@@evelynjohnston7954 yes and no, bone rush will deal way more damage than great leap over time, great is bad for an escape move due to how slow it is, overall its a bad move since it relies on charas being dumb
@@oneyodagame3514 as a 15k exp papyrus main, great leap is definitively the best move. Offensive and defensive utility is unmatched, due to papyrus suffering from stamina issues the better the team is. The jump range compensates the windup, and it can hard counter rushdown like cleaver when setup with bluesoul (which you should never use if not combined with great leap.)
My picks for disbelief : Bone spin. For phase 1, it legit covers a place of the map and gives a support passive. Auto aim blasters. For phase 2 this is his best move because most of the moves for phase 2 are mid.. but the auto aim blasters are good to cause chaos and win. For phase 3. It's the bone zone attack. Because it's so good to not get rushed down. For phase 3.25 It'd be undyne's spear zone because it legit covers a bit of the place and let's you save up some of the survive bar. For phase 3.5 aka the sans phase. His best move is blasters simply due to the cooldowns being low. And most of his kit being terrible. For phase 4. It gotta be nothing Because idk.
cool video. but spinning bone carries distrust hard. so i'd say that instead of block, sometimes you dont eeven want to get to phase 2 because how trash it it.
alright a couple ones where i feel like your wrong on bit it's just my option 2:10 i feel like this one should have gone to the candy sense the move not only allows for regaining stamina but also to go enraged. 4:26 despite this move being VERY overpowered you should have gave this one to reverse it makes all of negatives moves much more deadly. 5:04 no this go's to either the bonewall or blasters in phase 2 the bonewall is almost an instant kill exepect with kr unless someone has something to stop kr that person is basicly dead. or the blasters in phase 2 do to it being hard to dodge and they do stupid amounts of dmg. 5:35 the blaster spin attack allows for easy camping during phase 1 as well as a good offense tool the triple blasters do not carry phase 2 like the blaster spinners do in phase 1. 7:33 the block may be VERY VERY deadly but this is mainly because you can combo it with the blaster without the blaster there wouldn't be much to combo into. 8:01 i do not have to much experience with swapdust but gating i feel like is the worst of his moves I'd give this to the bonewave
I think if they ever rework insanity, they need to make him exactly like sans but serious so he needs to have a gauge that fills up when you attack and at like 100 he gets phase 1.5 and at 200. If you have the hard mode unlocked he gets that if not, he just gets a good attack.
I disagree with ULC Sans, Swapyrus, and Hardtale. For ULC, final attack feels kinda cheat-y to include since it's not actually a move, it's more like a passive, so I'd say his bone jump is best because of the absurd damage it deals if it lands + its low stamina cost. For Swapyrus, I agree with soul check, but in phase 1 his best move is easily blasters. Only costs 2 stamina, is spammable, can cut people off, and is pretty much your bread and butter. Decent damage too. For Hardtale, yeah the animation on punch is predictable, but the low damage means nothing since you're a stamina character. The counter + ghost combo is OP, but counter has way more options to it outside of ghost combo. It's pretty close since ghost disables your weapon for a while, but I'd have to hand it to counter if you're basing it off the combo.
6:16 is spinning stars. Not even close. Black hole is useless against morphs, it's countered by backbone. It hasn't any good to defend yourself from a guy that has any range attack. Even I think the best move can be big stars cause how usefull it is to divide the chara team and deal a good amount of dmg. the only good thing with blackhole is the combo with supernova
ima be real as an outer player and someone with like an 80% win rate vs him i find blackhole to be only like his 5th or 6th best move Blackhole while a bit annoying is easy to dodge and has many counter i honestly would of given outer's best move as one of these 3 Star spin - Controls a large part of the map and you dont half to worry about using it as an aggro tool cause it isnt apart of his near perfect camp Big star - One shots or chunks people randomly and forces people to retreat Asteroid - A move that allows you to punish the enemies for playing the game and gives you a lot of free STAM while allowing for phase 1 alone to win most of time
top swapyrus main here pointing out something you got wrong swapyrus’ best move is orange bone-rang for the simple reason of DMG not even s block the dmg you can’t cleanse it it stacks too the ONLY downside is the stamina usage
@@Koiishi_Komeiji Yeah I’ve seen this comment a few times before and I genuinely had no idea because I’ve never played a morph versus outer sans and made it to phase 2 Yeah I’m definitely gonna address that further in the future. Not right now though, I’m too busy.
