How to Make Realistic PBR Materials in Lumion

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  • เผยแพร่เมื่อ 11 มิ.ย. 2024
  • I’ll explain the different texture maps and why they are necessary to get realistic results. How to add albedo, gloss, normal, and displacement maps.
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    If you have any questions, ask me in the comments below the video.
    Hey, what’s up guys, Nuno here.
    In this video, I’ll show you how to create realistic PBR materials in Lumion.
    I’ll explain the different texture maps and why they are necessary to get realistic results. And also, how to add extra detail, with displacement maps.
    This is done using Lumion rendering software for architectural visualization. It’s a great 3D render software that saves a ton of time for architects because it helps you achieve the level of detail and realism not available in any other similar software.
    Lumion is fully compatible with most 3D modeling software, including Revit, SketchUp, ArchiCAD, 3ds Max, Rhino, AutoCAD, Vectorworks, and many others.
    #realisticmaterials #pbr #lumion
  • บันเทิง

ความคิดเห็น • 348

  • @NunoSilva3d
    @NunoSilva3d  4 ปีที่แล้ว +26

    Do you have any questions about Lumion materials?

    • @redoctaves1228
      @redoctaves1228 4 ปีที่แล้ว +4

      When is your next lumion material video tutorial coming out?

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว +1

      @@redoctaves1228 next week another tutorial related to Lumion.

    • @christiantolentino2592
      @christiantolentino2592 4 ปีที่แล้ว

      Hi sir Nuno one question does this work with lumion 9?

    • @wisnusuryana1377
      @wisnusuryana1377 4 ปีที่แล้ว +3

      @@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.

    • @MGilangFL
      @MGilangFL 4 ปีที่แล้ว +2

      hello bro, what version of your lumion

  • @Blake-ln6nn
    @Blake-ln6nn 3 ปีที่แล้ว +9

    your tutorials are so perfectly done. so clear and precise! thanks a lot!!!

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Thank you! Glad you like them!

  • @eduferrarip
    @eduferrarip ปีที่แล้ว

    Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!

  • @user-gd1we7ls4k
    @user-gd1we7ls4k ปีที่แล้ว +1

    Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way

    • @NunoSilva3d
      @NunoSilva3d  ปีที่แล้ว

      Thank you! Glad you found my videos helpful.

  • @TheEEgo
    @TheEEgo 3 ปีที่แล้ว +4

    I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...

  • @rony8306
    @rony8306 3 ปีที่แล้ว +4

    Your channel is so cool! thank you for the tutorials Nuno.

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +1

      Thank you! I'm glad my videos are helpful!

  • @xXSepZXx
    @xXSepZXx 3 ปีที่แล้ว +3

    Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +2

      Thank you for your kind feedback!

  • @adollar47
    @adollar47 3 ปีที่แล้ว +3

    Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      That's awesome! 👍

  • @jkm1611
    @jkm1611 ปีที่แล้ว +1

    You are amazing! Best tutorial I have seen here. Keep it up, friend!!!

  • @samanthakumara8625
    @samanthakumara8625 2 ปีที่แล้ว +1

    thank you for all about lumion instruction, it will help lumion beginners.

  • @germscb21
    @germscb21 4 ปีที่แล้ว +2

    Great tutorial as always Nuno!!!

  • @Zuhern90
    @Zuhern90 4 ปีที่แล้ว

    Amazing tutorial, you simplified the information very well,

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว +1

      Glad it was helpful!

  • @hsf396
    @hsf396 4 ปีที่แล้ว +1

    Very Useful! Thanks Nuno Silva

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว

      Glad it was helpful!

  • @yougarage
    @yougarage 3 ปีที่แล้ว

    Thank you - very clear and concise.

