Either Download or Took a Pictures of Wood Plank Myself. Then I'm using Photoshop or even better, PixPlant or CrazyBump to Create a Seamless Texture of that Plank. Not only that, it Also Creates, Normals, and Spectacular Of the Same Texture for Better Result When Using Rendering Software. Great Video Tyson. Great Idea of The Block.
It's not unusual to find wood textures that don't want to tile well, so if I have a long, rectangular texture that is darker at one end, I'll select and rotate individual planks or panels of textured faces so that the darks mate to darks and vice versa. It isn't a perfect answer, but it does work. I also look for and will include end-grain textures where viable. Using the same exact texture for the end grain on things like lumber just looks off.
The idea of texture blocks is fantastic. I’ve had so many projects where I’ve needed to go around and rotate textures forever just to get it to look right. Great idea!
Great video. Would like to see chapter 2 of video showing how to get an end grain texture and apply it correctly to board. Again, very valuable video to a sketchup woodworker. Thanks!
Thanks for this great workaround for wood textures on wooden furnitures. Been having difficulty in aligning tuxtures the way it should be but now will utilize this method in coming sketchup projects. Doube thumbs up.
Thanks. This is a great idea. I have been using Sketchup since the beginning and hadn't thought of this. I will try using it in my workflow. I think it may make things a lot quicker!
I just place the textures on the surface and when I needed rotate only once. Then I can sample the rotated texture. The idea of the blocks is good, but when heving so many wood textures in my library and then safe all the blocks too, I guess it will become like you can't see the forest for the trees anymore.
Nice work, Tyson. I create my own wood grain materials from images of full length boards. Typically somewhere between 3 and 8 boards from a single log with each one being between 6 and 14 feet long and between 6 and 16 inches wide depending on the species so I have lots of choices and I can avoid repetitve grain details. For end grain there's usually some part of the face grain texture that can be tweaked and rotated to look like end grain. The wood I photograph is unfinished and it's fairly simple in an external image editor to make adjustments to give the appearance the wood has been stained, varnished, fumed, pickled, etc. And of course I save the materials in collections by species for later use..
Awesome stuff Tyson, the oak flooring I just used that exact product in a house. So if I make a scrapbook of parts how do I get it to carry over from one version of sketchup to the next?
No. Make sure the Face of the polygon that You select is a single flat Face. You can use " Show Hidden Geometry" to show hidden geometries Or change the smoothness of your edge before you can see the Face of your Polygon. Now you can select and edit them as above.
What are your tricks for making realistic wood textures?
Either Download or Took a Pictures of Wood Plank Myself. Then I'm using Photoshop or even better, PixPlant or CrazyBump to Create a Seamless Texture of that Plank. Not only that, it Also Creates, Normals, and Spectacular Of the Same Texture for Better Result When Using Rendering Software. Great Video Tyson. Great Idea of The Block.
9 9 I b
THRUPAINT!
שלום, אני לא מבין את האנגלית של הדובר. אם לא קשה לכם להעביר לי תרגום לעברית או לאיטלקית, אודה לכם. אודי.
It's not unusual to find wood textures that don't want to tile well, so if I have a long, rectangular texture that is darker at one end, I'll select and rotate individual planks or panels of textured faces so that the darks mate to darks and vice versa. It isn't a perfect answer, but it does work.
I also look for and will include end-grain textures where viable. Using the same exact texture for the end grain on things like lumber just looks off.
The idea of texture blocks is fantastic. I’ve had so many projects where I’ve needed to go around and rotate textures forever just to get it to look right. Great idea!
Great video Tyson, very useful idea to use a library of texture blocks, I'd never thought of that.
Good stuff Tyson! :)
Great idea!
Blocks are a great idea! Personally, I use the rotate 90deg option as quicker but same result in the end. Thanks
Excellent instruction. Didn’t know you can create your own wood textures
Texture blocks, genius 💡
Great video. Would like to see chapter 2 of video showing how to get an end grain texture and apply it correctly to board. Again, very valuable video to a sketchup woodworker. Thanks!
so helpful! Thanks!
Thanks for this great workaround for wood textures on wooden furnitures. Been having difficulty in aligning tuxtures the way it should be but now will utilize this method in coming sketchup projects. Doube thumbs up.
Double thumbs up and not forgetting to mention the way how we can create textures from our own graphics image.
GREAT, Thanks
Nice technique...
Thanks. This is a great idea. I have been using Sketchup since the beginning and hadn't thought of this. I will try using it in my workflow. I think it may make things a lot quicker!
That. Is. Genius👍🏼😎👍🏼
Huh. didn't know about unfixing the pins. good tip !
Great idea! Thanks
Nice video and nice haircut too Tyson 👍
Interesting...especially if you work a lot with the same kind of wood/materials !
Hi. 10:00 how to copy and rotate to new face. Thank you!
I just place the textures on the surface and when I needed rotate only once. Then I can sample the rotated texture. The idea of the blocks is good, but when heving so many wood textures in my library and then safe all the blocks too, I guess it will become like you can't see the forest for the trees anymore.
Hi, are you able to do this in the Web version of SketchUp?
Nice work, Tyson. I create my own wood grain materials from images of full length boards. Typically somewhere between 3 and 8 boards from a single log with each one being between 6 and 14 feet long and between 6 and 16 inches wide depending on the species so I have lots of choices and I can avoid repetitve grain details. For end grain there's usually some part of the face grain texture that can be tweaked and rotated to look like end grain. The wood I photograph is unfinished and it's fairly simple in an external image editor to make adjustments to give the appearance the wood has been stained, varnished, fumed, pickled, etc. And of course I save the materials in collections by species for later use..
Awesome stuff Tyson, the oak flooring I just used that exact product in a house.
So if I make a scrapbook of parts how do I get it to carry over from one version of sketchup to the next?
Also a simpler way to rotate texture and keep scale the same is to right click...texture/position/rotate 90
Das var ein amazink video! Sank you!!
This was really usefull, thank you!
Glad to hear it!
Great stuff Tyson. Now how did Tyson get back so quickly from basecamp'22 and start recording?
Sorry... that's all movie magic! Cant reveal our secrets!!
Cool and usefull thanks
thats helpful
Do we need any add on tool to edit d texture? There is no texture position when i right click?
No. Make sure the Face of the polygon that You select is a single flat Face. You can use " Show Hidden Geometry" to show hidden geometries Or change the smoothness of your edge before you can see the Face of your Polygon. Now you can select and edit them as above.
Thanks, Student's Thailand
Next video needed…creating a SEAMLESS texture, please!
We did that! Take a look... th-cam.com/video/z-4K6xDZFfI/w-d-xo.html
For that there must be another function or plugin.
As you did, it is time-consuming and complicated, and the result is not attractive.