Yo fr, if you guys have suggestions for this format/series I'm open to suggestions for the next game & any constructive criticism to improve the series.
Match breakdowns like this is something the E7 community is desperately missing. Please keep making content like this for the world cup and even after with top tier players in general
I know that tywins ult when enrage ignored eff res, but how absurd that it hits an evasion unit and a soul weaver. While the most likely 0% eff res Ed didn't get any debuff
tbh, I didn't understand either until I was sitting with pen and paper in hand lining everything up. That draft was a bit beyond me until I put in more thought.
So to summarize: Atywin landed 80% chance to def down destina 80% chance to stun destina 20% chance to miss Ed with def down 20% chance to miss Ed with stun 30% chance in hitting Adin 80% chance to def down adin Assuming that not all of them are Necessary for the win, The double miss on Ed is insane, hitting the Adin sure helped and the stun on destina was what he needed
For most units you'd want a speed range of somewhere between 250-200 as a turn 2 player, the exact numbers depend on the unit's kit and how it fits into your drafts. A tanky, high er aol for example could get away with anywhere between 200-220spd, for a pure eff build you'd want 250 at least.
more or less. think units that can 1or 2v4 with the right setup. stene with souls or a body in front can 2v4. sage vivian can 1v4 if against hit for hit bruisers etc.
It's always amusing to me hearing people complain how cleave or aggro is op. I have very good builds for cleave or aggro but atm the game has so much stall and anti aggression it's very hard to play other playstyles.
Game doesn’t want me to tank down, never roll health% when I need it & any health% necklace will brick hard. Aggro/Standard for me all the way, the day I build a good tank it’ll be snowing in hell.
I'm the opposite. I can't get any pieces to ever roll speed or crit rate. Most of my pieces always roll high Hp% or def% or the oh so not elusive big effectiveness lmao
I can rarely roll the right stats where I need them, my big effectiveness rolls end up on damage sets rather than support sets (I have like 32% effectiveness or something on a sick bruiser Injury piece - the other rolls were all great, but I wish that effectiveness was something else). However I can roll defence like nobodies business - shame that it’s much lower value than health. My speed is solid & I roll good offences with a focus on chance, but there’s a massive hole in my tank gear. Arowell is my only truly well built tank & my other units that are traditionally built high health have weird builds, my Mediator is a resistance one, my FCC is a bruiser, LRK is on leftover bruiser gear because it’s the only gear that rolled good health%, etc. my soulweavers are in a tough spot, most are on defence% necklaces because they’re the only ones that roll speed & resistance, so all of them are like 1.9K defence & 12K health at best. I’ve managed to have a decent couple sets roll through recently that went to Sharun & Shuna, but that was frankly a ridiculous stroke of luck. I have so much sitting on gear holders waiting for some legendary defence-scaling tank that’ll never come & my Karina is as good as can be. Really waiting for them to add “health penetration” instead of more defence penetration, but the last time we got a unit that fucked with high health heroes, she got nerfed into oblivion - poor Hwayoung.
Amazing vido very informative! But they need to work in the draft system part of RTA, because its so broken that always the one that gets first pick wins, because if you doit right for the enemy is *imposible* to win. Its just lik tic-tac-toe the 1º one always wins unless him fks it up.
my experience Fight with Tank team using Cleave team: start with try to take them down can't take them down now they start Forming their team( buff, heal ) now I'm F**cked
Wouldn't be better for the other guy to ban Stene instead of Lethe? At least Ed has 50% chance to injury, while Arowell could stun her.That way he would have a chance to fight
I think first pick is imbalanced when there are like 1-2 heroes that are on the same power level as clilias/ml landy. The only way I can think of is to have 4-5 heroes at that next power level (and they can't hard-counter each other) and it gives each player something op to build off of.
15% doesnt exist for ignore ER skills, atywin s3 is an 80% chance to apply each debuff. Unlucky nonetheless but it wouldnt have made a difference in the outcome, at most it extends the match a few more turns
Yo fr, if you guys have suggestions for this format/series I'm open to suggestions for the next game & any constructive criticism to improve the series.
I would love if you upload your streams VOD somewhere as i rarely open twitch
THIS IS NEW VALKY WE NEED MORE OF THIS
I really enjoy these types of videos. So just happy to see more 😁
can we get a ign poopest vod review
@@camoo3729 that's too ez, I can literally get him to explain it himself.
Match breakdowns like this is something the E7 community is desperately missing. Please keep making content like this for the world cup and even after with top tier players in general
yup, plan is to make these surrounding a lot of matches in the E7WC any our own tournament series
I know that tywins ult when enrage ignored eff res, but how absurd that it hits an evasion unit and a soul weaver. While the most likely 0% eff res Ed didn't get any debuff
😂 I'd be like that sometimes
My +27 symbol on Zahhak just missed adin on gw today, so I'm not even surprised anymore at this bs
Scripted
You chose a great draft for the analysis. I would never understand the early A. Tywin pick if you didn't explain. Great content as always.
tbh, I didn't understand either until I was sitting with pen and paper in hand lining everything up. That draft was a bit beyond me until I put in more thought.
Please do more of these. I really find your analyses very useful! Thank you for your efforts, Valky!
I LOVE these kinds of vids im kind of a mid tier player nd watching a break down play by play is very helpful thank u for the content
Can't wait to see more draft and game analysis! This is great.
Extremely helpful and would love to see more content like it
Loved the video Valky!! Hope to see more like this analyzing top players :)
Great analysis Valky. Looking forward to more of this kind of content.
