How I Made My Next TTRPG Campaign Setting

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  • เผยแพร่เมื่อ 6 ต.ค. 2024
  • I've spent the last 6 months working on my next campaign setting, the Jewel Cities of Talavaar. Let's take a look at the setting guide I gave to my players, as well as the map!
    My twitch: twitch.tv/icarusgamesuk
    The Affinity Suite: bit.ly/3P1RdMh
    Legendkeeper (The worldbuilding tool used in the video): bit.ly/42kz5SF
    Inkarnate (The map maker I used to make the map of the Jewel Cities): bit.ly/3AUQNA8
    🔻CLICK FOR MORE🔻
    SIDEQUEST - The Monthly RPG Magazine
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    “This video is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”
    Music includes tracks from Streambeats by Harris Heller/Senpai Records
    Welcome to the info paragraph, this is a place to feed the great algorithm, and if you've made it here you have probably scrolled too far! Icarus Games is dedicated to helping dungeons and dragons players and dungeon masters improve their experience in roleplaying games. For RPG players, there are videos on learning dungeons and dragons rules, as well as on character building, roleplaying, and optimization. For Game Masters, there are videos on organizing your dungeon master screen, improving your worldbuilding for your RPGs, and for creating homebrew dungeons and dragons content.
    #dnd #worldbuilding #dungeonsanddragons

ความคิดเห็น • 249

  • @IcarusGames
    @IcarusGames  ปีที่แล้ว +30

    If you want to download the player's guide to the Jelwe Cities, as well as get the best-selling digital magazine, SIDEQUEST, every month, sign up to the $10 tier on www.patreon.com/icarus_games

    • @braedenaldridge8452
      @braedenaldridge8452 ปีที่แล้ว

      I am so excited to see what you have to offer. I just joined your top tier on Patreon. I got money on you bud. And I think it’s a sure bet for my players.

    • @TonyHulk
      @TonyHulk ปีที่แล้ว

      Never heard of Legend keeper , how does it compare to World Anvil?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      @@TonyHulk They both achieve very similar results but get there using a different path. WA provides a LOT of prompts for every element of your world, which is great if you want that, whereas LK just gets out of the way and lets you create. I personally find for my style of worldbuilding I can work way faster in LK.

  • @SecularMentat
    @SecularMentat ปีที่แล้ว +310

    I really like how 'Rimworld' goes about naming the months. They're basically two month blocks. 'Aprimay', 'Decembary', 'Jugust' 'Septober' they're like instantly recognizable, but also ...not quite normal.

    • @NearlyH3adlessNick
      @NearlyH3adlessNick ปีที่แล้ว +18

      In my homebrew world, I went with easily recognisable day names but the months are based on the seasons to have a bit more of an idea of what the weather is like.
      So one is almost intuitive, the other one just takes a tiny bit of thought but it's pretty doable.

    • @Bravebear333
      @Bravebear333 ปีที่แล้ว +11

      I like week day names in Slavic languages. They're literally "the day after the whole week", "the second day", "the middle day", "the forth day", "the fifth day".

    • @crixellmatthews8562
      @crixellmatthews8562 ปีที่แล้ว +1

      I really love the player's guide you created to get the players into the mindset of the world before starting the campaign!
      How much info would you put into a player's guide for a campaign where the characters are outsiders in a new world? So a campaign where the characters themselves get dropped into a time and world/land that that know absolutely nothing about.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +9

      I'd probably put about as much info, so that they can find out the high level information of a region that anyone would know.

    • @y.b4251
      @y.b4251 ปีที่แล้ว +2

      The way ancient chinese named their month can be insanely inspiring too.
      They have 10 earthly branches to describe the development and eventually death of life. 12 heavenly branches for the passing of seasons/flow of yinyang. Each of the branch had their own "element" according to chinese astronomical phenomenon.
      Combining both branches can get you the "elements" of the day, month and year.
      e.g. the first sign of earth's sign - wood and first heaven's sign - water, both elements are considered benefiting each other, hence
      signifying the harmony. Combining both you have water+wood day, which is also the first day of the spring.

  • @michaelernst3731
    @michaelernst3731 ปีที่แล้ว +418

    Our DM, who spent a month, doing a campaign setting in a city that we were stopping through on our way to a quest. It was a series of murders in the commoners/poor part of town. As we got off the boat, typically a pickpocket tried to pick my dragon warriors purse only to get hit in the back of the head killing him, not intentional. Then we found out about the crime wave in the city as a series of murders against non-humans. The party was like five seconds thinking it over, and said nope we’re out of here. Always trust the party members to mess with your best laid plans!

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +114

      That's why the vast majority of the 500+ pins only have a nugget of inspiration or a vague but evocative hook, and not reams of information 😂

    • @marktaylor7162
      @marktaylor7162 ปีที่แล้ว +38

      Your DM obviously hasn't read Feng Shui, 2nd edition. On page 23, under the heading "Buying In" the book states, "At the beginning of your first adventure, and perhaps at other intervals as the series progresses, the GM expects you to buy in - to find a reason why your character decides to engage with the dangerous situation at hand...". Most of the rest of the page goes on to expand on this concept. Long story short, it's not railroading, it's giving players the opportunity to expand on their characters' backgrounds and histories by allowing them to create a reson why they have a personal stake in the situation, whatever impact on the game world that may have. I don't expect anyone who's unfamiliar with Feng Shui to believe me (about it not being raliroading) though. It's more a certain mindset you get into when you understand that game, which only takes about 2 to 5 minutes of gameplay for most.

