How Fast Can You Touch Water in Every Sonic Game?
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- เผยแพร่เมื่อ 3 ก.พ. 2023
- Staying hydrated by TOUCHING WATER IN EVERY SONIC GAMES!
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DELUXE EDITION:th-cam.com/video/U1p8rvF4brw/w-d-xo.html
Sonic good, but me also play little jumping Marioos on my Wii Wii
Yea 0:19
1:48 I love how he said water in spanish out of nowhere. No warning, no context, no nothing. Just... agua
agua
AGUA AUGA
a g u a
aguar
Agua
4:18 this is by far the most glitched cutscene in sonic 06 i’ve ever seen
pretty sure he's playing emu cause i speedrun 06 and this never happens.
I wouldn't consider those waterfalls as touching water cause the flame shield would have been extinguished if you were touching it at 9:21
That’s what I was about to say
yeah, touching water instantly kills the fire and lightning shields so that's a good indicator for the games that have them.
He just wanted to cheat
@@snowflakefox1 dude I was joking…
@@subx353 then learn how to show its a joke.
It would have been faster to start with the Dark Story, where Rouge can quickly touch water in Dry Lagoon.
Unless Iron Gate is just that long... Damn, now I have to test it!
How about instead, we have sonic grab a chao key and touch the water in the chao garden?
@@johnpett1955 This guy gets it.
But that doesn't have sonic touch water.
@@OtioseFanaticwell some of the times in the video are with Tails as well
7:51 love how he went insane
*HAAHAHAA*
5:00 I swear I can't with the perfectly cuts XDDDD
8:55 funniest part 😂
The reason Sonic R’s controls are that way is that before sonic r came into development, the devs (Traveler’s Tales) were making a normal racing game with the engine for the game complete. But the idea was scrapped in favor of what would soon be known as Sonic R, but since they had already made a racing game engine, they went with reusing that engine instead of making a new one.
Correct me if i’m wrong, but I am sure that is why the characters are so slippery.
It controls better if you use the 3D Control Pad for the Sega Saturn.
You should do when you touch water in every Mario and every sonic game in the same vid
1:25 “we’re water !” 🤣😂😂
5:34 Rayman 3 reference!
YESSSS
0:38 I don't think it counts since the water is in the foreground and not splashing on him but thats my opinion
yea i kinda noticed it once i got to sonic 4:/
2:32 pro tip: In SA2 get a chao box in City Escape and go to the chao garden. You can touch water faster that way.
STAY HYDRATED!!!! What should I touch next?
Loop de loop
Grass IRL
How fast can you touch Eggman in ever Sonic game. (signs don't count)
Lava
Touch Fire
8:30 wait this should count as a mario game if mario is there
7:52 that laugh caught me off guard💀
"Let's see how fast we can traumatize Sonic with the thing he hates and fears most!"
You can touch water a lot sooner in Colors: Ultimate I'm pretty sure. In...Act 2 I think (whichever one has the first Metal Sonic race), you can touch water in a small waterfall near the end using Jade Wisp and letting it run out.
The reason Sonic CD runs so weird for you is because I'm assuming you have a 120hz+ monitor, and the game is trying to match that refresh rate.
You're gonna have to go into the Geforce control panel (as I assume you're using an Nvidia GPU) and set the game's framerate limit to 60.
Also if you count the foreground waterfalls in Sonic 1 and 2, you have to count the ones in 4.
Cd probably runs at 2x speed because your monitor has a higher refresh rate than intended, making the fps count more than it should be.
That’s the first thing I thought of. I remember people have had that issue with SA2’s PC version as well.
Yeah I had this trouble with my 144hz monitor, I managed to rectify the issue by changing the refresh rate to 60hz.
same thing happens in SA2B on PC
1:59 I believe it's tied to your refresh rate, that's why it's running twice as fast.
yup, that happens to me, speed is tied to framerate in cd which is weird
@@ricestir_ All Retro Engine games have this issue but usually are limited to 60, for some reason CD 2011 isn't.
The pc port of sonic adventure 2 also has this issue
Forcing VSync should fix this in all games.
I think the foreground waterfalls wouldn’t count similarly to the background ones. So you’d be waiting to labyrinth zone, chemical plant zone and tidal tempest. You did pass through a waterfall in generations though, so that counts
Also chemical plant liquid is actually mega mack, not water, so in sonic 2 would have to wait till aquatic ruins
In sonic 2 ground with water falls has water.
You touched the water sooner before jumping off from the ramp in Sonic Generations because there's a puddle. 8:37 Good video although!
Could've just got the chao key in City escape, and touch the water in the chao garden lol
10:05 WHAT THE FU-
I think you can easily touch water earlier in SA2 if you collect the chao key, as the chao garden contains water
tru
Hedgehogs according to BBC Earth: They are great swimmers
Hedgehogs according to Sonic: 0:02
Why copied
Why rtarded
Sonic 1 has the same waterfalls as in Sonic Mania (and it doesn't extinguish your fire shield in Mania). So in Sonic 1, you have to hike all the way to Zone 4 (Labyrinth Zone) to touch any water.
