An aspect often forgotten/understated about GW2 is how much alive the world is. By that I mean, the amount of npc just roaming around, eating, drinking, cooking, speaking, joking, flirting with each other. Then you see some kind of scout/messager running next to you, straight to his commander and explaining him that the bandits have setup a barrage in the road. Meanwhile, at the same instant, if you were already roaming near the road, you see the bandits setting up the barrage. All zone have somewhat deep lore, that is often not explained through quest. But you see how they live and act with the world around them. Because NPC talk and all voice acted in multipel language, which is crazy for a non sub game. Both WoW and FF14 didn't do that till recently, and not all for the small unnamed npc. Meanwhile GW2 has been doing it since its very first zone. I think this is one of GW2 biggest strenght, that feeling of playing in a world that had the ambiant care of an single player RPG.
Some top notch editing man. That edit into the chapter 3 title was amazing. Makes me want to try GW2....new wold just didnt/isn't scratching my MMO itch
Great video! I think the biggest thing that helps in the relaxing feeling of this game is the price structure. Buy once, keep forever (as long as the game stays online). I'm not paying a subscription, so I'm not stressed out
It’s nice to see what GW2 differently than other games - I came back to the game for the first time in probably 10 years but felt overwhelmed but this video makes me want to give it another go! Also the music is just perfect in some of these zones.
I personally always have GW2 as my secondary MMO while rotating between many of the Triple A Vertical Progression MMOs. I feel GW2 is a great place to relax and play the game at your own pace. I play for the experiences that I have with other players. I feel as I have gotten older, the concept of GW2 is becoming more and more appealing as the years go by and having more commitments out of the game leads to certain games where your gear and stats are constantly improved upon every patch becomes more of a chore than enjoyment. I prefer Horizontal Progression a-lot now, especially since I have branched out to many other Genres of gaming, I love the pick up and play formulae that most new games tend to focus on. Love it or hate it, GW2 is here to stay, especially for people who love the MMO concept, but rather than chasing a number every patch, we play for the experiences. In comparison to your typical vertical progression MMOs, every new patch you are focused on one thing, quickly acquiring the highest Item Level gear. Every quest, dungeon, raid, world quest you do, you are thinking of the gear, you are tunnel visioned on that one goal, while you are completely ignoring the new content in-front of you. Even though GW2 has no gear progression, the ability to customize your build is quite amazing, sure if you want to maximize your DPS, there's only a handful of choices. You can choose to do harder content or stick with the more casual content. The beauty of GW2 is that you are rewarded for doing either. Now that the PvE Open World Legendary armor is released, players of all skill levels have access to the best gear in-game. Unlike in your typical Vertical Progression MMO where the best gear is locked behind difficult raids or pvp. Sure you can make counter arguments for each of these points, however what I'm trying to say is that GW2 gives all players an even playing field in terms of 'Power', the difference lies in your skill and dedication to the game, not some arbitrary number that is artificially increased every patch which leads players to be blinded to what's in-front of them.
Every time I try other MMOs after playing GW2 for 1 year there's this phrase on the back of my head "damn why can't they do it like how they do it in GW2" quitting BDO for GW2 best decision I made.
Touching on ascendant gear: It's actually relatively 'easy' to gear your character's trinket-side with Living World Season 3 maps, given you're willing to participate in time-gated content. Using the "Return To" series of achievements you can near-instantly gear one character of your choice with ascended trinkets because of the immense amount of unbound magic + map currencies it gives you, with what's left over being target-farmable within two days of logging in for 5-10 minutes. Even if you're not a big fractal kind of player and want to focus on the open world, I always recommend LWS3 because of the time-gated ease of access to ascended trinkets it gives you. Perfect for creating endgame-ready alternate characters over time.
you're still paying real money or several hundred ingame gold unlocking the LWS (did the latter and that took my first month of grinding after picking the game up for the first time since 2016 back in april this year) for that amount of gold i could've crafted several ascended weapons, the gearing process of the game sucks if you try to beeline towards ascendeds and is a surefire way of getting hit by burnout.
