How To Dodge PERFECT Aim (In Armored Core 6)

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 246

  • @TheRoyalSkies
    @TheRoyalSkies  ปีที่แล้ว +160

    Just some quick clarification - "OnTarget" Lock does actually exist AC traditionally. There's a "Pre-Lock" and "Locked" state. Pre-Lock usually happens as soon the enemy enters your field of view for the first time. During "Pre-Lock" it behaves the way you would expect in an "OnTarget" system. But, after a few seconds, the FCS will transition from "Pre-Lock" > "Locked". How long it takes for it to transition from "Pre-Locked" > "Locked" is determined by your FCS. Once it's "Locked", now you're AC will aim with "OnIntercept" instead. For the purpose of the video, I'm assuming your enemy has you in their ideal range for their preferred FCS and is "Locked" on. We will talk about the "Pre-Lock" state and go into how firearm-specialization and recoil have been changed for aiming in the next video. For now though, this is how you would dodge a traditional "Locked" FCS system in Armored Core -
    -
    If you'd like to hear a more in-depth explanation on how exactly the lock-system work in AC - You can watch my tutorial on "How To Hit Everything!" here: th-cam.com/video/OiFBV0B3A4E/w-d-xo.html
    Hope this helps :)

  • @wolfiewoo3371
    @wolfiewoo3371 ปีที่แล้ว +220

    Funny thing is you actually see 617 zig-zaging before he slams into Cataphract in the story trailer

  • @biggierocc1935
    @biggierocc1935 ปีที่แล้ว +299

    From my theory, circle strafing should also work on ground against Tetrapods hovering directly above you, with the obvious disadvantage that you are still on the ground and are more vulnerable to Songbirds/Earshot

    • @kamiya4700
      @kamiya4700 ปีที่แล้ว +12

      Missiles most likely work too as hovering tetrapod is quite slow

    • @senhara
      @senhara ปีที่แล้ว +12

      You need to use QB
      Grounded ACs suffer from very heavy inertia, think of third gen shifting directions. Quad ACs when hovering have ZERO inertia, so their aim on you will be accurate enough to slap you, but yours on them will be bad.

    • @easy6427
      @easy6427 ปีที่แล้ว +2

      Basically the key to hitting shots is to make sure your AC is facing ahead of whichever direction the target is moving. Leading the target matters, you can't lead a target if you are behind or on their path of movement. Once you conceptually get this, you will find you hit, and get hit less, quite a bit more often.

    • @Taolan8472
      @Taolan8472 ปีที่แล้ว +2

      @@senhara Tetrapod ACs still have inertia when flying, they just have less.

    • @kaimamoonfury1335
      @kaimamoonfury1335 ปีที่แล้ว +2

      Time your dodges late and keep shooting, if they are above you, they limit their own angles as well. You have to pay attention and be patient, and most importantly, stop using lock on. If you can pilot the mech without it, you can optimize your QB inputs and setup clean angles

  • @BrokenSallet
    @BrokenSallet ปีที่แล้ว +213

    bunny hopping also make enemy overshoot to the air or ground, but the slow drop speed and slow en recovery in air make it less viable than before.

    • @bombomos
      @bombomos ปีที่แล้ว +27

      Its insane how well bunny hop still works

    • @gjdalupang4219
      @gjdalupang4219 ปีที่แล้ว +19

      the drop speed can be increased by letting go of the sticks when you're using a controller, it somehow turns boost mode off and puts you into a "neutral" position (like on cars) so that you'll drop faster, then when you drop, just move the sticks again. you can stay indefinitely in the air using the coral generators (plus the boost kick maneuver, and abusing shoulder weapon and charged shot recoils [that makes you a bit vulnerable in the air since you won't be able to move unless you're using tetrapod legs/tank legs]), though you'll have to wait for the emergency energy to kick in after energy is fully depleted (do the charge shots/shoulder weapon recoils after emptying energy).

    • @orangedream267
      @orangedream267 ปีที่แล้ว +1

      Go faster.

