Why Ghouls are Awesome : Rimworld Tutorial Nuggets

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Ghouls have quickly become the best melee unit by a wide margin. They are cheap, ridiculously tough, good damage and most importantly expendably. You don't worry about losing them and they require almost no maintenance.
    00:00 Intro
    00:42 Best Starting pick
    01:52 Damage testing setup
    02:35 Table of testing data
    07:23 Metalblood serum
    10:08 Genetic tweaking
    11:50 Ghoul Damage
    13:22 Ghoul ease of use, Genetic stuff.
    15:20 Practical testing
    17:39 Ghoul hearts
    19:57 Final thoughts
    / francisjohn
    Discord server : / discord
    Save used for testing Ghoul toughness
    drive.google.com/file/d/12L5x...
    Why give ghouls power claws
    / giving_ghouls_wood_is_...
  • เกม

ความคิดเห็น • 133

  • @redc4t2
    @redc4t2 17 วันที่ผ่านมา +4

    Gotta love an obscure red dwarf quote 'death isnt the handicap it used to be'

  • @conferzero2915
    @conferzero2915 18 วันที่ผ่านมา +54

    Just to add an additional note, ghoul plating and barbs can actually be made at a crafting spot! Even pre-electricity tribes can make effective use of ghouls.

  • @TheGreatJNK
    @TheGreatJNK 18 วันที่ผ่านมา +23

    Finally a spreadsheet for the current playthrough, I thought Francis had lost his way. 😅

  • @mikhailgusev2394
    @mikhailgusev2394 18 วันที่ผ่านมา +34

    DLC in a nutshell:
    Royalty - no more caravan management. A lot of fun stuff added.
    Ideology - no more mood management. A lot of fun stuff added.
    Biotech - no more trait management. A lot of fun stuff added.
    Anomalies - no more limb management. A lot of fun stuff added.
    I personally think that there is not enough endgame threat anymore for a while now.

    • @NaderinZim
      @NaderinZim 18 วันที่ผ่านมา +12

      Eh, I'm happy for it, I would hate to go back to the days where the only fun colony to have was a psychopath one, and the only way for a colony to last more than an in-game week was with a killbox.

    • @sedlinasera3891
      @sedlinasera3891 18 วันที่ผ่านมา +8

      Imo that argument comes up way too often (@ the lack of endgame threats) and from my experience it goes hand in hand with people heavily exploiting/cheesing game mechanics and/or them playing with easy-mode randy.
      the default reply remains the same: remove the raid cap from day1, play with cas instead of easyrandy. don't cheese and usually people will find the challenge they are looking for.
      It is a singleplayer game after all. It can be as challenging as you want it to be. That is the beauty of having those options. If you pick easy options you only cheat yourself out of the experience.

    • @sweetcornwhiskey
      @sweetcornwhiskey 14 วันที่ผ่านมา

      This is unironically a skill issue. This is a sandbox game, and you can play it in many different ways. If you're not having fun because you only use the most powerful stuff and cheese the game, then play it a different way. Play with harder ideologies. Play with hard gene packs. Play with angering the empire. Capture entities and progress the monolith without doing dark study (beyond unlocking "void provocation"). If you can't figure out how to make the game harder and you generally like games like Rimworld, then that's on you

    • @HolyApplebutter
      @HolyApplebutter 13 วันที่ผ่านมา

      ​@@sweetcornwhiskeyHonestly, angering the empire wasn't nearly as scary as I thought it'd be (playing Randy, Blood and Dust). Maybe it's because they don't tend to attack me a lot, but I tend to be more scared of the Blue Moon Corporation than anything.

    • @sweetcornwhiskey
      @sweetcornwhiskey 13 วันที่ผ่านมา

      @@HolyApplebutter Angering the empire isn't usually difficult because of their attacks but rather because of the valuable trade that they provide that you lose access to if you anger them

  • @pink_jezus
    @pink_jezus 18 วันที่ผ่านมา +20

    Totally not currently running 20 of these into anything with custom genes, bionics and full Ghoul addons in my 'gene collection' playthrough.
    Too much fun watching ghouls beat everything to death.

    • @mirastor1796
      @mirastor1796 18 วันที่ผ่านมา +3

      Just a casual necromancer 😊

  • @bemvas2484
    @bemvas2484 18 วันที่ผ่านมา +21

    Don't forget that void touched stacks with unnatural healing! 1600 health regen per day!! And flesh whip is strong as power claw and it works with corrupted obelisk!!

