The script isn’t the issue. With the right direction it could pull off the more realistic trail of thought and off-tangent dialogue it was aiming for. It’s the weird pauses, camera angles and animations that make it seem like the characters put deep thought into each line of meaningless chatter.
This made me realize that in most games, the cutscene dialogue is usually too smooth with the perfect lines and quotes. This here is like a real life conversation, and that’s something you don’t see much so I respect it.
@@thevisionary5313 My man teenagers do not talk like this. No one holds up their phone and says “it’s right here on the podcast man”, this is what 40 year olds think teenagers are like. And I still don’t remember having all that many conversations like this as a teenager either
Honestly the acting is spot on, it’s insanely realistic. The thing that’s wrong is actually the animation, his poses and movements are too dramatic and energetic for that line delivery
@@AsexTwin are you alright? Since you kinda comment on the wrong one here. Edit: nvm you're not alright. You're genuinely trying hard to prove an actual or typical conversation is not realistic. Saw alot of comments you denying it lol Sounds like enough proof that you barely get in touch or talk to people that much. Well tbh it's best for you to not even have a conversation judging by your other comments in denial.
This honestly just feels like a group of 17-20 year olds from different social spheres having an awkward conversation. The weird pauses, explaining yourself too much, backtracking, CONSTANT misconceptions, it feels more genuine than the perfect, smooth delivery of other games.
I got the most awkward conversations with my friend group sometimes we just dont talk in a circle and stare at eachother waiting for whos gonna speak 😂
Yeah. I'm looking at this video thinking "it must be that bad". But all I saw is "this is what exactly normal human talking irl". Even the first guy talk & act the exactly the same like my nephew 😂
@@maxdrags3115 nah it's bad in writing yes but in actual action in real life? you'd be cringe more if they have a hero speak in real life prob 7/10 for you (or worse) but for me its 8/10
Me and my bf played it around Halloween bc we were looking for a scary game, but we ended up finding it so funny (I still think that made it fun to play)
The dialog is fine. It’s an uncanny valley problem in two ways: 1) The characters almost look kinda sorta real but not quite so it’s unsettling. 2) The individual spoken lines sound natural. But put together, the lines are spaced out in a way that sounds unnatural. This unnatural spacing is amplified by the fact that the dialog sounds so natural.
Exactly what I was thinking. Especially with that second point. It just seemed like the pause between different characters speaking went on a bit too long at some points.
@@raidenthenctzenwithinsomni4961 Yeah but some video games deal with it a lot better. Look at the character Marvin Branagh from the Resident Evil 2 remake. Looks like a real person. Obv it’s a Capcom game so it’s gonna have a higher budget than this, but still. The idea is that some video game characters don’t quite look human (including some other RE 2 characters), while others do.
Honestly I think point one kind of heightens the experience. Similar to how silent hill 2's voice acting and Forbidden Siren's motion tracking was just (in lack of a better way to describe) OFF it helps heighten the tension and a sense of foreboding where everything's not exactly right. Is that intentional, I don't know, probably not to be not to be honest. But I still think it adds to the experience.
Add this to the lack of natural movement and expressions. The ones they have the characters do in the scenes don’t fit the characters dialogue/voice. It just looks weird when the characters say one thing in a certain way and yet their body expresses something completely different or a weak iteration of what you’d expect.
Ummm. No, it sounds like someone sitting down across the room from their mobile phone on speaker while they occasionally blurt out a line between eating cheesy puffs
@@IIIRobIII yes, it should be like this because it sounds more naturalistic. This is just like when you are tired of fake professional adult movies and try to find something more amateur.
This sounds like awkward people in their late teens trying to make conversation with their classmates, but they're not really comfortable with each other yet... *Perfect!*
That was my first impression too. Movies and scripts in general don't feel natural because somehow people always say the "right thing" so the next person gets to say a witty response or continue in the same line of thought. Real life conversations aren't like that.
@@DOPIllustration people also stumble in speeches, often with ums and errs. But you wouldn't want a character who is delivering a serious line to fumble with their words and for that to be the final edit, right? It's called having "takes". And of course, this all depends on how you're trying to depict your character.
The dialogue in this game is super awkward but the way the VAs perfectly acted out said awkwardness is actually really impressive. I truly admire their skill in this because the voice acting sounded really natural.
@@CEO_Phenomenon With motion capture, you have to perfect it with animation to make it even more realistic, since the mocap alone is sorta finicky, it still gets the general movement of real people down but not the face capture or specific movements. They clearly didn't add much onto the raw layer of motion capture.
the voice acting felt insanely real some times and then felt like a 70s movie with how tacky the lines were, its like two writers were fighting each other this entire game
@@CasualCat64 I agree 100%. IDK why people like it so much, the story, pacing, script, gameplay, lack of choices that matter, ending. It's all pretty rough and I think it needed either immense work or to be scrapped entirely.
Some of the chapters had to be written by different writers. Some stood out and some sank. They also added way too many lame, unfunny jokes. Every character was CONSTANTLY trying to be a comedian, and none of it landed.
@@brassTAX1776 i watched RTgame's playthrough on it and i totally agree with it being terrible, especially the ending where if you spare the werewolf you just instantly die (i know its kind of like an ''anti choice'' but iirc, the game leads you on and makes you think that killing the werewolf isnt actually the right thing to do or something like that, i dont quite remember it that well but i remember it being bs) though, one thing that i will praise it on is the voice acting (which i know sounds kind of weird because this is literally a video critiquing the va but) it sounds really natural and akin to what actual irl convos would sound like between awkward teens, the mic quality is super bad though and makes it sound like they're 2 centimeters away from their mic but apart from that, the voice acting is super realistic and i never really had any complaints with the va, just the animations and the god awful writing and dialogue
Actually this is quite realistic sounding, but it sounds "off" to us because we are primed to see actors acting. Acting in movies is actually very unnatural, it's a dramatized style that's developed over years, in the same way that theatre acting is also its own style. Real conversations captured on screen always look and sound off.