I'd say for Distrust his best move (not most damaging) is either spin bone special attack or blaster. Block is good don't get me wrong. But spin bone is a amazing defensive and offensive. special attack is just good for causing chaos. And the blaster is a nuclear bomb. Although for the best I'd have to say it's the spin bone. for phase 2 It's easily the special attack. After you use it and they're still alive somehow (even though you have a free damage combo with it if it's on ground) you're likely not winning that match.
in my opinion outertale's best move is not blackhole, because it is slow and morph characters are unphased by it and there are some counters to it like killer knife and bravery. i think his best move is his spinning stars because it almost never misses and it lets you camp for a while, and you cover a bit of the stage if you use it right before phase 2 so you can have multiple spinning stars at once. my second pick are the blasters because it is his main source of damage, it has a low cooldown, and you can still camp in it.
I've got 20k on dust so I THINK I know which moves are his best(probably still gonna be wrong though) Ruins dust: Fireballs and its not even a competition. its damage is solid and every fireball has a decently large radius, and at high LV tons of these spawn and come down extremely fast making them actually hard to dodge and can very quickly result in losing lots of HP if you play recklessly. Snowdin dust: regretful rush, somewhat low cooldown, lots of bones with decent damage, and it can be camped in. waterfall dust: probably his spear, most of his moves are pretty good but the ability to simply remove charas from the match for a bit is amazing. especially if you get them all since you can just go to the other half of the map and get 30 or stam back. Ruins fell: chained. take underfells chain but make it way faster and you get dustfell chained. Snowdin fell: regretful rush yet again, it now deals even more damage and is even more needed to camp in due to the lowered stamina. Waterfall fell: Bone spears, this thing can be camped in and comes out insanely fast which is already great. Now make it deal most of a players health if it lands. Oh yeah and god forbid he gets a high LV and used this since everywhere within 20 feet of him is getting hit by these. Ruins outer: Dusty orbit, you can camp in this if your low stamina or you can go full on rush mode and charge the charas which if done well can take tons of HP, it also has little to no start up time on it. Snowdin outer: dusty orbit again, now does it lose its quality of being near instant? yes. But in exchange you get one of the highest damage moves in the game, if you happen to corner a chara and use this they will either lose nearly all their HP, or just straight up die.
@@flp9999 bone wave has much twice if not 3 times more cd than blasters, like sure great zoning potential, yet you would use mostly in distance when need to cut the path or corner them, instead of simply camp as blasters already do that, and have blasters adding additional pressure once they are trapped, but cd still matters as Chara team could use mobility moves to prevent wave being a threat, and leave it as worse blasters move Bone wave is better as combo starter move while blasters being general move
@friendlyguest4118 Me when camping in every bone wave makes 10 secs cd seems like 5: Bro blasters arent that easy to hit efficiently.. you need make sure they gonna hit or else its just a lot of stamina use in vain for 4-7 dmg when it could be a oneshot. Bone wave has much better blasters aim+strategic times to use to easily stuck them in corner I am the guy with most exp on him and i do know what im saying
Best move on papyrus is "THE GREAT LEAP",trust me,i maxed him out up to terrible story and know what it is about. Its not only a great move to escape traps like patience shield,but if you will leap on an player,YOU ONE SHOT THEM.
weapon ghost is hardtale's best move???? what are you on because i want some of it i'd argue the uppercut and fire grapple are equally as important as eachother, because they're his two best options for close range engagements which he WILL be in due to his long cooldowns giantpunch and giantcrush also are important for their own reasons but giantslap not so much also timepunch is godly because it's an excuse to go full ape mode and charge into the chara team
@@commanderdemonno9819 If you would like to know, I was *on* 2 hours of sleep. Because I thought I had somewhere to be soon and didn’t want to go a whole day without uploading. Yeah I see wym but I think weapons ghost is more useful because it has a similar function to uppercut in that it keeps charas away from you but it’s also a free win in solo fights and if you take that away then winning in close fights becomes more difficult (if not just outright impossible due to how hardtale’s health works) Uppercut & firegrapple (I personally prefer fire grapple but that’s just a personal preference and yeah yours is valid too) are both good moves but they aren’t “free wins”. If you take either one (mainly upoercut) away from hardtale then you’re left with underswap sans if he replaced his consistent high damage with better stamina & inconsistent high damage But yeah I think your take works well too, I was gonna address some of hardtale’s better moves aswell but by the time I thought of them I was already pretty far in editing and didn’t want to rework a segment (especially since I was tired and thought I was running out of time). So sorry about that.
