This was scrappy, brutal, and brilliant. Esspecially as there was a near constant threat of an opponent's tank reaching your wall, which would be a chunk of damage at best, a continuous drain at worst. Really well done.
ok, this is my new favorite. one adjustment... the "disadvantage" shot... remove it when the base is under a certain HP level... say 2k and instead make it an HP heal.
1. Soldier:basic unit, found at both ends 2a. Heavy soldier:soldier but with more damage 2b. Rapid soldier:faster firing soldier 3a. Super soldier: the best standard soldier variant 3b. Double soldier: fires two shots at a time 4a. Jet guard:boost forward after deploy, can only shoot diagonally but has an impenetrable shield 4b. Shotgunner: fires many shots at once 5a. Ray gunner: fires a solid beam every few seconds, beams penetrate shields 6a. Tank: periodically fires high damage missiles 6b. APC: generates soldiers passively
red's strategy: get units slowly to use the disadvantage shot more frequently also, load up everything on the top lane then switch it all up last-minute to confuse blue
I would have loved to see the likelihood of the more powerful tanks go up over time, what army wouldn't throw the best of the best at a problem that won't go away?
Great job! Everything is clear and easy to understand, even on mobile; it has really good balance so that it’s not just a landslide victory and it was entertaining to watch! I’m interested to see how the outcome might be changed if the top and bottom lasers were destructible too
@@raiden_marblerace please, please, please, you can send your Algodoo blueprint of this if there is still one left. I really can't get enough of this! 😟🙄😑😑🙄😌😔😟😢🙄😢😟😑🙄🙄🙄 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Really like the concept of the video, tho I'm not quite fond of the removal of scaling and the Advantage Nullification System. The core fact that it exists and that scaling doesn't exist to counter it makes the whole thing meaningless I mean sure it makes good comebacks, guess that's why mikan stopped including it in races and probably now you will too =(
@@raiden_marblerace Actually the Advantage system is a really good game balancer if the game features both scaling and instant effects to prevent one team annihilating the other if you second team leans into long term boosts, however with there being only instant strength in the game it makes it a really strong random trigger making the rest of the game feel kinda useless, even with the shield heavily offsetting it. I hope you didn't take the comment as hate, really love your videos, I just personally prefer a win by overwhelming rather than a clutch =D
please, please, please, you can send your Algodoo blueprint of this if there is still one left. I really can't get enough of this! 😟🙄😑😑🙄😌😔😟😢🙄😢😟😑🙄🙄🙄 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
There may be spoilers.
See comments at your own risk.
Oops I accidentally see the comments first
Me too
Me to
Thanks. Got saved.
GO!
This was scrappy, brutal, and brilliant. Esspecially as there was a near constant threat of an opponent's tank reaching your wall, which would be a chunk of damage at best, a continuous drain at worst. Really well done.
ok, this is my new favorite. one adjustment... the "disadvantage" shot... remove it when the base is under a certain HP level... say 2k and instead make it an HP heal.
that would be to op
@@tomaszwroblewski1395 do you see how often the marbles actually get a disadvantage shot?
That's a stalemate maker if I've ever heard of one. Granted, it doesn't wipe the enemy's army, making it hard to build up a counterattack...
It think heal would be very weak, as you have no chance at all to get out of a situation in which you are down in material
Maybe it could trigger all the lasers to switch to the colour that triggered it so it would only hit the ships not the HP?
units:
1. tank
2a. heavy tank
2b. gunner
3a. bruiser
3b. twin
4a. rusher
4b. peacekeeper
5a. punisher
5b. raider
6a. Z.E.D
6b. carrier
me naming units:
1. normal boi
2a. big boi
3a. even bigger boi
4a. shield boi
5a. lazer boi
6a. *missile overlord*
6b. *four gunners*
5b. machine gun boi
4b. shotgun boi
3b. twin boi
2b. long boi
1. Basic
2. Heavy
3. Superheavy
4. Ship Barrier
5. Laser
6. Battleship (missile)
7. Carrier
8. Bullet Wall
9. Shotgun
10. Double
1. Soldier:basic unit, found at both ends
2a. Heavy soldier:soldier but with more damage
2b. Rapid soldier:faster firing soldier
3a. Super soldier: the best standard soldier variant
3b. Double soldier: fires two shots at a time
4a. Jet guard:boost forward after deploy, can only shoot diagonally but has an impenetrable shield
4b. Shotgunner: fires many shots at once
5a. Ray gunner: fires a solid beam every few seconds, beams penetrate shields
6a. Tank: periodically fires high damage missiles
6b. APC: generates soldiers passively
1. Missile 2. Jet 3.handy warship 4. F_15 eagle 5.machine gunner 6. Shotgun 7.sniper 8.gunner 9.medic
me
1. cannon
2a. pounder
2b. gunner
3a. destroyer
3b. twin
4a. shielder
4b. buckshot
5a. piercer
5b. machine gunner
6a. fighter
6b. carrier
The fight is so intense , so many kinds of tanks and i love this kind of marble race
1. shooter
2. big shooter
3. huge shooter
4. rapid shooter
5. doble shooter
6. split shooter
7. shield jet 2 split shot
8. fast shooter
9. split, and lazer shooter
10. 4 shooter blaze
11. bomb rocket releaser
Can you reply please.