  • @trankhuong2697
    @trankhuong2697 3 ปีที่แล้ว

    thanks for the tuturials Nuno

  • @anshverma9934
    @anshverma9934 3 ปีที่แล้ว

    thank you for the amazing tutorials

  • @riyadhfilmed3d
    @riyadhfilmed3d 3 ปีที่แล้ว

    You know what? You are one of the most underrated ,:')

  • @3darchstuffs
    @3darchstuffs 4 ปีที่แล้ว

    Superb Tutorials. Thank you for making it. Keep it up.

  • @bdanieltube
    @bdanieltube 2 ปีที่แล้ว

    thanks Nuno, helped a lot.

  • @josepereznavarro29
    @josepereznavarro29 2 ปีที่แล้ว

    Thanks Nuno, good tutorial

  • @Springblossom8888
    @Springblossom8888 4 ปีที่แล้ว +1

    Thank you. It was so helpful.

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว

      I'm glad it was helpful! ☺️

  • @donquijote6030
    @donquijote6030 3 ปีที่แล้ว +1

    Great video. Thank you, sir!

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +1

      Glad you liked it!

  • @FreeFrameAnimation
    @FreeFrameAnimation 4 ปีที่แล้ว +1

    Great tutorial 🔥🔥🔥
    Thank you 🙏

  • @khairulbahariandiprawira
    @khairulbahariandiprawira 2 ปีที่แล้ว

    Thank you! much appreciated

  • @amdesizn1336
    @amdesizn1336 2 ปีที่แล้ว

    I love your tutorial.

  • @mohammedfarook7259
    @mohammedfarook7259 4 ปีที่แล้ว

    Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว +1

      Thank you! Will do!

  • @isuruwijesuriya4232
    @isuruwijesuriya4232 3 ปีที่แล้ว +2

    Damn, this is super cool and useful. Thanks a lot!!!

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Glad it's helpful! :)

  • @ARDANPUTRA92
    @ARDANPUTRA92 ปีที่แล้ว

    Thank you, it works perfect!

  • @saifaladdin633
    @saifaladdin633 2 ปีที่แล้ว

    Waw waw waw
    What is that
    Amazing 🤩
    Many thx sir god bless you

  • @Trimanonymous
    @Trimanonymous 4 ปีที่แล้ว

    I ve shared this video with my friend!!and i translated for them!thank u for ur excellent tutorial!!! looking for your next video!!!

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว

      Awesome! Thank you! :)

  • @Arch_HadeelMufeed
    @Arch_HadeelMufeed ปีที่แล้ว

    Lots of thanks ❤️❤️👏🏿

  • @PureCAD
    @PureCAD 3 ปีที่แล้ว

    Thanks! I really need this tutorial

  • @KhDESIGNbyNolen
    @KhDESIGNbyNolen 3 ปีที่แล้ว

    This is great tutorial. Thanks.

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +1

      You're welcome! :)

  • @sanjeevshrestha1648
    @sanjeevshrestha1648 3 ปีที่แล้ว +2

    Awesome tutorial.

  • @ameninsanov8077
    @ameninsanov8077 3 ปีที่แล้ว

    Great lesson, thanks a lot.

  • @JUNLIRAYCREATIONS
    @JUNLIRAYCREATIONS 4 ปีที่แล้ว

    thank you sir for sharing this tips.god bless you

  • @KooroshGhotb
    @KooroshGhotb 4 ปีที่แล้ว +1

    Many thanks, very useful

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว

      You are welcome! 🙂

  • @jtanchao
    @jtanchao 3 ปีที่แล้ว

    Obrigado Nuno!

  • @Donquijote007
    @Donquijote007 4 ปีที่แล้ว

    dude your tutorials are amazing , thanks!

    • @Donquijote007
      @Donquijote007 4 ปีที่แล้ว

      also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว

      Glad you like them!

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว

      Can you show me a screenshot of the problem you are having?

    • @Donquijote007
      @Donquijote007 4 ปีที่แล้ว

      Nuno Silva , I fix it , thank you

  • @ranakouzi7630
    @ranakouzi7630 3 ปีที่แล้ว +1

    thank you so much sir!