I KINDLY ASK THAT U MAKE A VIDEO ON SIXBONES AND THE OTHER GAMEPASES SIMILAR TO THIS ONE! Or if they're gonna be in the next one, that's cool. (And if u don't got the gamepasses, I'll gift u em.)
I have them already, thanks for the offer. I’m waiting until they get reworks to make standalone videos on them and due to their nature as gamepass characters they don’t really fit in a win count with the rest so I’ll probably just make a standalone best moves video with the badge, reset, & gamepass characters until then
As a swap papyrus main i disagree (not with phase 2, just phase 1) homing blasters (what were they called again?) Are MUCH better, like 2 dmg per tick is INSANE considering how hard it can be to dodge, also without homing blasters you cant do traps like homing blasters + bone waves, bone waves are great but homing blasters are next level.
If i would do this i would look at one specific character. Killer. Killer get's HARD carried by save&load because of the chaos/combo's you can do with it (goop blaster + save&load 😈) Killer genuinly becomes so weak without save&load if the enemy you're fighting has more then 1 braincell
Littletale: 5 my playstyle is just constantly hiding in the blasters for all variants Littlehorror: 3 jumpscare does damage in rage had a tiny cooldown and can set up into combos and spawn clones Paci: 3 yeah ketchup Pacifell: 2 bonerush spam Paciswap: 0 whatever the drink is Prepaci: 3 bonerain Science: 3 walls do damage on the side can do decent damage from the blue and can knock into combos Papaya: 5 bonejump has high mobility and damage honourable mention to lazybone really high damage and easy to hit Dustbeliefsnowdin: 2 bonewave circle is fundamental for him Terrible story: 4 repell. Negatale: 2 final form screen switch because normal blasters are also busted. Classic: 5 force rush people dont know how busted a blue soul on a character like classic is: Underswap: 2 blasters are good area denial bonewave only works for corner camping Outer: 5 nova blasters triple blasters with a 3 second cooldown that take no stamina. Fell: 5 chain its his whole thing Last breath 0 i also refuse to play him but in my biased opinion final attack. Disbeef: 3 phase 1 spin bone phase 2 platform (if phase 3) and dash (if not) phase 3 (platform) 3.25 sans thats cheating 3.5 spear surround 4 bone jumps Edit: changes prepaci ketchup to bonerain and added my playtime
how everyone said bad the outer part. No, the blasters take stamina. It isn't to nottable but it does and at best what it does can be done with big stars or spinning stars but better
@@Papertoolsarenice ah. most people i hear say that be like "i dont like last breath cuz its so overpowered and 2nd is even worse" but like, disbelife got 4 buddy can shred 180 hp mf
As a person who mains SwapDust, I personally have a different opinion with his best move. There's A LOT of options on SwapDust' starting kit. BLASTER deletes enemies when it's at its peak of blasters (3+ Blasters), but it needs time to actually reach that peak. It's just a nerfed version of gattling blasters at it's weakest. GATTLING BLASTER is indeed viable, but the main problem is it's easily dodgeable, you just need to figure out where the blasters are facing and just move a random way besides north, and BOOM! You dodged the gattling blaster. By far the third most useless move in SwapDust' kit. (Though, it can disorient enemies easily and you can bait them into blaster) Bone wave is.. useful if used right, though it's the most useless in SwapDust' kit. Bone wave spaces out enemies, something SwapDust DOESN'T want as most of his moves are single target (E.g. Blaster, gattling blaster, even spinning bone). Worse part is, you can't even CAMP in the bone wave! It disappears like Immediately after used! Spinning Bone? By far the best move SwapDust has, you see, it's a bone that spins (Shocking). But then, the bones fly out of the cross formation before returning to said formation and finally disappearing. For people who don't know how SwapDust' spinning bone works? It's going to be certain damage for them if they're not careful. It's a great finishing move for low health players, a great defensive option if used right as it can help make charas stay away from you if you're either low hp or low stamina, and it has a lot of potential on what ways to use the move. Orange Soul? Free damage at the start, basically useless after. At least it's better than bone wave. Overall? Spinning Bone is the goat, blasters are able to delete opponents, gattling blasters are somewhat viable, orange soul becomes useless immediately after the start, and just don't use bone wave unless you need space from your opponent and spinning bone is off cooldown. Reply if you have any other opinions, thanks for reading my dusttalk, thanksss.