    • @devilboyphantom
      @devilboyphantom ปีที่แล้ว +6

      I have my main AC- Lobotomy Wasp and I figured out with trial and error that jumping over an enemy to then triple QB over the top of them tends to work

    • @kayvaaan8926
      @kayvaaan8926 ปีที่แล้ว

      Shhhh

  • @StrunDoNhor
    @StrunDoNhor ปีที่แล้ว +38

    As someone who was immediately drawn to hyper-mobile chicken legs, I feel extremely validated watching this.

  • @osakanone
    @osakanone ปีที่แล้ว +137

    Rewatching with a friend to explain. We both realized, the way you demo'd the dodging here is a phenomenal way of demonstrating the evasive patterns. I think, a "fixed and shooting" method from an enemy perspective would work really well to tutorialize the weaknesses of pursuit over target. The way you explain my buddy thinks, is reminiscent of those old WWII "here's how you do gunnery defending a bomber" videos. Feels like something that with a bit of tweaking could be rolled into a tutorial cutscene that contains story, like a character teaching you how to do something in a game or something. Real character building potential in a tutorial wasn't something either of us had considered either previously. Hope you're having a fantastic day.

    • @dustinnabil798
      @dustinnabil798 ปีที่แล้ว +9

      Michigan teaching you how to dodge sounds nice

    • @phylippezimmermannpaquin2062
      @phylippezimmermannpaquin2062 ปีที่แล้ว +1

      Oh hey bun mum, i was about to send you this video

    • @curtisbrown547
      @curtisbrown547 ปีที่แล้ว

      Private snafu teaches you how to utilize your AC

  • @W34RD07
    @W34RD07 ปีที่แล้ว +22

    You tell me the secrets, you dumb it down, you explain it. You made me better in the game even though I am already good at it. At least I think so. Thank you for these videos!

  • @litrim1285
    @litrim1285 ปีที่แล้ว +17

    Dodging with a mecha like bobbing and weaving in boxing. This is amazing! Thank you for this!

  • @belldrop7365
    @belldrop7365 ปีที่แล้ว +28

    Reminds me of that one episode in gundam stadust memory that mentioned how experienced pilots dodges the main characters' one hit kill weapons. It's also by fooling the FCS. Ironic that it's the gundam players who're coming in and getting bamboozled by it.

    • @osakanone
      @osakanone ปีที่แล้ว +5

      Its funny you should mention this: Stardust Memories scene where the Gundam isn't setup properly for space made a lot of 6dof stuff click for me in game design.

  • @blakehiggins5746
    @blakehiggins5746 ปีที่แล้ว +8

    Its been so long since I've played an AC, though I've played them all. I'm 34 now, and the last time I played I was like #3 on the NA leaderboard in 1v1. It was SO hard to figure this out again after not playing. Took a ton of hours, and watching this first would have reminded me of everything. Really appreciate this post.

  • @commondog3956
    @commondog3956 ปีที่แล้ว +64

    Its funny, I'm an AC vet and I could never put this analysis into words myself but I know it to be objectively true according to my own understanding and experience.

    • @popecosh307
      @popecosh307 11 หลายเดือนก่อน +1

      Same. as he’s explaining I’m thinking oh!!! That’s why I do that

  • @Rakshael
    @Rakshael ปีที่แล้ว +7

    All new info for me. Exceptionally educational. Thank you

  • @bolshebrik3660
    @bolshebrik3660 ปีที่แล้ว +2

    Ah, I see why I'm so shit now. I usually just strafe in 1 direction, changing direction once in a blue moon to dodge missiles or something, with a lightweight low stability build, wondering why I take so much damage/can't seem to dodge anything. Damn this is so helpful

  • @Graphiccore
    @Graphiccore 8 วันที่ผ่านมา +1

    THANK YOU BRO, as a new Raven courtesy of Steam wintersale I got tired of tanking everything with a tank build amd wanna try the legitimate DEX build (lol), ur guide helps me strafe my way (I'll try it later to face the 3 bosses raven and co (defend the watchtower) on NG+ that has been an obstacle for me)

  • @OugiEin
    @OugiEin ปีที่แล้ว +2

    I have been playing this franchise for over 20 years (AC:AA) and no one has ever actually broke down like this for me.
    I played armored Core yesterday, for 6 hours after watching this video. I went 12-3. Heres a new subscriber. Keep it up.
    Here's hoping you keep breaking things down for new players snd vets alike.