  • @alancooke9357
    @alancooke9357 3 ปีที่แล้ว +4

    Damn nice. Thanks.

  • @muhammadilham-gr1xf
    @muhammadilham-gr1xf 2 ปีที่แล้ว

    THANK YOU SO MUCH!!!!

  • @djaybuilders7810
    @djaybuilders7810 3 ปีที่แล้ว +1

    this is good tutorial sir keep it up

  • @cgimadesimple
    @cgimadesimple ปีที่แล้ว

    great video!

  • @ericlee7034
    @ericlee7034 4 ปีที่แล้ว +4

    this is so great!

  • @bilaloa9237
    @bilaloa9237 3 ปีที่แล้ว +1

    I was learned new things ,,,,, thanks

  • @maia3d859
    @maia3d859 3 ปีที่แล้ว +2

    I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +1

      You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.

    • @maia3d859
      @maia3d859 3 ปีที่แล้ว

      @@NunoSilva3d oh! I got it!

    • @mitaliacharya6286
      @mitaliacharya6286 3 ปีที่แล้ว

      @@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps

  • @saradia9263
    @saradia9263 ปีที่แล้ว

    so much helpful

  • @agustinpelletlastra5877
    @agustinpelletlastra5877 3 ปีที่แล้ว

    For a vray user this is great

  • @diveshgoel29
    @diveshgoel29 4 ปีที่แล้ว

    Wow so amazing 😍

  • @frankgrimes2679
    @frankgrimes2679 3 ปีที่แล้ว

    You have great videos

  • @eduferrarip
    @eduferrarip ปีที่แล้ว

    Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?

  • @dsk6790
    @dsk6790 3 ปีที่แล้ว +1

    Wow Amazing!!

  • @shelovesstorm
    @shelovesstorm ปีที่แล้ว

    thanks helpful vid

  • @lanasy9919
    @lanasy9919 3 ปีที่แล้ว +1

    Thank you!😍

  • @ArchitectOmar
    @ArchitectOmar 3 ปีที่แล้ว

    Amazing

  • @hamzaalqam9618
    @hamzaalqam9618 3 ปีที่แล้ว

    bro u r amazing, ty :"D

  • @ramonbastos1842
    @ramonbastos1842 2 ปีที่แล้ว

    Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?

  • @annakat03
    @annakat03 3 ปีที่แล้ว

    thank you!!

  • @santiagog.salazar3269
    @santiagog.salazar3269 2 ปีที่แล้ว

    Nuno! en tu curso hay subtítulos en español? Gracias

  • @sriharshavardhan9475
    @sriharshavardhan9475 4 ปีที่แล้ว +1

    Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .

  • @SEVEN849
    @SEVEN849 ปีที่แล้ว

    thank you bro thank you

  • @marskumuamba5816
    @marskumuamba5816 3 ปีที่แล้ว

    Very good ttutto

  • @akbarzulkarnain5736
    @akbarzulkarnain5736 4 ปีที่แล้ว +1

    thankss brooo 🔥🔥

  • @fototus7179
    @fototus7179 ปีที่แล้ว

    now i am in a good mood

  • @joaovaz762
    @joaovaz762 2 ปีที่แล้ว

    Boa tarde Nuno, pode-se usar essa tecnica para 3ds max?

  • @altynbeknurlybek4822
    @altynbeknurlybek4822 3 ปีที่แล้ว +2

    Respect!

  • @agungrianto1981
    @agungrianto1981 3 ปีที่แล้ว +1

    sangat membantu saya dalam belajar

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Glad it was helpful! :)

  • @safaamohammed5000
    @safaamohammed5000 4 ปีที่แล้ว

    Thank you very much

  • @priyankpatel9676
    @priyankpatel9676 3 ปีที่แล้ว

    Why did you inverted green channel for rough plaster material and not for the wood planks one???