@juno_washere_0 I meant corner camp, but either way. You want to kill them asap. You use bonezone to either stall out force or bone zone + blue souls trap them before running with candy 🏇🤺🗣️
@@Papertoolsarenice its succesfull because littletale is already op... camping used to be reliable when you could spam bonezone before the nerf its like running away from stick with dustbelief
@@littletalesans853 Makes sense, but the moment someone smart pulls out Bravery Burnt Pan (Preserve removes blue soul AND KR so you won't be slowed for some ungodly reason) and dashes at you after you use force you basically lose because I'm pretty sure littletale's weakness is constant pressure.
monkey for hardtale its giant punch by far what are you on also i saw you get absolutely mauled by an hardtale LOL i have 760k exp on hardtale so your opinion is clearly wrong, weapon ghost is legit only useful against cleavers but counter does a WAYYY better job ☹
@@yayforbread1000 Ignoring the racism I’m gonna take you seriously since this deserves a good faith reply because I wanna address this Yeah I was considering giant punch too while editing the part for hardtale but not only was I too far in editing to change it (it was like 5 am and I had somewhere to be soon so I needed to spend time getting ready) but I still think that weapons ghost is the superior move outside of a vacuum (in a vacuum giant punch variant 1 is stronger, but this isn’t in a vacuum now is it) And ghost is the main way I’ve recovered stamina with hardtale. If you take out giant punch then hardtale simply just finds other means to do damage but if you take out weapon ghost then stalling becomes a lot harder & less rewarding to boot Thanks for watching my video the whole way through though, since I’m assuming that’s what you did instead of just skipping to hardtale, much appreciated 🙏 Don’t be racist in my comment section though. Assuming that was your intention with calling me a monkey.
please do not make this video the next 10 words or less i dont think im ready for that level of responsibility ever again best comment after a few hours get pinned
@@Papertoolsarenice i mean i HATE epic because is not balanced in any way or is really weak or is really strong same for red disbelief is the hardest to get so ill forgive him
They should give Hardtale the ability to oil up and take off your clothes, would be a great camping move.
What the heck
Counter + time punch 🤑🤑🤑
r/cursedcomments
Lameass up 😭@@TheUndertaleMan
What the hell man not cool
Papyruses best move is great leap 😭
4:22 bro actually just disintegrated
Anime ahh scene
Great leap is one of the worse moves
@ wdym, great leap legit one shots if you get caught lacking and it’s great to get away from enemies.
@@evelynjohnston7954 yes and no, bone rush will deal way more damage than great leap over time, great is bad for an escape move due to how slow it is, overall its a bad move since it relies on charas being dumb
@@oneyodagame3514 as a 15k exp papyrus main, great leap is definitively the best move. Offensive and defensive utility is unmatched, due to papyrus suffering from stamina issues the better the team is. The jump range compensates the windup, and it can hard counter rushdown like cleaver when setup with bluesoul (which you should never use if not combined with great leap.)
littlehorror spikewave hits like outertale's supernova
Nah the best move?
High ping little sans bone wall
facts
I've maxed swapdust out a couple months ago, and I'd argue his best move is spinning bones
My picks for disbelief :
Bone spin. For phase 1, it legit covers a place of the map and gives a support passive.
Auto aim blasters. For phase 2 this is his best move because most of the moves for phase 2 are mid.. but the auto aim blasters are good to cause chaos and win.
For phase 3.
It's the bone zone attack. Because it's so good to not get rushed down.
For phase 3.25
It'd be undyne's spear zone because it legit covers a bit of the place and let's you save up some of the survive bar.
For phase 3.5 aka the sans phase.
His best move is blasters simply due to the cooldowns being low. And most of his kit being terrible.
For phase 4.
