Division Design in Hearts of Iron IV | Beginners Guides

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 261

  • @hammotimee
    @hammotimee  2 ปีที่แล้ว +22

    Check out the rest of the Beginners Guide Series here!
    th-cam.com/video/NT4dJWSHMoc/w-d-xo.html

  • @guccihorse5063
    @guccihorse5063 2 ปีที่แล้ว +387

    A few tips that will, in my opinion, make your life easier in hoi4 without using too much cheesing:
    1. add support AA in all your divisions
    This will deny enemy air support and make them bleed, downing hundreds of CAS and bombers per day, even level 1 AA reduces pentalties by whopping 67%
    2. Don't add engineers to every unit
    While engineers are a cool addition to defensive templates offensive divisions dont benefits as much, and engineers cost a lot (30 support equipment per division). For offensive version of engineers use medium tank flame company.
    3. If you use tanks, don't add to many support companies to the template.
    Support companies while attractive reduce armor, piercing, organizations, and some other stats that are really important to tanks, use only what you really need (like AA)
    4. Aim for at least 35-40 organization in your templates.
    This will help you stay in battle longer and use all other stats to their fullest potential.
    5. Don't stress too much about combat width.
    While there are some widths that are better than others, having fully supplied troops is more important

    • @N00btube296
      @N00btube296 2 ปีที่แล้ว +25

      Support AA also has a little bit of piercing against tanks

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +67

      Great advice for new players, yall take note (especially on the engineers)

    • @polskitygrys4951
      @polskitygrys4951 2 ปีที่แล้ว +5

      Flame tanks have been debuffed and now light flame tanks are better for oc cost to what you get

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +47

      @@joeniga9824 I don't support parasocial behaviour, so I'm compelled to say I like you as a viewer

    • @MrGiovanniOSFP
      @MrGiovanniOSFP ปีที่แล้ว

      Thank you!

  • @Arms2
    @Arms2 2 ปีที่แล้ว +218

    You have the most clear, helpful, straightforward Hoi4 guides I've seen yet. Well done man!

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +9

      Thank you so much! More to come 👀

    • @BunialskiTrip
      @BunialskiTrip 2 ปีที่แล้ว +7

      Agreed.

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +6

      @@BunialskiTrip Thank you!

  • @thegermanshrimp9775
    @thegermanshrimp9775 ปีที่แล้ว +77

    Standard Infantry: 9:30
    Attacking Division: 9:59
    Reserve Port Defense: 10:19, 10:41
    Garrison: 10:50
    Tank/Mechanized: 11:29
    Mountaineers: 12:03
    Marines: 12:20
    Paratroopers: 12:50

    • @hammotimee
      @hammotimee  ปีที่แล้ว +12

      Bless thank you, TH-cam won't put automatic chapters in that are less than 30 seconds 😂

    • @josysllan
      @josysllan ปีที่แล้ว

      Brother, I'm new to the game and I would like to know, what would this tank division be for?

    • @finlandball42
      @finlandball42 ปีที่แล้ว

      ​@@josysllanit's fun and fast to use against enemies and makes war go alot more fastpaced imo and it's fun to steamroll enemies

  • @justinhebert5155
    @justinhebert5155 2 ปีที่แล้ว +31

    This is such a huge part of the game, thanks for the tips, I was totally lost with the division designer at first!

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +1

      Happy to help! 😁

  • @Laika-tj1yj
    @Laika-tj1yj ปีที่แล้ว +6

    Thank you. I have a 100ish hours and never really did well in my games until I watched this video and understood it was due to my poor division design.

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      I'm glad to have helped!

  • @folsen7488
    @folsen7488 2 ปีที่แล้ว +18

    Just saw this videos, and it helped me A LOT since im a new player. I've always struggled taking France and such, but now with using the Attack division you got, and some custom stuff i did, i took it so quickly. Thank you!

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +5

      I'm actually so glad to hear that! I'm glad it helps you! :D

  • @XxTurk3ybo1xX
    @XxTurk3ybo1xX 2 ปีที่แล้ว +8

    this was so healpful, and yes a naval, air, or tank designer guide would be god-tier ngl

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Thanks so much! I have guides for those for the base game, but I am planning on making guides for all the DLCs and the features for them!

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      th-cam.com/video/2GLVkfbHFoU/w-d-xo.html
      th-cam.com/video/whJ5ddnq188/w-d-xo.html
      th-cam.com/video/rBvNld4mX4Q/w-d-xo.html
      Here you go chief, i gotchu

    • @XxTurk3ybo1xX
      @XxTurk3ybo1xX ปีที่แล้ว +1

      @@hammotimee bro thank you so much! I can't believe you even remembered my comment!

  • @hammotimee
    @hammotimee  2 ปีที่แล้ว +6

    I meant to note here too, only the chief of army, navy and airforce give XP gain now!

  • @monkeyslav334
    @monkeyslav334 ปีที่แล้ว +2

    Found this channel with your tank designer vid, now whenever I have a question I go to your channel. Clear, helpful, short. Love your videos, keep it up!

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Thank you so much! That's so nice, I'm happy to help!