    • @bemvas2484
      @bemvas2484 18 วันที่ผ่านมา +2

      Let's say you can get a ghoul that deals more than 45 DPS, receives 9.4% damage and regens 1600 HP daily

    • @EastWind-tr4rc
      @EastWind-tr4rc 18 วันที่ผ่านมา +1

      Flesh whip is a bit worse since it has a fixed AP of 60%, but it does not need to be replaced like the power claw if it is destroyed. Plus it's much easier to get a flesh whip + tentacle combo before power claw with how rare those techprints are

    • @bemvas2484
      @bemvas2484 18 วันที่ผ่านมา

      @@EastWind-tr4rc well noticed. Considering a ghoul with barbs: power claw has 56 armor pen, with strong melee it has 74 and with strong melee+juggernaut it has 111. I'd say the main thing is juggernaut there. 74 vs 60 isn't too bad when we compare cut Vs scratch. Cut is better DMG type because it has much lower overkill prevention, therefore it's much easier to destroy and cut limbs off with such damage type. But yeah, with juggernaut, power claw is indeed a no brainer! At least the flesh tentacle is a win as a ""side"" ""arm"" no matter what 😅😅

    • @River_of_Egypt
      @River_of_Egypt 17 วันที่ผ่านมา

      How many void touched ghouls do you get though?

    • @bemvas2484
      @bemvas2484 17 วันที่ผ่านมา +1

      @@River_of_Egypt One every 30 days with corrupted obelisk, which is quite good in the long run

  • @harrin1982
    @harrin1982 18 วันที่ผ่านมา +7

    Uh... I haven't ever used the operating queue approach to give them metalblood. Click on the metal blood serum and there's a button to click to have a pawn take it, then click on the ghoul, they'll go take it themselves. Also, if you hold shift when you select the ghoul, if you already had the ghoul set to take juggernaut serum, it doesn't disrupt them, it queues it for them to take it next.

  • @johngranahan6102
    @johngranahan6102 13 วันที่ผ่านมา +1

    As a leftie (left handed person)I appreciate that you made a ghoul with the powerclaw in their left and the wooden hand on the right

  • @chisenchou
    @chisenchou 18 วันที่ผ่านมา +20

    Ghouls are super OP, you can literally make an army of them and they eat less than a chicken.
    Stoneskin+Tough+Robust+Ghoul plating+ Metalblood makes them tank like a beast.
    Strong melee damage+Ghoul barbs+powerclaw (+wooden hand) makes them destroy anything.
    +5 metabolic efficiency, nuclear stomach and Robust digestion makes them too easy to maintain.
    Jogger+Fast runner+Naked speed makes up for the speed loss of stoneskin and adds more.
    Healing enhancers +super fast regen +void touched makes them even more op at tanking.
    This made melee pawns not needed for anomaly stuffs as most of them are weaker than ghouls, though Melee pawns still are better in cases of mechanoids or raids which don't go in the killbox as they can carry better armor and shield while being a great psycaster but unlike Melee pawns they can be revived super easily and mass produced, it's harder to make a melee pawn and equipping them with cataphract with the same genepack than to just get a yttakin tough and call it a day.
    Plus you can make a ghoul out of those with body mastery and they will never need a single thing, they can just wait at the killbox forever.

    • @redrultra263
      @redrultra263 18 วันที่ผ่านมา +2

      Tough Body Mastery would make an excellent ghoul

    • @bemvas2484
      @bemvas2484 18 วันที่ผ่านมา +7

      Change power claw for a flesh whip. It deals almost same amount of damage, but it has more AP and cut instead of scratch. I consider cut better. No mov speed debuff and it it's duplicated by corrupt obelisk. You can also do flesh whip + flesh tentacle. Tentacle doesn't have an attack and adds 20% more manipulation. Free DPS. Also, you can stack unnatural healing with void touched 😂. Ghouls don't bleed. No need for clotting

    • @kenpazaraki5781
      @kenpazaraki5781 18 วันที่ผ่านมา +1

      blood clotting is a waste they don't bleed.

    • @multani16
      @multani16 18 วันที่ผ่านมา +1

      Either way is pretty overpowered. you can just massively duplicate a great melee pawn. I then turn the damaged ones into ghouls and keep the others for laborers. With genetics, you can fix most any problems once you get enough of a gene supply. Only problem with turning them all into ghouls would be you can't duplicate a ghouls. Having that backup pawn to start over is a definite plus.

