Haha yes I am aware of this, however it is flawed hence my comment. Too often it doesn’t pick up every file, commonly video overlays are missed and object maps in various locations. It just needs a bit more attention and it’ll be perfect
I agree with free thing and the field of view thing But for Measurement tool is not a issue for me, You can just check scale of object to see height, this measuring tool is to show the heights in presentation, not to check meausrements, TM rendering software is not CAD so its not like sketchup to measure by start and endpoints of verts.Twinmotion dont have mesh view so it would be hard to have that tool
I am not knocking TM in general, I actually love the work the TM guys have done over the past few years. However guys, pleas, we need smartgrass,,,,,,,please
Its sad a company with so much money continues to produce a rinky dink product at absolute glacial pace and still omits soo many basic arch features critical to arch vis after so many years of users asking. Mother of god price it at $100 per year FOR EVERYONE and get proper management and development in place and give the users what they desperately want. Years and years of asking and we finally get a couple of render layers?! the mind boggles
The biggest advantage of Unreal over twinmotion is that if u can loose a weekend or 2 studying and programming your UE project blueprints and materials, u can make features that are no avaliable in you twinmotion… (example: ive made an awesome UV randomization thats not avaliable yet on Tw)
Hi David, to share your TM projects just export the package, as in Adobe: Edit-> Resource collector-> send both .tm file and maps folder generated!
Haha yes I am aware of this, however it is flawed hence my comment. Too often it doesn’t pick up every file, commonly video overlays are missed and object maps in various locations. It just needs a bit more attention and it’ll be perfect
Vectorworks has camera match. You are correct it is an excellent tool, especially for context for existing buildings and sites.
Should be standard everywhere, essential tool!
Yes camera match in Vectorworks is great
D5 and Lumion has parallax even TM new features is arleady in D5 & Lumion, so TM is far beyond advance so much lacking, what i like its free😅
I agree with free thing and the field of view thing But for Measurement tool is not a issue for me, You can just check scale of object to see height, this measuring tool is to show the heights in presentation, not to check meausrements, TM rendering software is not CAD so its not like sketchup to measure by start and endpoints of verts.Twinmotion dont have mesh view so it would be hard to have that tool
Yeah that’s a fair everyone uses it for different things and it’s a very minor hiccup in the overall performance of the software
yeah lumen with mac is just frustrating
Hopefully it continues to improve and soon enough we take it for granted
Awesome video... Although TM 2024 is super cool...the platform still has alot to achieve and fix and the technology is already there....
I agree twinmotion is awesome but the only way it gets even better is through constructive criticism
I am not knocking TM in general, I actually love the work the TM guys have done over the past few years. However guys, pleas, we need smartgrass,,,,,,,please
I could give you 100 more!
Haha go for it!
Why using Macs when your major software plays much better with Windows?
Major software = archicad.
Archicad = better on Mac.
Mac = lower business operating costs in my situation.
Its sad a company with so much money continues to produce a rinky dink product at absolute glacial pace and still omits soo many basic arch features critical to arch vis after so many years of users asking.
Mother of god price it at $100 per year FOR EVERYONE and get proper management and development in place and give the users what they desperately want.
Years and years of asking and we finally get a couple of render layers?! the mind boggles
The biggest advantage of Unreal over twinmotion is that if u can loose a weekend or 2 studying and programming your UE project blueprints and materials, u can make features that are no avaliable in you twinmotion… (example: ive made an awesome UV randomization thats not avaliable yet on Tw)