    • @ChapterGrim
      @ChapterGrim ปีที่แล้ว +29

      That's sort of a breach of the social contract on a fundamental level I'd say, there's a meta argument that players are obliged to take the DM's hooks - I think most DMs would struggle to deal with that psychologically... 🤔

    • @marktaylor7162
      @marktaylor7162 ปีที่แล้ว +16

      @@ChapterGrim I kinda agree. I don't think it would be a big issue for an experienced DM/GM but it might really knock the confidence of a new GM. One approach GMs can use is to make it clear that there are consequences to ignoring bad things going on in the world. For example, in one of my campaigns a powerful magic user had been cursed by an enemy and was unable to remove the curse herself, so asked the PCs for help. They declined. Later in the campaign they faced an extremely dangerous situation in which the magic user's help would have been hugely advantageous, but of course even if she had still been willing to help them at that point, she wasn't able to because she was dealing with the consequences of the curse.

    • @ChapterGrim
      @ChapterGrim ปีที่แล้ว +7

      @@marktaylor7162 I tend to see it as something, though I have a few players that take all the hooks, that if I were faced with I'd deal with away from the table - it's a meta issue and a matter of respecting the DM. Though I will say that the DM should set up the meta premise prior to play, and be clear about what is a hook - TTRPGs don't really lend themselves to the sort of subtleties you'd see in drama or literature... 🤔

  • @sgtwanderer
    @sgtwanderer ปีที่แล้ว +84

    This level of organization is absolutely bonkers. I can't imagine getting all of this worked out before the game even starts. Kudos though, definitely impressive. I like feeling the similarities between our DMing styles, even if I'm flying quite a bit more by the seat of my pants.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +12

      Yeah, definitely not something I would recommend across the board. It's not even what I would do for every game, but it works for the specific situation I'm in with this group really well.

  • @lord6617
    @lord6617 ปีที่แล้ว +44

    I have always been partial to Matt Colville's kind of starting small and branching out from where the players start. If a DM really loves world building that's awesome, but for many it can become overwhelming and keeping the world building character focused can help.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +14

      As I say in the video, I very much recognize my approach is not for everyone, and not even I would use this approach for every game.

    • @garrick3727
      @garrick3727 8 หลายเดือนก่อน

      The material in the video is fairly high level, so even Matt Colville would make some notes on some of that before the game progressed too far. Personally, I would aim somewhere inbetween where you have a vague idea of what's where, but then you would fill in the blanks and change things around as you go. I usually have a large region map, a few notes on locations, but then adventure number 1 is in a fixed location which includes a settlement. Then I use questions the players ask and answers given to start filling things out. I do this because some of my best ideas happen while I'm actually running the game rather than planning it out.

  • @DarkCamui
    @DarkCamui ปีที่แล้ว +25

    I must say I'm a fan of the little side quests flags you've planted. That will greatly help the group I play with as we're starting small and building up the area around the town first

  • @markcrumbz3172
    @markcrumbz3172 ปีที่แล้ว +13

    I've been non-stop revising and expanding my own D&D world since the beginning of my DM journey 3 1/2 years ago now. Watching this video has inspired me to really crack on with making some form of properly organized documentation. I have a lot of notes, lore and information but it's all over the place.
    I had only recently started to pad out the history of the world and created a small document on the history/creation. That is one piece of the jigsaw in creating a book-style document for my players and for myself.
    Incredible detail, a very interesting world on the surface and a chilled out video from minute 1 that has very much inspired me. I will certainly be subscribing for more.

  • @NelsonReyesJr
    @NelsonReyesJr 7 หลายเดือนก่อน +3

    THIS IS BRILLIANT!! EXCELLENT WORK IN PREPARING YOUR CAMPAIGN SETTING!!!

  • @theramendutchman
    @theramendutchman ปีที่แล้ว +6

    I want to really thank you for sharing your tools, your thoughts and everything!
    I won't be able to make a professional looking campaign booklet like you did. Not right now, at least. But knowing your tools and thought process really, really helps me make leaps I wouldn't have made by myself!
    Thanks a lot for sharing, Anto / Icarus Games!!

  • @MichaelTompkins-tz8sm
    @MichaelTompkins-tz8sm ปีที่แล้ว +15

    Your content is incredible and your channel is such a cozy place to consume D&D content. Thanks for your efforts!

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      Thank you! I'm so glad you think so :D

  • @Vir0la
    @Vir0la ปีที่แล้ว +2

    If someone made a pdf like that for a campaign setting in my dnd group, no one would read it, wich is really sad, because is something so cool

  • @stetsoncrobison
    @stetsoncrobison ปีที่แล้ว +6

    woahhhhh I had no idea Legendkeeper was a thing. This is a game changer! Thanks so much for this video. That's going to help me organize my world sooooooo much!

  • @captainnolan5062
    @captainnolan5062 ปีที่แล้ว +9

    This is the second player guide I have seen from you. Now we need to see a video on how you built and published that document. What template did you use?, where did you find your artwork?, How did you make your calendar?, etc., and all of the details that will allow us to make a similar document.

    • @Infestedzerg98
      @Infestedzerg98 ปีที่แล้ว +1

      Yes! Would love to see that video.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +3

      It's on my list to do a tutorial for the desktop publishing software I use. I'll likely do it in the new year once I've finished laying out the SIDEQUEST annual.

    • @captainnolan5062
      @captainnolan5062 ปีที่แล้ว +2

      @@IcarusGames Fantastic! Thank you.

    • @NearlyH3adlessNick
      @NearlyH3adlessNick ปีที่แล้ว

      @@IcarusGames I'm especially curious about the calender!