  • @s.s.k9474
    @s.s.k9474 3 ปีที่แล้ว

    Thank you❤️

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      You’re welcome 😊

  • @pinkpurple4189
    @pinkpurple4189 2 ปีที่แล้ว

    so basically we have to add glossy map on alpha channel of normal map. But I've one question, which normal map should we use , GL or DX?

  • @1986ArtC
    @1986ArtC 3 ปีที่แล้ว

    Hullo, there is some possibility to ad to the Diffuse/Albedo/Colour mat an alpha channel with roughness/reflection/metalness map.
    I think Lumion use Specular Workflow, thus metalness should be replaced by speculatity/reflectivity map.
    I would like your opinion on the above or perhaps a short clip om using an alpha channel with diffuse maps.
    Thank you in advance.

  • @arsitektor8434
    @arsitektor8434 3 ปีที่แล้ว

    Thanks for sharing..🙏👍

  • @FatalisArx
    @FatalisArx 3 ปีที่แล้ว

    Nice, but still get the tiling issue ! any solutions for seamless texture in Lumion?! thx in advance

  • @faarchitect9658
    @faarchitect9658 2 ปีที่แล้ว

    THANKS

  • @yavuztul
    @yavuztul 3 ปีที่แล้ว

    do you always put gloss inside inverted normal map, or you put just put without inverted normal map?thanks

  • @srht5103
    @srht5103 3 ปีที่แล้ว

    pertaining to the gloss map
    is white the reflective part?
    and black is the part that does not reflect?

  • @al-alisea
    @al-alisea ปีที่แล้ว

    thank u

  • @tchanka3433
    @tchanka3433 3 ปีที่แล้ว +1

    Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +4

      Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)

  • @EhabTawfek
    @EhabTawfek ปีที่แล้ว

    omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive

  • @alexanderfeoktistov6135
    @alexanderfeoktistov6135 ปีที่แล้ว

    EXPORT TARGET
    When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you

  • @kynpetalcorin7091
    @kynpetalcorin7091 3 ปีที่แล้ว

    what if there is no albedo in the file? do i need to use ambient occlusion?

  • @alexisbidal8304
    @alexisbidal8304 4 ปีที่แล้ว +2

    When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว +1

      I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)

  • @MrDavidGafas
    @MrDavidGafas 3 ปีที่แล้ว +1

    hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.

  • @Jomarjf
    @Jomarjf 3 ปีที่แล้ว +1

    Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +1

      Obrigado! Ve este video: th-cam.com/video/KpYJkB7gAXs/w-d-xo.html explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.

    • @Jomarjf
      @Jomarjf 3 ปีที่แล้ว

      @@NunoSilva3d obrigado

  • @faridamesbah337
    @faridamesbah337 2 ปีที่แล้ว

    can you please show us the preset settings if it's possible ..if not..thank you so much for the video ..it's really helpfull

  • @sahad36
    @sahad36 3 ปีที่แล้ว

    How improve rendering speed by setting functions in lumion???

  • @ShomitSarkar
    @ShomitSarkar 4 ปีที่แล้ว +1

    Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before
    This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว +1

      Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to TH-cam video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.

  • @user-go2yu4hq5p
    @user-go2yu4hq5p 3 ปีที่แล้ว

    Aquestion i am putting some material maps from online 8k resolution but when i put it on a box and raise the displacement map value the box polygons go away from each other?
    Any body have advice that could help me?

  • @jasimmeaaljazzaf3173
    @jasimmeaaljazzaf3173 3 ปีที่แล้ว +1

    I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Open the targa file again in Photoshop and confirm it has the alpha applied correctly.

  • @MimarEmre
    @MimarEmre 3 ปีที่แล้ว

    Amazing...

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Thanks for watching :)

  • @AryanWirawan
    @AryanWirawan 3 ปีที่แล้ว +1

    Great video. Thank you. Do you have video how to make the grass?

