Indeed. I really don't know how they do it. Forza, Grid, PCARS, default AC really make replays hard to watch. Most AC camtool replays are 1:1 recreations of GT's cameras.
@@Normalaatsra - examining actual trackside camera angles for the most part. That, as well as adding reverb effect (and even delay) to further enunciate the illusion of distance.
Vacuum cleaner fits both GT5 and GT6. It’s incredible how far we have come from since then, Now Gt7 has the best LFA sounds with NFS most wanted and FH2
wait, you think thats a vacuum cleaner ? thats probably one of the better sound samples in the game. gt5 & 6 weren't renowned for car sounds, but that LFA is one of the better ones.
If this was a Forza video. Every comment would be "BuILt FrOm ThE GrOunD uP" "Its the same fucking game" But because its GT7 its "Wow look how impressive looking the old games are"
I don't know if you use emulator or the output of PS3 to demonstrate GT6, because last week when I played GT6 on PS3 it's blurry as hell, I could hardly read the display on the dashboard...
@@terrylu4894you should go to the settings of your ps3 and check whether it was set automatically to 720p or is it on 1080p. This can make a huge difference
You've done it, thank you so much! :) Real life clip: th-cam.com/video/M6VP65jg6F4/w-d-xo.html BTW, I haven't noticed until today that the LFA logos on the nameplate are different between in GT5 and GT6.
@@mcfly2858I wouldn't say you're right, but you're not wrong either. The glare at GT7 is excessive on some time settings, I never understand why people never want to admit that
Could be an issue with how their engine handles specular reflectance on metallic objects in motion (when combined with motion-blur), which PS3 doesn't appear to simulate. The wheels in GT5/6 are still fully 3D on PS3, but aspects of rendering might be disabled during gameplay and re-enabled in photomode.
Well the PS3's CPU is a rendering behemoth, there's a lot of custom calculations done right on the CBE, the wheels seemingly could be so smooth because it's done on the far more powerful IBM/Sony PPC derived CPU which I don't think an X86 console is going to match on bandwidth any time soon Issue however was keeping the PS3 PPUs constantly feed with complicated instructions but wheel rendering would've likely been perfect for it, that's my guess anyway just based on how it's kind of a struggle on PS3 emulation but haven't vetted more than that
It’s because GTsport/7 models ironically enough have a higher poly count and texture detail! And most cars that were premium in GT5/6 actually got remade for GTsport/7. Now in GTsport the FT-1 was the only car ported from GT6 but its poly count was updated and fixed for GT7!
Yea I really thought of that, but I recently played those again and I felt some lacking of details for today's standard in premium models. (BMW M3 E92 headlight, M5 E60 grill)
Other than resolution GTA 5 and 6 look more realistic. At least the foliage. The sky and mountains look far more realistic. Mountains 10 miles in distance aren't supposed to look sharp with crisp, contrasty outlines. Honestly, it's pretty pathetic that's the degree of "improvement" they managed to achieve in 12 years". Time for a whole new engine for GT8. They've been recycling the same engine for 3+ generations.
Something about the atmosphere rendering in GT5/6 looks much more realistic than GT7. Just look at the distant forests and mountains in the horizon and you will see what I mean.
The problem is that the rough arithmetic difference in GPU performance between PS3 and PS5 is about 50x. If you show this video to a complete gaming layman, he will tell you that it is the same game. PD should be waking up from hibernation by this time.
Well not exactly the base of the game is the same but you should consider the graphic and the physic engine that got improved the ps3 cant handle too much, dont forget the memory space (im only talking about the gt7 the ps3 hardware is too old to handle the updated engine)
There are things PS3 couldn't do well. Ray-marched cloud simulation is just one of those things. Now I'm just talking visual niceties here, but there are likely also some acoustic trade-offs. GT6 has some noticeable shortcomings compared to GT5 with respect to shadow resolution and way more simplistic looking rain effects... but it has nicer sounds and renders at a higher native resolution. I guess my assumptions about having too little space for audio samples could still be right... It's looking more unlikely due to the fact that GT6 actually renders at a higher resolution than GT5. It's more likely that GT6 used the limited split 512MB of RAM in PS3 more effectively with more efficiently compressed audio samples and better sound mixing logic to generate higher quality engine sounds. The amount of geometry, especially in the car models, but also all over the rest of the track... is far higher in GT7 than in GT5 or GT6. From afar GT5 and 6 hold up really, really well (save for the pitifully low res and very short-throw shadow cascading). The major aspects of GT's look come from exemplary handling of shaders. All the materials look very realistic (until you get up close to them in GT games on PS3). GT7 is a massive improvement in all areas when it comes to visual fidelity when you take the time to look at all the small stuff.