  • @lord6617
    @lord6617 ปีที่แล้ว +13

    I've wanted to do a calendar based on seasons more than months. So you'd have like Sprun, Grown, Shorn, Challd. And for each Season you'd have a new, high, and waning.

    • @TheJuxify
      @TheJuxify ปีที่แล้ว +1

      Awesome idea by the way

    • @theramendutchman
      @theramendutchman ปีที่แล้ว +1

      stealing this thank you

  • @ChapterGrim
    @ChapterGrim ปีที่แล้ว +16

    For my "homebrew" setting I decided on using a modified Carolingian system of currency: 1 gold is 30 silver which is 360 copper - 1 silver is 12 copper. It's a fantastic system for using actual coinage because 360 is a superior highly composite number as is 12... 😅

    • @theramendutchman
      @theramendutchman ปีที่แล้ว +1

      In another RPG's setting, Calabria in Ironclaw, the currency divides 12 coppers into 1 silver, and 24 silver into 1 gold. Also highly divisible coinage!
      I do think 30 and 12 = 360 makes for an easier decimal number; Calabria's coinage is basically dozenal, which I like but could be hard for most people to still get used to

    • @ChapterGrim
      @ChapterGrim ปีที่แล้ว +1

      @@theramendutchman I suspect that the scaling for a dozenal system of currency would get messy in some situations, though 12 is a great number to work with for actual coinage...

    • @theramendutchman
      @theramendutchman ปีที่แล้ว +1

      ​@@ChapterGrim Well, numbers like 144, 288, 1728 etc. make little to no sense for decimal people, and look like very difficult numbers.
      But 360 looks like a very easy to understand number to most decimal-minded people, while it's still a lovely dozenal number, as well!
      So yeah, I'm stealing the 12 -> 30 idea!

    • @ChapterGrim
      @ChapterGrim ปีที่แล้ว

      @@theramendutchman the great thing about it is the DM/GM can set the value of gold & silver in an economy, no need to worry about it beyond the coinage, and you can still have decimalised values built within the system by having coins that are set at decimal values 20 or 50 or 100 copper... 🤔

    • @ChapterGrim
      @ChapterGrim ปีที่แล้ว +1

      @@theramendutchman I appreciate the appreciation... 😅

  • @DM-CW
    @DM-CW ปีที่แล้ว +9

    Your currency system is very creative.

  • @DungeonsNDreadnoughts
    @DungeonsNDreadnoughts ปีที่แล้ว +30

    This is the method we're taking to develop our product for release, which also includes minis. Fun stuff. Let me know if you're ever wanting to collaborate on projects for Kickstarter in the future

  • @yuribigboss
    @yuribigboss ปีที่แล้ว +2

    I got really interested on the Legend Keeper, but for the time being I'll have to make due without it. But it looks like the perfect solution to what I needed.

  • @dennisnick5559
    @dennisnick5559 ปีที่แล้ว +6

    I would love to see your templates that you have made, they seem so organized and structured compared to mine, I always found them impossible to make myself.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      As soon as public sharing in Legendkeeper becomes available, I'll be making them available!

  • @EpicParsnips
    @EpicParsnips ปีที่แล้ว +2

    Love the gallant goblin kobold plush you have there!

  • @mareklwhip4590
    @mareklwhip4590 ปีที่แล้ว

    Some of your systems like your currency and spellcasting focus for example are so intriguing to me. It's inspired me to make something like that when I start my next campaign!

  • @fivemoreminutes6421
    @fivemoreminutes6421 10 หลายเดือนก่อน

    Stumbled upon this video while laying the groundwork for my next campaign, I was looking for a "Campaign Primer" and I must say this video is one of the best I've seen. I'll be checking all of your other content for sure!

    • @IcarusGames
      @IcarusGames  10 หลายเดือนก่อน

      Glad you enjoyed it!

  • @EricVulgaris
    @EricVulgaris ปีที่แล้ว +3

    Adding competing historiographies has done more for my games than anything else for worldbuilding. One Dark Age is another's Golden Age.

  • @trekloveridge1375
    @trekloveridge1375 ปีที่แล้ว +2

    Absolutely amazing man! keep up the good work.

  • @jasonbarnes4488
    @jasonbarnes4488 ปีที่แล้ว +6

    Maybe the expanse is home to an ancient kingdom, that is why it is resource poor, however it is full of ruins, and monsters...

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +5

      That's a great twist on the lack of resources there, that they've already been strip mined by a previous kingdom! Adding that to the list for sure.

  • @valethemajor
    @valethemajor ปีที่แล้ว +1

    Thanks for explaining your LegendKeeper pins. Sadly there's no one-time-purchase software for that sort of thing, but I've found that you can use the tool Obsidian and a plugin called Leaflet that does an okish job at letting you pin things on a map. But I've replicated your system from LK onto it and seeing how it goes. I'm feeling so much more organized now..

  • @DCReviews4
    @DCReviews4 ปีที่แล้ว +2

    This was insanely helpful and inspired me quite a lot

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      Glad you found it useful!

  • @DM-CW
    @DM-CW ปีที่แล้ว +13

    You've done a lot of the work to turn this into a hex crawl to sell. You could easily make it system agnostic by letting DMs determine their own stat blocks. Maybe just provide reference book/page numbers for the stat blocks since it's from so many sources

    • @DM-CW
      @DM-CW ปีที่แล้ว

      You've done most of the prep work like you said. Most DMs I think struggle with inspiration and you've provided that. I'd probably purchase it. I'm already gonna steal that pirate plot hook. Sounds fun

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +6

      I do think at some point there's potential here for it to become a product like a sourcebook. Maybe once we hit 1 pin per hex!