  • @Nerpaderpa
    @Nerpaderpa 2 ปีที่แล้ว +43

    Thank you so much for making this! HOI4 has always burnt me out pretty quickly because I just couldn't wrap my head around division designing and would always end up losing to the A.I. But, with the help of this video I now have a fighting chance! Now to show my friends I'm not completely useless. 😂

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +11

      Aw thank you! I'm glad I was able to help! :D I've got a bunch of other guides and videos that you might find helpful too!

    • @FRANKHORRIGAN_ENCLAVESOLDIER
      @FRANKHORRIGAN_ENCLAVESOLDIER ปีที่แล้ว +1

      Lol My Divisions were always sheit when I made them Hopefully this video helps.

  • @Xrevo111
    @Xrevo111 2 ปีที่แล้ว +7

    Useful infos, good sound quality on the mic! Keep going :)

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +1

      Thanks so much! I appreciate it heaps :D

  • @QuantumShock1
    @QuantumShock1 2 ปีที่แล้ว +5

    Glad i'm not the only person who decided to use a 9 inf/4 arty infantry template. After using 7/2's for so long I thought I was loosing my mind when making it.

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Hey! If it works it works. Also if Bittrsteel does it then it's good enough for me!

  • @alfredenglund
    @alfredenglund 11 หลายเดือนก่อน

    hands down the best video i've seen on divisions and stuff, straight forward, easy to understand and just good

    • @hammotimee
      @hammotimee  11 หลายเดือนก่อน

      Legend thank you!

  • @Chief_American_Patriot
    @Chief_American_Patriot ปีที่แล้ว +5

    Great video after 1400 hours in hoi4 i actually understand it now

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Hhaha you're welcome!

  • @Tommuli_Haudankaivaja
    @Tommuli_Haudankaivaja 2 ปีที่แล้ว +2

    As someone who plays a lot of minors with their main problem being men, the template at 10:48 is basically what I use for holding the line. Gives the best bang for your manpower.

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Thank you! Glad to hear it 😄😄

  • @aronbresztyak7517
    @aronbresztyak7517 ปีที่แล้ว +3

    Awesome video made me understand some things, but with the 1.13 update combat width changed, so a lot of us would appreciate if you would make an updated video :D

    • @hammotimee
      @hammotimee  ปีที่แล้ว +2

      When I'm back from my holiday I'll be working on it!

    • @aronbresztyak7517
      @aronbresztyak7517 ปีที่แล้ว

      @@hammotimee Awesome! Until then, enjoy your holiday!

  • @rmartinson19
    @rmartinson19 ปีที่แล้ว +2

    Man, all of these divisions are freaking MASSIVE compared to what I typically use. I like the details of what force-mixes are most effective for what jobs, but I've never really had any problems kicking ass with divisions that average about half the size of most of the ones you just showed. Granted my win percentages drop at the highest difficulties, but even then I can still pull it off with a bit more effort.

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Hey, there's more than one way to skin a cat as Jimmy Fallon likes to say!

  • @remyrollo190
    @remyrollo190 ปีที่แล้ว +2

    I really enjoyed this video thank you

  • @davidschumacher5120
    @davidschumacher5120 6 หลายเดือนก่อน

    I finally Understand!!! First Guide that really broke it down good and simple.

    • @hammotimee
      @hammotimee  6 หลายเดือนก่อน

      Glad it helped! 😁

  • @crondum1569
    @crondum1569 ปีที่แล้ว +2

    Honestly, since i play alot of minor nations a big tip i got anyone, use that frontline 22 width and just use mountaineers as assaulting units u can increase the cap by getting more of those garrison template’s in the field, but add light tank recon on them, the tanks don’t have to be good either just for the speed bonuses alone this can be vital for encirclements!! And the reason why u want to use special forces like marines mountaineers or para’s is because u can upgrade them trough research on top of the doctrine you allready have, aswell as high army commanders who give extra special force attacks like Romania has, pretty much they enjoy both from special force bonus+ infantry bonus+ doctrine+their own research tree in the infantry equipment tab.

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Tank recon is great! Try out flame tanks as a support company too, they works excellent

  • @tomasramsak7727
    @tomasramsak7727 2 ปีที่แล้ว +4

    Your videos are amazing, continue.

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Thank you so much!!!

  • @alanfahl8214
    @alanfahl8214 11 หลายเดือนก่อน

    That was plenty helpful. Thank you! All this different attack and defense stats confused the hell out of me. It's also good to finally know what combat-width does. All the youtuber keep fussing about it but no one really explains it...
    I'll bookmark your Video for future reference, in case I forget something. 😉

    • @hammotimee
      @hammotimee  11 หลายเดือนก่อน

      Thank you! Check out the rest of the beginners guide series too if you need more help 😄

  • @Алек1312
    @Алек1312 ปีที่แล้ว

    my bro thank you so much i have played this game for 2.000 hours and iam not lying you helped me alot

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Dude that's so nice, thank you so much! Happy to help! 😁

  • @vincentphoenix3921
    @vincentphoenix3921 ปีที่แล้ว

    Nice video and very useful.......and the comments are also helpful.....which makes the video even better...much love man

  • @farkasszabo7505
    @farkasszabo7505 ปีที่แล้ว +1

    Great explanation! One thing I think could be 'explained' more. When you go into your example divisions, lots of support companies are attached to them. In the beginning of the game (especially with smaller nations), you dont really have the capacity to do that. Are there 'must' support companies to include even in the early stages?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Thanks, and great point! For infantry, I would always start with artillery, AA then engineers if you want them

  • @damosanchex
    @damosanchex 2 ปีที่แล้ว +3

    This makes me want to get back into the game.