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +1

      Which grass? The last part of the video? It's downloaded from Megascans.

    • @AryanWirawan
      @AryanWirawan 3 ปีที่แล้ว

      @@NunoSilva3d Thanks

  • @alexandrelongo9596
    @alexandrelongo9596 3 ปีที่แล้ว +1

    Maravilhoso!!! Seu curso de Lumion possui legendas ou é somente em ingles? Abraço!!!!

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Olá Alexandre! Muito obrigado! Apenas em inglês para já.

    • @alexandrelongo9596
      @alexandrelongo9596 3 ปีที่แล้ว +1

      @@NunoSilva3d Nem legendas? Grato! :)

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      Sim, estou a estudar a implementação de legendas automáticas. Envia-me um email para hello (at) nunosilva.pt para ficar com o teu contacto e assim que tiver, envio-te email. :)

  • @burakckrkc7955
    @burakckrkc7955 3 ปีที่แล้ว +1

    Hey Nuno,
    First of all, thanks for the great tutorials on how to use PBR materials properly in Lumion!
    Then I"d like to ask you a little question. I see you invert the green channel of the normal maps in different tutorials. Can you please explain why and in which circumstances do you do that?
    Thanks in advance.

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว +1

      You welcome! :) Sure. Usually for normals from quixel and poliigon. You need to import and then check where the light is hitting to really understand if they come invert in Lumion.

  • @brorujivanichkul3752
    @brorujivanichkul3752 2 ปีที่แล้ว +1

    Hi​ Nuno, really​ appreciated​ your​ VDO, it's​ very​ usefull for​ people.
    I​ have​ some​ questions,
    In​ LUMION​ 11​ there​ are​ 3​ slots to​ in​ put​ Material's​ Maps
    1.​ Diffuse/Albedo
    2.​ Normal​ Map.
    3.​ Displacement​ Map.
    But​ as​ we​'ve already​ realized that​ there​ are​ more​ another usefull​ Maps​ when​ we​ generate or​ download​ from​ Website.
    My​ questions​ are​ :
    1.​ Which​ kind​ of​ Map​ must​ be​ blend​ed into​ Chanel​ Layers​ by​ Photoshop​ Into​ ALBEDO/DIFFUSER​ MAPS???
    and...
    2.Which​ kind​ of​ Map​ must be​ blend​ed into​ Chanel​s Layer​ by​ Photoshop​ In​to NORMAL​ MAPS???
    And​ what​ is​ the​ principle to​ decide​ that?
    Thank​ you​ in​ advance​ for​ your​ kind​ in​Formation.

    • @TheUsaid11
      @TheUsaid11 ปีที่แล้ว

      I want to know the same! Did you get the answer??

  • @U77am
    @U77am 4 ปีที่แล้ว +1

    Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ?
    Is it save memory ?
    As in suppose if we to add it seperately would there be a difference ?

    • @NunoSilva3d
      @NunoSilva3d  4 ปีที่แล้ว +1

      You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)

    • @U77am
      @U77am 4 ปีที่แล้ว +1

      @@NunoSilva3d ah neat trick

  • @vardansurrname5589
    @vardansurrname5589 3 ปีที่แล้ว

    Hi, how can I create own gloss material? Online or in Photoshop

  • @altoledo9391
    @altoledo9391 3 ปีที่แล้ว

    can u share the LME for interior and exter brother? it will be good thnx a lot

  • @1986ArtC
    @1986ArtC 3 ปีที่แล้ว

    Greetings, you have mentioned one has to invert a normal Poliigon map before using it within Lumion.
    Does a gloss map be inverted as well whilst using it with a normal map for Lumion use?

    • @NunoSilva3d
      @NunoSilva3d  3 ปีที่แล้ว

      No, you can use the Gloss map as it is. You only need to invert the Roughness if you want to use it as Gloss map.