It gotta be nothing
Because idk.
cool video.
but spinning bone carries distrust hard.
so i'd say that instead of block, sometimes you dont eeven want to get to phase 2 because how trash it it.
alright a couple ones where i feel like your wrong on bit it's just my option 2:10 i feel like this one should have gone to the candy sense the move not only allows for regaining stamina but also to go enraged. 4:26 despite this move being VERY overpowered you should have gave this one to reverse it makes all of negatives moves much more deadly. 5:04 no this go's to either the bonewall or blasters in phase 2 the bonewall is almost an instant kill exepect with kr unless someone has something to stop kr that person is basicly dead. or the blasters in phase 2 do to it being hard to dodge and they do stupid amounts of dmg. 5:35 the blaster spin attack allows for easy camping during phase 1 as well as a good offense tool the triple blasters do not carry phase 2 like the blaster spinners do in phase 1. 7:33 the block may be VERY VERY deadly but this is mainly because you can combo it with the blaster without the blaster there wouldn't be much to combo into. 8:01 i do not have to much experience with swapdust but gating i feel like is the worst of his moves I'd give this to the bonewave
I think if they ever rework insanity, they need to make him exactly like sans but serious so he needs to have a gauge that fills up when you attack and at like 100 he gets phase 1.5 and at 200. If you have the hard mode unlocked he gets that if not, he just gets a good attack.
I disagree with ULC Sans, Swapyrus, and Hardtale.
For ULC, final attack feels kinda cheat-y to include since it's not actually a move, it's more like a passive, so I'd say his bone jump is best because of the absurd damage it deals if it lands + its low stamina cost.
For Swapyrus, I agree with soul check, but in phase 1 his best move is easily blasters. Only costs 2 stamina, is spammable, can cut people off, and is pretty much your bread and butter. Decent damage too.
For Hardtale, yeah the animation on punch is predictable, but the low damage means nothing since you're a stamina character. The counter + ghost combo is OP, but counter has way more options to it outside of ghost combo. It's pretty close since ghost disables your weapon for a while, but I'd have to hand it to counter if you're basing it off the combo.
6:16 is spinning stars. Not even close.
Black hole is useless against morphs, it's countered by backbone. It hasn't any good to defend yourself from a guy that has any range attack.
Even I think the best move can be big stars cause how usefull it is to divide the chara team and deal a good amount of dmg.
the only good thing with blackhole is the combo with supernova
1:33 the little fame circle
ima be real as an outer player and someone with like an 80% win rate vs him i find blackhole to be only like his 5th or 6th best move
Blackhole while a bit annoying is easy to dodge and has many counter
i honestly would of given outer's best move as one of these 3
Star spin - Controls a large part of the map and you dont half to worry about using it as an aggro tool cause it isnt apart of his near perfect camp
Big star - One shots or chunks people randomly and forces people to retreat
Asteroid - A move that allows you to punish the enemies for playing the game and gives you a lot of free STAM while allowing for phase 1 alone to win most of time
also asteroid and big star are apart of the near perfect phase 1 camp
top swapyrus main here
pointing out something you got wrong
swapyrus’ best move is orange bone-rang
for the simple reason of DMG
not even s block the dmg
you can’t cleanse it
it stacks too
the ONLY downside is the stamina usage
Outer's black hole is countered by having a morph equipped. Solo'd outer with dt frisk + integrity yesterday
@@Koiishi_Komeiji Yeah I’ve seen this comment a few times before and I genuinely had no idea because I’ve never played a morph versus outer sans and made it to phase 2
Yeah I’m definitely gonna address that further in the future. Not right now though, I’m too busy.
I'd say for Distrust his best move (not most damaging) is either spin bone special attack or blaster. Block is good don't get me wrong. But spin bone is a amazing defensive and offensive. special attack is just good for causing chaos. And the blaster is a nuclear bomb. Although for the best I'd have to say it's the spin bone. for phase 2 It's easily the special attack. After you use it and they're still alive somehow (even though you have a free damage combo with it if it's on ground) you're likely not winning that match.
in my opinion outertale's best move is not blackhole, because it is slow and morph characters are unphased by it and there are some counters to it like killer knife and bravery.
i think his best move is his spinning stars because it almost never misses and it lets you camp for a while, and you cover a bit of the stage if you use it right before phase 2 so you can have multiple spinning stars at once.
my second pick are the blasters because it is his main source of damage, it has a low cooldown, and you can still camp in it.
I've got 20k on dust so I THINK I know which moves are his best(probably still gonna be wrong though)
Ruins dust:
Fireballs and its not even a competition. its damage is solid and every fireball has a decently large radius, and at high LV tons of these spawn and come down extremely fast making them actually hard to dodge and can very quickly result in losing lots of HP if you play recklessly.