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Thank you! No better time than when a rising youtuber uploads bangers like this ;)

  • @hammotimee
    @hammotimee  ปีที่แล้ว +3

    With the new update coming with Arms Against Tyranny, combat widths are changing again! Here they are:
    🆕⚔↔
    Urban: 80 (Additional attacks: 40)
    Plains: 70 (Additional attacks: 35)
    Desert: 70 (Additional attacks: 35)
    Hills: 70 (Additional attacks: 35)
    Forest: 60 (Additional attacks: 30)
    Jungle: 60 (Additional attacks: 30)
    Mountains: 50 (Additional attacks: 25)
    Marsh: 50 (Additional attacks: 25)

  • @Autistic_Monk
    @Autistic_Monk 2 ปีที่แล้ว +3

    Thank you so much!

  • @mrazi9753
    @mrazi9753 10 หลายเดือนก่อน

    6:30
    So we obviously need to anticipate enemy army composition in terms how hard/soft they are. Without playing so deep yet, I'd assume it's done by agents gathering intel? And it can generally be deduced by checking AI country and focuses?

    • @hammotimee
      @hammotimee  10 หลายเดือนก่อน

      Yep spies can do it if you have la resistance, otherwise it's safe to assume infantry = mainly soft, tanks = mainly hard 😁

  • @Optii87
    @Optii87 ปีที่แล้ว +3

    Defense and breakthrough are not opposite of each other like armor/peircing. They are exact same stat, just one is used for defender, the other for attacker, but mechanically they are the same.

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Explain that to a beginner and see how they understand that 😂

    • @Crimsrn
      @Crimsrn ปีที่แล้ว

      @@hammotimee to be honest i understood it and i've never once made a single division template ever

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      @@Crimsrn you've just used the default divisions?!??

    • @Crimsrn
      @Crimsrn ปีที่แล้ว

      @@hammotimee yea they function alright

    • @Crimsrn
      @Crimsrn ปีที่แล้ว

      @@hammotimee ignore that i have 800 hours

  • @TMG-Germany
    @TMG-Germany ปีที่แล้ว +3

    Very nice guide, only one thing:
    Logistic companies, at least in SP, are not really worth it.
    They take way to much production and research to be worth it.
    You don't really need them in Europe, since there is enough supply, and by the time you are fighting in Asia and Russia (as long as you don't play Japan) you should already have Organizer for your field Marshall (especially with Italy, Russia and Germany since they can easily grind it in Spanish civil war or Ethiopia).
    And countries with small industry benefit more from other tech like engineers, AA, etc.

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Thank you! I hear what you're saying, however I do disagree for the most part
      Supply companies should only really be used on your attacking divisions which use a lot of supply, so the amount of equipment you need isn't really that expensive. Most games I'll have around 3 mils on support equipment at the start of the game and that's all I need 😁
      You could get away without using them in Europe, but there are so many terrains where supply sucks, like Africa, China, the middle east etc

  • @slayermcrx7519
    @slayermcrx7519 ปีที่แล้ว +2

    personally, not saying your standard infantry design isn't bad. it looks pretty solid, but I prefer to have six infantry battalions, with one artillery battalion in the rear. then use the artillery, and engineer (logistics and field hospital occasionally) support companies. its a pretty well rounded unit, and is versatile in its usage on a a frontline.

    • @hammotimee
      @hammotimee  ปีที่แล้ว +2

      That'll work too! I'd use a design like that for a minor nation, but for a major where I'd have 100+ divisions, the production that goes onto the arty and support equipment I'd usually put on air and tanks 😁

  • @simbachvazo6530
    @simbachvazo6530 ปีที่แล้ว +1

    Alright, question, how do piercing and armor relate to eachother in more detail, as compared to hard attack and hardness, which was straightforwardly explained? Similarly, more depth to breakthrough/defense compared to health, org., and normal attack values.

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Oh man this needs a whole video on it's own haha

  • @SvenDoesGames
    @SvenDoesGames ปีที่แล้ว

    Absolutly amazing tutorial. Thx mate 💪🏼

  • @Zerockless
    @Zerockless 2 ปีที่แล้ว +1

    Great video!

  • @Jack_Jack05
    @Jack_Jack05 2 ปีที่แล้ว +3

    If you also want a bit more army XP you can send an attaché to somewhere like Spain where the civil war is pretty much guaranteed to kick off, due to watching them fight you will gain some army XP.

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Great advice! If you lend lease them equipment you also get more XP, but it's limited as to which nations can LL at the start of the game

    • @Jack_Jack05
      @Jack_Jack05 2 ปีที่แล้ว

      @@hammotimee Thanks, I always do this at the start of the civil war as attaché are pretty cheap for all nations and can earn you quite a lot of XP for getting basic templates especially if you are going down a focus with early civil war, or early war in general.
      Really appreciate you doing these videos, im not a new player but more of a returning player and this alongside your tank, plane & ship designer videos are really helping me understand the new mechanics and remember old ones.