  • @im_misfar940
    @im_misfar940 5 หลายเดือนก่อน +3

    What an absolutely excellent way to demonstrate!!

  • @76_SPZL
    @76_SPZL ปีที่แล้ว +4

    I was wondering why I was constantly taking rounds to the face. Thanks!

  • @mahwiiiife408
    @mahwiiiife408 ปีที่แล้ว +13

    I always wondered why turning off my boost then turning it back on kinda "pump-faked" the AI lol it turns out I was intuitively adapting to the intercept system. Thanks for the informative vid!

  • @imdefinitelynotjesus
    @imdefinitelynotjesus ปีที่แล้ว +3

    It’s thrilling to see another veteran create such an simplistic yet elegant explanation of dodging. Happy to have found you and I hope you keep up the good work.

  • @sawtooth6679
    @sawtooth6679 หลายเดือนก่อน +1

    im loving AC6 and you're making me love it more
    but also
    what is that music at the end, its a vibe

  • @nicholaskoob2894
    @nicholaskoob2894 ปีที่แล้ว +8

    Way better than I expected. Your explanation and presentation was spot on. I'm going to try to implement these patterns going forward, thank you!

  • @018FLP
    @018FLP ปีที่แล้ว +2

    You're trully a Raven, sir! I am always a dodge guy, so in AC i tended to move in zigzag or circles, but i kinda didn't thought about it in a technical way, but in a "i'm gonna dodge the shit out of this mofo so i blast it when it's recharging", and empirically favored circles because it rocks. Really cool demonstration, btw! Your games are awesome!

  • @matthewhanson498
    @matthewhanson498 ปีที่แล้ว +14

    In the old games me and my brother called this “spiral dodging” of course in the old ones strafe speed wasn’t linked to boost speed or momentum so this was much easier to do haha

  • @f1r3hunt3rz5
    @f1r3hunt3rz5 10 หลายเดือนก่อน +1

    It's been so long since I've touched the Armored Core games on the PSP. AC6 targeting is much easier than I remember compared to that, and the gameplay is much faster too. Thanks for the tips brother!

  • @rpamungkas13
    @rpamungkas13 ปีที่แล้ว +14

    equipping booster with long QB jet duration can also help you draw circle and fake your velocity.

  • @nmlepage
    @nmlepage 5 หลายเดือนก่อน +3

    Ugh! This killed me! My favorite thing to do in Armored core 6 was get hit! Now it never happens! Thanks a lot! (Sarcastically sarcastic serious thanks though!)

  • @Trekko727
    @Trekko727 22 วันที่ผ่านมา +1

    this helps me alot when engaging/closing the gaps with far enemies

  • @ketherariztegui7413
    @ketherariztegui7413 ปีที่แล้ว +1

    Very interesting, the demonstration really help me to understand your explanation.

  • @benjaminreid5339
    @benjaminreid5339 ปีที่แล้ว +2

    Extremely valuable material here in this video and also your other video about targeting was very, very helpful. Thank you, thank you!!

  • @avryduckworth5213
    @avryduckworth5213 ปีที่แล้ว +7

    Been having lots of trouble in pvp, hope these tips help, thanks.

  • @hariman7727
    @hariman7727 3 หลายเดือนก่อน

    This explains why circle strafing was inconsistent so much for me, and it only worked when I had boosters with a rapid recharge that I could consistently pump the gas constantly.
    Also, thank you. This should let me survive a bit more in armored Core 6, as I'm new to the franchise.