Bruh what a comeback. The fight is a close Call. Glad my color wins
Same
Thx for no spoiler :)
Same.
Was winning the majority of the game its just a nornal win not a comeback
Isn’t a Mikan video without a- oh
Blue: DISADVANTAGE BONUS
Red: Uno reverse card
Blue: AHHHHHHH
red's strategy:
get units slowly to use the disadvantage shot more frequently
also, load up everything on the top lane
then switch it all up last-minute to confuse blue
Red was getting absolutely scammed for most of the fight, especially towards the end when blue got the disadvantage shot back to back
best one ive seen so far simple enough to understand and the stats arent random so I can keep track of individual tanks
@Badoumbe Soumbounou it’s different characters moving in a straight line it’s easy to understand
At 6:01 that red marble got robbed of the disadvantage shot lol
marbles a few years ago: normal races
marbles now: STRATEGIC TANK WAR
I would have loved to see the likelihood of the more powerful tanks go up over time, what army wouldn't throw the best of the best at a problem that won't go away?
Awesome, these are so cool! the battles you create are action packed and exciting. You need waaaayy more subs.
Great job! Everything is clear and easy to understand, even on mobile; it has really good balance so that it’s not just a landslide victory and it was entertaining to watch! I’m interested to see how the outcome might be changed if the top and bottom lasers were destructible too
Blue im on a bit of a disadvantage welp time to spam the disadvantage thing
Red ok i survive. Time to spam rocket dudes
Red: "I need more power. There are 28975893 carriers snd 294852 raiders. But i need more!"
Blue: "tonktonktonktonk"
Great video! The battle was close and intense!
@Evan Mai ah yes, a man of culture.
Yes
@@lolphjr1553 hello fellow stickworld fan.
@@DarkCryosis Hi!
@@lolphjr1553 play a game
Gosh the tension at the end was real! Comebacks over comebacks! Loved that :)
14:55 Red: OMG! WE ALMOST DIE!
Blue: hehe
*Later*
Red: Go brrrrrrrrrrrr
Blue: *die*
Red savedhim self in the last moment (when he had 800 force, and blue had more then 6.000,) with that Mega-maschingun, and then killed Blue🤣
I don't get why this guy didn't have a lot of subscribers yet, this is really good coding and a very unique idea than just watching marble races.
i always seem to view the side on the left
anyways, really nice concept!
Everything was contingent on whether that blue ball went into the barrage hole at the end.
8:50 Poor red lost his chance on the disadvantage minigun ;-;
Blue got so unlucky when it had the tech advantage, almost all the ship were placed in pretty useless spots.
No it's the keep picking the 1st gen tanks instead of the new ones
Blue also got the advantage rapid fire constantly where as red would always miss
you know why I love it because RED wins
11:00 Me: Red us so screwed. He’s gonna lose.
The video: not even half finished
Me: interesting
EDIT: Gotta love a TH-camr who likes all our comments
Red and blue has put a good fight
near impossible comeback by red. nice play
Man, Blue opened a barrage twice and still lost
How do people even make the projectiles of these things even like the tanks the shooters everything just blows my mind
Insert Obligatory RvB joke here.
Tucker: Caboose did it!
Best one yet
"I see you've overloaded on the south with shields... what a shame I just got the disadvantage shot... the north is entirely unguarded..."
A = Attack C = Bullet Count
Basic Shooter: A: 10 C: 1
Large Shooter: A: 20 C: 1
Rapid Shooter: A: 8 C: 1
Double Shooter: A: 8 C: 2
Mega Shooter: A: 30 C: 1
Shotgun Shooter: A: 8 C: 5
Riffle Shooter: A: 5 C: 1 x R
Shielded Slow Rocket: A: 5 C: 2
Lazer Shooter: A: 2 x A C: 1 x 1
Four Cannoned Rocket: A: 5 C: 4
Missile Launcher Spaceship: A: 10 - 50 C: 1
I love ur content it’s very unique.