Imo it seems off because their voices dont seem like they match what the characters would sound like. The audio is fine and the character models are fine, but they dont match up
I don't think the VA is good but to me it sounds like it's less of a problem of the actors not trying and more that these are all clearly recorded separately where they don't have the ability to naturally react to each other, plus they're spliced together which gives it an awkward cadence. The animation is hurting it more though lol
@@jamesbailey6257 Ok I feel like the comments are people being disingenuous. Because the cutscenes are live motion capture roleplay. So no animation, no voice acting, but real acting.
Uh, yes it does. This dialogue is very bad and very cringe. Written like it was from a bunch of old people that think they know how a bunch of teens talk like. What is this? Life Is Strange? Lmao
I unironically think this is great voice acting. At least the dialogue I’d say. I don’t know what qualifies as good voice acting, but the dialogue accurately depicts what a group of young adults in this current generation would sound and act like and I love it.
To people who say it seems "too spaced out": the voice actors actually addressed this. They had to record during covid and couldn't do it as a group. Often times, they were talking to and looking at sticks during mo cap.
Agreed. Dude with the cap sounds super genuine when he tries apologizing and the guy who told the story sounds a bit mumbled but the way he says that he didn’t tell it well really comes across.
I had a blast playing The Quarry. It really felt like a throwback to 90's horror comedy, it has that kind of wit. I thought the acting and dialog was great, I was laughing out loud a lot.
I think the performance was actually fairly realistic. The problem in my eyes was the sound design. It sounds like the line was delivered 2-3 inches away from the microphone and there aren't any sort of effects put on it to make it sound like he is speaking in the environment the character is in. The result, especially when combined with the stiff facial animation, is a voice that sounds flat and disconnected from what is being shown on screen. It sounds like a sound booth, not the woods.
This is exactly what made my brain feel so confused about this- I thought the way they spoke was great but I wasn't sure whether the video was a real recording or fan voice over 😅
The conversation was surprisingly natural. I think the animation people were just not doing well, probably because of budget. This is basically just the standard kit. It is not easy to do what they did, but getting rid of the animation artifacts and fixing the extreme look of the basic engine is just showing how much care is put into it.
All the voices sound too close to the listener I think is the main issue. The speakers are standing ~10 ft apart from another but the voices sound like they're 6 in from your ear.
Right…Reading these comments you can tell some people are slowly becoming chronically online > deluded from reality. No human being is going to have a completely natural, coherent, and meaningful dialogue through and through, it may seem like good acting because it’s over-dramatized and often times comes off as cool or quirky, but the truth is, us humans, especially gen z would talk exactly like this in an awkward situation surrounded by other equally young adults
@@zzalt931 i feel like both sides of this argument are gonna give me a migraine with the speed they derail the point of the conversation. are we arguing if the scene is entertaining? or realistic? i was under the impression that we were talking realism, which imo, most of the video does sound realistic minus what i presume to be the main character, but this guy over here is talking about it being entertaining. this comment section makes me want to die.
voice acting like this is actually way more realistic than most stuff to be honest, alot of media can't seem to replicate normal conversations very well, you often see a lot of small things and think, no one would do that in real life
Well, the game isn't actually made as a hyper-sociorealistic drama, if you hadn't noticed by the werewolves in the game. The developers have said multiple times that it's meant as a parody or "homage" to 80's slasher films, something I think it does brilliantly. This is the genre where people who are being chased by a killer runs up the stairs instead of outside, never calls the police and generally act in a way that gets them killed. It's the genre where you follow a group of horny teens alone in a forest. Only this game has more nuanced characters and is a bit more realistic. Also the "I wouldn't do that in real life" argument doesn't hold up, as people tend to act irrationally when facing immense danger, like being chased by a werewolf.@jedley01
Bro posted this bashing it but instead made us all realize how amazing this is in terms of realism. Feels natural instead of a script,nobody talks as perfect and concise as a script... Wish more games did this for immersion
Guy with the backwards cap in this clip is the only guy who sounds normal. The "Cool story bro." Line might be a little too fake but at the same time it is such an old reference it isn't unbelievable.
@@BIGFREAKYMAN Please…please just watch/play the game through and through. The recorder literally has their settings on low, making the game look choppy and poor, but the actual game is very well designed, and the animation gets better the more your graphics are up. This person was only commenting on the dialogue, which even then isn’t an accurate representation to the overall dialogue of the game, but this video itself is misleading because jacobs face is easier to capture then others, that’s why both Ryan’s (goth guy) and Emma’s (influencer girl) look unnatural, their faces required more animation which is something you won’t get on low quality. Emma and Ryan have something Jacob doesnt, bigger lips. And obviously extra animation, like I’ve already said, will increase as the graphics go up, so this video clip is very misleading to the actual game
What do you mean? Are you trying to say that they're right for stealing clips and making our lives harder trying to figure it out instead of just adding a line of what it is?
@@Okbuddypal yeah right adding a single line in the description about the game by the creator is so much complex and cumbersome. I can understand the pain the creator of these clips must be feeling. I understand your comment successfully now
This is why I find it sad how people are praising how "realistic" the dialogue here is. Sure, they sound like how modern young adults sound, but that's the problem: Most people do _not_ want to hear this kind of dialogue in their media. Imagine how tedious Metal Gear games or Final Fantasy games would be if like likes of Solid Snake and Cloud Strife sounded like the guys in this video. I assure you, they wouldn't be as beloved as they are. It may nice to see fictional humans talk like real humans, but guess what? Real humans don't want to hear that.