  • @misterpacman6962
    @misterpacman6962 ปีที่แล้ว +2

    I'm totally stealing that coin idea for my own homebrew world. Such a great concept.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      Best part is it's pretty accurate to the real world. In Britain for a good chunk of time coins were minted with a cross on them and we intended to be cut into 4ths.
      I just took the ideal and extrapolated out to a base 10 system so it would fit the existing copper>silver>gold economy.

  • @Sharku42
    @Sharku42 ปีที่แล้ว +2

    Yaaay! My Legate Character i redeemed made into the Video! Also great Video! Gave me a lots of points and hints to work around for my P&P Stuff thanks!

  • @rjkm
    @rjkm ปีที่แล้ว

    Love seeing your thought process. Gives me plenty of ideas for my new campaign I've just started.

  • @Ebow00
    @Ebow00 ปีที่แล้ว

    Amazing work! Love detailed lore and world building and yours is a work of art

  • @HellaDelta42069
    @HellaDelta42069 ปีที่แล้ว +4

    Meanwhile I’m planning to use Dwarf Fortress to generate a world and history for a DND campaign

  • @Mirouana
    @Mirouana ปีที่แล้ว

    Ok dude you won a subscriber... Incredible quality content. Bravo

  • @thomasrodda3677
    @thomasrodda3677 ปีที่แล้ว +3

    I would love to be able to download this document to use as a guide for my own that I am creating :)

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      It's available to all folks on my Patreon from the $10 tier ☺️

  • @GothamK69
    @GothamK69 11 หลายเดือนก่อน

    Wow!! I'd very much like to play in a game which went more than a handful of sessions because the DM got bored/gave-up/ran off to the next shiny thing. I came back to RPG games after a massive break and fell into the Forever DM role pretty much straight away.

  • @PostProteusKitten
    @PostProteusKitten ปีที่แล้ว

    4 minutes in and I'm already stealing that calendar. Cheers!

  • @MrRJPE
    @MrRJPE ปีที่แล้ว +3

    My question would be: How do you balance the level of each encounter? If it's a fairly open world where they can go anywhere then they could be any level when they reach one of these points. This would make it difficult to plan ahead as the level you pick might be too low if they find it later or too hard if they reach it sooner.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +4

      A lot of the pins are flexible in their location, so can be moved around if needed, but some threats are just going to be too hard at certain levels, and require them to return at a later date. This is communicated to the players in session 0, and there's always some kind of in world indication that a threat is beyond them when they reach the area.

  • @garrick3727
    @garrick3727 8 หลายเดือนก่อน

    Great video. I'm old schools myself, using paper and graph paper, but I recently started using online documents and Dungeondraft. I'm going to have to watch more of your videos because you appear well organized. I liked the part about making the calendar simpler. I also found that too many unfamiliar words just throw players off. I did the whole create my own language thing but when I named everything in that language it was just going too far. Although it's something of a fantasy trope, there's a lot of benefit in giving things names that the players can easily associate with them. The pirates may hang out in Brth'nk Thr'ml, but everyone's going to call it Pirate Town so why resist.

  • @arizona_iced_out_boy
    @arizona_iced_out_boy ปีที่แล้ว +2

    damn, love the black company influences you have on the world. Always wanted to run a campaign in a similar setting

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      I was deep into listening to the BC audiobooks while doing a lot of the work on the region!

    • @arizona_iced_out_boy
      @arizona_iced_out_boy ปีที่แล้ว

      @@IcarusGames Heard from a lot of my friends that Steven Erikson's Malazan series is really good if you liked the BC series. Author is heavily inspired by BC.

  • @olie.vini__
    @olie.vini__ ปีที่แล้ว +1

    Amazing world!! Nice job Anto ♥️

  • @PhD20
    @PhD20 ปีที่แล้ว

    I really enjoyed this video. Always fun to see how folks worldbuild!

  • @stephenmanak6024
    @stephenmanak6024 ปีที่แล้ว

    I love your currency part. And that everything is based on silver.

  • @guibarbieri6569
    @guibarbieri6569 ปีที่แล้ว

    Impressive work, congratulations 👏🏻👏🏻

  • @Rannos22
    @Rannos22 ปีที่แล้ว

    Just track time 1:1 out of session
    You can go as far into the future during the session as you want but then you have to wait for irl time to catch up with them (which is a great chance to play other characters!)

  • @TomasMosca
    @TomasMosca ปีที่แล้ว

    Awesome process. Thanks!

  • @braedenaldridge8452
    @braedenaldridge8452 ปีที่แล้ว

    Ok so you sir are a hidden gem. I have yet to make it through this entire video and I’m already blown away by how amazing your games sound.
    To that point. You said that “Due to player mistakes” this area has been blown apart and is now thousands of islands. I paused the video AGAIN right there to say. PLEASE TELL US WHAT HAPPENED. WOTC seemingly absolutely refuses to acknowledge the DM/GM’s and instead focuses on power creep for players to sell books. I’m begging you to please make a video about how you set up your game, to where the player’s actions eventually lead to the destruction of part of a continent.
    I spend upwards of 6-8 hours a day, at work with a ear bud Listening to countless videos on how to make this game better. And yet I still only ever hear about lore and encounters. Your on a Matt Covile level here with your game mechanics. And I would pay top level Patreon tiers to get information on how to make your player’s actions effect the world around them both positively and negatively.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      That's incredible kind.
      I actually do have a storytime video talking about the circumstances that led to the players accidentally blowing up the country they were fighting to save, which you can find here: th-cam.com/video/YuNebpSrp74/w-d-xo.html
      The TLDR is; be careful when you cash in your magical wish from the god of tricks!

