no true skavens would say ubersrik-rik yes yes. on another note i personaly pay wh4e since it came out and enjoy many aspects, combat feels good but i fond that the advantge system feels a bit empty, but with a bit of house rules it became an awesome rpg system
What went wrong with the Advantage system? Not worth the tracking required? It sounded like a great way to build momentum and shorten combats, a huge problem with earlier editions?
@@TabletopBellhop tbh it was a big confusing to players and it felt bad when the monsters got them, but insted we came up with a system to spend advantage for some actions like push, initiative swap etc it was inspired by alien ttrpg
@@MilesDei95 I didn't think the baddies could get Advantage, I though that was only a player thing. Maybe it's different in the full rules vs the starter set.
Every time I shoot my pistol in melee, I am hoping the enemy will dodge INTO the bullet.
LOL I guess you could describe it that way :D
no true skavens would say ubersrik-rik yes yes. on another note i personaly pay wh4e since it came out and enjoy many aspects, combat feels good but i fond that the advantge system feels a bit empty, but with a bit of house rules it became an awesome rpg system
What went wrong with the Advantage system? Not worth the tracking required? It sounded like a great way to build momentum and shorten combats, a huge problem with earlier editions?
@@TabletopBellhop tbh it was a big confusing to players and it felt bad when the monsters got them, but insted we came up with a system to spend advantage for some actions like push, initiative swap etc it was inspired by alien ttrpg
@@MilesDei95 I didn't think the baddies could get Advantage, I though that was only a player thing. Maybe it's different in the full rules vs the starter set.
@@TabletopBellhop yea, but tbh it is nicer to get only for players, but in general 4e have a rly nice set of rules, and most players will get it fast