Very nice content valky!! I need this kind of detailed drafting/teamcomps analysis for my RTA too hehe
So to summarize:
Atywin landed
80% chance to def down destina
80% chance to stun destina
20% chance to miss Ed with def down
20% chance to miss Ed with stun
30% chance in hitting Adin
80% chance to def down adin
Assuming that not all of them are Necessary for the win, The double miss on Ed is insane, hitting the Adin sure helped and the stun on destina was what he needed
from that board state, if he missed adin, got countered by ed, and missed both on destina that was still a win
I mean the odds of him stunning destina was more favorable for him lets be real here
Super informative and as a new player it helps a lot! Would love to see more videos like this
This is what the community needs Valky! Thank you.
Thanks for the super in depth analysis
this was a great video keep it up!
Great analysis!
nice commentary and breakdown
NOTED
great vid!
for those tank down players, what would they character speed range be? like for Aol and ML handguy
For most units you'd want a speed range of somewhere between 250-200 as a turn 2 player, the exact numbers depend on the unit's kit and how it fits into your drafts. A tanky, high er aol for example could get away with anywhere between 200-220spd, for a pure eff build you'd want 250 at least.
from playing against him, that handguy is roughly 230 +/- 8 and aol looked within 5% so probably 220+
This was great to watch as a fellow tankdown enjoyer
Still watching but bro these edits are clean af. Nice work brother.
Are there any matches with non Meta characters? It'd be cool to see how high some unusual picks get in the bracket
Really liked the vid. You could do one for every playstyle and just go over some players that you find exceptional in one way or another.
Very much enjoy this form of content
This was very helpful
who are hyper carries? Stene, Ml Vivian? legitimate question
more or less. think units that can 1or 2v4 with the right setup. stene with souls or a body in front can 2v4. sage vivian can 1v4 if against hit for hit bruisers etc.
Fire bro
It's always amusing to me hearing people complain how cleave or aggro is op. I have very good builds for cleave or aggro but atm the game has so much stall and anti aggression it's very hard to play other playstyles.
Game doesn’t want me to tank down, never roll health% when I need it & any health% necklace will brick hard. Aggro/Standard for me all the way, the day I build a good tank it’ll be snowing in hell.
I'm the opposite. I can't get any pieces to ever roll speed or crit rate. Most of my pieces always roll high Hp% or def% or the oh so not elusive big effectiveness lmao
I can rarely roll the right stats where I need them, my big effectiveness rolls end up on damage sets rather than support sets (I have like 32% effectiveness or something on a sick bruiser Injury piece - the other rolls were all great, but I wish that effectiveness was something else). However I can roll defence like nobodies business - shame that it’s much lower value than health. My speed is solid & I roll good offences with a focus on chance, but there’s a massive hole in my tank gear. Arowell is my only truly well built tank & my other units that are traditionally built high health have weird builds, my Mediator is a resistance one, my FCC is a bruiser, LRK is on leftover bruiser gear because it’s the only gear that rolled good health%, etc. my soulweavers are in a tough spot, most are on defence% necklaces because they’re the only ones that roll speed & resistance, so all of them are like 1.9K defence & 12K health at best.
I’ve managed to have a decent couple sets roll through recently that went to Sharun & Shuna, but that was frankly a ridiculous stroke of luck. I have so much sitting on gear holders waiting for some legendary defence-scaling tank that’ll never come & my Karina is as good as can be.
Really waiting for them to add “health penetration” instead of more defence penetration, but the last time we got a unit that fucked with high health heroes, she got nerfed into oblivion - poor Hwayoung.
same goes for me. whenever i try to build tank, substat goes for crit/atk, but when i try to build damage, substat goes to bulk :3
Can i do this without krau clilias and top end gear? 😅
I love playing tank down as I don't have great gears in speed lmfao
how many spd and eff res that aola got ?
Amazing vido very informative!
But they need to work in the draft system part of RTA, because its so broken that always the one that gets first pick wins, because if you doit right for the enemy is *imposible* to win.
Its just lik tic-tac-toe the 1º one always wins unless him fks it up.
my experience Fight with Tank team using Cleave team:
start with try to take them down
can't take them down
now they start Forming their team( buff, heal )
now I'm F**cked
Wouldn't be better for the other guy to ban Stene instead of Lethe? At least Ed has 50% chance to injury, while Arowell could stun her.That way he would have a chance to fight
its not injury tho
First pick have way too much advantage. Now sure how they can balance it.
I think first pick is imbalanced when there are like 1-2 heroes that are on the same power level as clilias/ml landy. The only way I can think of is to have 4-5 heroes at that next power level (and they can't hard-counter each other) and it gives each player something op to build off of.
@@Valky Yeah for sure, SG need to probably just release a few ML Landy unit and let the whales battle out.
Tank-Down is basically Bruiser right?
you can check out the draft guides on the channel for what genre each team is. Tank down focuses more on tanks. Hope that cleared it up!
Do another one but him going second pick.
tankdowns today: 120k total hp
Adin didn't evade and Ed resist debuff =))))))
he didnt resist, it simply didnt apply with 80% chance each to stun and decrease def
15% doesnt exist for ignore ER skills, atywin s3 is an 80% chance to apply each debuff. Unlucky nonetheless but it wouldnt have made a difference in the outcome, at most it extends the match a few more turns
at that board state, it literally makes 0 difference to who wins
they need to pay you to be the coverage guy. watching it live is so boring.
Rip turn 2 😢