  • @torry3861
    @torry3861 ปีที่แล้ว +1

    My guy..you keep rasing the bar.

  • @sloesty
    @sloesty ปีที่แล้ว

    There is a power in a name, this is know.

  • @JanstonCordell
    @JanstonCordell ปีที่แล้ว

    Very inspiring!

  • @hangry5318
    @hangry5318 ปีที่แล้ว

    Here after the OGL 1.1 draft got leaked. And goddamn, if I was WotC this is what I would steal through the new OGL, stay safe out there man #opendnd

  • @JohnSmith-nh2te
    @JohnSmith-nh2te ปีที่แล้ว

    This is awesome man

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      Thanks! Glad you liked it!

  • @thehubbleton
    @thehubbleton ปีที่แล้ว

    This is an amazing video.

  •  หลายเดือนก่อน

    Great information! I have not played D&D for an age, but I am a writer who is working on a science fantasy world, and I find D&D worldbuilding is not all that different than story worldbuilding. Not that I am snaking ideas just the concepts. like I LOVE your calendar and date system as well as the ages fantastic idea!! Love the map work too. Are you still an Incarnate fan over wondercraft. I have been looking at the two and I am a fan of one time buy but I can see what you mean about a monthly fee giving the ability for more updates and 25 for a year is really not bad at all. I would also love to get back into D&D someday, it's just been a long time since my party split up and went off into their own lives scattered around the US and indeed the world for that matter.

    • @IcarusGames
      @IcarusGames  หลายเดือนก่อน

      I am still using Inkarnate as my main map tool. The $25/year is manageable for me and I'd prefer to get the regular updates and new content vs Wonderdraft which hasn't had an update in years now.

  • @mrkartoffel7418
    @mrkartoffel7418 24 วันที่ผ่านมา

    I love this 🙂

  • @corley-ai
    @corley-ai 4 วันที่ผ่านมา

    You can't lead with "In the biginning, there was time." Even if it's an important rule, you need to hook the reader in on page 1 of any book. You neeed to answer the questions "Why am I reading this? Why do I want to continue?" IMMEDIATELY.

    • @IcarusGames
      @IcarusGames  4 วันที่ผ่านมา

      @@corley-ai if this was for mass publication, I'd totally agree with you. But the setting guide in this video was made specifically for my players; so has a target audience of 5 people, and they are already hooked because they chose this campaign from multiple options presented to them. The setting guide is a reference document for them, not a piece of mass market entertainment designed to entice a perspective reader to keep them reading.

    • @corley-ai
      @corley-ai 4 วันที่ผ่านมา

      @@IcarusGames
      Heroes wanted: Are you ready to carve your name into the annals of a world reeling from apocalyptic change? The Dual Cities of Talava call for brave souls to navigate their jeweled streets and perilous wilds. Within these pages, you'll discover a world of ancient magics, political intrigue, and perilous quests. To survive the a world where where time itself is a precious resource, where lizardfolk guard a single golden road, and where your next game of Gorgon could leave you petrified, you might want to peruse this handy travel guide.
      Alwas hook the readers first.

  • @ryank7425
    @ryank7425 ปีที่แล้ว +1

    What is the software you are using for the map? I can't seem to find the link, I'm currently using Onenote but the text boxes for my pins really gets in my way where this seems a lot cleaner. Fantastic video! Found I've been doing some similar things already but I'm going to try implementing a number of things you've talked about

    • @ryank7425
      @ryank7425 ปีที่แล้ว +1

      @Amira Bautista Thanks for the info! I'll take a look at both legend keeper and masterscreen. Haven't minded using onenote but they took away an ease of use option that makes accessing pins on a map really hard when there's a bunch in one location

  • @granttrain3553
    @granttrain3553 ปีที่แล้ว +1

    A Black Company fan I see!

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      Over the course of making the region I was listening to the entire series on audiobook :D

  • @BouncingTribbles
    @BouncingTribbles ปีที่แล้ว

    My favorite way to make language relevant is writing. NPC notes and random books should all be written in relevant languages. The dwarvish necromancer wouldn't have a post-it note in common, he should use dwarvish

  • @chrism6315
    @chrism6315 ปีที่แล้ว

    The level of detail in this is insane, I'm 99% sure in a good way, but maybe 1% not 😅.
    I do think though that things like renaming days, months etc is not only pointless, it's actively harming to immersion because it feels like homework.
    I always remember an author intro to the book nightfall by isaac asimov quoted below because - as in most things - asimov says it better than I ever could.
    "Kalgash is an alien world and it is not our intention to have you think that it is identical to Earth, even though we depict its people as speaking a language that you can understand, and using terms that are familiar to you. Those words should be understood as mere equivalents of alien terms-that is, a conventional set of equivalents of the same sort that a writer of novels uses when he has foreign characters speaking with each other in their own language but nevertheless transcribes their words in the language of the reader. So when the people of Kalgash speak of "miles," or "hands," or "cars," or "computers," they mean their own units of distance, their own grasping-organs, their own ground-transportation devices, their own information-processing machines, etc. The computers used on Kalgash are not necessarily compatible with the ones used in New York or London or Stockholm, and the "mile" that we use in this book is not necessarily the American unit of 5,280 feet. But it seemed simpler and more desirable to use these familiar terms in describing events on this wholly alien world than it would have been to invent a long series of wholly Kalgashian terms.
    > In other words, we could have told you that one of our characters paused to strap on his quonglishes before setting out on a walk of seven vorks along the main gleebish of his native znoob, and everything might have seemed ever so much more thoroughly alien. But it would also have been ever so much more difficult to make sense out of what we were saying, and that did not seem useful. The essence of this story doesn't lie in the quantity of bizarre terms we might have invented; it lies, rather, in the reaction of a group of people somewhat like ourselves, living on a world that is somewhat like ours in all but one highly significant detail, as they react to a challenging situation that is completely different from anything the people of Earth have ever had to deal with. Under the circumstances, it seemed to us better to tell you that someone put on his hiking boots before setting out on a seven-mile walk than to clutter the book with quonglishes, vorks, and gleebishes.
    > If you prefer, you can imagine that the text reads "vorks" wherever it says "miles," "gliizbiiz" wherever it says "hours," and "sleshtraps" where it says "eyes." Or you can make up your own terms. Vorks or miles, it will make no difference when the Stars come out."