    • @chisenchou
      @chisenchou 18 วันที่ผ่านมา

      @@bemvas2484 Duplicating ghouls with void touched is way too op. Can they even die on francis' test (excellent charge lance) or will they just regenerate faster than the DPS. Plus since we are duplicating, your method is much better than giving powerclaw to each one everytime. Also just checked and manipulation does increase melee DPS, so adding elongated fingers and tails will probably help if you have the Un-Limited mod which I do.
      Kept forgetting that ghouls don't bleed because the damage is red (no bloodloss heddiff though), will remove it in their genepack but honesty their have so many extra metabolic positives that I just added everything I wanted on my melee pawn completely forgetting the bleed mechanic.

  • @nematrec1
    @nematrec1 18 วันที่ผ่านมา +13

    Another bonus for yttkin is they get furskin and furry tail, which provide -10c minimum comfortable temperature each.
    Now this may seem inconsequential on most playthroughs. When have you seen a ghoul get frost bite? The answer is below -36c, so not very often, but if you're in a very cold tile, it'll be what keeps them viable.

    • @Bubbabbread
      @Bubbabbread 18 วันที่ผ่านมา

      ive noticed that the furskin gene is just greyed out on ghouls like its disabled, so does it actually apply to them, or is it just a visual thing?

    • @iumiforgot
      @iumiforgot 18 วันที่ผ่านมา +2

      ​@@Bubbabbread it looks like it's not applying the -10c cold tolerance from furskin, either. since default is low temp tolerance is 16c, and being a ghoul lowers that by 40. every ghoul should have a tolerance of -26c. so it looks like the tail is applying its -10c, but not furskin.

    • @JoshSweetvale
      @JoshSweetvale 17 วันที่ผ่านมา +2

      ​@@iumiforgotI guess it's becauss Ghouls lose the fur, but not the tail.
      For someone who's eventually planning to settle icy mountains for deterrence reasons, it's good info.

  • @kendallguier1378
    @kendallguier1378 18 วันที่ผ่านมา +2

    Francis linking the test map as if we're all as mad as him willing to test all this

  • @SaneTrinity
    @SaneTrinity 18 วันที่ผ่านมา +10

    well, I cant wait to see what Francis will say about Void Touched pawns when he gets one. but that's very late-game thing, so dont spoil it to much for him.

    • @multani16
      @multani16 18 วันที่ผ่านมา +1

      I have not seen one yet, and running with 26 pawns and 14 ghouls with a prison pop of around 25(it fluctuates...)

    • @SaneTrinity
      @SaneTrinity 18 วันที่ผ่านมา +2

      @@multani16 you cant get one randomly, there is a special method to obtain it. but i would rather not spoil it here, its all on wiki.

  • @worldexplorer75
    @worldexplorer75 18 วันที่ผ่านมา +4

    Gary was a Legend... he was LEGENGARY! (love the typo)

  • @Hichamhasan
    @Hichamhasan 18 วันที่ผ่านมา +18

    "Just get rid of your old ghouls ... if you're heartless enough" Francis John, while injuring and killing hundreds of paws for experimentation reasons 🤨

    • @sirono
      @sirono 18 วันที่ผ่านมา

      But he did keep dumbshit...

    • @kerrymoore1961
      @kerrymoore1961 17 วันที่ผ่านมา +2

      AND he was perfectly willing to get rid of Dumbshit Prime, only brought him back after universal shaming.... On the other hand, he's kind to his RW kids. Not all of us are!

    • @Hichamhasan
      @Hichamhasan 17 วันที่ผ่านมา

      ​@@kerrymoore1961 Power has corrupted Francis obviously

  • @petertran6785
    @petertran6785 18 วันที่ผ่านมา +7

    Wait Francis, u missed something. There's a way to give them permanent speed. Give them deathrest genes and let them deathrest with the glucose pump. After they get the speed buff u ghoul them. Once u do, they no longer need to deathrest but retain their speed buff permanently

    • @bruhder5854
      @bruhder5854 17 วันที่ผ่านมา +1

      That's omega broken

    • @petertran6785
      @petertran6785 17 วันที่ผ่านมา +1

      @@bruhder5854 just wait till u find out that frenzy inducers work on ghouls too

  • @jacob6885
    @jacob6885 18 วันที่ผ่านมา +3

    I actually make a small fridge with a shelf near my entrance with twisted and insect meat at critical.
    With the fridge mod, I actually have a fridge inside their guard post.
    It minimizes the ghouls time away from their post. Which given their slow movement and odd desire to hang out in the freezer is very important.
    Also, having them hang out outside the gates will draw almost every type of raid straight to them instead of your walls.