"only at disadvantage" can save like every position, even if your opponents force is 20 times bigger
Even with the unfair disadvantage machine gun thing red managed to pull through let's goo
Well done. I always pick the one that's going to lose.
Strangely intense.
Fuck yeah. Red rules, blue drools.
Super freaking cool to watch and intense. The disadvantage thing felt a Lil off/OP imo but all in all super cool to watch
Exactly
Finally
Pachinko versus mode
Red won! I knew he would win hehehe i was worried in the end. It was very competitive
13:04 Red: Call an ambulance....*BUT NOT FOR ME!*
i came here for music, but the show is pretty good as well
Once Blue decided to bounce around the whe time towards the end I knew it was a lost cause. Lol
Fr, started to fucking frustrate me. Balls too bouncy I just wanna see mass spawns of vehicles.
Mesmerising!
Love a close fight.
Is very interesting,thank you!
Geez what a comeback red made
Thanks raiden
Cool concept! Just a suggestion but i think you should try and use the music “Explorers” by Hiknik for a future video. 😊
Wow, so this is copyright free!
Thanks for sharing amazing music!
That was chaos
Reminds me of 8-bit armies
RAIDEN loves every comment lol.
We still love you RAIDEN
I want to see more of tgese fights, i have seen too many with just preset guns wall mounted, and i want to see bigger battles
wait this isnt mikan?
Wow... ❤❤❤
Sorry wars na stronie
close game, good game
I WATCHED LIKE 10 OF THESE
HOW DO I LOSE
EVERY
SINGLE
TIME
Update
I won one
make projectiles collide and once tanks get to centre their speed decreses by like 50% like the shield ones
How many years have you been learning to do this?
About a year?
@@raiden_marblerace please, please, please, you can send your Algodoo blueprint of this if there is still one left. I really can't get enough of this!
😟🙄😑😑🙄😌😔😟😢🙄😢😟😑🙄🙄🙄
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Red is very mad at blue because blue got disadvantage thing twice
In the end red win
Yes my favorite color red win
Who loves colour red rise your hands
me: k imma sleep now
also me at 3am:
Love your vids, keep them up!
Looking forward!!
Ok make the disadvantage button doesnt damage the enemies base red ALMOST just almost lost cause blue triggered that disadvantage thingy
I voted for Red.......
What an epic combat
8:35 blue investment
this was very close
Imagine using like 4 disadvantage boosts and still losing.
Really like the concept of the video, tho I'm not quite fond of the removal of scaling and the Advantage Nullification System. The core fact that it exists and that scaling doesn't exist to counter it makes the whole thing meaningless I mean sure it makes good comebacks, guess that's why mikan stopped including it in races and probably now you will too =(
I had a very hard time deciding whether or not to implement the Advantage Nullification System.
I'll try to improve the game balance more.
@@raiden_marblerace Actually the Advantage system is a really good game balancer if the game features both scaling and instant effects to prevent one team annihilating the other if you second team leans into long term boosts, however with there being only instant strength in the game it makes it a really strong random trigger making the rest of the game feel kinda useless, even with the shield heavily offsetting it.
I hope you didn't take the comment as hate, really love your videos, I just personally prefer a win by overwhelming rather than a clutch =D
Red pulled a D-day when blue got that double trench gun
this looks like star wars XD
Spoiler
Blue choked so hard
hey raiden can you pls do a part 2
Ah yes , diep io
after I see your video it seems like the left side will always lose
Cool
Whew close one red
that last comeback of red...
I don't like when blue lose :(
OK
I need glasses, I thought it had said "marble tanks tragic war"
Eh what makes red so strong in these
This was kinda unfair since the red always had upper hand since was always losing, therefore could use machine gun more often.
Did you not see blue use it twice in a row at the end?
Why is it called 'Marble' when the bounce they have means it is obviously bouncy balls?
red wins!
Spoiler
@@TFMLmaingoat this is deep in the comments
@@handiqulum2523 我不在乎
I rooted for red and when it made a comeback and won i stood up and flex my arms so hard LMFAO
I got marbles, so anyway i started blasting
can you factor the health into the advantage + disadvantage
RED!
WHERE. CAN. YOU. FIND. THESE. GAMES.
Red is the real winner , blue just spammed aimbot
Red
please, please, please, you can send your Algodoo blueprint of this if there is still one left. I really can't get enough of this!
😟🙄😑😑🙄😌😔😟😢🙄😢😟😑🙄🙄🙄
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Sorry, it's not public.
@@raiden_marblerace very sad
I like these, but sometimes the victor seems glaringly apparent from the beginning