The waterfalls count in Sonic 2 though, because you are actually walking on the waterfall. Otherwise, just hike it to Act 2 of the next zone, and fall in the purple water (it's apparently called Mega Mack). The next zone after that has actual pristine water.
Sonic 3 has water in practically every single zone. Water you can actually submerge in. Lone exception is Marble Garden Zone.
Sonic & Knuckles doesn't have ANY water you can touch. And the only water you even SEE are the water fountains in sky sanctuary (you can't touch them of course).
In Sonic CD, the waterfalls don't count. But Palmtree Panic has water you can walk in just fine, so it still counts. The level also throws you out of a tube through water with a splash at one point too.
The normal sonic 06 experience, 4:20 the normal amount of bugs.
Nope :D you are absolutly wrong ;)
Nope it’s emulated
thats an issue that occurs when trying to play the game on a ps3 emu, it isnt present on the original hardware
@@KCGamingBuddies Bullshit, the game wasn't tested or finished, the team making it didn't have enough time because of the gracious SEGA.
@@Carlos-Perez yes, i know that, but that specific flickering issue is from a compatability problem between 06 and rpcs3
I would say you touch it with 6:52 because it will let you stop playing Sonic 4
6:50 - I don’t think I would count it because sonic kicks up dust each time you start walking. Granted race tracks water their dirt for off road portions to stop dust, I think we can safely assume there is no moisture there
2:52 he needs medical attention fr
ik
As long as you get him out of the water afterwards its perfectly fine. Also, his reaction to the third game was hilarious!! Bro was like "Is, IS THIS WATER?!"
In Tropical Resort Act 2, you could touch water if you use the drill wisp and head through the Yellow Drill Wisp Pipe in the first part of the act. If done right, the pipe would lead you to pop up out of the fountain. If you kept going a bit more around 7:43; past the loop and falling blocks segment.
i figured bruh 💀 i havent played colors in so long
2:00 if you play it higher then 60hz it will run at 2x speed
Yeah I experienced that before. The same problem applies with sonic adventure 2
glokaze needs to touch grass (irl one) before he loses his sanity 7:50
"wait wha- WE'RE WATER!" -GloKaze, 2023
8:48
Why tf does that look like Walter White.
Generations could technically end a second sooner, there's a puddle at the bottom of that ramp that sends you through the waterfall
I can explain your CD issue. You have to use Nvidia Control Panel and manually limit the framerate to 60FPS. SA2 often has a similar issue.
Bro sonic unleashed is literally my childhood so the amount of nostalgia I felt was godly
I enjoyed this video more than I expected... Nice!
0:39 - Sonic 1
I would not count this waterfall. Sonic isn't touching it, it's just in front of Sonic.
0:58 - Sonic 2
Same here
2:07 - Sonic CD
Failure
3:42 - Sonic Rush
This should have counted while you were still running. The water on the floor was splashing, so Sonic touched water already
6:48 - Sonic 4 Episode 1
This is LITERALLY the same EXACT circumstance as you counted for Sonic 1, 2, and CD
My stance is the same, so good thing you actually didn't count this one
8:18 - Sonic Colors
What the fuck happened there lmfao
I mean. . . sure, I guess that counts?
Technically I'd say it's a similar situation to Sonic Unleashed where it's more like you're just in the death plane rather than the water but. . . fuck it.
02:04 there's a section where you came out of the water in Palmtree Panic act 1
Missed Games:
- Gamegear Sonic
- Gamegear Sonic 2
- Sonic & Knuckles
- Sonic 3D Blast
- All the Sonic Advance games...
And this is just ones involving Sonic platforming.
I personally (as spanish speaker) felt cuteness when I heard you say "agua" in Sonic R.
I have been to waterfalls before and when you are near them or close enough, they splash water. Like, the water doesn't go perfectly straight down it more like drizzles like rain. So I think it would be accurate to count the waterfalls as touching water.
Personally, this is a cool idea for a challenge but I think the concept of 'How Fast Can You DIE From Water in Every Sonic Game?' would've worked better. In that sense, it would be a race to see how fast Sonic can drown, which would make the line of whether or not you touched water much more thinner. Also, side note but you missed a few notable games like Sonic Rivals 1, Sonic 3D Blast, the Advance trilogy, Rush Adventures, & Sonic & Knuckles, but there's probably more I didn't think of. Another side note, but I'm just a little confused why you included Sonic R & Sonic Rivals 2, when most would say that their both spinoff games & that they don't count. By this logic, you should also have played Sonic The Fighters, & Sonic Battle, & The Sonic racing games, & all the Game Gear & Master System spinoffs as well.
i enjoyed watching this way too much. SOmething about the touching water noise got me everytime💀💀
1:23 "WE'RE WATER" normal GloKaze saying
Sonic cd probably runs at 2x speed because I think the framerate is above 60
gotcha its probably my monitor
You need to lock ur framerate
If you go into the water in mania with a fire shield it will cancel it and the waterfall does not, so you are not touching the water.
gotcha thank u for letting me know
7:00 a couple minutes before he touched WATER
Cool video! I haven’t really seen this video concept done as often, so it’s very refreshing to watch. Plus, your commentary makes it much more entertaining! Subscribed :D
0:14 what the name of the soundtrack in the background?
