ZED 2i StereoLabs Depth Camera Review / Unreal Engine Virtual Production Setup.

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  • เผยแพร่เมื่อ 29 ม.ค. 2022
  • Replacing the Intel RealSense T-265 and L515 with ZED 2i StereoLabs camera tracker.
    Review of the ZED2i and Installation tutorial with Unreal Engine.
    www.stereolabs.com
    SDK: www.stereolabs.com/developers...
    CUDA 10 Download: cuda10.ramiroslab.com (REDIRECT LINK)
    ZED LINK PLUGIN: github.com/stereolabs/zed-liv...
    Epic Games Github Access: github.com/EpicGames/Signup
    Visual Studio: docs.microsoft.com/en-us/visu...
    Intel RealSense T-265 L515 Alternative.
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 67

  • @genieeye5783
    @genieeye5783 2 ปีที่แล้ว +2

    Sounds promising! Still waiting for your test video on Zed 2i tracking with a real camera.

  • @jsh1944
    @jsh1944 2 ปีที่แล้ว +1

    very awesome! i want to watch next episode! please upload asap!😀

  • @foolishonboards
    @foolishonboards ปีที่แล้ว +4

    This is very cool! Would it be possible to stream the depth map that the camera sees directly in Unreal after syncing both of them ?

  • @thequestion3953
    @thequestion3953 10 หลายเดือนก่อน +1

    My heart rate is spiking watching you trying to unbox that thing.

    • @RamirosLab
      @RamirosLab  10 หลายเดือนก่อน

      Pun intended. I understand that the packaging is better now.

  • @saemranian
    @saemranian 9 หลายเดือนก่อน

    Perfect explanation!
    Thanks for sharing.

  • @ktysai
    @ktysai 8 หลายเดือนก่อน +1

    Thank you for sharing! Liked and subscribed! :) Have you used Zed 2i for robotics ROS2 stuff?

    • @RamirosLab
      @RamirosLab  5 หลายเดือนก่อน

      The short answer is yes, but not robotics in the common use like ROS2, but for camera control such as focus tracking using YOLO. So… yes, but not like that.

  • @OrfWare
    @OrfWare ปีที่แล้ว

    Gosh, it took a while to unpack!!! :D

  • @steve-alvarez
    @steve-alvarez ปีที่แล้ว +1

    Super excited about this! If it's as accurate as described this could be the perfect indie camera tracking solution for micro budget work. Were you able to perform any successful tests in-studio with a cinema camera?

    • @nocnestudio7845
      @nocnestudio7845 ปีที่แล้ว +1

      No Way. After few days testing, You can only use for camera rotation, no LOCATION, This is only expensive toy. Visual tracking, Evry change lights is loosing tracking

    • @nocnestudio7845
      @nocnestudio7845 10 หลายเดือนก่อน

      I think is polarizer issue. 30% less light on vision. No polarizer...

  • @jeffreyianwilson
    @jeffreyianwilson ปีที่แล้ว

    Do you have a download link for the UE 4 project? I am not a programmer and have failed repeatedly to try to compile the plugin.

  • @mayapower9899
    @mayapower9899 10 หลายเดือนก่อน

    hello did u have any testing in studio and unreal .is it work with led wall ..if i am testing with small studio( green screen) for now is the htc vive is better option or this

  • @roostone1340
    @roostone1340 2 ปีที่แล้ว +2

    Did you test it in the mean time in the studio with a calibrated camera? How was your result?

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว

      The result was good. I am going to make a full tutorial and release the genie out of the box. I've been spreading the tips here and there and people has no idea how good these cameras are.

    • @genieeye5783
      @genieeye5783 2 ปีที่แล้ว +1

      @@RamirosLab Waiting for the genie to be released!:)

  • @abrahamazie1248
    @abrahamazie1248 2 ปีที่แล้ว

    Hello
    Did really installing time is 4H please?
    It is very very long man.
    Please let me know

  • @DGFA-
    @DGFA- ปีที่แล้ว +2

    Hi, is there also support for UE5?

