Script is super helpful, worked well one my 6.4 million vert import. Afterwards I did a merge by distance and brought it down to 800k. The only problem I am stuck on at the moment is the filling of holes. Every time I try use the fill holes from the "clean" option it freezes up my Blender and I have to end task. Can you recomend way forward for me? Thank you for your awesome contribution to the Blender commmunity!
This is exactly what I'm looking for in order to export the textured mesh to Rhino. Unfortunately, I get the following error after hitting the Play Button: Python: Traceback (most recent call last): File "/Users/viktor/Downloads/231205_Hafenstrasse_3D_Blender.blend/Text", line 102, in IndexError: bpy_prop_collection[index]: index 0 out of range, size 0 Any hints for a solution?
After a successful run of the script on 3.6.7, I started over and tried again, but I keep getting a similar error: Step 2 | 369 / 0 | 100.0 % | Removed material. Error: Python: Traceback (most recent call last): File "\Text", line 159, in IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
Hello, Followed your Tut and found it excellent and very helpful. . I was wondering if you can explain a process for trimming/clipping a model brought in via the BLOSM Blender method. In other words to clip our unwanted areas so it more clearly defines only your desired space on a map model. You can IM me if you like. THX!
My map is 2.0x2.0km, which is quite large. If I only generate one 16K texture, the texture accuracy of the model will be relatively low. Is there a way to modify the number of baked textures?
change this line in the script from 'DIFFUSE' to 'EMIT' (if you want to know why, look at the materials that came from google, they all use emission nodes) bpy.ops.object.bake(type='EMIT') this only works in Blender 3.6, running the script in Blender 4.0 has other problems
Hey, Nicko. I import google 3D model using the Blosm Addon then when i bake it with your code the whole model becomes black. Do you have any idea why this is happening?
This error occurs: Python: Traceback (most recent call last): File "\Text", line 167, in ValueError: bpy_struct: item.attr = val: sequence expected at dimension 1, not 'int'
I am getting a python error when i run the script on line 102: # set an active object py.context.view_layer.objects.active = comb_coll.objects[0] Error: Python: Traceback (most recent call last): File "C:\Desktop\Working\Blender\Blosm\Downloaded 3D Tiles\testfile.blend\Text", line 102, in IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
Hi Nicko16, do you even work out a little hillside city near to frankfurt in order to 3d print ? ;) (b-day presend) - for sure against beer creates ? forgett coffee;) Or maybe you havev ~10 scrips which will do this :) Blender & Co are to powerfull for one usecase to learn......
Anyone else still getting black materials? I am using 3.6 and also modifed the script ot incluede bpy.ops.object.bake(type='EMIT'), but not having any luck/
hey! All the meshes join which is great, but but the texture doesn't save, they all get dropped and there is no image for me to save. do you have any advice? thanks :)
Python: Traceback (most recent call last): File "Y:\GMap\Google 3D Tiles_001.blend\Text", line 167, in ValueError: bpy_struct: item.attr = val: sequence expected at dimension 1, not 'int' Blender 4.1, any ideas ?
Hello @Nicko16, can you make a tutorial how to convert ply file to obj file using blender. I am having a hard time converting to obj files. I can convert but there is no color included. Thank you
Error: Python: Traceback (most recent call last): ValueError: bpy_struct: item.attr = val: sequence expected at dimension 1, not 'int' Keep getting this error in Blender with blender 4 unfortunately
@@pitervoznjak6197tried bake type as combined and still black. I am using osm to port the google tiles api in, i'll try the addon that is shown in this video. Although pulls data from the same api so unsure why it would change.
change this line in the script from 'DIFFUSE' to 'EMIT' (if you want to know why, look at the materials that came from google, they all use emission nodes) bpy.ops.object.bake(type='EMIT') this only works in Blender 3.6, running the script in Blender 4.0 has other problems
@@markrussell67 -> Update: followed this advice, still had black textures. Upon further inspection, I realized I had unpacked and exported materials from the test model I used due to problems I was having importing into TwinMotion. Tried a version before unpacking/exporting step and I can confirm it worked.