@@LuznoLindo Then perhaps not 'all game dialogue'. But i think the can implement the foundation of the voice acting in more media. Stuttering, gasping, different speed of replies/conversations can make things sound and feel more realistic. But i agree, it should be done with care and with studios should know how to implement this kind of stuff in the kind of game they are making~ But i think that "all games" should get a touch of realism, just not the specific "teenage color" of realism, cuz yeah i agree; hearing Snake or Cloud speak like a uncomfortable teenager would also make me burn the game right away xD
Every actor in the game really did a good job showing emotions, e.g Dylan's hand amputation scene, Kaitlyn stuck in the car at the scrapyard, so honestly I'm not sure what happened lmao.
The recorder has their qualities on low. The animation and overall quality, especially depending on what the recorder RECORDED this on, makes it look so much more choppy then it actually is in the game. I’ve seen plenty of people play the game; even have it myself, my animation and quality don’t look nearly as bad as in the video does
the way they talk sounds so very natural, and i think its a massive credit to the VA's. the script itself may a bit wack buttt horror media involving teenagers can kinda be like that sometimes. love Ryans VA's performance the best, it suits him well
A group of teens uncertain of their place in life using passive aggressive conflict to argue over essentially nothing. Honestly, yeah, that's pretty realistic.
@@AsexTwin No? But that doesn’t matter. They had a conversation that was arguably a bit pointless to the plot. That isn’t unique, and it didn’t hurt the game.
I think it's not the VA, but rather the animation and cinematography. In particular, cinematography at 0:19 is horrendous. Why do we have a closeup, in an angle, of this guy, who is talking to someone else? That's the camera placement you would use for a dramatic revelation or something... not... "cool story bro" it would feel much more natural to zoom out, no camera angle, we see both characters, this one telling the other "good story bro" and we can see the other guy's reaction looking back annoyed at him for mocking his story. And of course, 0:22 feels just intentional, either as a very weirdly placed joke, or someone taking the piss at the game out of some hate for it or something.
This is actually perfect, no context but it doesn't need it. I've always felt like games and movies struggle to simulate real world conversation, this is a good example of it being done accurately.
It's not bad acting. It's not even bad writing. Someone told these developers to animate my innermost nightmares and this is the result. They've clearly succeeded.
Is this the real voice acting? Because my goodness is it just amazing. You can hear the tension and emotion in each person’s voice. The voice actors are incredibly talented, truly they deserve more credit
@@Lilbeanspork pretty much. That's why the standard is so low for good voice work in these medias. There's very few instances where the voice actors really gave a great performance (gow, rdr2, etc) out of the several thousands of games with voice work.
Videogames in general are known for terrible voice acting; even some of my favorite games. This is mediocre at best. The bar needs to be set higher imo
What???? I thought this was like insanely good. Like this is some of the most realistic voice acting and dialogue i’ve ever heard. This is just how teenagers talk. That first guy, at least. The others like that big buff guy did well too, but did a more traditional “im an actor performing a line to the best of my ability” thing than the “im a teenager and this is how i speak” thing. Both work though i think
The voice acting is the best part of this game! A lot of it sounds like they were just improvising it and having a hell of a time just making stuff up.
This is actually way more of an animation problem that a voice acting problem lol if you don't look at the screen and listen to this it legit sounds like you're sitting in a Discord voice channel or something. Super natural sounding. The problem is their faces and mouths don't match what they're saying well enough.
No these games are perfect because they go over the top like Hollywood movies do. And this is very good voice acting and the facial expressions are mocapped…
Honestly I appreciate the realism of this conversation. Most game dialogues are way too smoothly delivered. Most real conversations have some degree of awkwardness.
This sounds so natural and staged at the same time
It isn't the voice actors is the script that's bad
It's like they didn't have a script, and was doing bad improv
Actors are good
Script bad
The script isn’t the issue. With the right direction it could pull off the more realistic trail of thought and off-tangent dialogue it was aiming for.
It’s the weird pauses, camera angles and animations that make it seem like the characters put deep thought into each line of meaningless chatter.
I just feel like whoever mixed the audio did a horrible job and you can totally tell they are speaking into a mic 😂
This is the most realistic conversation I have ever heard in a video game. The stuttering, back-tracking, and overall awkwardness makes this perfect.
you're kidding right
@@antonysoares670 your kidding right?
@@antonysoares670 your kidding right?
@@antonysoares670 your kidding right?
@@antonysoares670 your kidding right?
That face it paused on for the decision was fucking hilarious lmao
Looked like a cutscene from a PS2 game lol
@@Khanviction92 that's being generous 😂
It does that back to back 2 more times on that scene lmao
the same expression I go with through life
Why’s he look like Jim Carey lmao
The voice acting itself is really solid. The animations and awkward pauses put it in the uncanny valley, but those aren't the voice actors' issues.
Agreed, lol 🤷🏽♀️
yup the face and mouth animation is crappy
@JohnJohnson27-cs6ix OK now provide arguments
@JohnJohnson27-cs6ixActually it’s perfectly fine.
No its not, idiot
This made me realize that in most games, the cutscene dialogue is usually too smooth with the perfect lines and quotes. This here is like a real life conversation, and that’s something you don’t see much so I respect it.
I agree with that.
This isn't what real life conversations sound like lol this entire interaction is so awkward and stilted
@@jamesbailey6257 that's true and the animation is worse. But ig that good part about it is the awkwardness.