  • @TheGreatJNK
    @TheGreatJNK 18 วันที่ผ่านมา +8

    For further testing you should roof the shooting ranges, it will remove the weather effect on shooting accuracy, if the shooter and the target are under a roof.

  • @RK-qg8ko
    @RK-qg8ko 17 วันที่ผ่านมา +2

    Note, installing a wooden arm reduces the ghoul's DPS, because... reduces manipulation.
    You can put 2 claws + genes on long fingers and a tail, which will give an increase in manipulation and, accordingly, DPS. But, yes, it will reduce the speed =)
    You can also place a inducer in the area with ghouls (which speeds up the work), it also increases the speed of movement, and the effect lasts for some time (ghouls do not have nervous breakdowns).

    • @Smo1k
      @Smo1k 16 วันที่ผ่านมา +1

      Flesh tentacle on the second arm: No attack with that arm, +20% manipulation.

    • @RK-qg8ko
      @RK-qg8ko 16 วันที่ผ่านมา

      Also good choice. But symmetry more appealing =)

  • @cfalde
    @cfalde 18 วันที่ผ่านมา +3

    Missed a day.
    New tutorial.
    Acceptable.

  • @bobnewkirk7003
    @bobnewkirk7003 17 วันที่ผ่านมา

    Ghouls fixed the innate frustration with running a melee pawn so its a 10/10 addition for me. I still think Vamps should be able to make ghouls on a cooldown, but the RW team has a history of leaving the different expansions as separate self-contained systems.
    Also, the tease at 20:00 on of your Nugget collection deserves its own Tutorial Nugget. The fact that you have largely domesticated the anomaly on your playthrough is pretty impressive.

  • @tagaclaudiu
    @tagaclaudiu 18 วันที่ผ่านมา +2

    Ghouls were my favorite addition to this DLC. Even just for the flavor of having tame undead shuffle/sprint towards enemies, allies that die and rise back up, almost immortal.
    Having them then modified genetically, their bodies enhanced with bionics and serums pumping through their veins really gives the 'teetering on the edge of madness' vibes of either an eldritch cult or a mad scientist group.
    In my first and current anomaly playthrough, my initial ghoul is the mother of my religious preacher. The ghoul died early on defending the team from a melee fighter (I overestimated her strength), and she was buried, then unburied and stuck in a casket until the research of ghoul resurrection.
    In the meantime I got 2 more ghouls, one of which died permanently as their body got destroyed by mechs, and the other one was a brawler.
    Later on, a colonist joined my colony, a wimp with mediocre stats, but, to my surprise, he was the lover of my brawler ghoul. It was then fitting to turn them into a ghoul as well, so they can be together until death won't do them apart.
    Now I have these 3 as the colony super ghouls, and, while not tough, they can still take a massive beating and deal a ton of damage after being enhanced.

  • @williamhuhn9221
    @williamhuhn9221 17 วันที่ผ่านมา +1

    My book report is called "Why Ghouls Are Awesome" by Francis John

  • @EastWind-tr4rc
    @EastWind-tr4rc 18 วันที่ผ่านมา +1

    Don't forget the juggernaut serum! For the price of 20 twisted meat and 10 bioferrite you get 0.50 move speed, 150% melee damage, and 200% healing rate for 10 whole days!
    Also ghouls barely contribute any raid points, that's a massive bonus especially if you are playing on 500%

  • @JoshSweetvale
    @JoshSweetvale 17 วันที่ผ่านมา +3

    Ghouls also don't take armor damage. While yes, a Jedi in Cataphract armor with a shield belt _might_ be more useful, it's a lot higher maintainance. Save your nobles for speshul tacktiks.

  • @oilydoubloonz6001
    @oilydoubloonz6001 18 วันที่ผ่านมา +3

    Helpful and informative as always. Thank you Francis!

  • @yiuyun9812
    @yiuyun9812 17 วันที่ผ่านมา +1

    side note for manhunter pulse:
    Manhunter pulse works on every entity, not just fleshbeast
    (shamblers are psy deaf, manhunter pulse will not work)

  • @amateurpwn4182
    @amateurpwn4182 18 วันที่ผ่านมา +1

    Been binging your Narcoleptic ONI run at work. I've come to the realisation that when there's a bit of a gap between uploads, we get something really cool. Big ups for all the hard work!