Rooftop Run Classic, from Sonic Generations.
4:13 oh wow look, an intentionally overly negative representation of 06, how unexpected and welcome, not exhausting and unpleasant😐
Regardless, fun video, want more from this series of touching/not touching stuff
It's just a really bad emulation bug.
@@seamistseamist I'm assuming same goes for CD as well?
@@KOTSOSMC2002 CD isn't emulation, It's the version of the retro engine used in the original remaster running based on the framerate, which makes the game run at 2x speed at 120fps/hz.
@@seamistseamist Interesting. Shouldn't that happen for the other classics he played as well then?
@@KOTSOSMC2002 The other classics were emulated, I can tell because they're not in true widescreen, but in 4:3 aspect ratio stretched. Emulators being open source and always updated would probably have the thought to correct for high framerates. Also, don't play any system released before the xbox 360, ps3, and wii in widescreen, it'll stretch out the picture.
Quite a few games you missed, but still overall a fun video concept.
I also love Sonic 06 so much when he turned Super Sonic
8:48 bro thinks he's walter white💀
*water white
You have probably heard this before but,
Sonic: A big part of his character is that he can not swim
Hedgehogs in real life: Have so much buoyancy they can float in fresh water.
Sonic R was such an amazing part of my childhood thanks for the nostalgia wave
U were behind the waterfall, not actually touching it.
Touch grass gamer.
No u
No u@@nadsky7454
OOOOOOOOOOO
@@SonicAnimates981shut up
Eww is gross
City Escape: "I love you".
yeah... yeah, relateable. I totally understand that feeling.
For the 2D games where "Touching water" is questionable, the criteria should have been to "how fast can you drown" (to be honest, this works for MOST* games)
That rage makes me watch it over and over again 😂
1st
2nd
BE SURE TO CHECK THIS VIDEO OUT! th-cam.com/video/P4Bn6MoBi5Y/w-d-xo.html
Where is sonic dash and dash 2
And the game gear games
How did he forget the "best sonic game of all time" sonic boom fire and ice
4:58 “STOP! STop! stopstopstop! JUMP!😃NŌŌ-👹“ plz he sounded so distressed 💀💀
1:48 the way he said water in spanish/Portuguese got me😂😂
Oh boi, I surely loved this video. Can't wait for the next one: ''Sonic touches some grass''
Sonic rivals is actually one of my fav sonic psp games as well bro! True classic og taste. Somic unleashed is actually my fav sonic game of all time, masterpiece
This has been surprising entertaining. Not bad, YT algorithm!
Music played is Rooftop Run (Classic Sonic) from Sonic Generations
I love how you say "AGUA" in 1:48
The guy didn't touched water for half of the games 😂
4:51
He sounds like eggman
In sonic colours, as soon as you unlock sonic simulator, you can go straight to stage 5-1 and touch water :-)
This is the sonic equivalent of "go touch grass"
cannot wait for the "Drown in every Sonic Game" video
GloKaze: Plays into the Hero Story to find water
Chao Garden: Am I a joke to you?
4:59 Got to be the funniest part
you can touch water a little faster in sonic colours, after unlocking the drill wisp go back to Tropical Resort act 2 and drill beneath the stage into some pipes, one will spit you out of the fountain before the 3d section thus touching water
Love those videos keep it up
Am I the only one who remembers Sonic 3D on the Sega Saturn? I love that game and you can touch water pretty quick IIRC.
3:24
“If your friends jumped off a bridge would you?”
Knuckles and tails: “why would you ask me that obviously “
(2:53)
this laugh, i love this laugh 🤣
1:58 check the refresh rate on your monitor. It is meant to be played at 60hz
Actually, there is a “Waterfall episode” in sonic forces. Your avatar slides down through waterslides at FULL of episode
2:32 *”i love you”* LOL 😂😂😂😂😂
Such quality time consuming such quality content
How to stretch a 3 min idea into a 10 min video by adding tangents and unrelated filler to get midroll ads in 101.
The padding master right here
I love that the thumbnail is a smash ultimate screenshot
You could see splashes underneath sonic when he walked and jumped in the waterfall in sonic 4, he was touching it
0:01-0:04
*Sonic Free Riders:* Wanna bet?
He sounds so cheery in Sonic Adventure 2
*Sonic Heroes*: "...Sonic Heroes..."
Next to Sonic CD you are also forgetting the very popular Sonic 3D Blast game. Would love them to be added in these series
This guy finally played the best sonic game at the end
8:58 "I SWEAR TO GOD I HATE SONIC BOOM EVERY SINGLE FU-"
The thumbnails in these types of videos out of context is too funny.
"How fast can Mario touch grass"
How fast can sonic touch water
I believe that behind the waterfalls you don't touch the water - the waterfalls are on the "frontground" when the character is on the "middleground"
1:47 Anyway, A G U A