This tutorial will show two methods for using morph boxes, one creating surface boxes, and one creating twisted boxes. Check out my blog here: christevcreati... Like me on facebook: / thechristevcreative
I tried doing this with a cylinder and I found everything going inward whereas I want all the spikes to extrude outside. Please help I am stuck. Thank you
HI there, thanks for the tutorial! I have a question though... I was wondering what advantage is to be had from rebuilding and lofting the curves in Grasshopper to create the initial surface? Why not simply use the EdgeSrf command in Rhino to generate a surface that can directly be attributed to a surface in Grasshopper?
Good question. For starters, the rebuild creates uniform curves, so you don't have anything strange happening in terms of control points and knot vectors in your surface. And if you do the rebuild in grasshopper, then you are free to manipulate the curves however you would like in rhino, and the geometry will update accordingly in grasshopper, if you create the surface in rhino, you are kind of locking yourself into one possibility, and for me, the beauty of grasshopper is its inherent flexibility.
Thank you for the video! Where did u get the wb offset? Because i don't seem to have it and the mesh isn't offsetting even with offset surface. Also i don't have the subsrf. Are these all from a plugin or is it from a different version?
Wboffset is part of the weaverbird plugin, I believe I have a link in my vid description. Offset surface will not work with a mesh, as they are two different data types. Subsrf is a standard component of the gh toolkit, try searching for isotrim, an alias for the same tool.
Ryan Daley not exactly, no.. You could do it by creating a hexagonal grid, and then mapping that data to a surface, but as such, you cannot create hexagonal bounding boxes. The process is certainly not as straightforward as with a bbox.
Wow! Its what I want to learn!
Thank you!!!
Thank your for this,..it was a great tutorial,...
+Maryam Fazel thank you!! Glad you liked it!
thank you so much
I tried doing this with a cylinder and I found everything going inward whereas I want all the spikes to extrude outside. Please help I am stuck. Thank you
thanks a lot, i lovit!
+Daniela Lizarazo Thank you Daniela!
HI there, thanks for the tutorial! I have a question though...
I was wondering what advantage is to be had from rebuilding and lofting the curves in Grasshopper to create the initial surface? Why not simply use the EdgeSrf command in Rhino to generate a surface that can directly be attributed to a surface in Grasshopper?
Good question. For starters, the rebuild creates uniform curves, so you don't have anything strange happening in terms of control points and knot vectors in your surface. And if you do the rebuild in grasshopper, then you are free to manipulate the curves however you would like in rhino, and the geometry will update accordingly in grasshopper, if you create the surface in rhino, you are kind of locking yourself into one possibility, and for me, the beauty of grasshopper is its inherent flexibility.
Right, got it! Thanks for the explanation! ;)
Thank you for the video! Where did u get the wb offset? Because i don't seem to have it and the mesh isn't offsetting even with offset surface. Also i don't have the subsrf. Are these all from a plugin or is it from a different version?
Wboffset is part of the weaverbird plugin, I believe I have a link in my vid description.
Offset surface will not work with a mesh, as they are two different data types.
Subsrf is a standard component of the gh toolkit, try searching for isotrim, an alias for the same tool.
Is there anyway to do this using a hexagonal grid? As in, I want all the bounding boxes to be hexagons instead of boxes.
Ryan Daley not exactly, no.. You could do it by creating a hexagonal grid, and then mapping that data to a surface, but as such, you cannot create hexagonal bounding boxes. The process is certainly not as straightforward as with a bbox.
where did you find your mesh explode tool
+Jason Posnot it's part of the meshedit plugin. You can get it from food4rhino
+Jason Posnot it's part of the meshedit plugin. You can get it from food4rhino
thanks for the tutorials, are really great. Is mesh flip also part of mesh edit tools?
Yes it is! Mesh tools is an excellent gh extension.
I know ! waiting impatiently [uto] to port it to Mac. Temporarily using M+ ...
+jegb70 Oh, is m+ available for Mac?
yes, although some components do not work (for example m+MFO)
could this tutorial be used to geometries aswell?
Depending on your geometry, some results will come out cleaner than others. But of course!
Great content, super confusing tutorial