I’m loving it! Could care less about quests and storylines. Agree that if they don’t want people hanging out at lionhold, it should be more obvious what is required and what is optional. Otherwise people search every nook and cranny and talk to every npc. That’s still fine, but not if you want people to get out of the area fast.
@@barrywhite1770 I should’ve added this, but the “Set To Motion” quest reward was a necklace with no stats. It’s just an item. But I found a scholar npc randomly close to carphin and to start that quest you need that necklace from the other quest. I thought that was really cool and I wonder how many other quest chains there are that we need to discover.
I am slowly learning more about developer terms :) I assumed that those were more networking issues and performance issues are more related the game not running well physically/visually/crashing due to poor optimization related to pc hardware.
The old school way of doing things is to not dictate/direct or even influence your choices. its to spawn a player and allow them the choice making each experience unique to you and your descision making and this goes for everyone. Solo you make it on your own or you dont and you find a friend or you ragequit, groups figure things out and spread the word... just like your doing with saying the only important thing is "the sweat of your brow". Steven is an old school mmo player and hes is recreating that feeling of Questioning your self, am i doing this right, am i going the wrong way.
couple points You're not playing a game, you are alpha testing an unfinished project. Bugs and glitches are to be expected. This is an old school(ish) MMO. Hand holding is and should be kept to a minimum. Please reread the first point a couple dozen times until it is firmly ingrained in your psyche, then read it some more
Yes... I am well aware its an alpha. It was still my experience. I don't believe I held bugs and glitches against ashes in any capacity. One or two quests that are already in the game, but just marked differently to allow new players to know that they are more introductory quests would still have hand holding to a minimum. I pointed out that the grindiness (that is reminiscent of old school mmos) is a point that I actually enjoy and is rewarding. Where as current mmos do not. Feel free to checkout my other videos where I point out that this is an alpha and this game is not everyone, and that there will be plenty of bugs and glitches but its an alpha, and why we can look at Ashes as a game that been in development closer to 3 years as compared to 8 years that its actually been. So we can adjust our expectations...
This was a great video sharing your experience. It's in alpha testing that we paid for and spend our valuable time on with hopes of enjoying what the game has to present at this stage. Ashes is not paying us to test their game, so the incentive IS TO ENJOY PLAYING IT. "Doesn't hold your hand" isn't what I would say to describe how much of a cluster*$% the starting quests are. I relate to what you were saying about lionhold, the first impression wasn't a good one for me either-- even as an OG MMO player.
This is my biggest problem with the game. We should not be paying to test this game. And if we really have to to deter people who don't want to provide feedback and trolls. We should be getting shit for this. Every dollar of the 120 should be received in either in-game currency, uniqe skins for items or game time after the game goes live. So for 120 alpha tester status I should be playing for free once the game launches for 8 months. I am considering getting the 100 dollar phase 3 key but the game has to be stable like an almost fully developed product.
@@HalIOfFamer I know it’s a steep price to pay just to test the game and there’s fomo about it, but Steven has pushed that this is a true alpha and it is a testing environment and there’s no visual nda so the whole world can see the game in its current state. So I see no issue with Steven choosing to operate in this way with his game. Were given all the available information so it doesn’t feel scummy to me. If people want to pay that price then so be it imo
@@HalIOfFamer this is not a game. This is a new business model called. GDaaS. Game Development as a Service. It's like Star Citizen. Why stop the crowdfunding when people are so desperate for a new MMO?
Loving all the Alpha AOC Content! Keep up the great work!
Glad you're having fun! Thanks for the video
@@plannindorf my biggest issue is that I have to wait 4 days to play again… 😊
AoC hype! AoC hype!
Great feedback
I’m loving it! Could care less about quests and storylines. Agree that if they don’t want people hanging out at lionhold, it should be more obvious what is required and what is optional. Otherwise people search every nook and cranny and talk to every npc.
That’s still fine, but not if you want people to get out of the area fast.
@@barrywhite1770 I should’ve added this, but the “Set To Motion” quest reward was a necklace with no stats. It’s just an item. But I found a scholar npc randomly close to carphin and to start that quest you need that necklace from the other quest. I thought that was really cool and I wonder how many other quest chains there are that we need to discover.
The things you mentioned at the beginning are performance issues
I am slowly learning more about developer terms :) I assumed that those were more networking issues and performance issues are more related the game not running well physically/visually/crashing due to poor optimization related to pc hardware.
The old school way of doing things is to not dictate/direct or even influence your choices. its to spawn a player and allow them the choice making each experience unique to you and your descision making and this goes for everyone. Solo you make it on your own or you dont and you find a friend or you ragequit, groups figure things out and spread the word... just like your doing with saying the only important thing is "the sweat of your brow". Steven is an old school mmo player and hes is recreating that feeling of Questioning your self, am i doing this right, am i going the wrong way.
what graphic settings are you using
I play on epic or cinematic on everything, except for global illumination I keep on medium because dark areas are too dark on anything higher
couple points
You're not playing a game, you are alpha testing an unfinished project. Bugs and glitches are to be expected.
This is an old school(ish) MMO. Hand holding is and should be kept to a minimum.
Please reread the first point a couple dozen times until it is firmly ingrained in your psyche, then read it some more
Yes... I am well aware its an alpha. It was still my experience. I don't believe I held bugs and glitches against ashes in any capacity.
One or two quests that are already in the game, but just marked differently to allow new players to know that they are more introductory quests would still have hand holding to a minimum.
I pointed out that the grindiness (that is reminiscent of old school mmos) is a point that I actually enjoy and is rewarding. Where as current mmos do not.
Feel free to checkout my other videos where I point out that this is an alpha and this game is not everyone, and that there will be plenty of bugs and glitches but its an alpha, and why we can look at Ashes as a game that been in development closer to 3 years as compared to 8 years that its actually been. So we can adjust our expectations...
This was a great video sharing your experience.
It's in alpha testing that we paid for and spend our valuable time on with hopes of enjoying what the game has to present at this stage. Ashes is not paying us to test their game, so the incentive IS TO ENJOY PLAYING IT.
"Doesn't hold your hand" isn't what I would say to describe how much of a cluster*$% the starting quests are. I relate to what you were saying about lionhold, the first impression wasn't a good one for me either-- even as an OG MMO player.
Dude this game is now Steven Sharif's revenge because he burnt 30 million bucks and now he wants us to PAY him to Alpha test his game! What a joke 😂
This is my biggest problem with the game. We should not be paying to test this game. And if we really have to to deter people who don't want to provide feedback and trolls. We should be getting shit for this. Every dollar of the 120 should be received in either in-game currency, uniqe skins for items or game time after the game goes live. So for 120 alpha tester status I should be playing for free once the game launches for 8 months.
I am considering getting the 100 dollar phase 3 key but the game has to be stable like an almost fully developed product.
@@HalIOfFamer I know it’s a steep price to pay just to test the game and there’s fomo about it, but Steven has pushed that this is a true alpha and it is a testing environment and there’s no visual nda so the whole world can see the game in its current state.
So I see no issue with Steven choosing to operate in this way with his game. Were given all the available information so it doesn’t feel scummy to me. If people want to pay that price then so be it imo
@@HalIOfFamer this is not a game. This is a new business model called. GDaaS. Game Development as a Service. It's like Star Citizen. Why stop the crowdfunding when people are so desperate for a new MMO?
Glad you're having fun! Thanks for the video
Glad you're having fun! Thanks for the video