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      @@Jack_Jack05 Yeah agreed, especially as democratic nations the attaches are super helpful!
      Hey thanks so much! I'm glad they're helpful, if you have any requests let me know!

  • @DrPastah
    @DrPastah 8 หลายเดือนก่อน

    1:16 Not sure if this is because of updates or it's because I'm on vanilla but on that same province it says combat width 70 (addition attacks 35) for that plains tile.

    • @hammotimee
      @hammotimee  7 หลายเดือนก่อน

      Daddy paradox changed the combat widths on me

  • @perthbusiness
    @perthbusiness ปีที่แล้ว

    Really appreciate your videos.

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Thank you! And I really appreciate your comment 😁

  • @marloncastro5849
    @marloncastro5849 2 ปีที่แล้ว +2

    This is a bit of a thought, but what about a complete motorized division?Like mainly motorized without tanks. I think it might be good but just want to know what could be helpful in making a template for it without dlc

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Yeah they absolutely have a use! I've been making some motorised divisions to pair up with my tanks to support them through a breakthrough, they're pretty much just fast infantry. If you want them to have good stats, mechanised is the better option as they actually have hardness too!

    • @Frontline_view_kaiser
      @Frontline_view_kaiser ปีที่แล้ว

      I have had a lot of success with 30 width motorized inf division with Artillery, Recon, medium flame tanks, AA and logistics.
      I use these in lieu of tanks when I go mobile warfare (left branch/right branch) because they actually have a lot of attacking power and free up a lot of industry for your planes

  • @directren7762
    @directren7762 8 หลายเดือนก่อน

    What is the difference between soft/hard attack, and breakthrough, and what is better and should be prioritized? What is the best way to get a balanced mix?

    • @hammotimee
      @hammotimee  7 หลายเดือนก่อน

      I would go for soft attack first, defence second, then breakthrough and hardness. Soft attack affects the softness % of enemy divisions (infantry) while hard attack affects the hardness % (tanks and mech). Mainly enemy divs are soft, so high softness is best. Defence is self explanatory, breakthrough is the defence your divisions have while attack (ie how long they can attack for before taking damage)

  • @____-sj5vi
    @____-sj5vi ปีที่แล้ว

    What is the difference between making a division wide and making a division deep? Like at 12:00 the mountaineers are 3 3 2 3 when they could have been 4 4 3. Is there a reason its designed like that? how does it affect stats and which is better?

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Literally nothing :)

  • @Faceman9930
    @Faceman9930 10 หลายเดือนก่อน

    When you're in the division designer screen, does it make a difference if battalions (of the same type) are placed vertical under each other, or horizontal next to each other (vertical they don't have to be the same type of battalion, but they do have to be the same, motorized or on foot, right?) For example at 6:17 you have 3 stacks of 3 Inf Bn, but at 11:11 you have 2 stacks of 5 Cav Bn

    • @hammotimee
      @hammotimee  10 หลายเดือนก่อน

      Nope! 😊

  • @keycypress13238
    @keycypress13238 ปีที่แล้ว

    ty for this it will be very useful

    • @hammotimee
      @hammotimee  ปีที่แล้ว +2

      You're so welcome!

  • @Neoplasmer
    @Neoplasmer ปีที่แล้ว +1

    Appreciate the tips for AA, its something I normally neglect and I like playing w/ support companies so definitely some things to try out. Also, thanks for showing that 20 Width isn't the generalist anymore, any tips for developing infrastructure/supply lines?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +2

      Happy to help! And I actually have a whole video on supply, check it out: th-cam.com/video/liEqCqmr4mg/w-d-xo.html&ab_channel=HammoTimee

  • @randomuser307
    @randomuser307 2 ปีที่แล้ว

    Thank you so much this rly helps

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Thanks so much! That's why I do it :D

  • @MrDecla
    @MrDecla ปีที่แล้ว

    Great explanation, thanks man, i left an abo :)

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Thanks so much! 😁

  • @wasserungeheuer-918
    @wasserungeheuer-918 ปีที่แล้ว +1

    Why do you need a support artillery division in your template if you already have artillery division's in it ? Does it boost the artillery that much or could you just leave it out and put something else in it ?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      It does boost a lot, especially if you go down superior firepower doctrine, you can get +50% to your support artillery

    • @wasserungeheuer-918
      @wasserungeheuer-918 ปีที่แล้ว

      @@hammotimee kk thanks for helping me with this one

    • @andrew3203
      @andrew3203 2 หลายเดือนก่อน

      Support dmg units only give half the damage a line unit does, so 15 soft attack instead of 30 for artillery. It is used when your production is very low. Better use maintenance and logistics instead, and fill the division with line arty and AA.