I looked at the code and your texture should have the same name as the collection that was active when you started the script, so confusingly, it may not have the same name as in the tutorial.
I get Error: Python: Traceback (most recent call last): File “\Text.01”, line 159, in IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
@markrussell67 found the solution ! just " change this line in the script from 'DIFFUSE' to 'EMIT' (if you want to know why, look at the materials that came from google, they all use emission nodes) bpy.ops.object.bake(type='EMIT')" . it worked for me !
Had the same error when I tried using geometry created in Blender 4.0 in a Blender 3.6.9 file. Then tried creating a new blend file in Blender 3.6.9 and use Blosm there, import new google maps tiles in this older blender version and run the script, then it worked. But got black textures and had to change the DIFFUSE to EMIT like a comment below suggests. Then it worked perfectly.
my blender 4.1 not work: TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function _msize Read prefs: "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\4.1\config\userpref.blend" Read blend: "C:\Users\Administrator\Desktop\mytest05.blend" Cleanup started at 2024-10-23 19:30:57.502699 Error: Python: Traceback (most recent call last): File "C:\Users\Administrator\Desktop\mytest05.blend\Text", line 102, in IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
UPDATE - June 2024 - The script was broken but is now working with Blender 4.1
Epic. Thanks again!
Script is super helpful, worked well one my 6.4 million vert import. Afterwards I did a merge by distance and brought it down to 800k. The only problem I am stuck on at the moment is the filling of holes. Every time I try use the fill holes from the "clean" option it freezes up my Blender and I have to end task. Can you recomend way forward for me? Thank you for your awesome contribution to the Blender commmunity!
hello is the repaired script on the same link? thank you
Thanks for this. It was the final step and has saved me a large headache :)
Awesome video and script! Any tips on how to further clean up the model for a nice 3D printable STL?
Very happy with the results, does it work on multiple collections, and treat each collection as a separate combined mesh? I guess I should try it.
thank you so much!
hmmm.. tried using this with Blosm import and the baked texture result is black? Any ideer?
in blosm select all objects then hit make materials export ready and then try the script again
This is exactly what I'm looking for in order to export the textured mesh to Rhino. Unfortunately, I get the following error after hitting the Play Button:
Python: Traceback (most recent call last):
File "/Users/viktor/Downloads/231205_Hafenstrasse_3D_Blender.blend/Text", line 102, in
IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
Any hints for a solution?
After a successful run of the script on 3.6.7, I started over and tried again, but I keep getting a similar error:
Step 2 | 369 / 0 | 100.0 % | Removed material.
Error: Python: Traceback (most recent call last):
File "\Text", line 159, in
IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
same here @@APEX.86
@@APEX.86 I had the same issue before, and it solved by selecting the collection on the layer (not in the view)
@@judyliu9042Thanks a million !
@@judyliu9042 love you
Hi. I'm using the blosm addon and the map comes in as a single mesh.
I just want to do the material cleanup, will your script work?
Bloody amazing, thank you sir!
There's only one word describing you.... "Genius..."
Hello, Followed your Tut and found it excellent and very helpful. . I was wondering if you can explain a process for trimming/clipping a model brought in via the BLOSM Blender method. In other words to clip our unwanted areas so it more clearly defines only your desired space on a map model. You can IM me if you like. THX!
Looking for the same info. Any attempts to cut the model results in a huge mess.
The script did not work in Blender 4
Very well done video. Sub'd. I would also love to cleanup the mesh into quads - even if it took a whole weekend of processing.
Yeah clean quad topology from photogrammetry is a bit of a holy grail, maybe AI will crack it someday...
can you make that into an addon button for the N panel? would be helpful instead of having to copy paste that every time :)
My map is 2.0x2.0km, which is quite large. If I only generate one 16K texture, the texture accuracy of the model will be relatively low. Is there a way to modify the number of baked textures?
split into different collections
@@ang_oose Thanks for your reply, but I am not familiar with Blender and don't quite understand how to operate your method.