  • @user-kv6gv7zt6k
    @user-kv6gv7zt6k ปีที่แล้ว +1

    您好 我按照您的步骤进行到\Engine\Binaries\Win64\ZEDLiveLink.的时候,cmd窗口运行失败 是什么原因导致的呢,如果您能看到并且知道原因,麻烦您告诉我一下,非常感谢

  • @UuU1001.
    @UuU1001. 2 ปีที่แล้ว +2

    How would this program and device compare to t265 and aximmetry for virtual production? Would the zed2i with the plug-in allow for similar capabilities as them within ue?

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +2

      Yes, technically it does. The only difference with Mo-Sys is that you need something to track, such as markers on the floor or ceiling.
      Mo-Sys patented "the use of randomly placed markers", which, in my opinion is not patentable since this was being used for years in post-production. Mo-Sys patent shouldn't exist.

    • @UuU1001.
      @UuU1001. 2 ปีที่แล้ว

      @@RamirosLab I see.
      At the end of the day, would it be fine for me to return my intel t265 and order the zed2i as my main camera tracker? If I were to use what you’ve shown in the video would it allow me to utilize the zed2i as a tracker pretty much like the vive tracker does natively?

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว

      @@UuU1001. ... there is nothing "natively", but "support" is the key word. ZED2 keeps giving support with LiveLink integration the same way Vive gives you support with LiveLink integration.
      Intel RealSense integration with LiveLink was thanks to a random developer (no disrespect), but not directly from Intel support. Same goes to ZED where they have developers actively adding support.
      I am not using ZED as a camera tracker but specifically as focus assistant that is doing an amazing job.
      If you sell the T-265 there is a lot of people willing to buy it.

    • @UuU1001.
      @UuU1001. 2 ปีที่แล้ว +1

      @@RamirosLab hello, a follow up question. Would there be a use of holding on to the intel t265? I noticed that you said that you would prefer to hold on to it. For me I would just like to have a camera tracker for simple virtual production purposes. Zed2i looks like it has more features and support. Is there any reason that I should hold onto the t265 (some unique feature over zed2i)?

    • @ViensVite
      @ViensVite 2 ปีที่แล้ว

      @@UuU1001. same question, i don't know wich one i should buy

  • @lwir
    @lwir 2 ปีที่แล้ว +3

    언제 다음 에피소드가 나오나요? 존경을 드립니다

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +1

      Thanks. Next week! ... I've been busy, but I have a full episode about camera trackers next week.

  • @nick61104
    @nick61104 3 หลายเดือนก่อน +1

    Hi, do u know where the camera is manufactured? I looked through the website and documentation and did not find the answer?

    • @RamirosLab
      @RamirosLab  2 หลายเดือนก่อน

      As "manufactured" should be in China, but the company is located in France.

    • @nick61104
      @nick61104 2 หลายเดือนก่อน +1

      @@RamirosLab Thanks for answering

  • @ViensVite
    @ViensVite 2 ปีที่แล้ว +1

    Hi.
    I got an error while running the setup.bat.
    Told me i got an error downloading a file wich the name was too long.
    Any idea?

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +1

      First check that on your path you don't have any other character than alphanumeric... if you have weird ascii characters, that might be the main reason.
      To eliminate those errors what I do is to place the project on the lower level of your disk inside a folder with only alphanumeric characters (and make it also a short name)... most of the time those errors are due to exactly what the error message says, the full path exceeds the max amount of characters.
      Keep the file path short and simple.

    • @ViensVite
      @ViensVite 2 ปีที่แล้ว

      @@RamirosLab Thanks mate.
      Worked.
      Now i'm having a final issue...
      Actually... not working at all, i can see the feed with zed explorer but that's all.
      I got the error saying An NVIDIA GPU (kepler or...) is required.
      But i do have an NVIDIA GPU and on the diagnostic tool i says i got a 3080 TI.
      Any help?

  • @wilsonfishbag
    @wilsonfishbag 2 ปีที่แล้ว +1

    Curious to see if the jitter/judder is less than Vive

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว

      Is a different system. The challenges are the active tracking with markers.

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว

      ... oh boy ... I just took the time to answer these comments... I know you! 😂... I usually only answer people who I know in person ... 😂😂😂

  • @thesystemcollective4260
    @thesystemcollective4260 ปีที่แล้ว

    is it possible to use the ZED cam in unreal 5 too?

    • @thesystemcollective4260
      @thesystemcollective4260 ปีที่แล้ว +1

      I could manage to get ZED in U5 but it is pretty laggy, any idea why?