  • @Chironex_Fleckeri
    @Chironex_Fleckeri ปีที่แล้ว +5

    As an EU4 main im enjoying Hoi4 way more after recent DLCs. I think this is a major improvement as annoying as some people find it to have to keep track of so much more now with building templates. But it's great to see given the model these games operate on. I know for sure the recent updates to supply and CW and several others will go down as some of the better HoI4 design changes.
    I guess we should be patient with some newer titles. In 2017 HoI4 was much more simplistic. But our standards are set really high. I dont think PDX is quick to make big changes like this. Sad to see Imperator go the way it did. I still want Imperator II done in their newer UI style. That game is one of Paradox's best but least successful GS titles.

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Yeah I agree! These games always get better with time, they're so complex they can't really deliver all this on release

  • @leotutone
    @leotutone 11 หลายเดือนก่อน

    i know i’m a little bit later but i was wondering does 4 columns with 3 each of lets say infantry equals to 3 columns with 4 infantry each? like does the order chance something in the stats? and what would be the “face fronting” batallions, the ones at the right-most column? thanks in advance

    • @hammotimee
      @hammotimee  11 หลายเดือนก่อน

      Yep it doesn't matter except that you can only have the same battalion type in each column, eg infantry only, mech only, tanks only

  • @smrzolin3064
    @smrzolin3064 2 ปีที่แล้ว

    great vid, thank you so much!

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      My absolute pleasure! 😄

  • @dillonegli7457
    @dillonegli7457 2 ปีที่แล้ว +1

    Great video 👍

  • @alparslanakyol4214
    @alparslanakyol4214 ปีที่แล้ว +1

    i still dont understand, how i should fill my 24 general spots. Is it better like having a general with 24 infs or for example 5 arti, 5 tank and 14 infs.

    • @hammotimee
      @hammotimee  ปีที่แล้ว +3

      That's a great question! You're better off having the same type of unit under a general, because then your general will gain traits faster for that type of unit. I've made a video on general traits you can see here 😁
      th-cam.com/video/uM_SIAXwld8/w-d-xo.htmlsi=pq1aF6MEUrXr1GzM

    • @alparslanakyol4214
      @alparslanakyol4214 ปีที่แล้ว

      Thank you for your quick answer. As a beginner, your videos are very usefull :) @@hammotimee

    • @andrew3203
      @andrew3203 2 หลายเดือนก่อน

      Think of the role the units have. If you need a general to hold a front, use a defense skilled general, and only infantry, don't need arty in it. For attacking cities and forts, use an offense general and some arty and AA guns there. And for manouver warfare, use a panzer general or combined arms if you manage to get it. If you need to do marine landings, better use specialist general like Invader for bonuses, same with mountaineers.

  • @portman8909
    @portman8909 7 หลายเดือนก่อน

    So if I make a panzer general should it all be tank divisions or should I be mixing in motorised rocket divisions for soft attack alongside the tanks? Like 12 tank divs and 12 motors.

    • @hammotimee
      @hammotimee  7 หลายเดือนก่อน

      @@portman8909 personally I would have the 12 tank divisions under a panzer leader, then your rocket motorised under the cavalry/motorised expert, then put them both under a good attacking field Marshall and use field Marshall frontlines and attack orders 😄

  • @Phantom-jo4eg
    @Phantom-jo4eg 8 หลายเดือนก่อน

    Can you also use mobile or mechanized infantry for the assault divisions?

    • @hammotimee
      @hammotimee  7 หลายเดือนก่อน

      Yes! But they're best used with tanks where the speed of your division overall is higher

  • @papergoat9
    @papergoat9 11 หลายเดือนก่อน

    how did you add artillery behind the inf? 4:20

    • @hammotimee
      @hammotimee  11 หลายเดือนก่อน

      It's changed now where you have to add it on its own line sadly

  • @cahyosluhuradi6445
    @cahyosluhuradi6445 ปีที่แล้ว

    And what happend if I put some all division with battle widht around 80 in one province have combat width 75. It make my defense more weak or hard to attack another province?

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      You'll suffer a slight penalty but tbh only 5 over is not worth worrying about

    • @cahyosluhuradi6445
      @cahyosluhuradi6445 ปีที่แล้ว

      @@hammotimee ok then thank man for the information

  • @adhorizon8422
    @adhorizon8422 ปีที่แล้ว

    really good guid

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Thanks! Glad to help :)

  • @edman1357
    @edman1357 ปีที่แล้ว

    How do you get enough equipment for all that? Do you always just run a deficit?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      I only add on components to the design when I have enough equipment. So at the start it's usually just support arty

  • @liljeep3631
    @liljeep3631 2 ปีที่แล้ว

    before this guide i kept losing to ai after watching this basically just steamrolled the allies good vid man

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Thanks so much! I appreciate it!

  • @fistixgaming4009
    @fistixgaming4009 10 หลายเดือนก่อน

    When I try to swap troops in the infantry section of my division designer, only mountain infantry is displayed, and no cannons.

    • @hammotimee
      @hammotimee  10 หลายเดือนก่อน

      They've slightly changed it recently how you make divisons, add the artillery in a new column

  • @MarkHerndon
    @MarkHerndon ปีที่แล้ว +1

    One thing I never see you army template types talking about is how easy it is to fall into the trap of accidentally changing all of a certain template when trying to make a separate one. Oh the frustration of updating a template you thought was separate using scarce army exp and end up updating all of your troops thinking it would only apply to the new template. For example having just enough heavy tank to make a couple of spear point attack groups and end up changing every current tank template...