What if you zoom in to approach the road does it distort the mesh
Wow this is pretty cool. Will definitely try this out!
Hello, may I please ask why is it that after running the script, my texture is all black?
change this line in the script from 'DIFFUSE' to 'EMIT' (if you want to know why, look at the materials that came from google, they all use emission nodes)
bpy.ops.object.bake(type='EMIT')
this only works in Blender 3.6, running the script in Blender 4.0 has other problems
@@markrussell67 you beauty. works a charm
See here for information about capturing Google Maps 3D data:
th-cam.com/video/F_XsmoZJmG8/w-d-xo.html
Hey, Nicko. I import google 3D model using the Blosm Addon then when i bake it with your code the whole model becomes black. Do you have any idea why this is happening?
This error occurs:
Python: Traceback (most recent call last):
File "\Text", line 167, in
ValueError: bpy_struct: item.attr = val: sequence expected at dimension 1, not 'int'
@@pantelispargas2693 I have the same problem, any idea ?
@@huseyinalan95 same for me. Using Blender 4.1
should this work in blender 4? I just got error expecting 1
I am getting a python error when i run the script on line 102:
# set an active object
py.context.view_layer.objects.active = comb_coll.objects[0]
Error: Python: Traceback (most recent call last):
File "C:\Desktop\Working\Blender\Blosm\Downloaded 3D Tiles\testfile.blend\Text", line 102, in
IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
i had the same error when using blender 4.0. switched to 3.6 and it worked
this is because you need to select the collection in the viewlayer window
@@semshimla it works for me.... Thanks a lottttttttttttttttttt!
Wow resource, very impressive result, thanks for sharing us
Hi Nicko16, do you even work out a little hillside city near to frankfurt in order to 3d print ? ;) (b-day presend) - for sure against beer creates ? forgett coffee;)
Or maybe you havev ~10 scrips which will do this :) Blender & Co are to powerfull for one usecase to learn......
Anyone else still getting black materials? I am using 3.6 and also modifed the script ot incluede bpy.ops.object.bake(type='EMIT'), but not having any luck/
Increase the extrusion value in bake, set it to high values, for me it worked with 18 because I have large objects in the scene, such as mountains.
Do you happen to know if you get the max resolution out of the tiles when you run the script?
hey! All the meshes join which is great, but but the texture doesn't save, they all get dropped and there is no image for me to save. do you have any advice? thanks :)
102 error T.T File "/text", line 102, in
Brilliant! 😘
it has an error on the 102 line bpy.context.view_layer.objects.active = comb_coll.objects[0] this one chat gpt cant fix it
huge thanks mate!!!!
Python: Traceback (most recent call last):
File "Y:\GMap\Google 3D Tiles_001.blend\Text", line 167, in
ValueError: bpy_struct: item.attr = val: sequence expected at dimension 1, not 'int'
Blender 4.1, any ideas ?
Hello @Nicko16, can you make a tutorial how to convert ply file to obj file using blender. I am having a hard time converting to obj files. I can convert but there is no color included. Thank you
How can i adapt this to batch all objects in the scene without joining them?
Error: Python: Traceback (most recent call last):
ValueError: bpy_struct: item.attr = val: sequence expected at dimension 1, not 'int'
Keep getting this error in Blender with blender 4 unfortunately
Hi, after cleanup and unwrapping script is finished, combined baked texture appears black , how to fix it?
same here :(
same here too. Any fix?
@@brendonv101 yes, the fix is to change Bake type to Combined
@@pitervoznjak6197tried bake type as combined and still black. I am using osm to port the google tiles api in, i'll try the addon that is shown in this video. Although pulls data from the same api so unsure why it would change.
I had the same issue@@brendonv101
Did you manage to resolve it?
For me also everything came black, please help us to fix that
change this line in the script from 'DIFFUSE' to 'EMIT' (if you want to know why, look at the materials that came from google, they all use emission nodes)
bpy.ops.object.bake(type='EMIT')
this only works in Blender 3.6, running the script in Blender 4.0 has other problems
@@markrussell67 -> Update: followed this advice, still had black textures. Upon further inspection, I realized I had unpacked and exported materials from the test model I used due to problems I was having importing into TwinMotion. Tried a version before unpacking/exporting step and I can confirm it worked.
life saver!!!