  • @bencarpenter8980
    @bencarpenter8980 18 วันที่ผ่านมา

    Yesss just as I was about to search through your vids for Ghoul tips, you give us this

  • @DSlyde
    @DSlyde 18 วันที่ผ่านมา +1

    Use a weather controller to prevent weather messing up your testing.
    Also the wooden hand doesn't just reduce the non-powerclaw attacks, its stops them entirely, but only if they don't have another body part that adds an attack. The original reddit post goes into it more.
    Otherwise an excellent video as always

    • @FrancisJohnYT
      @FrancisJohnYT  14 วันที่ผ่านมา +2

      I linked the reddit post in the description in case anyone was interested.

  • @MathewSan_
    @MathewSan_ 18 วันที่ผ่านมา +1

    Great video 👍

  • @ripmorld9909
    @ripmorld9909 18 วันที่ผ่านมา +5

    Also if you used bionics will the bionics be repaired super fast as well ? Because if it is repaired with unnatural healing I think a full set of bionic ghoul can be sooo much scarier (Like having bionic eyes can drastically improve dodging chances , or ofc bionic legs to help with the speed issue) And I wonder if you can make a vamp ghoul, as long as you aren’t fighting the imps , a vamp ghoul can be really appealing , like speed buffs from deathrest

    • @toddboward4771
      @toddboward4771 18 วันที่ผ่านมา +2

      Yes. They get repaired but if the bionic part is destroyed a normal part is what grows back.
      So stack that ghoul with archotech arms, legs, and eyes. 😂

    • @bemvas2484
      @bemvas2484 18 วันที่ผ่านมา +3

      Deathrest buffs are kept after ghouling. So you can keep glucose forever. But I consider that an exploit

    • @ripmorld9909
      @ripmorld9909 17 วันที่ผ่านมา

      @@bemvas2484 Annoymoly at its current state is packed with exploits lol , I think they need sometime to iron cross DLC interactions out

  • @dahn57
    @dahn57 14 วันที่ผ่านมา

    Francis - "... death isn't the handicap it was back in the olden days"
    I know a Red Dwarf quote when I hear one!
    Lister - "..., it doesn't screw your career up like it used to." 😉

  • @harrin1982
    @harrin1982 18 วันที่ผ่านมา

    Forgot to add a good note - I created a xenogerm for my ghoul that included deathless and implanter. Haven't needed to test the deathless 'yet', but the implanter has been very helpful! I capture a tough pawn, you may have to recruit them, but if it works with the 'indentured servitude' approach, go for it. Have them absorb the xenogerm from the ghoul, they go into a coma, then you can do the ghoul infusion, and the other upgrades while they are passed out.
    They should recovery quickly. Not tested yet, but if it works, then it'll be very cool at reducing the cost.

  • @tutompop
    @tutompop 17 วันที่ผ่านมา

    Tutorial nugggggggeeeetttttt! Let’s go potato man!

  • @hquest
    @hquest 18 วันที่ผ่านมา +4

    Your ghouls also gain more hit points if they have a sh!t name. I’ve seen them being almost unstoppable on another Rimworld series…

  • @mowinckel10
    @mowinckel10 18 วันที่ผ่านมา

    I really like the metalblood heart. The speed is not too bad since I have them confined to a fridge set to high priority for meat, right next to my killbox.
    They are always where they need to be, they are always ready, they never sleep.

  • @MrPiratenking
    @MrPiratenking 17 วันที่ผ่านมา

    @Francis John if you take a vampire and make him into a ghoul the imortality gene still applies and they wont die (Hp never goes below 5%) unless their neck/head takes too much damage, good for never losing your ghouls early game before getting your hands on the ghoul res serum (only downside is the fire damage, however as they have no mood they dont fear it) later on you can just implant the deathless gene to avoid the fire weakness. they also benefit from the robust, strong melee damage, fast runner and superfast wound healing so way better than yttakins for starting ghoul.

  • @kaleam9386
    @kaleam9386 18 วันที่ผ่านมา +1

    You could make the test less likely to be interrupted if you created an indoor building with roofs and lights so weather can't interrupt the test.