One thing to mention is that levels 1-80 really ought to be considered the tutorial. During that time, you’re eased into the mechanics and given the opportunity to try out different weapons, stat blocks, and core builds. You’re also (should be) exploring the world and seeing the challenges you’ll be facing in the future parts of the story. By 80, you should have an idea of what build and weapons feel right to you and how to deal with more challenging enemies, even if it means calling for help in map chat because you chose elementalist as your starting class. This is why it’s said level 80 is where the game *starts*. You have full access to all of the core mechanics to build the character the way you want and send it out into the world to see if it succeeds. What you do from there is what makes or breaks the experience
I enjoyed your thoughts. As a player I am very much always returning to GW2, not from another MMO though. I never got into FFIVX, just found it so off putting without being able to put my finger on why, as it should have everything I enjoy.
GW2 changed for me from a game I dropped in and out of to being something I play all the time when I joined a WvW guild. I decided to to dabble in WvW to try and get legendary armour and became addicted to the friends and fun nights I had. If only world restructuring had never happened and I could get the server community back.
No one will have anything to say about storytelling and visual clutter: even diehard fans acknowledge these problems, you just turned the blade inside the wound a bit 😆 really nice video btw!
This is a great video. I really enjoyed it. I know you are not new to GW2, but I feel like saying "Welcome to the community"! Especially since you are willing to stick your neck out and give your opinion in a video. You have a great style pleasing to watch. I hope you do more. I am a GW2 vet from day one, as well as a GW1 vet from day one, and the long dialogue scenes in this last episode are for people like me who want to know what has been going on in the rest of the world of Tyria. Janthir Wilds is actually the continuation of a story started in GW1. I remember fighting the titans long ago. This new take is filling in new details about the titans that we never knew, as well as new info about the mursaat and how they are connected. I assume a huge surprise in the story is coming. So, sorry if the long dialogue is long. It really is just a few minutes though and is ultimately important for the larger context. Anyway I hope you continue to enjoy the game!
The visual clutter is definitely a problem, but there are a few graphics settings do tone it down and only show the more important stuff. Also regarding strikes and raids, the strikes are really just baby's introduction to 10-man content as the company themselve said it. There's not much to it, especially in normal mode. The strike challenge modes on the other hand, specifically Haverst Temple CM and Temple of Febe legendary CM might be right up your alley if you've done extremes and savages in FFXIV. Other than that the strikes are really easy and not very mechanically challenging. Raids on the other hand are much more interesting and mechanically involved for the better part of them (a few of them though are piss easy because of power creep). Coming from FFXIV you will love bosses like Qadim with all the different roles players have to execute. There's also Decima from the latest raid which is also FFXIV-like. Other than that I agree with everything else. I love the combat system of Gw2 but I think the developers don't use it to its full potential in encounter designs. Except what I've mentionned there are very few encounters in the game that use the full potential of the combat system. Too few instanced encounters. There should be way more, but the fact is most of the community doesn't like strikes and raids because they find it too hard and innacessible. On one hand you have one of the best combat systems in MMOs, and on another you have a very casual community that doesn't want to engage with it too much or too deeply. Kind of hard to thread the line and it shows whenever they release a new boss thats slightly harder than afk-tier and people complain in the forums they can't kill it
Some the comments are rough man 😂 stay strong and amazing work on the video and I been on the fence about trying the game I have it downloaded for a week now 😅, since I never played MMO before, but from what you said, GW2 doesn't have most of the stuff that kept me away from MMO , so wish me luck logging in right now
There are no servers anymore, only regions (it's being deleted from the UI as well). WvW is the only place where servers have been a thing for the last 12 years and that was dropped last summer. WvW "servers" is based groupings of guilds that gets reshuffled monthly. In regards to the dialogue... even veterans will agree it is *painful* in the later expansions. Earlier story content wasnt like that.
I mean, you criticizing GW2's long dialogues while praising the long ass 300h visual novel shonen story of FF14 you have to slog through while 10% of that is actual gameplay is pretty hypocritical imo. The visual clutter argument is also valid but FF14 also suffers greatly from it. The only advantage FF14 has over GW2 is that you can toggle the effects of other players off.