You’ve never been a teen I see
@@thevisionary5313 My man teenagers do not talk like this. No one holds up their phone and says “it’s right here on the podcast man”, this is what 40 year olds think teenagers are like. And I still don’t remember having all that many conversations like this as a teenager either
Honestly the acting is spot on, it’s insanely realistic. The thing that’s wrong is actually the animation, his poses and movements are too dramatic and energetic for that line delivery
No it is not insanely realistic, you are delusional if you think that.
@@maxdrags3115 dude gen z literally talk like that.
@@maxdrags3115 uh oh he doesnt go outside
@@Rolando_Cueva No they don't, not like THAT.
@@maxdrags3115 yeah actually 🤣
This is probably the most realistic small talk I've ever heard in a video game, the fact a game decided to is pretty damn cool.
wow guys people STUTTER and they put STUTTERING IN THE GAME 😱😱 such geniuses
@@AsexTwin are you alright? Since you kinda comment on the wrong one here.
Edit: nvm you're not alright. You're genuinely trying hard to prove an actual or typical conversation is not realistic. Saw alot of comments you denying it lol
Sounds like enough proof that you barely get in touch or talk to people that much. Well tbh it's best for you to not even have a conversation judging by your other comments in denial.
@@AsexTwin bruh what
Funny how people don't know if they need to praise or to bash the dialogue
Ikr
This honestly just feels like a group of 17-20 year olds from different social spheres having an awkward conversation. The weird pauses, explaining yourself too much, backtracking, CONSTANT misconceptions, it feels more genuine than the perfect, smooth delivery of other games.
True... Although this game and until dawn have old looking characters
The voice acting is actually pretty great in terms of realism. Sounds like an actual group of teens conversing with each other.
Thought the same, maybe making it not that professional adds the realistic stuff into it, like thats how people really talk in awkward situations.
Agreed. I came here thinking I'd find something genuinely bad, but they actually nailed the characters they're playing.
I got the most awkward conversations with my friend group sometimes we just dont talk in a circle and stare at eachother waiting for whos gonna speak 😂
Yeah. I'm looking at this video thinking "it must be that bad". But all I saw is "this is what exactly normal human talking irl". Even the first guy talk & act the exactly the same like my nephew 😂
I hate "professional" voice acting because it sounds fake af, real people don't talk like actors and it helps me immerse better
The voice acting sounds incredible to me. Man, these studios really should pay voice actors minimum wage more often.
What I'm saying
Don’t worry, they are
Fr tho
Rockstar Games: “Minimum wage is our speciality.”
Lmao 🤣
"Cool story bro"
*ominous music*
"😀"
😬
He looks so doofy! 😂
😂
lol 😂
😂
"Cool story, bro."
0:21 *YEARS HAVE I WAITED FOR THIS MOMENT*
Pause it the second you press 0:21 it looks hilarious
Honestly this is probably the most natural normal voice acting in games where voices aren't forced
That's just blatantly wrong.
@@maxdrags3115 They’re like 18-19 and obviously awkward. Pretty spot on
@@maxdrags3115 bro sounds braindead
@@maxdrags3115 nah it's bad in writing yes but in actual action in real life? you'd be cringe more if they have a hero speak in real life
prob 7/10 for you (or worse) but for me its 8/10
@@asquarededits9261 Nope, not spot on for crap, there expressions are off, and some of the stuff they say isn't logical at all, even by awkward logic.
So much meaningless conversations in this game they act like aliens trying their hardest to blend in.
Perhaps that was the true horror all along?
called: when software developers try to socialize
A
Reminds me of the syfy show Resident Alien.
@@Mr.Foxhat so true
Played this with my gf, the slow mo zoom ins like this always left us in tears. This is gold.
Me and my bf played it around Halloween bc we were looking for a scary game, but we ended up finding it so funny (I still think that made it fun to play)
What game is this?
@@Nina-no3rs The Quarry. It’s by Supermassive Games who also made Until Dawn and the Dark Pictures Anthology (highly recommend those)
@@tesamccrackenn thank you!!
@@tesamccrackennfuckin knew it was supermassive. for some reason, theyre really good at unintentional uncanny valley.
The dialog is fine. It’s an uncanny valley problem in two ways:
1) The characters almost look kinda sorta real but not quite so it’s unsettling.
2) The individual spoken lines sound natural. But put together, the lines are spaced out in a way that sounds unnatural. This unnatural spacing is amplified by the fact that the dialog sounds so natural.
Exactly what I was thinking. Especially with that second point. It just seemed like the pause between different characters speaking went on a bit too long at some points.
Point number 1 is moot because... it's a video game...
@@raidenthenctzenwithinsomni4961 Yeah but some video games deal with it a lot better. Look at the character Marvin Branagh from the Resident Evil 2 remake. Looks like a real person. Obv it’s a Capcom game so it’s gonna have a higher budget than this, but still. The idea is that some video game characters don’t quite look human (including some other RE 2 characters), while others do.
Honestly I think point one kind of heightens the experience. Similar to how silent hill 2's voice acting and Forbidden Siren's motion tracking was just (in lack of a better way to describe) OFF it helps heighten the tension and a sense of foreboding where everything's not exactly right. Is that intentional, I don't know, probably not to be not to be honest. But I still think it adds to the experience.
Add this to the lack of natural movement and expressions.
The ones they have the characters do in the scenes don’t fit the characters dialogue/voice. It just looks weird when the characters say one thing in a certain way and yet their body expresses something completely different or a weak iteration of what you’d expect.
The voice acting wasn’t bad imo, they just got given awkward dialogue
Ummm. No, it sounds like someone sitting down across the room from their mobile phone on speaker while they occasionally blurt out a line between eating cheesy puffs
@@IIIRobIII yes, it should be like this because it sounds more naturalistic. This is just like when you are tired of fake professional adult movies and try to find something more amateur.