  • @thest0mpa
    @thest0mpa 18 วันที่ผ่านมา +1

    The reason I see for a melee pawn nowadays is a bioferrite longsword wielding caster getting the benefits of both a super powerful melee weapon (legendary bioferrite longsword is only behind masterwork and legendary persona monoswords, yes its better than a regular monosword and is craftable) and a psy boosting weapon like an eltex staff. In terms of psycasting bonuses its mixed, my understanding is on a pawn with limited psy investment its worse than a staff but with a lot of investment (genes, trait, other bioferrite gear, maybe even deathrest buffs) its better, mostly due to (both at legendary) the bioferrite longsword giving 1.2X sensitivity and the staff giving a flat +75%. Also a legendary bioferrite longsword is much easier to obtain than persona or eltex weapons of the same quality due to being craftable.

  • @custume
    @custume 17 วันที่ผ่านมา

    nice tut video

  • @River_of_Egypt
    @River_of_Egypt 17 วันที่ผ่านมา

    I understood that reference, Dave Rimmer (they both said it).

  • @cullyn
    @cullyn 17 วันที่ผ่านมา

    channel 27 has a hologram reading the news!

    • @FrancisJohnYT
      @FrancisJohnYT  13 วันที่ผ่านมา +1

      Oh... groovy funky Channel 27!!!

  • @alexithyme3511
    @alexithyme3511 18 วันที่ผ่านมา

    Great video, love your tutorials.
    Can you use ghouls to train up medical by constantly removing limbs. Can you pull their organs and if so are they usable?

    • @FrancisJohnYT
      @FrancisJohnYT  14 วันที่ผ่านมา

      Ghouls don't look to have organs so you can't remove them.
      However they introduced a new surgery "surgical inspection" this surgery cannot be failed even by a weak doctor who is blind, in drug withdrawal and suffering from brain damage and two wooden hands. Since time taken to perform surgery determines exp gain this allows you to gain skills incredibly quickly.

  • @friendlyskyguy
    @friendlyskyguy 18 วันที่ผ่านมา

    Francis gonna Francis....

  • @Sengyizhe
    @Sengyizhe 18 วันที่ผ่านมา

    I recently got a mod called "Integrated Implants" it adds some really wacky stuff that makes ghouls pretty nuts. I have 9 ghouls that basically deal with any threat.

    • @River_of_Egypt
      @River_of_Egypt 17 วันที่ผ่านมา

      Integrated Implants is pretty whack in general.

  • @gus.smedstad
    @gus.smedstad 12 วันที่ผ่านมา

    LegenGary: a ghoul from Vault 108.

  • @grandfremdling3841
    @grandfremdling3841 17 วันที่ผ่านมา

    A useful nugget

  • @DroCaMk3
    @DroCaMk3 18 วันที่ผ่านมา

    God, the ghoul shooting test range seems a little dark even for rimworld standards!

  • @ZerrorRx
    @ZerrorRx 18 วันที่ผ่านมา

    Nuggets eh? Tutorial nuggets, EH?!

  • @rewto5131
    @rewto5131 18 วันที่ผ่านมา

    Void Warcasket Ghouls

  • @MrHeroZero7
    @MrHeroZero7 18 วันที่ผ่านมา

    Little off topic but bioferrite long swords are really good weapons. comparable to persona weapons. The sharp bonus from the material makes the main attack so high they never use the hilt.

  • @K0YK
    @K0YK 18 วันที่ผ่านมา

    You forgot about the creepy joiner that doesn't need to eat +ghoul

  • @BlankTemplate123
    @BlankTemplate123 18 วันที่ผ่านมา

    Regular pawns can be just as tough - even tougher. After all, regular pawn can have Robust+Tough+MetaBlood+Juggernaught+Stoneskin+Cata Armor.
    The biggest upside is that they just ridiculously cheap to ressurect, compared to pawns. They are still too OP, but man they are too cheap to ressurrect.

  • @FuLou1988
    @FuLou1988 18 วันที่ผ่านมา

    like before i still like the metal blood heart… then you can decide if you activate it or not depending if the situation could get flammy. (Brings up the question if the serum stacks with the hearth) Ofc the gene is best if you get it. I did give all of them bionic legs against all the movement reduction. I like to put them a little bit before my pawns, to fight in the open, so they get shot by my people, why the extra from metal blood heart is great.

    • @FrancisJohnYT
      @FrancisJohnYT  14 วันที่ผ่านมา

      Metal blood heart does not stack with the serum unfortunately. I can see the use cases for it but considering how tough ghouls are already I just can't go with it over the speed boost.