  • @alastor8091
    @alastor8091 ปีที่แล้ว +1

    Seems like something most people just intuit. Dont know where my brain picked up the pattern, but now i understand why i do what i do, hell, that i was doing it in the first place actually.

  • @exia1984
    @exia1984 ปีที่แล้ว +3

    Wow thank u very much for sharing this tips. I struggled a lot with this game and i have no motivation to play it anymore becoz it was so hard but with this tips i think i will play back AC6. Great job and im your new subscriber. Keep up the good work💪

  • @benjaminotalora363
    @benjaminotalora363 ปีที่แล้ว +1

    Great vid! I started figuring this out around ng+, but this was a really good breakdown of how to shake off lock on. Kinda why I gravitated to the reverse joint legs, that weird hop you do when boosting on the ground is pretty great for throwing off missiles if you time it right

  • @fcw2bom
    @fcw2bom ปีที่แล้ว +2

    After beating the game 3 times it seems I've picked up most of this instinctively. But being explicitly aware of what's going on is probably immensely helpful in the more "bullet hell" moments when your brain tends to panic and fall back on dumb choices like running away in a straight line because it's faster.

  • @stipzgaming
    @stipzgaming ปีที่แล้ว +3

    Excellently explained good sir, didn't realize this. while I don't have trouble dodging projectiles I have trouble hitting fast targets especially the flying ones. I'll pay more attention to my trigger finger when enemies start flying in those kind of patterns.

  • @spikefirechux8453
    @spikefirechux8453 ปีที่แล้ว +2

    Liked, subscribed, shared with a friend… This video just made me better at all shooters. Great content!

  • @vmanog67889
    @vmanog67889 ปีที่แล้ว +9

    I dodge pretty good but knowing the science behind the mechanics helps break the game even more! Gg

  • @greatestraver
    @greatestraver ปีที่แล้ว +1

    Oh my god it makes so much sense now

  • @jeanfraga5322
    @jeanfraga5322 ปีที่แล้ว +2

    Awesome video, awesome content dude, wish you a great weekend.

  • @Vaxsysl
    @Vaxsysl ปีที่แล้ว +1

    Excellent video, showing this to my buddy that's new to the game series.

  • @0kills
    @0kills ปีที่แล้ว +1

    Wow this was amazingly good for my mental health too. Thanks. If i want to plow through my problems, instead of staying grounded, I should fly (find ways to expand my horizons) and keep moving (never getting stuck in a rut). 🎉🎉

  • @beefs0ck911
    @beefs0ck911 ปีที่แล้ว +1

    Absolutely nobody:
    TH-cam subtitles at 2:19 : Norman core

  • @nealstephenrara5154
    @nealstephenrara5154 ปีที่แล้ว +3

    This is awesome! ❤

  • @charcomojado
    @charcomojado ปีที่แล้ว +1

    Very cool explanation. Thank you RS.

  • @ciaranartorias264
    @ciaranartorias264 ปีที่แล้ว +2

    ah yes, the reason my tactics basically ended up as "Boing"

  • @CreativityNull
    @CreativityNull ปีที่แล้ว +1

    This is why I've always loved RJ legs in the series. If I'm out of energy I still have one easy way to dodge effectively, jumping. That being said, it does leave me a little more vulnerable while I'm falling (and in older games I would try to time it for when I could use energy again so my fall also didnt leave me vulnerable when I hit the ground) but I can still move a little left and right in this game and usually will have the recovery energy kick in well before the fall finishes. Plus in older games it made them have to adjust their aim and reacquire the lock. It's less good in this game since hard lock is a thing (and missile builds just do not care about hard lock downsides) but still useful.

  • @zaiwex
    @zaiwex ปีที่แล้ว +2

    That explains so much. Thanks!

  • @AlexanderFarley
    @AlexanderFarley ปีที่แล้ว +1

    Useful for the future wars against ChatGPT/Hyper-Altman

  • @matthewturpin6429
    @matthewturpin6429 ปีที่แล้ว +1

    Very nice breakdown!

  • @c-sar5395
    @c-sar5395 ปีที่แล้ว +5

    When under heavy fire, twerk. Understood.

