How to Make Realistic PBR Materials in Lumion
ฝัง
- เผยแพร่เมื่อ 11 มิ.ย. 2024
- I’ll explain the different texture maps and why they are necessary to get realistic results. How to add albedo, gloss, normal, and displacement maps.
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Hey, what’s up guys, Nuno here.
In this video, I’ll show you how to create realistic PBR materials in Lumion.
I’ll explain the different texture maps and why they are necessary to get realistic results. And also, how to add extra detail, with displacement maps.
This is done using Lumion rendering software for architectural visualization. It’s a great 3D render software that saves a ton of time for architects because it helps you achieve the level of detail and realism not available in any other similar software.
Lumion is fully compatible with most 3D modeling software, including Revit, SketchUp, ArchiCAD, 3ds Max, Rhino, AutoCAD, Vectorworks, and many others.
#realisticmaterials #pbr #lumion - บันเทิง
Do you have any questions about Lumion materials?
When is your next lumion material video tutorial coming out?
@@redoctaves1228 next week another tutorial related to Lumion.
Hi sir Nuno one question does this work with lumion 9?
@@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.
hello bro, what version of your lumion
your tutorials are so perfectly done. so clear and precise! thanks a lot!!!
Thank you! Glad you like them!
Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!
Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way
Thank you! Glad you found my videos helpful.
I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...
Your channel is so cool! thank you for the tutorials Nuno.
Thank you! I'm glad my videos are helpful!
Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻
Thank you for your kind feedback!
Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻
That's awesome! 👍
You are amazing! Best tutorial I have seen here. Keep it up, friend!!!
Thanks, will do!
thank you for all about lumion instruction, it will help lumion beginners.
You are welcome!
Great tutorial as always Nuno!!!
Thank you! :)
Amazing tutorial, you simplified the information very well,
Glad it was helpful!
Very Useful! Thanks Nuno Silva
Glad it was helpful!
Thank you - very clear and concise.
thanks for the tuturials Nuno
thank you for the amazing tutorials
You know what? You are one of the most underrated ,:')
Superb Tutorials. Thank you for making it. Keep it up.
Glad you like them!
thanks Nuno, helped a lot.
Thanks Nuno, good tutorial
Thank you. It was so helpful.
I'm glad it was helpful! ☺️
Great video. Thank you, sir!
Glad you liked it!
Great tutorial 🔥🔥🔥
Thank you 🙏
You welcome! :)
Thank you! much appreciated
I love your tutorial.
Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos
Thank you! Will do!
Damn, this is super cool and useful. Thanks a lot!!!
Glad it's helpful! :)
Thank you, it works perfect!
Waw waw waw
What is that
Amazing 🤩
Many thx sir god bless you
I ve shared this video with my friend!!and i translated for them!thank u for ur excellent tutorial!!! looking for your next video!!!
Awesome! Thank you! :)
Lots of thanks ❤️❤️👏🏿
Thanks! I really need this tutorial
You welcome!
This is great tutorial. Thanks.
You're welcome! :)
Awesome tutorial.
Thank you!
Great lesson, thanks a lot.
You are welcome!
thank you sir for sharing this tips.god bless you
Welcome!
Many thanks, very useful
You are welcome! 🙂
Obrigado Nuno!
dude your tutorials are amazing , thanks!
also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?
Glad you like them!
Can you show me a screenshot of the problem you are having?
Nuno Silva , I fix it , thank you
thank you so much sir!
Damn nice. Thanks.
THANK YOU SO MUCH!!!!
this is good tutorial sir keep it up
Thank you!
great video!
this is so great!
Thank you!
I was learned new things ,,,,, thanks
Great! 👍
I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!
You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.
@@NunoSilva3d oh! I got it!
@@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps
so much helpful
For a vray user this is great
Wow so amazing 😍
Thanks 🤗
You have great videos
Glad you like them!
Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?
Wow Amazing!!
Thanks!!
thanks helpful vid
Thank you!😍
Thank you!
Amazing
bro u r amazing, ty :"D
Glad it helped! :)
Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?
thank you!!