  • @isaacgrenfell6400
    @isaacgrenfell6400 17 วันที่ผ่านมา

    If you get a creepjoiner with body mastery, you don't have to feed your ghoul. It's free real estate!

  • @maxstr
    @maxstr 18 วันที่ผ่านมา

    The issue I run into with ghouls is the killbox walls get destroyed before the ghouls!

  • @sedlinasera3891
    @sedlinasera3891 18 วันที่ผ่านมา

    Robust reduced pain Cataphract legendary tough stoneskin human on go juice
    first death 62 hits (first downed 55 hits) full wipe (death due blood loss) after volley #96
    It is only fair to compare robust humans with robust ghouls after all
    plus melee blockers on go juice with reduced pain will simply not go down unless you cripple a spine or completely destroy at least one of their legs

  • @squidwardo7074
    @squidwardo7074 18 วันที่ผ่านมา +3

    I feel like anomaly dlc is the type of thing you play with once then after that leave it off. Some of the events sounds more annoying than anything

    • @chisenchou
      @chisenchou 18 วันที่ผ่านมา

      It also seems like they spawn alot more than normal and most are run ending if not played properly.

    • @jessiuss_juiice
      @jessiuss_juiice 17 วันที่ผ่านมา

      @@chisenchouyou can change the percent chance anomaly events spawn in the settings

  • @ED-yy4te
    @ED-yy4te 18 วันที่ผ่านมา +1

    I read Yttakin as Yeet-ta-kin

    • @redrultra263
      @redrultra263 18 วันที่ผ่านมา

      I do believe that is close to the correct pronunciation. Francis often creates new ways to say things, though.

    • @skylinelibertarian3835
      @skylinelibertarian3835 18 วันที่ผ่านมา

      I read it as, eat-a-keen

  • @DarkKuno76
    @DarkKuno76 18 วันที่ผ่านมา +1

    Me: Sick as a dog and can't sleep.
    FJ: Comes to my rescue with entertaining content
    ❤💜

  • @mantlecour6938
    @mantlecour6938 18 วันที่ผ่านมา

    Ghouls are fantastic but getting a Vaffel is way more satisfying

  • @mickles1975
    @mickles1975 18 วันที่ผ่านมา

    Tough, nimble, brawler, yttakin ghoul

  • @NetherPhoenix
    @NetherPhoenix 18 วันที่ผ่านมา

    I think you need to double-check the credits on this one; I think the lists got mixed up (e.g. NomadGunslinger showed up multiple times)

    • @FrancisJohnYT
      @FrancisJohnYT  14 วันที่ผ่านมา

      Good spot, I split the list in two and during the monthly update I copy pasted instead of cut pasted.
      So the entire list was on the left instead of just one third. Sloppy of me.

  • @Silverhand404
    @Silverhand404 18 วันที่ผ่านมา

    Just curious, what can a cataphract legendary tough stoneskin Yttakin endure? The research was done against a normal human, not a Yttakin.

  • @mofoq
    @mofoq 18 วันที่ผ่านมา

    Ghouls are Da Shitz 😉

  • @TheyCallMeSharkface
    @TheyCallMeSharkface 18 วันที่ผ่านมา

    I'll take twelve.

  • @adrianb3869
    @adrianb3869 17 วันที่ผ่านมา

    Things need balancing in anomaly like
    Ghouls. Too tough. At least if you resurrect they should lose skill in melee and not be able to use gene packs
    Duplication, same deal, lose some levels and lose random psycasts, or or get non-curable hediff or something,
    Manhunter pulse for anomaly beasts, a percentage chance to fail on a creature.
    Creature escape, too easy to contain at the moment. Maybe random chance of escape goes up or every time someone enters to study a creature it has a higher chance of escape than normal

  • @tannerbartreau6734
    @tannerbartreau6734 18 วันที่ผ่านมา

    I turned a "body mastery" wanderer that came in, she was only a baseliner but had tough. turns out, the ghoul still didn't need to eat AT ALL.
    Good luck trying to get a pawn with that trait, but if you can you can turn it into a ghoul that wont need food and you can stick it on patrol or just leave it at its post when not in use or in between raids

  • @iTzSniiker
    @iTzSniiker 18 วันที่ผ่านมา

    Was the brawler trait removed in the new update? Is there a reason for not using it?