  • @aminfirdaus3279
    @aminfirdaus3279 2 ปีที่แล้ว +1

    hello, can zed 2 camera used on jetson nano?

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว

      Yes, if fact is the best way to use it instead of using your full computer.

  • @wertup123
    @wertup123 2 ปีที่แล้ว +1

    Man i just cant get this to work in ue5. I dont see the zedlink file in visual studio to build

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว

      I didn’t try on UE5 yet. Did you make it work on UE4?… Try UE4 first and then open the project with UE5. Is going to ask you to make a copy and then it should recompile for UE5 automatically.

    • @wertup123
      @wertup123 2 ปีที่แล้ว +1

      @@RamirosLab will try that today and get back to you. Thanks for the reply.

    • @wilsonfishbag
      @wilsonfishbag 2 ปีที่แล้ว +1

      @@wertup123 how’d it go?

    • @wertup123
      @wertup123 7 หลายเดือนก่อน +1

      i got it to work!!!@@wilsonfishbag

  • @shudheerji
    @shudheerji 2 ปีที่แล้ว +2

    Do I have to get 2.1mm model or 4mm

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +1

      4mm is for exterior applications. I recommend the 2.1mm better.

  • @sinanarts
    @sinanarts 2 ปีที่แล้ว +1

    Hey Ramiro; Thank you for this great intro. I wonder if you’d like to sell me your outdated T265 ? Please write me if u think ok

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +1

      I love the T-265 ... I just hate what happened with it. I love every developer that was involved with it. Not the management... so, no... I'll keep it :)

  • @motionsick
    @motionsick ปีที่แล้ว +2

    FOR THE LOVE OF GAWD WILL YOU UNBOX THE PRODUCT.

  • @user-fg5gx5zv2p
    @user-fg5gx5zv2p ปีที่แล้ว

    Lol seems like a mission to get out of the box

  • @sohrabhosseini981
    @sohrabhosseini981 2 ปีที่แล้ว

    looks to jittery 🤕

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +3

      Not really. I noticed later that the lens was at 50mm and it was very accurate on previous tests, but I want to do a full test with a calibrated cinema lens and a good camera at the studio. I don't have perfect lens calibration with my setup because I am using a Viltrox speed-booster adapter and that threw off my calibration.

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +4

      ... also, compared with the T-265, I don't see any sudden jump of frame, nothing. You might see here because I do a lot of cuts on my videos, but straight forward recordings it looks fine. But again, a studio test is the best test.

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +3

      ... also ... in my opinion, (even with the T-265), the best way to track space is to look at the ceiling with random IR lights or at the floor, with again random markers on the floor. I might make some tracker stickers also to randomly place on the floor for the studio test. There is one python script that I wanted to test for ever... this is the right moment for this project. I have to train the environment and train it for 10 minutes increments. That could be fun.

    • @BogdanRunceanu
      @BogdanRunceanu 2 ปีที่แล้ว +1

      @@RamirosLab you mean like the star tracker from mosys?

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +1

      @@BogdanRunceanu ... nooo ... that's a patented method.

  • @Finalfootagefilms
    @Finalfootagefilms 2 ปีที่แล้ว +2

    No love for Mac users? (lol)

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +2

      Since I work with Unreal Engine, I work PC only ... hopefully Ubuntu in the near future. Also ... the biggest problem for Apple is that they shy away from NVIDIA support, that these cameras needs it.

    • @Finalfootagefilms
      @Finalfootagefilms 2 ปีที่แล้ว

      @@RamirosLab NIce. Btw, I am also working with UE on my New Mac Book Pro M! Max and happy to confirm that Its working well. but I am not skill as you in dev area but I do have exact same MIDI as yours (hahahaha). Keep up the good work.

    • @simonwong7769
      @simonwong7769 2 ปีที่แล้ว +1

      Thank god watching you took almost 5 mins to get the camera out of box.
      Helpful info thanks for sharing.

    • @RamirosLab
      @RamirosLab  2 ปีที่แล้ว +1

      @@simonwong7769 ... the more you know ... 😂😂😂... keeping it real !!! ... I am also warning that in order to use with Unreal Engine the whole process takes around 2 hours minimum. That could be avoided if they make a pre-build plugin.th-cam.com/users/sgaming/emoji/7ff574f2/emoji_u1f602.png