  • @gingersasquatch94
    @gingersasquatch94 ปีที่แล้ว +1

    This is incredibly helpful for me coming from the souls games where dodging has invincibility frames.

  • @billy77860
    @billy77860 4 หลายเดือนก่อน

    Best dodge technique I have found is literally to jump over the enemy, works pretty well since strafing in this kind of position effectively makes you do a circle above them, and also makes for good position to fire plasma missile volleys

  • @norwardradtke1361
    @norwardradtke1361 ปีที่แล้ว +2

    In boxing they tell you to never retreat straight backwards, always circle off backwards diagonally 😊

    • @hariman7727
      @hariman7727 3 หลายเดือนก่อน

      Karate and other martial arts have this too, in Tai Subaki, AKA: change body or body movement.

  • @dlpheonix
    @dlpheonix ปีที่แล้ว +1

    Heres hoping the algorithm gives this to all pilots who are trying to learn AC games. Not just 6

  • @JamalBakari
    @JamalBakari ปีที่แล้ว +11

    Looking forward to more AC6 inspired UE5 tutorials-
    We know you wanna!

  • @mocalisa9741
    @mocalisa9741 ปีที่แล้ว +1

    As an old time LW user shifted to heavies esp Tetra/Quads. This vid really helped.

  • @divineterabyte5181
    @divineterabyte5181 ปีที่แล้ว +1

    Ive learned that the fig-8 works really well if you use RJ legs and leap over the enemy where the 8 intersects, firing off vp66ls (or other close range) shots whenever they can be placed

  • @Pun291
    @Pun291 ปีที่แล้ว +2

    its funny how similar people talking about irl fighting techniques and game techniques sound

  • @hunterjohnson8836
    @hunterjohnson8836 ปีที่แล้ว +2

    Instant sub ty 😊

  • @TatsukiHashida
    @TatsukiHashida ปีที่แล้ว +1

    This dude has been playing AC before I was even born, respect

  • @shaquiberaihan6212
    @shaquiberaihan6212 ปีที่แล้ว +1

    Pure fucking gold. Put nearly 80 hours into the game, finished all endings, and still didn't figure out these fundamental movement basics. Any advice for coral generators? Once you redline those generators you're pretty much a sitting duck in ranged builds. For me corals only work for my melee builds with light-medium mechs.

  • @bryanho7376
    @bryanho7376 ปีที่แล้ว +32

    Damn, thanks for the knowledge drop! I am one of those players that came from Gundam games and it makes a lot of sense how the two systems are different. Generally, I've had much more luck dodging in the air, which makes sense from the explanation. This makes the gridwalker thrusters even more appealing lol! With this knowledge in mind, how would you go about improving accuracy besides FCS improvements? Baiting out dodges is one thing, but positioning might be something I'm overlooking(Ex. height advantage). Curious to hear your thoughts on that!

    • @haircutregrets294
      @haircutregrets294 ปีที่แล้ว +3

      You have the right idea. The key is to use weapons that don't rely on the FCS intercept system to hit your target.
      Missiles behave more like an "on target" aiming system so proper use of them forces your opponent to move.
      So you want a combination of both aiming systems to cover for the situation where your opponent swaps between different movements, the one that throws off your FCS and the one that dodges missiles.

  • @trashkitty8736
    @trashkitty8736 ปีที่แล้ว +2

    Absolutely fantastic video! though, i was wondering if you could make a tutorial on how to do that kind of aiming system? probably not what your chanel is about, but i too have been trying to make a game with similar mechanics to armored core for a while now.

  • @MasterChef1957
    @MasterChef1957 ปีที่แล้ว +2

    Hi i would also like to point out getting behind the opponent from above and from either the left or right side works really well for dodging a certain flying coral disaster

  • @kevinlavoie8248
    @kevinlavoie8248 ปีที่แล้ว +7

    This actually helped a lot... And Fyi i am an AC vet , played every single game starting with nexus and then forwards and bsckwards. Honestly never cared to dodge more than missles or boost in a circle bsckwards vs certain A.i enemys to get behind them. Ive only ever payed atention to my targeting reticule and trying to stay on top of the enemy not so much trying to dodge everything

  • @viniciussanctus
    @viniciussanctus ปีที่แล้ว +1

    I dont play Armored Core 6 and probably never will but DAMN! Solid advice and gamedev knowlegde!