    • @FrancisJohnYT
      @FrancisJohnYT  14 วันที่ผ่านมา

      Brawler is a pretty weak trait.
      Wait that is mean.
      Brawler is +4 Melee and +4 chance to hit.
      Brawler is handy but Tough is straight up better.
      Nimble is +15 Melee Dodge Chance, which means you get hit less which means you take less damage, which means you get less injured which means more of your attacks hit.
      Injured people are less likely to hit. So in a short fight Brawler is ok, but after a few hits are made Tough and Nimble just dominate.
      For non ghoul fighters Tough, nimble, psy hypersensitve is the dream for a combat mage.
      For ghouls it would be Tough, nimble and then Jogger would be my preferred.
      Brawler just increases your chance to hit, having 16+ melee is usually all the hit you need.
      So Brawler is good early on but gets weaker as your fighter gets more skilled.
      To much Info sorry.

    • @iTzSniiker
      @iTzSniiker 14 วันที่ผ่านมา

      @@FrancisJohnYT not at all too much info. That's very informative. I was always under the impression brawler was a must for melee pawns. Usually I would look for tough, nimble, and brawler I was convinced it was a great combination.
      Now knowing brawler can be replaced with other useful traits opens up some new ideas.
      Glad you're running the numbers so I won't have to, now I'll sleep soundly knowing those psychopathic killing machines are in good hands. :)

  • @playa124us
    @playa124us 18 วันที่ผ่านมา +1

    does nimble and brawler effect ghouls?

    • @EastWind-tr4rc
      @EastWind-tr4rc 18 วันที่ผ่านมา

      Yes, nimble + tough is incredibly op against anything melee

  • @stegles
    @stegles 17 วันที่ผ่านมา

    Wait, that was only 22 minutes? Wheres the other 38 minutes?

  • @bruhder5854
    @bruhder5854 18 วันที่ผ่านมา

    Store skin ghoul?

  • @midnightemerald
    @midnightemerald 18 วันที่ผ่านมา

    just a little tanky

  • @user-el5nm4mm4k
    @user-el5nm4mm4k 11 วันที่ผ่านมา

    Link to mod¿

  • @mairomAlam-vi5fp
    @mairomAlam-vi5fp 18 วันที่ผ่านมา

    Link to the mod?

  • @chainsawplayin
    @chainsawplayin 18 วันที่ผ่านมา

    Ghoul power? I prefer wight power

  • @Tamizushi
    @Tamizushi 17 วันที่ผ่านมา

    That's not even everything that's good about them. They also don't count as colonists when counting pawn points for raid points calculation. They appear to be counted as if they were mechanoids with 30 power levels, which is to say that 5 ghouls produce the same amounts of pawn points as a single friendly scyther, which wouldn't perform as well in battle anyway.
    Also, you mentioned ghouls getting hypothermia as a down side. I don't think that's a very likely scenario. Don't forget that the cold hyper-resistant and the fur tail genes do work on them (though not the fur gene) so you can splice them to have a comfortable minimum temperature of -54, which would mean they won't suffer from hypothermia above -64 celcius. Between -64 and -75 celcius, it will take them about 20 hours to get downed from hypothermia at which point your ghoul is long due for a meal break anyway. Other than mechs, there are only a handful of creatures in this game with a minimum comfortable temperature below -55.

  • @cryochick9044
    @cryochick9044 18 วันที่ผ่านมา

    You can install stoneskin on ghouls did you test that or no?

    • @FrancisJohnYT
      @FrancisJohnYT  14 วันที่ผ่านมา

      Yep, you can install stoneskin on ghouls. You can also install all the bionic/archotech limbs.

  • @mckudiey6750
    @mckudiey6750 18 วันที่ผ่านมา

    2nd😂

  • @someguy-lt2op
    @someguy-lt2op 18 วันที่ผ่านมา

    Pointless Comment

  • @thonex8787
    @thonex8787 18 วันที่ผ่านมา

    i know no race named yattkin o.o i only know yttakin

  • @ripmorld9909
    @ripmorld9909 18 วันที่ผ่านมา +4

    They are probably just balanced with anomaly alone and not with the other DLC enabled

    • @justacommonegg3714
      @justacommonegg3714 18 วันที่ผ่านมา +4

      Nah dirty cheap melee pawn to create, resurrect and maintain is insanely broken, even compared to biotech mechs

    • @kenpazaraki5781
      @kenpazaraki5781 18 วันที่ผ่านมา +5

      they know how to balance with all dlc in mind you can already do some hyper op things without ghoul ...

  • @xenoxaos1
    @xenoxaos1 13 วันที่ผ่านมา

    When doing tests like this... Turn off the story teller.