@@boatswain48 it does sound more natural compared to some
Yeah, i feel like they would of fucking killed it if they got better dialogue.
the lack of background music/ambient and the fack that they just standing there talking shit to each other really add to the cringe
This sounds like awkward people in their late teens trying to make conversation with their classmates, but they're not really comfortable with each other yet...
*Perfect!*
That's what literally the game is. Random teens stuck in a place they stayed in for summer camp. The classic horror base.
@@bluecatphilia3504 are they not in college? i believe i heard they were.
@@wrenascence they're freshmen college
That was my first impression too. Movies and scripts in general don't feel natural because somehow people always say the "right thing" so the next person gets to say a witty response or continue in the same line of thought. Real life conversations aren't like that.
@@DOPIllustration people also stumble in speeches, often with ums and errs. But you wouldn't want a character who is delivering a serious line to fumble with their words and for that to be the final edit, right? It's called having "takes".
And of course, this all depends on how you're trying to depict your character.
Why does the skinwalker trying to smile like a human look so much like Cole Sprouse
i thought that was him
I think he voices the character so they used his likeness. Also, pretty sure the woman talking before is Brenda Song. She even looks exactly like her.
The dialogue in this game is super awkward but the way the VAs perfectly acted out said awkwardness is actually really impressive.
I truly admire their skill in this because the voice acting sounded really natural.
What game is this?
@@Project1357 in case you havent found out yet, its called the quarry. its a horror game :)
@@SummonerGoogzooks Thanks!
It would be impressive if it wasn’t fake sounding over acting
@@Project1357 it’s a good ass horror game too I played it with a few friends and honestly had a great time
It took me more than half the video to realise it wasn't one of those fan-dubs or the voice actors taking the piss out of each other
yeah
It’s actually real acting
This whole comment section is strange. To my knowledge the whole game is mocapped, so all the dialogues are live roleplay. No voice acting.
@@kenz2756 voice acting too you have emotion in your face and voice
@@johnmarston1419 Not voice acting, but acting.
The animation team doesn’t either apparently
@fowleri they look more like a combo of being dopey, drunk and cringey
They used mo-cap so there was no animation
Yeah all the cutscenes are motion capture, so the VA are more than VA, they're pretty much actors.
@@CEO_Phenomenon Even if it's motion capture, animation is always involved.
@@CEO_Phenomenon With motion capture, you have to perfect it with animation to make it even more realistic, since the mocap alone is sorta finicky, it still gets the general movement of real people down but not the face capture or specific movements. They clearly didn't add much onto the raw layer of motion capture.
the voice acting felt insanely real some times and then felt like a 70s movie with how tacky the lines were, its like two writers were fighting each other this entire game
Whole games terrible
@@CasualCat64 I agree 100%. IDK why people like it so much, the story, pacing, script, gameplay, lack of choices that matter, ending. It's all pretty rough and I think it needed either immense work or to be scrapped entirely.
Some of the chapters had to be written by different writers. Some stood out and some sank. They also added way too many lame, unfunny jokes. Every character was CONSTANTLY trying to be a comedian, and none of it landed.
@@brassTAX1776 i watched RTgame's playthrough on it and i totally agree with it being terrible, especially the ending where if you spare the werewolf you just instantly die (i know its kind of like an ''anti choice'' but iirc, the game leads you on and makes you think that killing the werewolf isnt actually the right thing to do or something like that, i dont quite remember it that well but i remember it being bs)
though, one thing that i will praise it on is the voice acting (which i know sounds kind of weird because this is literally a video critiquing the va but) it sounds really natural and akin to what actual irl convos would sound like between awkward teens, the mic quality is super bad though and makes it sound like they're 2 centimeters away from their mic but apart from that, the voice acting is super realistic and i never really had any complaints with the va, just the animations and the god awful writing and dialogue
Actually this is quite realistic sounding, but it sounds "off" to us because we are primed to see actors acting. Acting in movies is actually very unnatural, it's a dramatized style that's developed over years, in the same way that theatre acting is also its own style. Real conversations captured on screen always look and sound off.
Lies again? AMWF CHINESE
this makes a lot of sense actually
acting is that way because thats how movies work, this game is suppose to be like a movie, and the voice overs are terrible.
my issue is just that not single person is actually funny in this at all like the acting is fine to me
Imo it seems off because their voices dont seem like they match what the characters would sound like. The audio is fine and the character models are fine, but they dont match up
Cringe conversations doesnt make it a bad dialogue, real life conversations can be cringe a lot of the times, besides, the VA is very good
I don't think the VA is good but to me it sounds like it's less of a problem of the actors not trying and more that these are all clearly recorded separately where they don't have the ability to naturally react to each other, plus they're spliced together which gives it an awkward cadence. The animation is hurting it more though lol
I think some of the voice acting is awkward here but yeah cringe conversations happen in real life all the time. Lotta peeps fail to realise that.
🤓🤓🤓🤓🤓🤓
@@jamesbailey6257 Ok I feel like the comments are people being disingenuous. Because the cutscenes are live motion capture roleplay. So no animation, no voice acting, but real acting.
Uh, yes it does.
This dialogue is very bad and very cringe.
Written like it was from a bunch of old people that think they know how a bunch of teens talk like.
What is this? Life Is Strange? Lmao
The fuckin face at the decision screen 😂😂
Mewing
This is actually pretty excellent voice acting. They dont sound like theyre reading a script at all
I unironically think this is great voice acting. At least the dialogue I’d say. I don’t know what qualifies as good voice acting, but the dialogue accurately depicts what a group of young adults in this current generation would sound and act like and I love it.
@dread_noughtit was engaging for me
@@daniezawesometiny brain then. shit was trash. gay ending too
This is unironically what it sounds like when I go to work.
