How-to

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 99

  • @Nilaus
    @Nilaus  ปีที่แล้ว +1

    All Master Class Blueprints are available on FactorioBin
    Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524
    (Pastebin links no longer work)

  • @kilarukartheek7236
    @kilarukartheek7236 3 ปีที่แล้ว +82

    Nilaus, the text on the top of the screen shows "Vehicle snap" in the squeeze through part. No big deal. Just reminding.

  • @StormCrow42
    @StormCrow42 3 ปีที่แล้ว +28

    Some of my favorite other non-game-changing mods include "Automatic Train Painter" for getting your trains colored to their cargo without all the tedious mucking around in the color picker or looking it up. "Resource Map Label Marker" tags resource patches on the map with their sizes, something that you can do by hand but it's just more convenient to let the mod do it.

    • @Steve_1401
      @Steve_1401 3 ปีที่แล้ว +3

      That sounds brilliant.

    • @canebro1
      @canebro1 3 ปีที่แล้ว +4

      Agree. Along with painting your train, there is the associated Automatic Station Painter, for the stations, and Fluid Wagon Color Mask, to also paint the fluid wagons.
      I'm more a fan of YARM for resources, as it will track the size and how long until it is depleted.

  • @tomribbens4860
    @tomribbens4860 3 ปีที่แล้ว +21

    Underrated mod: Player Request Crafting Layout. It sets your logistics request to match the production tabs, which is super useful to not have it become a mess, and still easily find where you set a certain request.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      That actually sounds really nice. Mine is always a complete mess

  • @TitoRigatoni
    @TitoRigatoni 3 ปีที่แล้ว +45

    I'm surprised you didn't include Max Rate Calculator, that seems to be a must-have tool for designing efficient factories.

  • @DontBother_YT
    @DontBother_YT 3 ปีที่แล้ว +18

    Finally! I caught a master class video in less than 10 minutes!

    • @pugchamp1795
      @pugchamp1795 3 ปีที่แล้ว +1

      and you watched it in about 10 minutes

  • @StormCrow42
    @StormCrow42 3 ปีที่แล้ว +10

    There are a few corpse location mods in the mod portal, "Where Is My Body" actually draws a tracer line to your corpse, "Corpse Marker" or "Death Markers" add a tag to the map.

  • @harbl99
    @harbl99 3 ปีที่แล้ว +12

    No Disco Science? Literally unplayable (and completely ineffective)!

  • @ingmarins
    @ingmarins 3 ปีที่แล้ว +16

    While talking about squeak through top of screen still says vehicle snap

  • @pioflo
    @pioflo 3 ปีที่แล้ว +2

    My must have list:
    - Bottleneck
    - Blueprint flip and turn
    - Even distribution
    - Long reach
    - Max rate calculator
    - Squeak through
    - Waterfill (kinda cheat)
    - LTN
    And I`m adding Afraid of the dark now, thanks ;)

  • @PSquared-oo7vq
    @PSquared-oo7vq 3 ปีที่แล้ว +6

    Alien Biomes mod is one I almost always use. The Wube folks even mention in as something they're working towards.

  • @jonathanrichards593
    @jonathanrichards593 3 ปีที่แล้ว +1

    Thank you for that overview - I too cannot live without vehicle snap or something like it. I'm going to pitch in with my favourite mods that do alter the gameplay in some ways, but I think are so useful , and seem to fit so well with the whole Nauvis backstory, that I hardly ever play without them:
    *Beautiful Bridge Railway - gives you three tiers of rail that can be built across water. They only carry trains, you can't walk or drive across them. It seems inconceivable that the Engineer can build rockets but bridges are out of reach!
    *Cargo ships - gives seagoing vessels that either run on defined routes (a little like the trains that they inherit from) or can navigate anywhere (like a sea-going car). You can bring resources from far countries and islands.
    *ZRecycling - adds reverse recipes for almost everything, at 0.5 efficiency, so you can e.g. put wooden powerpoles into a recycler and get half the wood and copper back, or recycle your burner mining drills.
    *Warehousing - bigger (up to ma-hoo-sive) storage containers, with logistic types as well when you've reached the higher research levels.

  • @korayizci
    @korayizci 3 ปีที่แล้ว +6

    in 'Squeak Thru' section, it's still written 'Vehicle Snap' at the top.. another very useful Master Class video for us, thanks!

  • @Agni4lisva
    @Agni4lisva 3 ปีที่แล้ว +3

    Good selection of mods. I am ALWAYS leaving my car behind; so much so that I usually build a spare and keep that in my pocket so can drive back to it when the inevitable moment arrives...

  • @noahneides2346
    @noahneides2346 ปีที่แล้ว

    I will ask the question, “Where the fuck is my car!?” Multiple times in each session. Car finder is a game changer.

