Creo Parametric - Top Down Design - Defining the Product Structure

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ความคิดเห็น • 21

  • @gasmimohamedbaha559
    @gasmimohamedbaha559 5 ปีที่แล้ว +3

    This is a very useful demonstration that shows how important is to structure the foundation of a product since the beginning of the design phase. However I would like to know with this method how does the designer implement the assembly joints and mechanism connections (pin, slider, etc.) ? because from what I saw every subassembly and part at this stage is defined by the default constraints for placement. thank you

    • @CADPLMGuy
      @CADPLMGuy  5 ปีที่แล้ว +6

      Very good question. I don't have videos on this yet (eventually there will be) and I'm not trying to plug my book but I do cover the two methods in "Top Down Design in Creo Parametric." There is a kind of Skeleton called a Motion Skeleton which essentially consists of an assembly with a sketch, a ground component, and body components. I don't prefer Motion Skeletons because they are limited to 2D motion and they are hard as heck to use and get right.
      My preferred method is to create multiple standard Skeletons in the assembly. Initially you locate them with the Default constraint, but after they are created, you open them and add the necessary geometry - datum axes, datum points, surfaces, and so on - that are necessary to define mechanism connections. Then you go back to the assembly and Edit Definition of the component to change its placement from Default to the appropriate mechanism connection - Pin, Cylinder, Slider, Gear Pair, Cam, and so on.
      Let me know if that makes sense.

    • @gasmimohamedbaha559
      @gasmimohamedbaha559 5 ปีที่แล้ว

      Thank you this clarified the issue. It will be great if you could make a video about the second method that you mentioned because it seems very very interesting. And from what I have learnt from you so far I am excited to buy your books and learn more about how to use Creo effeciently.

    • @Chanakya50BC
      @Chanakya50BC 4 ปีที่แล้ว

      @@gasmimohamedbaha559 Please refer to this video on Motion Skeletons, their advantage and use. The channel also have some very advanced techniques on using ProEngineer, WF and Creo. th-cam.com/video/rxHTBj7Ukd8/w-d-xo.html

  • @harshalyeole7008
    @harshalyeole7008 3 ปีที่แล้ว +1

    Institutes doesn't teach this. But, it is very important concepts for top down approach. Thanks sir.

    • @CADPLMGuy
      @CADPLMGuy  3 ปีที่แล้ว

      Most welcome

    • @marcelb6214
      @marcelb6214 4 หลายเดือนก่อน

      Yes they do, at least mine did teach us.

  • @Chanakya50BC
    @Chanakya50BC 4 ปีที่แล้ว +1

    Thank you for the playlist. Very much necessary for a person to appreciate AAX and the importance of Geometry.

  • @charanreddy7941
    @charanreddy7941 5 ปีที่แล้ว

    U can show me how to do space shuttle

  • @tarlamurali6201
    @tarlamurali6201 2 ปีที่แล้ว

    Hi, David, I want to learn surface modelling in Creo, includes style style,free style, skeleton, copy geometry,shrink wrap, copy geometry.please guide me in this regard

    • @CADPLMGuy
      @CADPLMGuy  2 ปีที่แล้ว

      1. Watch my videos. 2. Get a seat of Precision LMS (PTC's online training).

  • @cfgosnell
    @cfgosnell 2 ปีที่แล้ว

    Can you describe WHY you did this? What functionality does this give you down the road?
    None of that seems evident in the video.

    • @CADPLMGuy
      @CADPLMGuy  2 ปีที่แล้ว

      Please watch my Top Down Design overview video. This video is a companion to the other videos in the series and my book. Defining the Product Structure up front is about planning and collaboration.

  • @rameshdharman9197
    @rameshdharman9197 4 ปีที่แล้ว

    This is a very usey video. May i know why you have used merge inheritance feature instead of copy geometry.

    • @CADPLMGuy
      @CADPLMGuy  4 ปีที่แล้ว +1

      If you want all the geometry from another model, Merge / Inheritance is quicker and easier than Copy Geometry.

    • @rameshdharman9197
      @rameshdharman9197 4 ปีที่แล้ว

      @@CADPLMGuy thanks for your reply. I have one more doubt. What's the reason for creating one more skeleton under structure ?

    • @CADPLMGuy
      @CADPLMGuy  4 ปีที่แล้ว

      @@rameshdharman9197 To keep things neat and organized. Sometimes you have so much geometry in a complex product it can get overwhelming. Breaking stuff up into multiple skeletons makes them easier to work with. (I hope you'll notice a recurring theme of "ease and simplicity.")

  • @timothyadem8354
    @timothyadem8354 3 ปีที่แล้ว

    what is the best design approach mode for a concrete block machine in Creo 7.0

    • @CADPLMGuy
      @CADPLMGuy  3 ปีที่แล้ว

      I don't know what a concrete block machine is.

    • @timothyadem8354
      @timothyadem8354 3 ปีที่แล้ว

      @@CADPLMGuy It's a machine used to make building blocks or bricks

    • @CADPLMGuy
      @CADPLMGuy  3 ปีที่แล้ว +1

      I don't know anything about them.