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Hahahaha I've been there done that many times
      My best advice is to duplicate the template you want to change, then immediately change the icon and name, then close out to make sure it's duplicated and not just changing your main one

  • @azravalencia4577
    @azravalencia4577 ปีที่แล้ว

    hey, can I ask something. So i have this Paratroop division consist of 6 Units and 3 Artilleries. It said i can paradrop but when I try to land it (but there's no war, just for practice), there's no division assigned. Is something wrong?

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Can't paradrop when not at war I'm pretty sure!

    • @azravalencia4577
      @azravalencia4577 ปีที่แล้ว

      @@hammotimee ahh okay, so you can only do that in Wartime huh. Okay then

  • @eiskaffe0
    @eiskaffe0 ปีที่แล้ว

    Now I understand why my all infantry army wasn't able to attack anything

  • @the_dragonet3555
    @the_dragonet3555 ปีที่แล้ว

    This helped alot but how much do you train?

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      I'm happy to help! You want to train your units until they're at level 3 veterancy!

    • @the_dragonet3555
      @the_dragonet3555 ปีที่แล้ว

      sorry but i meant like how much you make as in the train button next to the edit button@@hammotimee

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      @@the_dragonet3555 OHHHHHHHH hahahahhah depends on how much equipment you have, try to only train troops if you have the equipment and manpower

    • @the_dragonet3555
      @the_dragonet3555 11 หลายเดือนก่อน

      thanks :)

  • @augustincondrea499
    @augustincondrea499 10 หลายเดือนก่อน

    I've got a question: how do you produce so much equipment for such big templates?

    • @hammotimee
      @hammotimee  10 หลายเดือนก่อน

      Great Q! I'll build civs until 1938/39 then switch fully to mils, I always try to get 15-25 factories on guns depending on the size of the country!

  • @andrew3203
    @andrew3203 2 หลายเดือนก่อน

    I keep looking for how to make a 1 battalion division, as the game has no option for it.

    • @hammotimee
      @hammotimee  2 หลายเดือนก่อน

      At the top of the division designer, click the drop down arrow where the name is, you can "create new" there :)

  • @wernhervonkerman2382
    @wernhervonkerman2382 ปีที่แล้ว

    My brain watching this video:
    Wow! Such great info! I can't wait to use this and level up my playing. Haha jk ima forget about almost all of this and spam units with 700 billion combat width and ignore all of my supply and wonder why Piland is killing me.

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Hahaha that's the human condition

  • @nemanjavuksanovic3122
    @nemanjavuksanovic3122 ปีที่แล้ว +4

    I wish someone could just teach me the game. This is truly a funny game, however, all this complexity makes it hard for me to enjoy the game, even at Recruit difficulty I am failing extremely hard at conquering land. It's like my army does nothing while the enemy AI just seem to always win no matter what.

    • @hammotimee
      @hammotimee  ปีที่แล้ว +2

      Luckily for you, I've got a series of guides for beginners like you! 😁

    • @nemanjavuksanovic3122
      @nemanjavuksanovic3122 ปีที่แล้ว

      Oh wow, that’s so nice to see a TH-camr still active with their viewer base and even commenting on old videos. I will definetely check out your beginner guides☺️

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      @@nemanjavuksanovic3122 Of course! You guys are the reason I do this, I love to see people watching through the back catalogue :)
      Check out this beginners guide playlist, the early videos are the first ones I ever made, I promise they get better! 😂
      th-cam.com/video/NT4dJWSHMoc/w-d-xo.html

    • @legobullymaguire1375
      @legobullymaguire1375 ปีที่แล้ว

      same i have no idea why i even try to do same as ai but i fail even do thoing same i try medium tank templates but they just useless i dont get this game

    • @bassbinhauler552
      @bassbinhauler552 ปีที่แล้ว

      @@legobullymaguire1375im starting to think that division designer and division stats is the missing peice for me understanding how to succeed at this game.
      Last night I was playing a game and it took me forever to conquer Poland but I was doing it wrong and had like 10+ divisions trying to all attack the same tile together.
      This video showed me that doesn't work because the combat width in a title isn't enough to have all those units fighting together so it's mostly just useless.
      It seems for combat it's important to have high attack values but low combat widths so they can all fight together to overcome the enemy.

  • @zKremet
    @zKremet 2 ปีที่แล้ว +1

    Thanks :)

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Thanks to you :D

  • @BCR.productions
    @BCR.productions 8 หลายเดือนก่อน

    I understand how to make them and why but what gets me is i never know how much of each one ill need

    • @hammotimee
      @hammotimee  7 หลายเดือนก่อน

      The majority of your army will be the standard infantry, then have about 12-24 attacking divisions. With your port defence guys, you want 2-3 per port if you're actually at risk of being invaded, otherwise just 1 is fine

  • @EliasSandovl
    @EliasSandovl 7 หลายเดือนก่อน

    How do fling tanks work?

    • @hammotimee
      @hammotimee  6 หลายเดือนก่อน

      What do you mean?

  • @rockyrowlands3652
    @rockyrowlands3652 6 หลายเดือนก่อน

    I just don’t know how you are producing so much artillery to have some much in your divisions.