    • @HealthySkepticism1775
      @HealthySkepticism1775 4 หลายเดือนก่อน

      I just kept building car after car after car until I had 40 or 50 cars and 5 or 6 tanks spread randomly about.

  • @Hedning1390
    @Hedning1390 3 ปีที่แล้ว +4

    Well, cudos for keeping them actually qol and not cheating. I didn't expect that because I hear a lot of people slap the qol label on things that are just cheats. Like some would say that /c game.player.force.character_build_distance_bonus = 40 is qol because it "just makes building easier without changing the cost".

    • @thefactorymustgrowlarger3947
      @thefactorymustgrowlarger3947 3 ปีที่แล้ว

      depends on your goal, for speedrunning, sure thats a cheat, for "hey look at my beautifully perfectly balanced base that I built from scratch" then I don't see long reach a cheat but a QoL.

    • @Hedning1390
      @Hedning1390 3 ปีที่แล้ว

      @@thefactorymustgrowlarger3947 No, longer or infinite reach is just less cheaty than straight up creative mode. Building is part of the game same as resource gathering. It's the same with those cheat PA equimpent he's using in his "reverse megabase" series. Those roboports are just as cheaty as his infinite train wagons, they even have the same purple color to indicate that they are all cheat items.
      The difference you are talking about is the difference between illegal cheats and legal cheats. In speedrunning cheats are illegal. In single player, non competitive settings cheats are ok.

    • @TitoRigatoni
      @TitoRigatoni 3 ปีที่แล้ว

      squeak thru is just as cheaty as extended reach though. It makes the game easier to play, in way that's cheaty.

    • @Hedning1390
      @Hedning1390 3 ปีที่แล้ว

      @@TitoRigatoni Maybe a little bit cheaty, but not nearly as much as extended reach (depending on how much you extend it of course). I think this mod has pretty low impact in that it doesn't help you if you are already used to avoiding running into pipes or if you are sitting in a spidertron. And his example here with the sulfur build is very strange since it's not really built for beacons nor a pre-beacon build. It's as if it's intentionally built as pipe hell and is not representative of how easy it is to avoid running into pipes.
      I think this is a mod that if you start using it you have to continue using it, but if you are not using it you don't really feel that it would make the game easier because you instinctively run around pipes instead of into them. I'm certainly not missing it when I'm playing without it.

  • @psinjo
    @psinjo 3 ปีที่แล้ว +8

    I haven't really messed with mods too much, but even distribution has been my go to because I just find it very aggravating to try and load multiple items at once

    • @castor-zv9kv
      @castor-zv9kv 3 ปีที่แล้ว

      I was going to mention this one as well. Cheers.

  • @richardlovasz9080
    @richardlovasz9080 3 ปีที่แล้ว +4

    Will you make a belt balancing MC?

  • @oscarvanslijpe581
    @oscarvanslijpe581 3 ปีที่แล้ว +8

    Isn't "max rate calculator" a must have for you ? And also, would it be possible to do a "net rate calculator" based on the most constrained part ? Thanks for all the beautifull content you do !

    • @tejing2001
      @tejing2001 3 ปีที่แล้ว +1

      I think max rate calculator should have a "force to zero" button on any item/fluid that is both an input and an output of the selected machines, but not enable it by default. That way you have enough control to deal with scenarios where, say, one of your outputs from the build also partially loops back to be an input (like if that last stage of what you're measuring is a kovarex process, for example, or almost anything you do in space exploration).

    • @mxdanger
      @mxdanger 3 ปีที่แล้ว +2

      Why use Max Rate Calculator when you can use the fairly new and superior version? Rate Calculator looks like it's part of Factorio and it fits into the UI perfectly. mods.factorio.com/mod/RateCalculator

    • @tejing2001
      @tejing2001 3 ปีที่แล้ว +1

      @@toddkes5890 The whole point of the "force to zero" idea is that it would recompute assuming that machines slow down as necessary to force the net production of that item to be zero. Other values all through the calculation would change to accommodate the fact that some of the machines would not run at full speed.

    • @PeterNLewis
      @PeterNLewis 3 ปีที่แล้ว

      Yep, I was surprised it wasn't included, its been in pretty much every serious I've seen Nilaus do, at least once it go later in the game.

    • @PeterNLewis
      @PeterNLewis 3 ปีที่แล้ว

      @@mxdanger I haven't tried RateCalculator, but I took a look at the mod page and it looks much harder to read that Max Rate Calculator. I might give it a go at some point, but I’m pretty sure Nilaus mentioned he tried it and didn't like the look either.

  • @melind82
    @melind82 3 ปีที่แล้ว +2

    I can't believe it! Equal distribution didn't make the list! No max rate calculator either?!?