LEARN ENGLISH, YOU F#CKING MILLENNIAL/GEN Z RETARD! UNIRONIC IS NOT A WORD AND YOUR UNDERSTANDING OF IRONY IS WRONG!
I think the voice acting is technically terrible when it comes to voice acting but it’s amazing when it comes to realism
Actually seemed extremely realistic to me. I've seen Gen Z try face to face conversing in public before. It's literally exactly the same.
This man spitting facts
Gen Z here, can confirm
Even though these people are millennials
@@TheGingiGamer who
@@s1lent928 the actors in the game
the game is called "The Quarry" for those asking.
thank you sir I've scrolled so far down for this
Does this guy ever put the name of any game he records from?
Nobody is asking this shit
@@hajidle Speak for yourself dumbass
@@hajidleI am 👽
To people who say it seems "too spaced out": the voice actors actually addressed this. They had to record during covid and couldn't do it as a group. Often times, they were talking to and looking at sticks during mo cap.
Apparently no one in the development team gets paid enough
This. Even those facial animations look horrendous, first guy barely moves his lips wtf.
Sauce please......of your pf pic
@@ShrekShrooms stay strong
@@ShrekShrooms stop watching porn, go get a job
@@ShrekShrooms Don't give in Soldier
to be honest probably one of the best voice acting in a game that I've ever seen, sounds like a real conversation
Cool story bro
@@nuclearpugg oh yeah? You got a cooler one?
@@chameleon25 no, i wasn't- being sarcastic..
@@waffler-yz3gw I didn't really tell it right...
@@RareDBD Look, no no. Seriously dude, I think that it just, it came out wrong…
The damn look on his face at 0:22 is going to give me more nightmares than the game's story and setting.
HAHAHAHAHAHA
The one playing Jacob was really good all through the game.
the voice actors actually did a decent job
it's the fact that it's animated by AI, and the awkward script. I stand by the VAs, good job.
Ai? nah, MoCap
Agreed. Dude with the cap sounds super genuine when he tries apologizing and the guy who told the story sounds a bit mumbled but the way he says that he didn’t tell it well really comes across.
its on low settings, thats why it looks like that
Ai it was made with body and face tracking so these actors were legit acting I think
@@FrankyG41000 even mocap, the dev team doesnt sync that right, making it weird to watch
0:22 , the smile and slow mo had me dying 🤣
ARI ASTER
What game is this?
Ngl it made me fart
@@evansed1439the quarry
@@evansed1439the quarry
all the actors didn't got paid enough because all of the budget went into the actor that did the static sounds
I had a blast playing The Quarry. It really felt like a throwback to 90's horror comedy, it has that kind of wit. I thought the acting and dialog was great, I was laughing out loud a lot.
I think the performance was actually fairly realistic. The problem in my eyes was the sound design. It sounds like the line was delivered 2-3 inches away from the microphone and there aren't any sort of effects put on it to make it sound like he is speaking in the environment the character is in. The result, especially when combined with the stiff facial animation, is a voice that sounds flat and disconnected from what is being shown on screen. It sounds like a sound booth, not the woods.
Agreed. Weird how other people are not talking about the poor facial animation.
the lack of voice effects is something i never really thought of but yeah, it does make an impact
This is exactly what made my brain feel so confused about this- I thought the way they spoke was great but I wasn't sure whether the video was a real recording or fan voice over 😅
what game is this?
@@juxa001 The Quarry
The conversation was surprisingly natural.
I think the animation people were just not doing well, probably because of budget. This is basically just the standard kit. It is not easy to do what they did, but getting rid of the animation artifacts and fixing the extreme look of the basic engine is just showing how much care is put into it.
All the voices sound too close to the listener I think is the main issue. The speakers are standing ~10 ft apart from another but the voices sound like they're 6 in from your ear.
I agree
The awkwardness in this scene makes it more authentic
The dialogue flowed realistically tho
i love how that slomo cutscene is the most replayed part lmao
It sounds like just normal chill conversation but people are used to hearing a bit more dramatic and intense emotion in basic voice acting
Right…Reading these comments you can tell some people are slowly becoming chronically online > deluded from reality.
No human being is going to have a completely natural, coherent, and meaningful dialogue through and through, it may seem like good acting because it’s over-dramatized and often times comes off as cool or quirky, but the truth is, us humans, especially gen z would talk exactly like this in an awkward situation surrounded by other equally young adults
@@PhysicallyAwake but it's a game it's supposed to be entertaining to listen to them not a burden
@@jk_ilyu Literally the most invalid line of text I have ever seen
@@zzalt931 i feel like both sides of this argument are gonna give me a migraine with the speed they derail the point of the conversation.
are we arguing if the scene is entertaining? or realistic?
i was under the impression that we were talking realism, which imo, most of the video does sound realistic minus what i presume to be the main character, but this guy over here is talking about it being entertaining. this comment section makes me want to die.
voice acting like this is actually way more realistic than most stuff to be honest, alot of media can't seem to replicate normal conversations very well, you often see a lot of small things and think, no one would do that in real life
C'mon dude bullshit.
i think alien from 1979 did acting very well, the conversations sounded natural and not forced
Well, the game isn't actually made as a hyper-sociorealistic drama, if you hadn't noticed by the werewolves in the game. The developers have said multiple times that it's meant as a parody or "homage" to 80's slasher films, something I think it does brilliantly. This is the genre where people who are being chased by a killer runs up the stairs instead of outside, never calls the police and generally act in a way that gets them killed. It's the genre where you follow a group of horny teens alone in a forest. Only this game has more nuanced characters and is a bit more realistic. Also the "I wouldn't do that in real life" argument doesn't hold up, as people tend to act irrationally when facing immense danger, like being chased by a werewolf.@jedley01
that's not realistic
Agreed. The whole jail chapter is brilliantly acted by every character and the dialogue is so good. Well, I guess depending on your choices.