Snowdin dust:
regretful rush, somewhat low cooldown, lots of bones with decent damage, and it can be camped in.
waterfall dust:
probably his spear, most of his moves are pretty good but the ability to simply remove charas from the match for a bit is amazing. especially if you get them all since you can just go to the other half of the map and get 30 or stam back.
Ruins fell:
chained. take underfells chain but make it way faster and you get dustfell chained.
Snowdin fell:
regretful rush yet again, it now deals even more damage and is even more needed to camp in due to the lowered stamina.
Waterfall fell:
Bone spears, this thing can be camped in and comes out insanely fast which is already great. Now make it deal most of a players health if it lands. Oh yeah and god forbid he gets a high LV and used this since everywhere within 20 feet of him is getting hit by these.
Ruins outer:
Dusty orbit, you can camp in this if your low stamina or you can go full on rush mode and charge the charas which if done well can take tons of HP, it also has little to no start up time on it.
Snowdin outer:
dusty orbit again, now does it lose its quality of being near instant? yes. But in exchange you get one of the highest damage moves in the game, if you happen to corner a chara and use this they will either lose nearly all their HP, or just straight up die.
Bonemerang Orange Soul Variant:
As someone who has 11k exp on distrust, his best move is the phase 2 map attack
Or phase 1 blaster
The best move in the game? :ruin fell fireballs in a 100 player server when 99 people got killed.
4:29 while i do argee the main reason negativetale sans is so hard to kill is because oft he screenflip.
When you get to epic sans... And say his best attack is blasters... Im killing you..
By default epic blasters are best, but if you will include combining moves, then bone zones + rubber chicken solos
@friendlyguest4118 no, bone wave is his best move
Literally two op moves in one, solos other moves no diff
@@flp9999 bone wave has much twice if not 3 times more cd than blasters, like sure great zoning potential, yet you would use mostly in distance when need to cut the path or corner them, instead of simply camp as blasters already do that, and have blasters adding additional pressure once they are trapped, but cd still matters as Chara team could use mobility moves to prevent wave being a threat, and leave it as worse blasters move
Bone wave is better as combo starter move while blasters being general move
@friendlyguest4118 Me when camping in every bone wave makes 10 secs cd seems like 5:
Bro blasters arent that easy to hit efficiently.. you need make sure they gonna hit or else its just a lot of stamina use in vain for 4-7 dmg when it could be a oneshot.
Bone wave has much better blasters aim+strategic times to use to easily stuck them in corner
I am the guy with most exp on him and i do know what im saying
Tbh the best move for terrible story is reppel it would be bad without it, and the best move for last breath is sliders (i think)
Best move on papyrus is "THE GREAT LEAP",trust me,i maxed him out up to terrible story and know what it is about. Its not only a great move to escape traps like patience shield,but if you will leap on an player,YOU ONE SHOT THEM.
weapon ghost is hardtale's best move???? what are you on because i want some of it
i'd argue the uppercut and fire grapple are equally as important as eachother, because they're his two best options for close range engagements which he WILL be in due to his long cooldowns
giantpunch and giantcrush also are important for their own reasons but giantslap not so much
also timepunch is godly because it's an excuse to go full ape mode and charge into the chara team
@@commanderdemonno9819 If you would like to know, I was *on* 2 hours of sleep. Because I thought I had somewhere to be soon and didn’t want to go a whole day without uploading.
Yeah I see wym but I think weapons ghost is more useful because it has a similar function to uppercut in that it keeps charas away from you but it’s also a free win in solo fights and if you take that away then winning in close fights becomes more difficult (if not just outright impossible due to how hardtale’s health works)
Uppercut & firegrapple (I personally prefer fire grapple but that’s just a personal preference and yeah yours is valid too) are both good moves but they aren’t “free wins”. If you take either one (mainly upoercut) away from hardtale then you’re left with underswap sans if he replaced his consistent high damage with better stamina & inconsistent high damage
But yeah I think your take works well too, I was gonna address some of hardtale’s better moves aswell but by the time I thought of them I was already pretty far in editing and didn’t want to rework a segment (especially since I was tired and thought I was running out of time).
So sorry about that.
corner camping as true form is insane dude
sp
Distrust: his blaster, if you set it up with block it can LITERALLY ONE SHOT
That means block is better because it sets up attakcs
fair
I came here ready to flame you for the papyrus moves but you picked the actually good ones, great leap isnt a good move.