I definitely see your point, and I agree that XIV does contain several slow moments (especially in the base game). However, to me it comes down to a matter of presentation - Guild Wars 2 often has you standing around in game waiting for characters to finish speaking (with very little to do), while XIV handles long dialogues via cutscenes with no player control at all. It's certainly a matter of preference, and as for me - I just like XIV's more cinematic approach to storytelling a bit more. A big note is also that XIV allows you to skip almost every cutscene in the game if you so choose, whereas that simply isn't possible in GW2, where actual cutscenes are a bit more rare. Thank you so much for watching and leaving your opinion!
Yeah, i can't agree on the criticism about dialogue, especially comparing it to XIV. I played both games, I enjoy the stories on both & agree that XIV has a better story, but saying that the dialogue going on & on in GW2? What?
@@GilderoyGlockhart Cinematics still aren't gameplay, Guild Wars 2 is better because it doesn't constantly rip control away from you for no reason and dialogue is often interjected directly into gameplay. More than that, a lot of its boss encounters and other story events are diagetic (as in they happen directly in the world you are already standing in instead of teleporting you to some extradimensional space in the ether with no connection to the wider world). This makes certain that Guild Wars 2 tells it's story *far* more immersively than FFXIV's. I really don't just consider this a matter of preference. These are video games, they should be using the medium to tell their stories and FFXIV actively resists doing that. The story of FFXIV and the video game of FFXIV are two things which are wholly disconnected from each other, which is emphasized in no place better than it is in the dungeons where in the year 2024 they STILL do not have voiced dialogue for Trusts. You can get almost the entire experience of FFXIV's story (with the exception of rare things like the new Praetorium/Ultima Weapon or the Naadam in Stormblood) by watching it on TH-cam, and that is - IMO - unacceptable. No matter how bad Guild Wars 2's story actually is, it most definitely has the best storytelling in the entire genre because it uses its story to directly feed its gameplay. Also another unsung quality of Guild Wars 2 is that you can do the story TOGETHER. Party members can join your story instances and watch your cutscenes, something you notably cannot do with your friends in FFXIV despite the fact that FFXIV is much more focused on its story. This is why for as much as I love FFXIV's story I just can't see it as anything but an atrocious MMO. The job design is predictable and shallow and it gets worse every patch, the vast majority of the content is level-sync'd in a way that trivializes its difficulty (so the only fun content is current content and so if you haven't done the 300 hour obligatory grind the game is boring as sin), there are very few incentives in the game to actually play with others (especially because there is almost no content for players of different levels to do together and what there is to do is boring because it's all level sync'd), etc. An amazing story and spectacular, showy encounters can carry a singleplayer RPG but it can't carry an MMO.
So here's the thing, I'd actually argue that Guild Wars 2 does story significantly better than Final Fantasy XIV. Does FFXIV have a better story? Of course it does. But it's actual *storytelling* is atrocious. The way it chooses to deliver its narrative content through endless textboxes to the point that it very often forgets its a video game, and the way these cool encounters you talk about are rarely done in a way that feels diagetic (instead it constantly sucks you into a weird extradimensional circle floating in space). Guild Wars 2 does storytelling more immersively and in a way that elevates it as a video game, and FFXIV's inability to tell its stories in a way that elevates the gameplay is the reason I still have yet to complete Endwalker. Guild Wars 2 *never* feels like a grind, FFXIV always does. By the way talking about Guild Wars 2 having more visual overload than FF14 is WILD. FFXIV has some of the most overly flashy combat animations in the genre, the most iconic healing job is known for its ability to use a flashbang on the entire group. You put a clip and asked if you can understand what's going on, and the answer was yes. You can clearly see where the circles are and the colors are very distinct. Guild Wars 2 is probably THE most readable MMO.