  • @jackmajors7126
    @jackmajors7126 ปีที่แล้ว

    Why do u keep the arty so close to the combat section when building your divisions? Wouldn’t it be better if you kept them in the back?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      It doesn't matter at all about the placement ☺️

    • @jackmajors7126
      @jackmajors7126 ปีที่แล้ว

      @@hammotimee thanks for the reply

  • @neptune5616
    @neptune5616 ปีที่แล้ว

    I don't have any DLC's, does this still affect?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Nope! This was made as a starter point for you to build off, the DLCs only enhance this, not rely on it 😊

  • @mymaple1
    @mymaple1 ปีที่แล้ว

    Nice tutorial

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Nice comment! 😅

  • @stanleyf9923
    @stanleyf9923 11 หลายเดือนก่อน

    thabks bro

    • @hammotimee
      @hammotimee  11 หลายเดือนก่อน

      No worries!

  • @bla_bla500
    @bla_bla500 ปีที่แล้ว

    Thank you this thought me a ton of stuff and maybe I won't get destroyed by small countrys as Germany

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      You're welcome! Best of luck!

  • @thefirstkingdogo1126
    @thefirstkingdogo1126 ปีที่แล้ว

    What if your division hade 0 hard attack?
    Could it damage a tank division?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      Only the "soft" component! So the motorised

    • @thefirstkingdogo1126
      @thefirstkingdogo1126 ปีที่แล้ว

      @@hammotimee thanks

    • @andrew3203
      @andrew3203 2 หลายเดือนก่อน

      There is always Org damage, which can make even tanks retreat, or surrender if encircled. You also need piercing or else you get 50% debuff agaisnt armor.

  • @nocharge7189
    @nocharge7189 2 ปีที่แล้ว +10

    Great vid, but didn't Feedbackgaming prove that the best garrison template is just one cavalry?

    • @kyleplatter8954
      @kyleplatter8954 2 ปีที่แล้ว

      I thought so too, as you want raw suppression for the cheapest so if you make a big one the game automatically splits it down to optimal size

    • @ksadekp8556
      @ksadekp8556 2 ปีที่แล้ว

      yes but if you want to save support equipment you can use higher widths

    • @Gaster_Master-ep6ef
      @Gaster_Master-ep6ef 2 ปีที่แล้ว +1

      Feedback is a bad yt channel in my opinion, most of kids vids are incredibly biased to make the most whacky things seem true and/or borderline clickbait. His recent video outlining the “last nsb exploit” which apparently broke the game did nothing to me in practice, and I tried the method he used 5 times lol

    • @Schmiado
      @Schmiado 2 ปีที่แล้ว

      David is sometimes talking so much trash

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว +10

      Thank you! So he has a great video on the supression mechanic, if you don't add MP, a single cav in a division works the same as a 20w, BUT if you add MPs, a 20w actually uses less support equipment overall than if you had a 2w with MP. Bit of a janky mechanic, and given I make these guides for newbies, best to keep it simple!

  • @Itadori768
    @Itadori768 2 ปีที่แล้ว +1

    Can you make Templates for small Country

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      These work for small countries too!

  • @efficientwill
    @efficientwill 2 ปีที่แล้ว +1

    Nice templates

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      Danke danke danke :D

  • @game_devil
    @game_devil ปีที่แล้ว

    nice bro

  • @Ezaano
    @Ezaano ปีที่แล้ว +1

    I have 700h in Hoi4 And watching an begginer guide. Bruh

  • @Phantom-jo4eg
    @Phantom-jo4eg 8 หลายเดือนก่อน

    How i can make good divisions for small countries without much manpower and a small industry like Peru or mexico?

    • @hammotimee
      @hammotimee  7 หลายเดือนก่อน

      Go for less divisions but make them better, rather than a lot of weaker ones!

  • @kami761
    @kami761 ปีที่แล้ว +1

    Maybe after over 400 hours I will know how to make proper army xD

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Hahah we shall see!

  • @kirbydaclan4285
    @kirbydaclan4285 ปีที่แล้ว +3

    700 hours still no idea, what am I doing? 😂

  • @loganfaucher
    @loganfaucher 2 ปีที่แล้ว +1

    I have 2k plus hours... and I've basically been winging it until now
    Edit: after watching, turns out I DID in fact know a lot of this already, I just suck at making good divisions :/

    • @hammotimee
      @hammotimee  2 ปีที่แล้ว

      It's a constant learning experience for sure!

  • @iminediamonds
    @iminediamonds 9 หลายเดือนก่อน

    THIS IS WHY I KEEP LOSING TO POLAND OML

    • @hammotimee
      @hammotimee  9 หลายเดือนก่อน

      I got u

  • @Kidraver555
    @Kidraver555 ปีที่แล้ว

    Templates have changed a lot since this was made.

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Sure have! I'm working on an updated guide, but tbh these are still a half decent starting point for people

  • @kingloser4198
    @kingloser4198 10 หลายเดือนก่อน

    Do you need doctorines to have five fellas ? I think I remember that you do

    • @hammotimee
      @hammotimee  10 หลายเดือนก่อน

      You do now yeah!