Bro posted this bashing it but instead made us all realize how amazing this is in terms of realism. Feels natural instead of a script,nobody talks as perfect and concise as a script...
Wish more games did this for immersion
Guy with the backwards cap in this clip is the only guy who sounds normal. The "Cool story bro." Line might be a little too fake but at the same time it is such an old reference it isn't unbelievable.
Yeah I kind of thought this was natural compared to normal voice acting. The dialogues not great.
His “ah, no, I wasn’t being sarcastic” is the best line in this video IMO
I donno man, I still say "cool story bro," but I know it's outdated. XD
@@BIGFREAKYMAN nah, Brenda song (The one in the yellow shirt) looks photo real throughout most of the game.
@@BIGFREAKYMAN Please…please just watch/play the game through and through. The recorder literally has their settings on low, making the game look choppy and poor, but the actual game is very well designed, and the animation gets better the more your graphics are up. This person was only commenting on the dialogue, which even then isn’t an accurate representation to the overall dialogue of the game, but this video itself is misleading because jacobs face is easier to capture then others, that’s why both Ryan’s (goth guy) and Emma’s (influencer girl) look unnatural, their faces required more animation which is something you won’t get on low quality. Emma and Ryan have something Jacob doesnt, bigger lips. And obviously extra animation, like I’ve already said, will increase as the graphics go up, so this video clip is very misleading to the actual game
For those who don't know, this game is called the Quarry
Thanks, I don't get it why all of these "clips" channels are unable to put the game in the video description
The Savior is Here🙏🏻
What do you mean? Are you trying to say that they're right for stealing clips and making our lives harder trying to figure it out instead of just adding a line of what it is?
@@Okbuddypal yeah right
adding a single line in the description about the game by the creator is so much complex and cumbersome. I can understand the pain the creator of these clips must be feeling. I understand your comment successfully now
@@Okbuddypal Ok then, show us how you would write a Google search for this random scene from a game you never seen or heard of before
0:23 tfw you get a birthday gift but it's not what you wanted but you gotta seem grateful anyway
😂
HAHAHAHAAHAJAA SO SPECIFIC
😂😂😂
LMAOO I JUST CACKLED
Oddly specific….but this, tbh. 😂
Alternative title: When the voice actors weren't given a script.
All game dialogue needs to be like this. There's such a display of realness with all the awkwardness and the combo is perfect.
C'mon dude bullshit.
lol "all game dialogue", thank goodness you aren't in charge of jackshit cause games would be absolutely unplayable if so.
This is why I find it sad how people are praising how "realistic" the dialogue here is. Sure, they sound like how modern young adults sound, but that's the problem: Most people do _not_ want to hear this kind of dialogue in their media. Imagine how tedious Metal Gear games or Final Fantasy games would be if like likes of Solid Snake and Cloud Strife sounded like the guys in this video. I assure you, they wouldn't be as beloved as they are. It may nice to see fictional humans talk like real humans, but guess what? Real humans don't want to hear that.
@@LuznoLindo Then perhaps not 'all game dialogue'. But i think the can implement the foundation of the voice acting in more media. Stuttering, gasping, different speed of replies/conversations can make things sound and feel more realistic. But i agree, it should be done with care and with studios should know how to implement this kind of stuff in the kind of game they are making~
But i think that "all games" should get a touch of realism, just not the specific "teenage color" of realism, cuz yeah i agree; hearing Snake or Cloud speak like a uncomfortable teenager would also make me burn the game right away xD
nobody plays those shit games anyways so@@LuznoLindo
Half the appeal of the Supermassive horror games is that they’re like “so bad it’s good” horror movies from the 80’s and 90’s. I absolutely adore them
Yup Until Dawn has that 80's horror flicks vibe it's so cheesy it feels so authentic and good.
All of them except Until Dawn have just been pure dog shit
Which game is this?
@@KMSBoss2010 this game is “The Quarry”
@@mercury7651 Thanks mate. I'll have a gander soon 👍
THE Video game name is The Quarry! You're welcome
I love this so much, I don't believe the awkwardness was accidental.
0:17 Very realistic shoulder movement.
Every actor in the game really did a good job showing emotions, e.g Dylan's hand amputation scene, Kaitlyn stuck in the car at the scrapyard, so honestly I'm not sure what happened lmao.
They were underpaid, according to this channel
I thought Dylan's VA kinda undersold getting his arm chopped off, tbh, but then again, it happened fast and he did go into shock.
The recorder has their qualities on low. The animation and overall quality, especially depending on what the recorder RECORDED this on, makes it look so much more choppy then it actually is in the game. I’ve seen plenty of people play the game; even have it myself, my animation and quality don’t look nearly as bad as in the video does
The birds chirping in the background during the awkward pause is just perfect. This scene really captures the essence of being a teenager.
It's a naturalistic awesome approach and I am confused by the title. Ha, but thanks for the great clip.
the way they talk sounds so very natural, and i think its a massive credit to the VA's. the script itself may a bit wack buttt horror media involving teenagers can kinda be like that sometimes. love Ryans VA's performance the best, it suits him well
That face at 0:27 is gonna keep me up at night lol
That's the face of a man with too many decisions with not enough time. 0:26
A group of teens uncertain of their place in life using passive aggressive conflict to argue over essentially nothing. Honestly, yeah, that's pretty realistic.