Endwalker was good, but like... There's something that keeps making me leave FF14 and I think it's how their community overhypes the material. Yeah, it was sad. End of Dragons was ALSO sad. But unfortunately, to a good chunk of FF14's playerbase-it's a competition that has no match. When I went through Shadowbringers and Endwalker, the story was so overhyped that I was left feeling disappointed. Where as what happened in End of Dragons has just... Stuck with me. Especially the conversations with Aurene and Soo-Won, as well as how some of the entirety of the Dragon Saga tied in with the first Guild Wars (which I also still play). The only thing that has disappointed me about GW2 overall is a skill issue that I'm getting better at (inventory management and holding onto gold).
It’s easy to overlook GW2’s story, especially near the beginning. ANet didn’t really get their feet under them until Heart of Thorns came out in my opinion. Things fell apart when the pandemic hit and Icebrood Saga was in production. What story pieces we did get were good, but the amount of filler we were given to do did some damage. Then they announced they were going to bring out yearly content and the result of that shakeup was the obviously rushed Secrets of the Obscure with even more filler content. Janthir Wilds is an improvement to SotO, but still has pacing issues. But the one thing that I will always applaud ANet on is just how well planned out the story is. The events in the beginning of some of the personal stories impact events in others. One character is solely responsible for kicking off the entire story. Every single thing that happens can be tracked back to their actions. And no, it’s not the Commander.
yeah there is some issue with visual clutter but as long as you understand the fight ( PVE ) it became just another inconvinience,video examples of one shot attack of BS,instead of focusing on your feet where there just too much effect going on,just focus on the BS it self,the attack start to commence when he raise his right hand all you have to do is just strafe/dodge if doubt the momment he slammed his hand
I am gonna be real with you. There isn't anything to come back to unless you like grinding for gold or lack of meaningful achievements. I wish there more meaningful stuff to do in GW2. Love the channel ❤️ tho
Rabbit & Steel ruller hele den moderne mmo spil-genre og der er så mange andre bedre narrative oplevelser end ffxiv indenfor både mmo og rpg-genren. Ikke for at sige ffxiv ikke er et fuckergodt spil men mmo brainrot er en ting du bør tage seriøst.
I only liked the story up to Path of Fire. End of Dragons was ok. Secrets of the Obscure was bad. Janthir Wilds is short and suffers a little from the SotO story. Still my favorite game ever though.
Dude you criticize in your video visual clutter (for a good reason) and one-shot mechanics in other mmos, only to show some of the worst examples i have seen in ff14? I mean come on, dont be a hypocrite.
What do you win by paying? I'm kinda confused, because I'm pretty sure you can't buy legendary armor outside of the mats you might need, but their cost is almost irrelevant when it comes to the components you cannot buy with gold. You can buy legendary weapons, but just by playing the game you get ascended weapon chests all the time and you gather currency that you can use to buy them. The only other thing you 'win' by paying, is titles, but all mmorpgs have groups that sell encounters... So, I'm really interested what you mean by the game being p2w. It is definitely pay for convenience, but I feel like you get enough gold to transfer over to gems, so that you can buy all those convenience stuff without a problem.
An aspect often forgotten/understated about GW2 is how much alive the world is.
By that I mean, the amount of npc just roaming around, eating, drinking, cooking, speaking, joking, flirting with each other. Then you see some kind of scout/messager running next to you, straight to his commander and explaining him that the bandits have setup a barrage in the road. Meanwhile, at the same instant, if you were already roaming near the road, you see the bandits setting up the barrage.
All zone have somewhat deep lore, that is often not explained through quest. But you see how they live and act with the world around them. Because NPC talk and all voice acted in multipel language, which is crazy for a non sub game. Both WoW and FF14 didn't do that till recently, and not all for the small unnamed npc. Meanwhile GW2 has been doing it since its very first zone.
I think this is one of GW2 biggest strenght, that feeling of playing in a world that had the ambiant care of an single player RPG.
Barricade is different from a Barrage.
@@traveling.down.the.road56 Sorry, not a native english speaker, in french you can use barrage for both
Some top notch editing man. That edit into the chapter 3 title was amazing. Makes me want to try GW2....new wold just didnt/isn't scratching my MMO itch
The vibes. Yep. You nailed it
Music is also another great thing I enjoy about GW2, Not having to pay monthly subscriptions, Character creation and the fashion wars.