I've tried twice now, but I get a grey texture at the end...and it's not called "collection_texture". Any clues?
I looked at the code and your texture should have the same name as the collection that was active when you started the script, so confusingly, it may not have the same name as in the tutorial.
Same. I got black tiles. Not colored as expected. I have tried Blender 3.6 and 4.1 got the same result.
@@hoganlee me too,blender 4.1
Крутое видео , спасибо )
For me, while importing a kinda huge model the script worked until the step 4 where it just stays forever and nothing happens.
Any idea why?
have you upgraded to blender 3.6? mine also got stuck at step for while working on blender 3.4
@@joshuadebruin you were right, now i got a black result after the script process. any idea?
I get Error: Python: Traceback (most recent call last):
File “\Text.01”, line 159, in
IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
sae here any help ?
solved, you just need to NOT select the tiles and run the script regardless
Just click on the Collection, and do not right click 'select objects'
has anyone tested this with blosm?
yes, it running well
Turns the image file Black.... so disappointing .... Has anybody got around this?
@markrussell67 found the solution ! just " change this line in the script from 'DIFFUSE' to 'EMIT' (if you want to know why, look at the materials that came from google, they all use emission nodes)
bpy.ops.object.bake(type='EMIT')" .
it worked for me !
is there any way to contact you ? maybe discord or smthing similar ?
greetings
doesn't work for me, I get this error: Step 2 | 283 / 1 | 95.93 % | Removed material.
Step 2 | 284 / 1 | 96.27 % | Removed material.
Step 2 | 285 / 1 | 96.61 % | Removed material.
Step 2 | 286 / 1 | 96.95 % | Removed material.
Step 2 | 287 / 1 | 97.29 % | Removed material.
Step 2 | 288 / 1 | 97.63 % | Removed material.
Step 2 | 289 / 1 | 97.97 % | Removed material.
Step 2 | 290 / 1 | 98.31 % | Removed material.
Step 2 | 291 / 1 | 98.64 % | Removed material.
Step 2 | 292 / 1 | 98.98 % | Removed material.
Step 2 | 293 / 1 | 99.32 % | Removed material.
Step 2 | 294 / 1 | 99.66 % | Removed material.
Step 2 | 295 / 1 | 100.0 % | Removed material.
Step 3 | Creating new material.
Error: Python: Traceback (most recent call last):
File "C:\Users\info\Desktop\Blender test\000scripted clean up.blend\Text", line 167, in
ValueError: bpy_struct: item.attr = val: sequence expected at dimension 1, not 'int'
hey, sorry, have you managed to find a solution? i'm having the very same issue
I have this same error.. but I am trying with blosm and blender 4.0. Thinking the blender version might be an issue
@@philhighfield4741 try downloading the newest version of Blosm they fixed it as best as they could.
Had the same error when I tried using geometry created in Blender 4.0 in a Blender 3.6.9 file. Then tried creating a new blend file in Blender 3.6.9 and use Blosm there, import new google maps tiles in this older blender version and run the script, then it worked. But got black textures and had to change the DIFFUSE to EMIT like a comment below suggests. Then it worked perfectly.
I am having the exact same issue on Blender 4.0. Please update the script.
my blender 4.1 not work:
TBBmalloc: skip allocation functions replacement in ucrtbase.dll: unknown prologue for function _msize
Read prefs: "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\4.1\config\userpref.blend"
Read blend: "C:\Users\Administrator\Desktop\mytest05.blend"
Cleanup started at 2024-10-23 19:30:57.502699
Error: Python: Traceback (most recent call last):
File "C:\Users\Administrator\Desktop\mytest05.blend\Text", line 102, in
IndexError: bpy_prop_collection[index]: index 0 out of range, size 0
it solved by selecting the collection on the layer (not in the view)😋