  • @josemanuel947
    @josemanuel947 ปีที่แล้ว

    Another "meta" ajajajajajaaj. wanna see some of this guys doing all this awesome templates in real game, no cheats, no console tricks. But... well, good video, as always...

    • @hammotimee
      @hammotimee  ปีที่แล้ว +2

      Where do I say it's meta? Your eyes painted on? 👀😂 Thanks bro haha

  • @RedComrade-uz7qv
    @RedComrade-uz7qv 4 หลายเดือนก่อน

    SOFT ATTACK IS ALL I SEE!!!

    • @hammotimee
      @hammotimee  หลายเดือนก่อน

      SOFT ATTACK GO BRRRRRRRRRRRRRR

  • @HusseinMohamed-ej3ch
    @HusseinMohamed-ej3ch 2 ปีที่แล้ว +1

    👍👍👍

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      🖖🖖🤘🤘☝☝👉👉👈👈

  • @2joof
    @2joof 11 หลายเดือนก่อน

    It’s defense

  • @dizzypukas8410
    @dizzypukas8410 ปีที่แล้ว

    0:18

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      Scritch scratch

    • @dizzypukas8410
      @dizzypukas8410 ปีที่แล้ว

      @@hammotimee I’m have to pass I got plans ove the weekend

    • @hammotimee
      @hammotimee  ปีที่แล้ว

      @@dizzypukas8410 😂 they don't treat you like I would

    • @dizzypukas8410
      @dizzypukas8410 ปีที่แล้ว

      @@hammotimee 💀

  • @Dexkétoprofène
    @Dexkétoprofène ปีที่แล้ว +41

    wow didnt help at all

    • @Vivany26
      @Vivany26 6 หลายเดือนก่อน +2

      Lol

    • @MrWaffleFreak
      @MrWaffleFreak 5 หลายเดือนก่อน

      Boooooooooo. Leave you fucking hater.
      Edit, bro I just realized that this was from 10 months ago XD

    • @Wilhelm-100TheTechnoAdmiral
      @Wilhelm-100TheTechnoAdmiral 4 หลายเดือนก่อน

      Tough audience 😂

    • @Wilhelm-100TheTechnoAdmiral
      @Wilhelm-100TheTechnoAdmiral 4 หลายเดือนก่อน

      Tough audience 😂

    • @laszlohrabovszky2489
      @laszlohrabovszky2489 2 หลายเดือนก่อน

      ​@@Wilhelm-100TheTechnoAdmiral and a tough game 😂

  • @atrellshaw3731
    @atrellshaw3731 ปีที่แล้ว

    I just deleted this game because it's literally trash. It's stupid and the old heart of iron is better than this garbage

  • @craftsmenMC
    @craftsmenMC ปีที่แล้ว

    The division designer. The mechanic that caused me to write off HOI4 as an overrated slog, combined with the way equipment works Let’s see if a tutorial that goes in depth will change my mind.
    Edit: it did not. As soon as they started talking about “specialized divisions” I gave up. I don’t want to have a million different hyper specific situations covered, just let me have, like, three or four types of divisions that boil down to being good at attack or being good at defense. I’m specifically confused about what the point of “reserves” are. What’s the point of having units built if they’re just sitting around doing NOTHING?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      You can absolutely just have a few different types of divisions and still do well! For example having a defensive infantry and an attacking infantry is the minimum of what you need. And then you can specialise as you see fit from there, but you certainly don't have to!
      And the point of having reserves is if you have guns but no support equipment, or holding them back in case of a breakthrough or naval invasion so they can quickly respond 😊

    • @craftsmenMC
      @craftsmenMC ปีที่แล้ว

      @@hammotimee huh, really? I guess in most of the videos etc I’ve seen I’m used to people saying to have all these different types of divisions because otherwise I just, die? I guess I’m wrong. I’m still very confused on what the point of reserves are though. Why would I not want to have my troops committed to a something? Otherwise my brain is just seeing them sitting around doing nothing and immediately wanting to put them to use. Also, why would I need to have a separate tank division from my attack and defense divisions? Couldn’t I just put some tanks in those?

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      @@craftsmenMC Hahhaha no you won't die. It's just a case of what's optimal. You can use one division for every single purpose, but it won't excel at all of them. So specialising your divisions a bit is a good way to get more performance out of them, but it's not make or break.
      Most of the time you wouldn't really need divisions sitting around doing NOTHING, I think what you might be meaning is the port defence divisions? In which case they might look like they're doing nothing, but if you get naval invaded, defending your ports in very important
      And you can put tanks in your normal infantry, that's what would make them space marines, however doing so is really expensive for the most part and you need a lot of equipment to supply your whole army with tanks, vs 6 or so dedicated tank divisions, which have better stats overall so those tanks are more effective
      Hope this helps!

    • @craftsmenMC
      @craftsmenMC ปีที่แล้ว

      @@hammotimee huh, this actually makes me feel a lot better about the division planner, despite my other issue with it. This does help a lot, thanks a ton! Keep making good stuff, and have a great rest of your day!
      Now if only the politics were more interesting XD

    • @hammotimee
      @hammotimee  ปีที่แล้ว +1

      @@craftsmenMC Happy to help! And have a great day as well 😁