  • @DaBallinOne
    @DaBallinOne ปีที่แล้ว +1

    I been trying to time quickbost and get eating up every time. Thank for the tip bro. Now to give ibis boss fight another try

  • @Christopher-eq1rn
    @Christopher-eq1rn ปีที่แล้ว +1

    this is super helpful, thank you

  • @w1mark275
    @w1mark275 ปีที่แล้ว +1

    The next step in FCS is alternating between the AC's intercept and a random position around the target based on its average variance in target intercept. Idk just an idea. I think this could solve the circle problem somewhat, since if they were to move in a perfect circle the averages would point towards the center... I think?

    • @ethanwashington6789
      @ethanwashington6789 ปีที่แล้ว

      while i wouldnt like to see that implemented on ALL fcs, it could definately be interesting to see it amongst more "experimental" fcs types in-game (ie maybe one of the RRI or ADD fcs has the seperate type of tracking)
      it would definately add some much-needed depth to fcs choice for different builds

  • @shawalfida6357
    @shawalfida6357 ปีที่แล้ว +1

    Awesome vid!

  • @mysticmarbles
    @mysticmarbles ปีที่แล้ว +1

    Not the hero we deserved, but the hero we needed.

  • @diredier
    @diredier ปีที่แล้ว +1

    clarified so much! thank you!

  • @observingrogue7652
    @observingrogue7652 7 หลายเดือนก่อน +1

    Me.
    Cries in Nexus Generation Hoverlegs, and I'm guessing the wheelchair legs, when I finally play AC6.

    • @observingrogue7652
      @observingrogue7652 7 หลายเดือนก่อน

      Its also great you make games with the AC style targeting system. I'd love to play them too.

  • @Bl2EAKIN
    @Bl2EAKIN ปีที่แล้ว +1

    As if we needed any further confirmation that Quads are the best legs.

  • @CodenameMood
    @CodenameMood ปีที่แล้ว +2

    Nice video!

  • @biokidd41
    @biokidd41 ปีที่แล้ว +1

    This guy has the secret sauce.

  • @smburhan6323
    @smburhan6323 ปีที่แล้ว +5

    GOD DAMN this was God send, amazing!! New to AC never played gundam, more of a souls fan. But loved AC 6 very much. This explanation is Top Notch!! Plus you even explained the mechanics of it Props!!

  • @dsagent
    @dsagent ปีที่แล้ว +2

    I've been dodging in AC for 20 years and I just now realized I subconsciously dodge in a circle. Also if you see a quad flying try assault boosting.

  • @Asgardinho
    @Asgardinho ปีที่แล้ว +3

    perfectly explained nice job

  • @emel6423
    @emel6423 ปีที่แล้ว +1

    Thank you so much!!!

  • @karnagefails333
    @karnagefails333 ปีที่แล้ว +1

    Thanks for the info dude ✊

  • @GREATGAIWAIN
    @GREATGAIWAIN ปีที่แล้ว +7

    God damn that is so simple but incredible. I am definitely guilty of just floating when out of energy. Thanks for the correction. Gonna have to develop some new habits.
    Happy lightweight buff day everyone! Down with the Zimmermans!

  • @hhhnfryhgf9560
    @hhhnfryhgf9560 8 หลายเดือนก่อน +2

    cool video, I actually learned something

  • @littlelw319
    @littlelw319 ปีที่แล้ว

    I'd argue EXVS targeting system more of mixed of the two.
    While "just move" can doge a projectile your opponent throw at you, but in red lock range that's another story. Every projectile in the game has it's own tracking. This said tracking become really high(or absurdly high for some weapon) in a red lock range.