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      I feel that Equal Distribution changes the gameplay a lot so it is in a different category. Similarly to Nanobots or Construction Drones

  • @Steve_1401
    @Steve_1401 3 ปีที่แล้ว

    2 of mine are 'Inbuilt Lighting' (Adds a little lamp to the top of each powerpole), and 'Bottleneck' that adds a light to each building to show its status (wiating for resources, working properly, full)

    • @SMFB64
      @SMFB64 3 ปีที่แล้ว

      I am always using Bottleneck, but I don't really know if there is an impact on UPS for megaBases. Although I never did build a base that big, so that is not an issue for me.

    • @jonathanrichards593
      @jonathanrichards593 3 ปีที่แล้ว

      @@SMFB64 Bottleneck does have a UPS impact at very large scales, and 1.0 introduced status lamps and reporting for vanilla assemblers. Particularly in the dark (!) it's easy to survey a factory or a mining outpost and see where there are issues.

    • @SMFB64
      @SMFB64 3 ปีที่แล้ว

      @@jonathanrichards593 are you sure about the indicator for assembler, I can't see any. I did notice the ones on the minors.
      Is it in 1.1 perhaps?

    • @jonathanrichards593
      @jonathanrichards593 3 ปีที่แล้ว

      @@SMFB64 You are quite right - in 1.1.6 as I write one only sees the status light and description for an assembler when hovering the cursor over it. It's so useful, I had thought I could see it all the time, but Bottleneck does still have a place!

  • @SirHackaL0t.
    @SirHackaL0t. 3 ปีที่แล้ว +3

    Are you aware that if you are holding a spidertron remote the Car Finder targets that Spidertron

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      yes, the mod was made specifically for me ;)

    • @SirHackaL0t.
      @SirHackaL0t. 3 ปีที่แล้ว

      @@Nilaus It wasn’t mentioned in the video :) It is most useful though.

  • @jackreacher6240
    @jackreacher6240 3 ปีที่แล้ว +1

    Try them out, and you will change your List :D
    - Wireshortcuts
    - Nixie Tubes
    - Advanced Shortcuts
    -Auto manual mode
    -Fill4me

  • @TitoRigatoni
    @TitoRigatoni 3 ปีที่แล้ว +6

    I don't understand how you can say squeekthrough doesn't change gameplay; it totally does. It changes the way you design factories, it literally changes the way you play the game. I mean it's not as cheaty as like an ammo autoloader, but it's still pretty cheaty.

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 3 ปีที่แล้ว

      Yes it totally changes gameplay. If you're attacked by biters near a pipeline, you can phase through, a huge tactical advantage (although the situation is rather uncommon). If you don't exploit it deliberately, it's not even "pretty cheaty" in that case, but it's far from cosmetic / UI only.
      The cheatiest one is "Patronage" (featured right after squeezethrough); I heard it can give you actual money if you exploit it fully.

    • @pscyking
      @pscyking 3 ปีที่แล้ว +1

      Yeah I agree. I kind of like that there are some impassable entities that you have to be aware of and design around.

  • @apaksl
    @apaksl 3 ปีที่แล้ว +1

    I'm kinda shocked you didn't include max rate calculator. After 1.1 came out there was like a day or two before max rate calculator was updated and I literally couldn't figure out how to play without it. I couldn't make new designs, so I think I just made a bunch of mining outposts lol.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      Max Rate Calculator is invaluable for Megabasing, but not for "normal play"

  • @AwkwrdPrtMskrt
    @AwkwrdPrtMskrt 2 ปีที่แล้ว

    Or use a Spidertron. It uses no fuel, doesn't damage structures and it can scale cliffs and sprint through forests.

  • @zabylurt
    @zabylurt 3 ปีที่แล้ว +1

    You don’t need afraid of the dark when you can equip the night vision goggles to your power armour

    • @pscyking
      @pscyking 3 ปีที่แล้ว +2

      NVGs still change the colour tone. Not a big deal for average players, but I do think it's a must-have for streamers.

  • @parkerbrookins
    @parkerbrookins 3 ปีที่แล้ว

    you can find your corpse by going into the chat log and click on the message containing the information on your death and it will ping on the map

  • @ianlehman8342
    @ianlehman8342 ปีที่แล้ว

    I'll have to get afraid of the dark immediately. Playing on 0.16, every time I found myself going for Night vision as soon as possible, between lights being a hassle to me and nighttime making me strain my eyes

  • @skaryzgik
    @skaryzgik 2 ปีที่แล้ว

    I guess this is old now, but in case anyone does still see this, where does one *find* these mods? I was hoping they'd be linked in the description or a comment or something, but I don't see them.