I love the optional dungeons and jumping puzzles.
Great video! I think the biggest thing that helps in the relaxing feeling of this game is the price structure. Buy once, keep forever (as long as the game stays online). I'm not paying a subscription, so I'm not stressed out
Beautiful! Keep it up!
It’s nice to see what GW2 differently than other games - I came back to the game for the first time in probably 10 years but felt overwhelmed but this video makes me want to give it another go! Also the music is just perfect in some of these zones.
Still overwhelming 😂 there are so many things to do. Just try to not catch up with anything otherwise you will burn yourself
I personally always have GW2 as my secondary MMO while rotating between many of the Triple A Vertical Progression MMOs.
I feel GW2 is a great place to relax and play the game at your own pace. I play for the experiences that I have with other players.
I feel as I have gotten older, the concept of GW2 is becoming more and more appealing as the years go by and having more commitments out of the game leads to certain games where your gear and stats are constantly improved upon every patch becomes more of a chore than enjoyment. I prefer Horizontal Progression a-lot now, especially since I have branched out to many other Genres of gaming, I love the pick up and play formulae that most new games tend to focus on. Love it or hate it, GW2 is here to stay, especially for people who love the MMO concept, but rather than chasing a number every patch, we play for the experiences. In comparison to your typical vertical progression MMOs, every new patch you are focused on one thing, quickly acquiring the highest Item Level gear. Every quest, dungeon, raid, world quest you do, you are thinking of the gear, you are tunnel visioned on that one goal, while you are completely ignoring the new content in-front of you.
Even though GW2 has no gear progression, the ability to customize your build is quite amazing, sure if you want to maximize your DPS, there's only a handful of choices. You can choose to do harder content or stick with the more casual content. The beauty of GW2 is that you are rewarded for doing either. Now that the PvE Open World Legendary armor is released, players of all skill levels have access to the best gear in-game. Unlike in your typical Vertical Progression MMO where the best gear is locked behind difficult raids or pvp. Sure you can make counter arguments for each of these points, however what I'm trying to say is that GW2 gives all players an even playing field in terms of 'Power', the difference lies in your skill and dedication to the game, not some arbitrary number that is artificially increased every patch which leads players to be blinded to what's in-front of them.
True! Another aspect, a very important one, every map is relevant!
Every time I try other MMOs after playing GW2 for 1 year there's this phrase on the back of my head "damn why can't they do it like how they do it in GW2"
quitting BDO for GW2 best decision I made.
This is the most relatable video I've seen in a while. ^_^
Gw2 is extremely underrated. The jumping puzzles alone make it the G.O.A.T.
Touching on ascendant gear:
It's actually relatively 'easy' to gear your character's trinket-side with Living World Season 3 maps, given you're willing to participate in time-gated content. Using the "Return To" series of achievements you can near-instantly gear one character of your choice with ascended trinkets because of the immense amount of unbound magic + map currencies it gives you, with what's left over being target-farmable within two days of logging in for 5-10 minutes.
Even if you're not a big fractal kind of player and want to focus on the open world, I always recommend LWS3 because of the time-gated ease of access to ascended trinkets it gives you. Perfect for creating endgame-ready alternate characters over time.
you're still paying real money or several hundred ingame gold unlocking the LWS (did the latter and that took my first month of grinding after picking the game up for the first time since 2016 back in april this year)
for that amount of gold i could've crafted several ascended weapons, the gearing process of the game sucks if you try to beeline towards ascendeds and is a surefire way of getting hit by burnout.
One thing to mention is that levels 1-80 really ought to be considered the tutorial. During that time, you’re eased into the mechanics and given the opportunity to try out different weapons, stat blocks, and core builds. You’re also (should be) exploring the world and seeing the challenges you’ll be facing in the future parts of the story. By 80, you should have an idea of what build and weapons feel right to you and how to deal with more challenging enemies, even if it means calling for help in map chat because you chose elementalist as your starting class.