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      I'll take 1% insane lol
      As for Asimov and immersion, I agree pretty much. Most of us don't invent completely new languages or colloquialisms for our worlds.
      I've mentioned it a little before, but my big ambition is to play multiple campaigns in this world and have it be where I set my games for many years to come, so the hope is that players come to be familiar with some of the specifics of the world like different day and month names over the course of years.

  • @iwantagoodnameplease
    @iwantagoodnameplease ปีที่แล้ว

    You really need to drop "The" from the names on the map. Makes it 10,000x better. (It's also not something you'll ever see on a real map)

  • @crystalcortexx
    @crystalcortexx ปีที่แล้ว

    I'd never do this for any group because I have never met players that wouldn't drop out on a whim.

  • @DM-CW
    @DM-CW ปีที่แล้ว +6

    Lot of black company vibes I see

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      Hell yeah! I listened to the entire series while working on this setting 😂

    • @DM-CW
      @DM-CW ปีที่แล้ว +4

      ​@@IcarusGamesI love the simplicity of the city names in the series. Made me realize you don't have to make up crazy elaborate words for it to be good

  • @IsBepis
    @IsBepis ปีที่แล้ว

    Absolutely loving these tips, but damn is it making me feel like my own world pales in comparison to this lol.

  • @andreww830
    @andreww830 ปีที่แล้ว

    I just want to know more about the "Se7ven vs Ratatouille" quest hook...

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      🤣 it is an intriguing premise! One of my favourite way to think of plot hooks is by fusing two different movies.
      In this case, it would be a string of murders being carried out by a person being used as a puppet by another creature.

    • @andreww830
      @andreww830 ปีที่แล้ว

      @@IcarusGames Outstanding!

  • @Castian77
    @Castian77 11 หลายเดือนก่อน

    Amazing!
    What is the software at 19:12 to pin points of interest?
    Also mentioned "it's hidden for the players" where is the video to learn that?

    • @IcarusGames
      @IcarusGames  11 หลายเดือนก่อน

      That is Legendkeeper, I have a whole playlist of videos about it here: th-cam.com/play/PL3cwve_r0qbFs1__kgRe6sZysIrfoOhQS.html&si=gVXjbrDVEaS8MAPV

  • @WhyBotherTho
    @WhyBotherTho ปีที่แล้ว

    Hey, is this in any part based on the Black Company book series by Glen Cook? I noticed a couple of similarities and thought that would've been kinda cool if it was.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      I did pull a lot of inspiration from the Black Company for sure as I was working my way through the series at the time.

  • @alegro2334
    @alegro2334 ปีที่แล้ว

    the automatic CC says it's " The Dual cities of Taliban" :D thought that was funny

  • @thejesusaurus6573
    @thejesusaurus6573 ปีที่แล้ว

    100% thought you were saying Dual Cities

  • @braedenaldridge8452
    @braedenaldridge8452 ปีที่แล้ว

    Thanks!

  • @Dishonthehedgehog
    @Dishonthehedgehog ปีที่แล้ว

    Can you make a video on how you made the book on Publisher? I have the system but lack the know-how.

  • @rubenbehnke3975
    @rubenbehnke3975 ปีที่แล้ว

    Very cool. What software did you use to write the history, etc?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      I used Legendkeeper, which I have a whole playlist of videos covering here: th-cam.com/play/PL3cwve_r0qbFs1__kgRe6sZysIrfoOhQS.html

  • @TheSensei88
    @TheSensei88 ปีที่แล้ว

    This is awesome campaign creation skills! A truly amazing setup! But I don't think players will generally read all that...

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      The players aren't expected to read everything that they *can* read. The PDF setting guide gives them their introduction to the world, and they are free to explore the public pages of the legenedkeeper as much or as little as they wish.

    • @TheSensei88
      @TheSensei88 ปีที่แล้ว

      @@IcarusGames ok, I think that makes sense

  • @Dr_Robin_Zoro
    @Dr_Robin_Zoro ปีที่แล้ว

    Talaawar or Talwar means Sword in some languages.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      It does! I took those and changed the word to Talavaar ☺️

  • @joeyderrico8134
    @joeyderrico8134 ปีที่แล้ว +1

    What software are you using for the points of interest of the map and the color coded guide of players know and don't know etc?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      It's Legendkeeper, a browser based worldbuilding tool.
      I've got a bunch of videos where I use it, and an overview of it here: th-cam.com/video/dQLNil0wn2I/w-d-xo.html

  • @stormlord1984
    @stormlord1984 ปีที่แล้ว

    That is epic!