  • @ex0ja
    @ex0ja 8 หลายเดือนก่อน

    I wouldn't use most of those except the car one, I lose my car so often I just keep building new cars, now I have cars everywhere all over my map, just jump in the nearest one 😂

  • @paulmcpazzi
    @paulmcpazzi 3 ปีที่แล้ว

    8:27 I think it has also has some specific functions for me, but I don't use those 😂

  • @maartenromkes353
    @maartenromkes353 3 ปีที่แล้ว +1

    Did you consider mentioning biters to squeek through as well?

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      Good point, there is definitely a downside to that as well

  • @PerTrygveMyhrer
    @PerTrygveMyhrer 3 ปีที่แล้ว +1

    Even distribution, helmod for complex modpacks, todo list, fill4me

  • @StormEarthFire
    @StormEarthFire 3 ปีที่แล้ว

    Great vid as always thank you

  • @PatrickHens
    @PatrickHens 3 ปีที่แล้ว

    Nilaus, great videos, following you on and off since your early blueprint books. I'd really like you do some Sandship videos (mobile game). It's not exactly Factorio, but satisfying enough on the go.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      I don't play mobile games. When I first saw sandship I was interested until they said "mobile game", then all interest disappeared

    • @PatrickHens
      @PatrickHens 3 ปีที่แล้ว

      Thanks for your reply, Nilaus. I usually don't play mobile either, but it also works via emulators on PC. Instead of mega bases, it focuses more on compact designs in micro factories. Have to admit it's a bit buggy at times, but actually fun. Maybe you'll try it on the toilet some day ;)

  • @legion2k988
    @legion2k988 3 ปีที่แล้ว

    Just a heads up. Vehicle Snap text is up while you're talking about Squeak Through. Sorry.. Great video though. I've had afraid of the dark for years it seems. I can't imagine playing without it.

    • @dayleeckersley8552
      @dayleeckersley8552 3 ปีที่แล้ว +2

      Car finder should be changed to, 'Dude, where's my car?'

  • @Nortonius_
    @Nortonius_ 3 ปีที่แล้ว

    A master demonstrates his tools 🦿🏗🛠

  • @AndriuxAs
    @AndriuxAs ปีที่แล้ว

    What does the calculator ui Nilaus mode do ?

  • @NameNotAlreadyTaken2
    @NameNotAlreadyTaken2 3 ปีที่แล้ว

    Night lighting and the night vision effect were best in 17.79

  • @jimmycraig221
    @jimmycraig221 3 ปีที่แล้ว

    hey ive been looking all over and i cannot find the mod that allows for infinite ores to spawn from chests, for sandbox mode. anyone help me out here?
    i see nilaus using it on his streams and vids when he's blueprinting, i just cant seem to find the name of the mod, or any mod that accomplishes the same thing.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      Editor Extension

    • @pscyking
      @pscyking 3 ปีที่แล้ว

      @@Nilaus Thank you! I've been trying to find this for ages.

    • @pawelm8593
      @pawelm8593 3 ปีที่แล้ว

      @@Nilaus Genius at work. I was looking for for it for a while

  • @MrTenacity
    @MrTenacity 3 ปีที่แล้ว

    These mods are totally useful and not change the vanilla game play. I recommend anyone who enjoys factorio.
    Also TH-cam algorithm please take notice.

  • @Aconaut89
    @Aconaut89 3 ปีที่แล้ว +1

    Called it!

  • @RolandWolf
    @RolandWolf 3 ปีที่แล้ว

    I love a snappy start on a video :D

  • @SirHackaL0t.
    @SirHackaL0t. 3 ปีที่แล้ว

    Decimal commas seem odd to a Brit. :)

  • @jonohashmo849
    @jonohashmo849 3 ปีที่แล้ว

    Can you show us how to add those mods to the actual game? Love your videos Nilaus!

    • @StormCrow42
      @StormCrow42 3 ปีที่แล้ว

      There is a mods button on the main menu. It leads to an in game mod browser that can install mods directly.

  • @joshburger2217
    @joshburger2217 3 ปีที่แล้ว

    i find it bizarre that squeak through isn't part of the base game by now, factorio is unplayable for me w/o it

  • @Sancti1988
    @Sancti1988 3 ปีที่แล้ว

    where are you come from?

  • @fduisterwinkel
    @fduisterwinkel 2 ปีที่แล้ว

    8:27 paraphrasing: 'I think it also has some specific features for me, but I don't use those'..... Sigh.... exceptions to the rule are the sole reason all software is shite. And you're not even USING IT.....

  • @repl313
    @repl313 3 ปีที่แล้ว +2

    Long reach

    • @psinjo
      @psinjo 3 ปีที่แล้ว +1

      Robots*

  • @neko77025
    @neko77025 3 ปีที่แล้ว

    I tried to watch .. but after the first 50secs .. I paused it to type this ... bla bla bla .. (pass)

    • @pscyking
      @pscyking 3 ปีที่แล้ว

      Haha what a weird comment.