This is why it’s said level 80 is where the game *starts*. You have full access to all of the core mechanics to build the character the way you want and send it out into the world to see if it succeeds. What you do from there is what makes or breaks the experience
Best MMO ever, I've tried so many games but always come back to Guild Wars 2 as my main game.
I enjoyed your thoughts. As a player I am very much always returning to GW2, not from another MMO though. I never got into FFIVX, just found it so off putting without being able to put my finger on why, as it should have everything I enjoy.
GW2 changed for me from a game I dropped in and out of to being something I play all the time when I joined a WvW guild. I decided to to dabble in WvW to try and get legendary armour and became addicted to the friends and fun nights I had. If only world restructuring had never happened and I could get the server community back.
No one will have anything to say about storytelling and visual clutter: even diehard fans acknowledge these problems, you just turned the blade inside the wound a bit 😆 really nice video btw!
My favorite MMO of all time
Such a great game!
This is a great video. I really enjoyed it.
I know you are not new to GW2, but I feel like saying "Welcome to the community"! Especially since you are willing to stick your neck out and give your opinion in a video. You have a great style pleasing to watch. I hope you do more.
I am a GW2 vet from day one, as well as a GW1 vet from day one, and the long dialogue scenes in this last episode are for people like me who want to know what has been going on in the rest of the world of Tyria. Janthir Wilds is actually the continuation of a story started in GW1. I remember fighting the titans long ago. This new take is filling in new details about the titans that we never knew, as well as new info about the mursaat and how they are connected. I assume a huge surprise in the story is coming.
So, sorry if the long dialogue is long. It really is just a few minutes though and is ultimately important for the larger context.
Anyway I hope you continue to enjoy the game!
I built my armor 6 years ago.
The visual clutter is definitely a problem, but there are a few graphics settings do tone it down and only show the more important stuff.
Also regarding strikes and raids, the strikes are really just baby's introduction to 10-man content as the company themselve said it. There's not much to it, especially in normal mode.
The strike challenge modes on the other hand, specifically Haverst Temple CM and Temple of Febe legendary CM might be right up your alley if you've done extremes and savages in FFXIV. Other than that the strikes are really easy and not very mechanically challenging.
Raids on the other hand are much more interesting and mechanically involved for the better part of them (a few of them though are piss easy because of power creep). Coming from FFXIV you will love bosses like Qadim with all the different roles players have to execute. There's also Decima from the latest raid which is also FFXIV-like.
Other than that I agree with everything else. I love the combat system of Gw2 but I think the developers don't use it to its full potential in encounter designs. Except what I've mentionned there are very few encounters in the game that use the full potential of the combat system.
Too few instanced encounters. There should be way more, but the fact is most of the community doesn't like strikes and raids because they find it too hard and innacessible.
On one hand you have one of the best combat systems in MMOs, and on another you have a very casual community that doesn't want to engage with it too much or too deeply. Kind of hard to thread the line and it shows whenever they release a new boss thats slightly harder than afk-tier and people complain in the forums they can't kill it
Some the comments are rough man 😂 stay strong and amazing work on the video and I been on the fence about trying the game I have it downloaded for a week now 😅, since I never played MMO before, but from what you said, GW2 doesn't have most of the stuff that kept me away from MMO , so wish me luck logging in right now
There are no servers anymore, only regions (it's being deleted from the UI as well). WvW is the only place where servers have been a thing for the last 12 years and that was dropped last summer. WvW "servers" is based groupings of guilds that gets reshuffled monthly.
In regards to the dialogue... even veterans will agree it is *painful* in the later expansions. Earlier story content wasnt like that.
The visual clutter and enemy healthbar/boons/condition placements is my biggest con with gw2
THIS IS NOT CONTENT. THIS IS A PAID AD.