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      Thanks, glad you like it :D

  • @pedrolabrador__
    @pedrolabrador__ ปีที่แล้ว

    Awesome! Been using LegendKeeper since their beta, it's an amazing tool.
    By the way, how did you make the PDF for the Player's Guide itself? I've tried a couple of online editors but none of them have pleased me :(

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      I used Affinity Publisher. I'll have a tutorial for it in the New Year :D

    • @pedrolabrador__
      @pedrolabrador__ ปีที่แล้ว

      @@IcarusGames Awesome, can't wait!

  • @lovroxyz3119
    @lovroxyz3119 ปีที่แล้ว

    hey so ik this is an old video but is there maybe a video on where and how you keep your setting info stored?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      I use the app Legendkeeper, and have several videos on the channel about it 🙂

  • @dmmularki7374
    @dmmularki7374 ปีที่แล้ว

    When you are going through the map and all of the pins, and discussing the players knowledge of things in blue with the secrets off to the side, is that world anvil or is that another program you are using to maintain all of those notes?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      That is legendkeeper. It's a browser-based campaign manager.

  • @braedenaldridge8452
    @braedenaldridge8452 ปีที่แล้ว

    Ok…. I’m just absolutely blown away. I have managed to make it through this entire video now, and this is my 3rd comment.
    I want to play in this world, I want to run this world, this is the evolution of DnD. I’m totally in. Please, break this video down into individual sections, teach us sensei.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      Fortunately, I have livestreamed most of the creation of this setting, and you can find 36+ hours of the process in this playlist: th-cam.com/play/PL3cwve_r0qbFW-vk2IHZUMu4bq-hurOlG.html

  • @ostkaka8397
    @ostkaka8397 ปีที่แล้ว +1

    hey. I think the video is great, but I don't get why you split your coin in two and then into five? surely it would be hard splitting anything in 5 evenly? wasn't the real life equivelent to split it in 2, then 4, then 8?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      You are 100% correct. If I was writing my own system I'd use a base 8 currency so coins could be split exactly like that.
      This is a concession to accommodate the fact the system we are playing in (PF2) uses a base 10 for its currency, so I can still list the prices of things in CP, sp, and GP and my players and understand the values.
      In the modern western world we are super used to decimal currency, and often find older systems confusing. But when you think of them from the POV of a base coin and splitting it down (in the case of a penny) or going up in weight value, it makes a lot more sense.

    • @ostkaka8397
      @ostkaka8397 ปีที่แล้ว

      @@IcarusGames aha, yea. I mean I'm not used to the base 8 system at all. I just think it would be fun to try out in tabletop. I guess it's the monetary version of "the dwarves speak with a scottish accent". to make it sound fantasiful. but instead, make the coinage old timey british and it's a fantasy world ^^

  • @Azeveco
    @Azeveco ปีที่แล้ว

    Is this software that you’re using to write and build the world World Anvil?
    If not, what’s the name of it?
    Great things here in this video, congrats

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      It's LedgendKeeper, a browser-based worldbuilding tool. You can find it here: bit.ly/3wl6PkH

  • @coryguitargod4885
    @coryguitargod4885 ปีที่แล้ว

    I’m absolutely fascinated by your world map! My only concern’s from what I’ve read on Inkarnate’s terms and services, couldn’t they sue you if you begin to make profit off your game using their map software? I assume there’s a way around this since you’re using it in your own game? This is the primary thing stopping me from purchasing membership for designing the world map in my own TRRPG. :/
    I’m considering buying ‘Wonderdraft’ but in terms of a FULL world map - what’s the better choice between these two? :x Battle maps would also be extremely useful; I know there’s ‘Dunegondraft’ for that (thanks to your other amazing video)! 🙌
    Any feedback from anyone with experience on this matter would be sincerely appreciated! 🙏
    Amazing & insightful content Icarus! 🔥
    Thank you - Subscribed! (:

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      Obligatory not a lawyer, but I don't know where you're getting that impression from by reading through their TOS?
      You can sign up for the pro subscription which grants you a commercial license and expressly allows you the ability to make money with maps you make using inkarnate.
      Something that does trip people up is the wording of their TOS used to be different so people think that Inkarnate own everything you make. That's not the case (they make that clear in the Ownership of and Responsibility for Content section of the TOS).
      What people get confused about is the next part of the TOS that grants inkarnate a non-exclusive, world-wide, perpetual, royalty-free license to use stuff made using their site. This is pretty standard for any sales as service product, and it's often inherited from their web provider to protect them all in the case of shenanigans.
      Between the two right now, Inkarnate gets my vote over Wonderdraft because it's got higher resolution textures and is much more frequently updated. The owner of wonderdraft is working on a video game right now, so both wonderdraft and dungeondraft haven't had meaningful updates in ages.

  • @viktorsadowski400
    @viktorsadowski400 ปีที่แล้ว

    Is there a guide or template or something to making a fancy book like this? To make it look that cool not just a plain googledoc :P

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      I'll have a tutorial coming in the New Year.

    • @viktorsadowski400
      @viktorsadowski400 ปีที่แล้ว

      @@IcarusGames Fantastic! Cant wait :)

  • @antiquedepths
    @antiquedepths ปีที่แล้ว +7

    I have also adopted the term 'Peoples'. It is good to see another person using it. We should collectively drop the 'R-word' from this hobby.

    • @CreeperPlaysGames373
      @CreeperPlaysGames373 3 หลายเดือนก่อน

      You do understand “RACE” isn’t a bad word right… you aren’t racist because you say “RACE”. Plus peoples isn’t specific enough a more accurate word would be species because humans and elves for example are different species and there are different “RACES” within those species. But “RACE” works because the definition of “RACE” is “A group of people who share physical characteristics, such as skin color and facial features.” Plus if you claim that this is somehow racism then I’ll have you know that most fantasy worlds have blatant racism as a central part of their Worldbuilding basically every high elf race in every fantasy world is incredibly racist. And it would ruin fantasy worlds if we just took out everything that was offensive and deemed wrong/immoral.