Nuno! en tu curso hay subtítulos en español? Gracias
Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .
thank you bro thank you
Very good ttutto
thankss brooo 🔥🔥
You welcome! :)
now i am in a good mood
Boa tarde Nuno, pode-se usar essa tecnica para 3ds max?
Respect!
sangat membantu saya dalam belajar
Glad it was helpful! :)
Thank you very much
You are welcome :)
Why did you inverted green channel for rough plaster material and not for the wood planks one???
Thank you❤️
You’re welcome 😊
so basically we have to add glossy map on alpha channel of normal map. But I've one question, which normal map should we use , GL or DX?
Hullo, there is some possibility to ad to the Diffuse/Albedo/Colour mat an alpha channel with roughness/reflection/metalness map.
I think Lumion use Specular Workflow, thus metalness should be replaced by speculatity/reflectivity map.
I would like your opinion on the above or perhaps a short clip om using an alpha channel with diffuse maps.
Thank you in advance.
Thanks for sharing..🙏👍
You welcome! :)
Nice, but still get the tiling issue ! any solutions for seamless texture in Lumion?! thx in advance
THANKS
You're welcome!
do you always put gloss inside inverted normal map, or you put just put without inverted normal map?thanks
pertaining to the gloss map
is white the reflective part?
and black is the part that does not reflect?
thank u
Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?
Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)
omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive
EXPORT TARGET
When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you
what if there is no albedo in the file? do i need to use ambient occlusion?
When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!
I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)
hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?
Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.
Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.
Obrigado! Ve este video: th-cam.com/video/KpYJkB7gAXs/w-d-xo.html explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.
@@NunoSilva3d obrigado
can you please show us the preset settings if it's possible ..if not..thank you so much for the video ..it's really helpfull
How improve rendering speed by setting functions in lumion???
Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before
This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?
Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to TH-cam video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.
Aquestion i am putting some material maps from online 8k resolution but when i put it on a box and raise the displacement map value the box polygons go away from each other?
Any body have advice that could help me?
I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!
Open the targa file again in Photoshop and confirm it has the alpha applied correctly.
Amazing...
Thanks for watching :)
Great video. Thank you. Do you have video how to make the grass?
Which grass? The last part of the video? It's downloaded from Megascans.
@@NunoSilva3d Thanks
Maravilhoso!!! Seu curso de Lumion possui legendas ou é somente em ingles? Abraço!!!!
Olá Alexandre! Muito obrigado! Apenas em inglês para já.
@@NunoSilva3d Nem legendas? Grato! :)
Sim, estou a estudar a implementação de legendas automáticas. Envia-me um email para hello (at) nunosilva.pt para ficar com o teu contacto e assim que tiver, envio-te email. :)
Hey Nuno,
First of all, thanks for the great tutorials on how to use PBR materials properly in Lumion!
Then I"d like to ask you a little question. I see you invert the green channel of the normal maps in different tutorials. Can you please explain why and in which circumstances do you do that?
Thanks in advance.
You welcome! :) Sure. Usually for normals from quixel and poliigon. You need to import and then check where the light is hitting to really understand if they come invert in Lumion.
Hi Nuno, really appreciated your VDO, it's very usefull for people.
I have some questions,
In LUMION 11 there are 3 slots to in put Material's Maps
1. Diffuse/Albedo
2. Normal Map.
3. Displacement Map.
But as we've already realized that there are more another usefull Maps when we generate or download from Website.
My questions are :
1. Which kind of Map must be blended into Chanel Layers by Photoshop Into ALBEDO/DIFFUSER MAPS???
and...
2.Which kind of Map must be blended into Chanels Layer by Photoshop Into NORMAL MAPS???
And what is the principle to decide that?
Thank you in advance for your kind inFormation.
I want to know the same! Did you get the answer??
Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ?
Is it save memory ?
As in suppose if we to add it seperately would there be a difference ?
You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)
@@NunoSilva3d ah neat trick
Hi, how can I create own gloss material? Online or in Photoshop
can u share the LME for interior and exter brother? it will be good thnx a lot
Greetings, you have mentioned one has to invert a normal Poliigon map before using it within Lumion.
Does a gloss map be inverted as well whilst using it with a normal map for Lumion use?
No, you can use the Gloss map as it is. You only need to invert the Roughness if you want to use it as Gloss map.