I believe u can turn off the the visual effects of other players and their abilities
Visual clutter is a huge problem in FFXIV as well
7:54 talking about not be able to see whats going on in gw2 and wow, when red mage lb3 in ff xiv exists))
gw2 raids are not as flashy but still pretty fun imo ^^
I mean, you criticizing GW2's long dialogues while praising the long ass 300h visual novel shonen story of FF14 you have to slog through while 10% of that is actual gameplay is pretty hypocritical imo.
The visual clutter argument is also valid but FF14 also suffers greatly from it. The only advantage FF14 has over GW2 is that you can toggle the effects of other players off.
I definitely see your point, and I agree that XIV does contain several slow moments (especially in the base game).
However, to me it comes down to a matter of presentation - Guild Wars 2 often has you standing around in game waiting for characters to finish speaking (with very little to do), while XIV handles long dialogues via cutscenes with no player control at all. It's certainly a matter of preference, and as for me - I just like XIV's more cinematic approach to storytelling a bit more. A big note is also that XIV allows you to skip almost every cutscene in the game if you so choose, whereas that simply isn't possible in GW2, where actual cutscenes are a bit more rare.
Thank you so much for watching and leaving your opinion!
You can turn the effects of other players off in the menu settings of GW2
Yeah, i can't agree on the criticism about dialogue, especially comparing it to XIV.
I played both games, I enjoy the stories on both & agree that XIV has a better story, but saying that the dialogue going on & on in GW2? What?
@@GilderoyGlockhart Cinematics still aren't gameplay, Guild Wars 2 is better because it doesn't constantly rip control away from you for no reason and dialogue is often interjected directly into gameplay. More than that, a lot of its boss encounters and other story events are diagetic (as in they happen directly in the world you are already standing in instead of teleporting you to some extradimensional space in the ether with no connection to the wider world). This makes certain that Guild Wars 2 tells it's story *far* more immersively than FFXIV's. I really don't just consider this a matter of preference. These are video games, they should be using the medium to tell their stories and FFXIV actively resists doing that. The story of FFXIV and the video game of FFXIV are two things which are wholly disconnected from each other, which is emphasized in no place better than it is in the dungeons where in the year 2024 they STILL do not have voiced dialogue for Trusts. You can get almost the entire experience of FFXIV's story (with the exception of rare things like the new Praetorium/Ultima Weapon or the Naadam in Stormblood) by watching it on TH-cam, and that is - IMO - unacceptable. No matter how bad Guild Wars 2's story actually is, it most definitely has the best storytelling in the entire genre because it uses its story to directly feed its gameplay.
Also another unsung quality of Guild Wars 2 is that you can do the story TOGETHER. Party members can join your story instances and watch your cutscenes, something you notably cannot do with your friends in FFXIV despite the fact that FFXIV is much more focused on its story. This is why for as much as I love FFXIV's story I just can't see it as anything but an atrocious MMO. The job design is predictable and shallow and it gets worse every patch, the vast majority of the content is level-sync'd in a way that trivializes its difficulty (so the only fun content is current content and so if you haven't done the 300 hour obligatory grind the game is boring as sin), there are very few incentives in the game to actually play with others (especially because there is almost no content for players of different levels to do together and what there is to do is boring because it's all level sync'd), etc. An amazing story and spectacular, showy encounters can carry a singleplayer RPG but it can't carry an MMO.
@@nikidelvalle Honestly, so much this. SO MUCH THIS. ;_;
No membership fee....omg
So here's the thing, I'd actually argue that Guild Wars 2 does story significantly better than Final Fantasy XIV. Does FFXIV have a better story? Of course it does. But it's actual *storytelling* is atrocious. The way it chooses to deliver its narrative content through endless textboxes to the point that it very often forgets its a video game, and the way these cool encounters you talk about are rarely done in a way that feels diagetic (instead it constantly sucks you into a weird extradimensional circle floating in space). Guild Wars 2 does storytelling more immersively and in a way that elevates it as a video game, and FFXIV's inability to tell its stories in a way that elevates the gameplay is the reason I still have yet to complete Endwalker. Guild Wars 2 *never* feels like a grind, FFXIV always does.