  • @NihongoWakannai
    @NihongoWakannai ปีที่แล้ว +16

    Unfortunately no matter how well I dodge, lasers which clearly missed me by like 50 metres still do damage. OCE life is pain

    • @rpamungkas13
      @rpamungkas13 ปีที่แล้ว +5

      laser get assisted by latency. that's why I spam laser drone lol.

    • @KABLAMMATS
      @KABLAMMATS ปีที่แล้ว +1

      Try Asia, its like rubicon after the fire of raven ending

  • @xaernt
    @xaernt ปีที่แล้ว +2

    The diagonal back is my go to in pvp, funny seeing people keeps chasing me makes them an easy target.

  • @Niever
    @Niever ปีที่แล้ว +1

    I sort of used some of those techniques during the final bosses etc. Especially if they had blade attacks. I'd move up and back, when I saw the attack coming. I went up and to the side

  • @ifeelwoozy69
    @ifeelwoozy69 ปีที่แล้ว +2

    this video should come standard during the ac 6 tutorial, super weird of fromsoft to upload it to a youtube channel instead

  • @IAMMASED
    @IAMMASED ปีที่แล้ว +1

    Great vid tysm

  • @TheJestersDoor
    @TheJestersDoor ปีที่แล้ว +8

    Dude, how sick would it be if they added downward thrust to the game? Being about to thrust down while airfighting would be crazy.

    • @hf117j
      @hf117j ปีที่แล้ว +1

      Tbh, 2 did have a down thrust extension. I would be willing to trade the other ones in 6 for a down thrust

    • @gryphose1849
      @gryphose1849 ปีที่แล้ว

      @@hf117j Honestly, they need to add Extensions into 6. Having extra tactical options is always good, imo.

    • @alastor8091
      @alastor8091 ปีที่แล้ว

      Bosses like Cataphract and Ibis made me wish for a quick down movement. Crazy that we don't have them. Just dropping like a stone works for the most part, but it feels so wrong to just stop all movement.

  • @HellOnFourLegs
    @HellOnFourLegs ปีที่แล้ว +1

    this is some high quality content SUBBING!

  • @chrisl8277
    @chrisl8277 ปีที่แล้ว +1

    Gonna change my callsign to now *Raven- 808*

  • @phylippezimmermannpaquin2062
    @phylippezimmermannpaquin2062 ปีที่แล้ว +1

    Manual aim has entered the chat

  • @Klaatu6432
    @Klaatu6432 ปีที่แล้ว +1

    Armored core 6 has the best graphics out of all the games in the franchise.

  • @jasongouffray4202
    @jasongouffray4202 ปีที่แล้ว +1

    Killer. Thank you.

  • @thomasschwartzman4671
    @thomasschwartzman4671 ปีที่แล้ว +1

    I have 2 methods: max out range, minimize weight, sky snipe, OR max AP, max firepower, don't bother dodging when you can kill them faster lol

  • @hf117j
    @hf117j ปีที่แล้ว +2

    Yeah. I kinda figured as much. You've covered defensive. But not offensive. Personally, I prefer to dodge with minimal energy usage. So no quick boosts unless absolutely necessary. Offensive is when you want those quick boosts and assault boost/overboost

  • @ymirRon
    @ymirRon ปีที่แล้ว +1

    In other words : Dance , dance till the job is done, Ravens!!

  • @hare75
    @hare75 ปีที่แล้ว +16

    I love how armored core 6 doesn't have cheap dodge like soulslike games, this game forces you to dodge properly

    • @KABLAMMATS
      @KABLAMMATS ปีที่แล้ว +1

      You still have to dodge properly on souslike though especially on elden ring, where your enemy has this "intercept mode" if you panic rolling 🤷

    • @REAPER3fitty
      @REAPER3fitty ปีที่แล้ว

      Cheap? You're fucking dumb haha

    • @lastboss2418
      @lastboss2418 ปีที่แล้ว

      While needle canon will also always hit u cause of latency 🤡