They did a pretty good job, it sounds like a natural real life conversation
Minimum wage? This is an incredibly realistic conversation, if a bit meaningless.
no there’s a reason nobody writes stories like this. just because it’s different doesn’t mean it’s good lol
@@AsexTwin I never said that the story was good, I said that the conversation was realistic. Don’t put words in my mouth.
@@Ludovicus1769 obviously the writing was deliberate. do you think the voice actors just decided to talk like this for no reason
@@AsexTwin No? But that doesn’t matter. They had a conversation that was arguably a bit pointless to the plot. That isn’t unique, and it didn’t hurt the game.
Why are people still shilling this game. The voice acting is dog shit
This is actually very good acting honestly. Sounds like a real conversation
Lmao is 0:15 BRENDA SONG FROM SUITE LIFE
Yep. And she's married to Macaulay Culkin from home alone
LONDONNNN TIPTONNNNN
Is it really?
@@DwightLivesMatter the resemblance is uncanny and I think that's her voice
And anne from amphibia
0:23 i have never seen a face so sinister and friendly at the same time. I can’t tell if he is evil or just hanging out with his buds. 😂
I watched an entire playthrough of this
whats the game?\
What game?????
Quarry
Cheaper than a dominatrix, since you like suffering so much.
Pokemon
0:21 the smile and the slowmo and the dramatic sound always cracks me up
I wonder if you just don't pick any option and just leave it there, he'd be standing there with that dumb smile all day in front of everyone
LITERALLY LMAO
that was the weirdest part of the video. their voices sounded like teenagers, but his face was just odd
LMFAO
BRUH LMFAO WHEN I PLAYED THE GAME I BURSTED OUT LAUGHING TOO💀
The Quarry has the most realistic teenager dialogue I've ever heard
"We love you Dylan.*, we all say in unison.
When the Writers get paid minimum wage
When the commenter comments the title of the video verbatim and somehow gets 60 likes
@@GBONESLYreread it dude
I think it's not the VA, but rather the animation and cinematography.
In particular, cinematography at 0:19 is horrendous.
Why do we have a closeup, in an angle, of this guy, who is talking to someone else? That's the camera placement you would use for a dramatic revelation or something... not... "cool story bro"
it would feel much more natural to zoom out, no camera angle, we see both characters, this one telling the other "good story bro" and we can see the other guy's reaction looking back annoyed at him for mocking his story.
And of course, 0:22 feels just intentional, either as a very weirdly placed joke, or someone taking the piss at the game out of some hate for it or something.
0:46 Cole Sprouse?
That guy with the creepy smile is obviously the killer
This is actually perfect, no context but it doesn't need it. I've always felt like games and movies struggle to simulate real world conversation, this is a good example of it being done accurately.
It's not bad acting. It's not even bad writing.
Someone told these developers to animate my innermost nightmares and this is the result. They've clearly succeeded.
Is this the real voice acting? Because my goodness is it just amazing. You can hear the tension and emotion in each person’s voice. The voice actors are incredibly talented, truly they deserve more credit
Actually sounds natural and like real people the awkwardness is definitely a key seller to me
This is actually some really good voice acting. It's incredibly realistic, which is what they were going for.
If you were living under a rock and developed an impression of how people behave and talk from TV and such, then yea sure.
@@bruhder5854 Nah, I just spent a lot of time around boring suburban kids. lol
@@bruhder5854 that would actually be how its normally done in video games but do go on
@@Lilbeanspork pretty much. That's why the standard is so low for good voice work in these medias. There's very few instances where the voice actors really gave a great performance (gow, rdr2, etc) out of the several thousands of games with voice work.
Videogames in general are known for terrible voice acting; even some of my favorite games. This is mediocre at best. The bar needs to be set higher imo
Sounded pretty fucking good and natural. Some actual acting and not just reading lines. Tense and awkward dynamic works great.
This may actually be perfect voice acting
What???? I thought this was like insanely good. Like this is some of the most realistic voice acting and dialogue i’ve ever heard. This is just how teenagers talk. That first guy, at least. The others like that big buff guy did well too, but did a more traditional “im an actor performing a line to the best of my ability” thing than the “im a teenager and this is how i speak” thing. Both work though i think
Gosh the awkward pauses make this so hard to watch but I also can’t stop watching it 😭
The voice acting is the best part of this game! A lot of it sounds like they were just improvising it and having a hell of a time just making stuff up.
This is actually way more of an animation problem that a voice acting problem lol if you don't look at the screen and listen to this it legit sounds like you're sitting in a Discord voice channel or something. Super natural sounding. The problem is their faces and mouths don't match what they're saying well enough.
“You see, that’s where the trouble began. That smile. That damn smile.”
This the most realistic dialogue I’ve ever scene in a video game
The amount of awkwardness is relatable tbh
So you can’t handle a conversation that sounds like real human beings talking
Actually fits well with the characters
From what I hear about the game, neither were the writers
What’s the name of the game?
@@ts0088 The Quarry
No these games are perfect because they go over the top like Hollywood movies do. And this is very good voice acting and the facial expressions are mocapped…
@@TheWITE-FOX still looks like shit
Neither were the writers what? Do you guys even know what the title says?
Dude actually most american teenagers sound like that, they sound like rolling eyes if rolling eyes could talk... it's quite accurate IMO.
The thumbnail tho💀💀
Yeah and 0:22 😂😂
It's so real, it makes you feel uncomfortable and a bit cringy. It's perfect.
I think it’s the lack of facial movement that throws it off. They all look like guppies.
Honestly I appreciate the realism of this conversation. Most game dialogues are way too smoothly delivered. Most real conversations have some degree of awkwardness.
These aren't voice actors. They're screen actors who did mocap (or reference footage) with audio recording.
This voice acting is actually really good, it sounds realistic
Exactly!
Yes!