By the way talking about Guild Wars 2 having more visual overload than FF14 is WILD. FFXIV has some of the most overly flashy combat animations in the genre, the most iconic healing job is known for its ability to use a flashbang on the entire group. You put a clip and asked if you can understand what's going on, and the answer was yes. You can clearly see where the circles are and the colors are very distinct. Guild Wars 2 is probably THE most readable MMO.
Endwalker was good, but like... There's something that keeps making me leave FF14 and I think it's how their community overhypes the material. Yeah, it was sad. End of Dragons was ALSO sad. But unfortunately, to a good chunk of FF14's playerbase-it's a competition that has no match. When I went through Shadowbringers and Endwalker, the story was so overhyped that I was left feeling disappointed. Where as what happened in End of Dragons has just... Stuck with me. Especially the conversations with Aurene and Soo-Won, as well as how some of the entirety of the Dragon Saga tied in with the first Guild Wars (which I also still play).
The only thing that has disappointed me about GW2 overall is a skill issue that I'm getting better at (inventory management and holding onto gold).
It’s easy to overlook GW2’s story, especially near the beginning. ANet didn’t really get their feet under them until Heart of Thorns came out in my opinion. Things fell apart when the pandemic hit and Icebrood Saga was in production. What story pieces we did get were good, but the amount of filler we were given to do did some damage. Then they announced they were going to bring out yearly content and the result of that shakeup was the obviously rushed Secrets of the Obscure with even more filler content. Janthir Wilds is an improvement to SotO, but still has pacing issues. But the one thing that I will always applaud ANet on is just how well planned out the story is. The events in the beginning of some of the personal stories impact events in others. One character is solely responsible for kicking off the entire story. Every single thing that happens can be tracked back to their actions. And no, it’s not the Commander.
Saying GW2 never feels like a grind is crazy talk
@@13_faces Saying it does is crazy talk. The only grinding you do in Guild Wars 2 is the grinding you go out of your way to do.
yeah there is some issue with visual clutter but as long as you understand the fight ( PVE ) it became just another inconvinience,video examples of one shot attack of BS,instead of focusing on your feet where there just too much effect going on,just focus on the BS it self,the attack start to commence when he raise his right hand all you have to do is just strafe/dodge if doubt the momment he slammed his hand
I am gonna be real with you. There isn't anything to come back to unless you like grinding for gold or lack of meaningful achievements. I wish there more meaningful stuff to do in GW2. Love the channel ❤️ tho
All your problems with strikes come down to 1 setting^^°
Which one is it. I would like to know.
Rabbit & Steel ruller hele den moderne mmo spil-genre og der er så mange andre bedre narrative oplevelser end ffxiv indenfor både mmo og rpg-genren. Ikke for at sige ffxiv ikke er et fuckergodt spil men mmo brainrot er en ting du bør tage seriøst.
I only liked the story up to Path of Fire. End of Dragons was ok. Secrets of the Obscure was bad. Janthir Wilds is short and suffers a little from the SotO story. Still my favorite game ever though.
Omg, that's exactly how I feel about gw2 story. I just can't see that mess of flesh mobs from soto.
Janthir is not fully released yet tho
Dude you criticize in your video visual clutter (for a good reason) and one-shot mechanics in other mmos, only to show some of the worst examples i have seen in ff14?
I mean come on, dont be a hypocrite.
Its a shitty pay to win MMO.
Gw2 p2w? How so?
Yeah I want to know as well.
What do you win by paying? I'm kinda confused, because I'm pretty sure you can't buy legendary armor outside of the mats you might need, but their cost is almost irrelevant when it comes to the components you cannot buy with gold. You can buy legendary weapons, but just by playing the game you get ascended weapon chests all the time and you gather currency that you can use to buy them.
The only other thing you 'win' by paying, is titles, but all mmorpgs have groups that sell encounters... So, I'm really interested what you mean by the game being p2w. It is definitely pay for convenience, but I feel like you get enough gold to transfer over to gems, so that you can buy all those convenience stuff without a problem.
Lmao. Accusing GW2 a P2W MMO is crazy wild bro.
bait used to be believable