I hadn't considered the possibility of exploring the dungeon through the waterways. It'd be interesting to see if the rivers and lakes have connections to the other levels.
That Crown of Command, with its strange feeling of draining the essence of its wearer, has definitely been used for a sustained length of time... ...I wonder what will happen there? 🤔
If there are no other players on the center square, the Crown of Command must be used to cast the Command spell. Roll d6. 1-3 nothing happens. 4-6 all other players lose 1 life.
Am I crazy for thinking the remaining beastmen would have enough clues to make the connection between the AV club and Neferet coming to kill all of them? They spotted the party with the iron circlet and demanded it from them, and when Neferet was killing them all I wouldn’t be surprised if she made mention of it…
Jon's sweating over here, cursing the day he decided drop those hydrology and fluid dynamic courses in school. In lieu of fighter versus magic-user, or where their power dynamics shift as they age, I still find fighters to be a bit more fun as you have fewer tools early on. Plus, you really need them so the magic users can live to really come into their own. I think low magic settings are a lot of fun, and would love to run a short campaign of fighters and the mage (Carcass Crawler) being the only available classes; magic relies off spell scrolls, with some minor utility magics unlocked as you level.
Maybe it's a foolish suggestion, but why is everyone so avoidant of just using Gosterwick as the stash and home base? Makes way more sense to me, puts the Club out of reach of both the goblins and and remaining beastmen, if they have ill-intent.
I would prefer it, but every time we go there it turns into a whole thing of town life, pubs, fine dining, comfortable beds, etc. instead of delving, injuries, murderers, undead, slimes, spores, apes, and so on. So, obviously, everyone prefers the delving and injuries part.
for real though. we kind of sort of made a group decision not to make it a campaign based around Gosterwick with some adventuring in Arden Vul... but rather a campaign based and focused on Arden Vul. To Ted's point -- a session going back and forth to Gosterwick, shopping and getting involved in faction play there is hard to do when we have 2 hour sessions.
I think I missed something important, why would Mike want to maroon Mort? I'm catching up from the beginning while watching the newest content, so maybe I'll find out that way...
Doolittle device 😂. That would be awesome! Got to keep Lisabeth around long enough for her to make one.
I hadn't considered the possibility of exploring the dungeon through the waterways. It'd be interesting to see if the rivers and lakes have connections to the other levels.
That Crown of Command, with its strange feeling of draining the essence of its wearer, has definitely been used for a sustained length of time...
...I wonder what will happen there? 🤔
If there are no other players on the center square, the Crown of Command must be used to cast the Command spell. Roll d6. 1-3 nothing happens. 4-6 all other players lose 1 life.
@@kontrarien5721 Deep cut. Nice.
Am I crazy for thinking the remaining beastmen would have enough clues to make the connection between the AV club and Neferet coming to kill all of them? They spotted the party with the iron circlet and demanded it from them, and when Neferet was killing them all I wouldn’t be surprised if she made mention of it…
👀👀👀this is certainly my fear...
Jon's sweating over here, cursing the day he decided drop those hydrology and fluid dynamic courses in school.
In lieu of fighter versus magic-user, or where their power dynamics shift as they age, I still find fighters to be a bit more fun as you have fewer tools early on. Plus, you really need them so the magic users can live to really come into their own. I think low magic settings are a lot of fun, and would love to run a short campaign of fighters and the mage (Carcass Crawler) being the only available classes; magic relies off spell scrolls, with some minor utility magics unlocked as you level.
Maybe it's a foolish suggestion, but why is everyone so avoidant of just using Gosterwick as the stash and home base? Makes way more sense to me, puts the Club out of reach of both the goblins and and remaining beastmen, if they have ill-intent.
I would prefer it, but every time we go there it turns into a whole thing of town life, pubs, fine dining, comfortable beds, etc. instead of delving, injuries, murderers, undead, slimes, spores, apes, and so on. So, obviously, everyone prefers the delving and injuries part.
for real though. we kind of sort of made a group decision not to make it a campaign based around Gosterwick with some adventuring in Arden Vul... but rather a campaign based and focused on Arden Vul. To Ted's point -- a session going back and forth to Gosterwick, shopping and getting involved in faction play there is hard to do when we have 2 hour sessions.
I think I missed something important, why would Mike want to maroon Mort? I'm catching up from the beginning while watching the newest content, so maybe I'll find out that way...
Just a Gollum joke
Thanks! Total woosh over here. I was trying to figure it out.
Badum bum
Dang, I should have caught that.
@@sherizaahd I don’t blame anyone for not getting my jokes. I’m a unique and special flower