Storyshift charas best Move is the stars with a side of blaster
This has nothing to do with the video but I wish they kept Xmas sans as a way to have the empty promises sans as a option
I KINDLY ASK THAT U MAKE A VIDEO ON SIXBONES AND THE OTHER GAMEPASES SIMILAR TO THIS ONE! Or if they're gonna be in the next one, that's cool. (And if u don't got the gamepasses, I'll gift u em.)
I have them already, thanks for the offer.
I’m waiting until they get reworks to make standalone videos on them and due to their nature as gamepass characters they don’t really fit in a win count with the rest so I’ll probably just make a standalone best moves video with the badge, reset, & gamepass characters until then
As a swap papyrus main i disagree (not with phase 2, just phase 1) homing blasters (what were they called again?) Are MUCH better, like 2 dmg per tick is INSANE considering how hard it can be to dodge, also without homing blasters you cant do traps like homing blasters + bone waves, bone waves are great but homing blasters are next level.
If i would do this i would look at one specific character. Killer.
Killer get's HARD carried by save&load because of the chaos/combo's you can do with it (goop blaster + save&load 😈)
Killer genuinly becomes so weak without save&load if the enemy you're fighting has more then 1 braincell
Littletale: 5 my playstyle is just constantly hiding in the blasters for all variants
Littlehorror: 3 jumpscare does damage in rage had a tiny cooldown and can set up into combos and spawn clones
Paci: 3 yeah ketchup
Pacifell: 2 bonerush spam
Paciswap: 0 whatever the drink is
Prepaci: 3 bonerain
Science: 3 walls do damage on the side can do decent damage from the blue and can knock into combos
Papaya: 5 bonejump has high mobility and damage honourable mention to lazybone really high damage and easy to hit
Dustbeliefsnowdin: 2 bonewave circle is fundamental for him
Terrible story: 4 repell.
Negatale: 2 final form screen switch because normal blasters are also busted.
Classic: 5 force rush people dont know how busted a blue soul on a character like classic is:
Underswap: 2 blasters are good area denial bonewave only works for corner camping
Outer: 5 nova blasters triple blasters with a 3 second cooldown that take no stamina.
Fell: 5 chain its his whole thing
Last breath 0 i also refuse to play him but in my biased opinion final attack.
Disbeef: 3 phase 1 spin bone phase 2 platform (if phase 3) and dash (if not) phase 3 (platform) 3.25 sans thats cheating 3.5 spear surround 4 bone jumps
Edit: changes prepaci ketchup to bonerain and added my playtime
how everyone said bad the outer part.
No, the blasters take stamina. It isn't to nottable but it does and at best what it does can be done with big stars or spinning stars but better
Oh cool @@Clonmare
And Dustswap (full upgrade)
Guess it mostly his gatling or normal blasters: doing the most dmg + def
refuses to play last breath but plays disbelief
I don't wanna play LB because he is bad and boring. Disbelief is neither bad or boring.
@@Papertoolsarenice ah. most people i hear say that be like "i dont like last breath cuz its so overpowered and 2nd is even worse" but like, disbelife got 4 buddy can shred 180 hp mf
@@whiteti22 LB sucks after he got his damage nerfed. He literally does nothing 😭
@@Papertoolsarenice he is legit not any fun to play fr fr
peak editing and video
honestly terrible story's best move is his reflect, dude dies without hitting that shit every second
he dies anyway but still
Ruins littledust is op, you just have don't enough skill to understand this
disagree with uf's pick, the blasters have like no reaction time and u can always hit it (phase 1)
6:40
ATHEISM III Jumpscare
8:25 ok but I’m usually better with punch than fell frisk’s RK
Keep cooking 🔥
Snowdin little dust is so bad that even ruinslittle dust is much better
Whatt the fuckkkk you have 10k subs
Max littletale's bone rush at max is op so it's good.
all little's moves are good
I sugest to max out TS papyrus its very good frfr
Terrible Story, Bone Jumps is actually the best move for him. I would probably put reppel as best move for him, but reppel is broken af.
dont hate on my boy hardtale at least he takes a brain to use
As a person who mains SwapDust, I personally have a different opinion with his best move.
There's A LOT of options on SwapDust' starting kit.