  • @slyceandyce9904
    @slyceandyce9904 ปีที่แล้ว

    How did you decide what to put where? Like where to put a monster, and what level monster, as opposed to a quest hook, or a magic item?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      A lot of it starts out random, then things get moved around as I have more context from other nearby pins.

  • @nikkibloom1100
    @nikkibloom1100 ปีที่แล้ว

    Would it be alright if I used your month names in my own worldbuilding on worldanvil? My articles are public, but I doubt I'll ever "publish" anything officially.

  • @bellonaohara6637
    @bellonaohara6637 ปีที่แล้ว +1

    Just wanted to ask, what program are you using from 19:00 onwards?

    • @Sk33l
      @Sk33l ปีที่แล้ว +3

      I think its called Legend Keeper. iirc he made a Review of it some weeks ago.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      It's Legendkeeper, a browser based worldbuilding tool.
      I've got a bunch of videos where I use it, and an overview of it here: th-cam.com/video/dQLNil0wn2I/w-d-xo.html

  • @zptwin2
    @zptwin2 ปีที่แล้ว

    How big is the map we see? It seems like the island is cramped with so many cultures? How big is the island?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      The island of ore is about 5-600 miles across.

  • @Raffinari
    @Raffinari ปีที่แล้ว

    I wonder if it is possible to do this in foundry itself

  • @owlbeary
    @owlbeary ปีที่แล้ว

    Any chance we can look at the lorekeeper made for this campaign?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      LK is supposed to be making public worlds a thing pretty soon, so once that goes live I'll be sharing mine.

  • @hungabe79
    @hungabe79 ปีที่แล้ว +1

    I don't think this is the way that any DM should create a campaign. It's the way only if you want to publish your campaign guide and your campaign for money after some testing.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +2

      It's not for everyone, but I've broadly used this approach for multiple campaigns now and it's worked well for me.

    • @hungabe79
      @hungabe79 ปีที่แล้ว

      @@IcarusGames Ok, I get it. Btw. the effort you have put in this project is very impressive.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +3

      As I mentioned in the video, this is absolutely not the way I would plan out a campaign for a new group of people I didn't know. But I've played with the same people every week now for half a decade, so I know that the pre-prep won't go to waste because the campaign falls through.
      This approach essentially moves most of the prep you would do between each session over the course of a campaign and front-loads it. So when I have to do session-to-session prep it will be *way* easier because I've got all this information and context figured out already 😀

    • @flamingwaffels
      @flamingwaffels ปีที่แล้ว

      @@IcarusGames insightful look into your group. I love when a party can genuinely enjoy a detailed world instead of having to rush through for fear of the campaign stalling or falling through

  • @ObsidianHoax
    @ObsidianHoax ปีที่แล้ว

    I am trying to imagine my players actually caring enough to read a pdf. my table is the worst (family)

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      It's definitely not something that will work for every table!

  • @athena-love
    @athena-love ปีที่แล้ว

    I would like to make a campaign setting but I feel like it'd be hard for me since I'm worse at DMing war, political, or really anything to do with intelligent NPCs. I'm better at doing monsters and other stuff like that.

  • @Vallenthorne
    @Vallenthorne ปีที่แล้ว

    Does it ever come up that your Autumn season has an extra month than the others? Is there a canonical reason as to why?

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      It's just the way the division of the year worked out :) the year is 13 equal months and the seasons are the year divided by 4.

  • @geeknerd86
    @geeknerd86 4 หลายเดือนก่อน

    which tools you use for the map generate

  • @blitzknights7984
    @blitzknights7984 ปีที่แล้ว

    what is the app being used at 19:12 is that still inkarnate? if so I really need to get into it because that looks amazing

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      That is legendkeeper. I have a video talking about it here: th-cam.com/video/dQLNil0wn2I/w-d-xo.html

    • @blitzknights7984
      @blitzknights7984 ปีที่แล้ว

      @@IcarusGames thank you so much for letting me know, I'll definitely check it out your content is really good man

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว +1

      @@blitzknights7984 Thanks! Glad you're enjoying :D

  • @EricHockridge
    @EricHockridge 10 หลายเดือนก่อน

    How did you make the calendar?

  • @chimera3089
    @chimera3089 ปีที่แล้ว

    Could you link your video of the creation of this document? Would be amazing

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      I didn't record a video of the process, but I will be making a tutorial for the software I used in the New Year :D

    • @chimera3089
      @chimera3089 ปีที่แล้ว

      @@IcarusGames love that

  • @DigitalDoomLoL
    @DigitalDoomLoL ปีที่แล้ว

    50+ pages for the players to read. Yeah, right, that's hardly gonna happen. I wish it was otherwise, but from my experience, it won't.

    • @IcarusGames
      @IcarusGames  ปีที่แล้ว

      The whole document is only 16 pages, and only 9 pages of actual text. When you're going to spend a couple years adventuring in a setting, 9 pages really isn't too tall an order.

    • @DigitalDoomLoL
      @DigitalDoomLoL ปีที่แล้ว

      @@IcarusGames My bad, I watched it on the phone and when I wrote the comment it looked like 56, not 16. But while I would hope they would read 16 pages, I think most people I played with over the years would glance over it at best. But there are many different players out there, maybe yours would :)