BLASTER deletes enemies when it's at its peak of blasters (3+ Blasters), but it needs time to actually reach that peak. It's just a nerfed version of gattling blasters at it's weakest.
GATTLING BLASTER is indeed viable, but the main problem is it's easily dodgeable, you just need to figure out where the blasters are facing and just move a random way besides north, and BOOM! You dodged the gattling blaster. By far the third most useless move in SwapDust' kit. (Though, it can disorient enemies easily and you can bait them into blaster)
Bone wave is.. useful if used right, though it's the most useless in SwapDust' kit. Bone wave spaces out enemies, something SwapDust DOESN'T want as most of his moves are single target (E.g. Blaster, gattling blaster, even spinning bone). Worse part is, you can't even CAMP in the bone wave! It disappears like Immediately after used!
Spinning Bone? By far the best move SwapDust has, you see, it's a bone that spins (Shocking). But then, the bones fly out of the cross formation before returning to said formation and finally disappearing. For people who don't know how SwapDust' spinning bone works? It's going to be certain damage for them if they're not careful. It's a great finishing move for low health players, a great defensive option if used right as it can help make charas stay away from you if you're either low hp or low stamina, and it has a lot of potential on what ways to use the move.
Orange Soul? Free damage at the start, basically useless after. At least it's better than bone wave.
Overall? Spinning Bone is the goat, blasters are able to delete opponents, gattling blasters are somewhat viable, orange soul becomes useless immediately after the start, and just don't use bone wave unless you need space from your opponent and spinning bone is off cooldown.
Reply if you have any other opinions, thanks for reading my dusttalk, thanksss.
why did bro camp with default little 😭
ain't that kinda what you're supposed to do? (other than abuse your high stamina of course)
@juno_washere_0 I meant corner camp, but either way. You want to kill them asap. You use bonezone to either stall out force or bone zone + blue souls trap them before running with candy 🏇🤺🗣️
@@littletalesans853 I saw some either guy do it and they were successful so I thought that was just how you were supposed to play little sans 💀
@@Papertoolsarenice its succesfull because littletale is already op... camping used to be reliable when you could spam bonezone before the nerf
its like running away from stick with dustbelief
@@littletalesans853 Makes sense, but the moment someone smart pulls out Bravery Burnt Pan (Preserve removes blue soul AND KR so you won't be slowed for some ungodly reason) and dashes at you after you use force you basically lose because I'm pretty sure littletale's weakness is constant pressure.
monkey for hardtale its giant punch by far what are you on
also i saw you get absolutely mauled by an hardtale LOL
i have 760k exp on hardtale so your opinion is clearly wrong, weapon ghost is legit only useful against cleavers but counter does a WAYYY better job ☹
@@yayforbread1000 Ignoring the racism I’m gonna take you seriously since this deserves a good faith reply because I wanna address this
Yeah I was considering giant punch too while editing the part for hardtale but not only was I too far in editing to change it (it was like 5 am and I had somewhere to be soon so I needed to spend time getting ready) but I still think that weapons ghost is the superior move outside of a vacuum
(in a vacuum giant punch variant 1 is stronger, but this isn’t in a vacuum now is it)
And ghost is the main way I’ve recovered stamina with hardtale.
If you take out giant punch then hardtale simply just finds other means to do damage but if you take out weapon ghost then stalling becomes a lot harder & less rewarding to boot
Thanks for watching my video the whole way through though, since I’m assuming that’s what you did instead of just skipping to hardtale, much appreciated 🙏
Don’t be racist in my comment section though. Assuming that was your intention with calling me a monkey.
Ulcian gets mad because their opinion is different from someone else's and turns racist (gone wrong)
@@big_brein4 as much as I hate the word ulcian i still laughed at this 😭
@@Papertoolsarenice its monkey as in how the animal isn't that smart ☹️
@ Well that metaphor isn’t very good, monkeys are one of the smartest animals
Erm what the sigma those who know fanum tax kai cenat gyat rizz skibidi ohio i want to end my li
please do not make this video the next 10 words or less i dont think im ready for that level of responsibility ever again
best comment after a few hours get pinned
why u hate hardtale ?
@@quesorrancio123 I plead the fifth.
This video seems to be getting popular and I do not want to start drama today.
@@Papertoolsarenice i mean i HATE epic because is not balanced in any way or is really weak or is really strong same for red disbelief is the hardest to get so ill forgive him