It's incredible how GT5 and GT6 still somewhat hold it while being two console generations older
And still able to match the car sound very nicely.
And the models are looking fine af
One console generation older because Gran turismo 7 runs on ps4
@@ESL3023 but it has worse graphics in ps4 so its 2 consoles
@@ESL3023 two generations*
Always surprises me when I hear that horn sound in GT6 3:53
I never noticed it until recently, thought it was exclusive to GT4
I really miss replay cam angles from GT5 and GT6!
Crazy how polyphony managed to get the sound pretty close even in GT5, you can tell they appreciated this machine!
True. Polyphony did everything right in 5.
It's shocking just how well the replays in GT5 and GT6 hold up even today....better than any modern racing games aside from GT7, to be honest
😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Indeed. I really don't know how they do it. Forza, Grid, PCARS, default AC really make replays hard to watch. Most AC camtool replays are 1:1 recreations of GT's cameras.
@@Normalaatsra - examining actual trackside camera angles for the most part.
That, as well as adding reverb effect (and even delay) to further enunciate the illusion of distance.
@damarfadlan9251nah, replay cameras been a weak point since gtsport.
@dolbyprologicii huh? Nonsense....if anything, GT replays are hardly distinguishable from real-life race telecasts since GT SPORTS
I think the big takeaway is how ahead of its time GT on PS3 was.
i'll never be able to buy or even drive a real LFA, but thanks to PSVR2, part of the dream is fulfilled
i'll never be able to buy a PS5 or even play GT7, but thanks to Assetto Corsa, part of the dream is fulfilled
If you say so 😂😂
@@azi9_itythere is no accurate lfa in assetto though
@@azi9_ity I'll never be able to buy or play Asetto Corsa, but thanks to owning a real LFA, part of the dream is fulfilled
0:43 sun effects evolution!
Man man man… have I‘m been waiting for this comparison 👌🏼
The replay angles in GT5 & GT6 are much better than GT7.
Vacuum cleaner fits both GT5 and GT6. It’s incredible how far we have come from since then, Now Gt7 has the best LFA sounds with NFS most wanted and FH2
I mean it's been 13 years... it's not that incredible.
wait, you think thats a vacuum cleaner ? thats probably one of the better sound samples in the game. gt5 & 6 weren't renowned for car sounds, but that LFA is one of the better ones.
That whole “vacuum cleaner” thing is so played out. The majority of the previous cars had that issue but this one was one of the few that didn’t.
how you can say if gt7 has the best sounds... man... everything sounds like its underwater with a bunch of useless echo effect.
But nfs most wanted and forza horizon 2 does not have the digital rev beep that is in gt7 and irl
I want my Dyson vacuum cleaner back
GT5 has no business looking that damn good! I forgot how good it looked for it's time.
Not just looked that good...the graphics are pretty much identical to GT6, yet the frame rate seems alot smoother on GT5
@@WhyteefordGT6 use new Light and shadow system
The only thing missing is the Dual Clutch shifting of GT5
Shame there is no option for that in GT7
LFA is single clutch
If this was a Forza video. Every comment would be "BuILt FrOm ThE GrOunD uP" "Its the same fucking game" But because its GT7 its "Wow look how impressive looking the old games are"
I forgot how much polyphony improved the engine sounds in this gt7. I mean gt5 and 6 were good (for this car), but gt7 is phenomenal.
GT7 est l'aboutissement de 25 années d'experience 🏎️🤩🥳
The shifting to the next gear sound in GT5 sounds better than GT6 and 7.
Freaking ps3 games holding up really really well.
Hell nah. Play it on your TV and see the reality. On a smartphone everything is beautiful, a 4K big TV would kill GT5 and GT6
Or the new ones just were not changed
@@rileyvosper411 Hahahaha sure.
@@JotaV2502
There are aspects of GT5 and 6 that still far supercede FM23 during gameplay.
@@VariantAEC When it comes to cars models, even GT5 is better than FM2023
Hey MG !
Do you think you‘ll produce a GT4 / GT5 / GT6 / GT7 comparison again like you didi it with GT Sport with the R34?
Thx ✌🏼😊
YES, but I don't know which track/car combo. I kinda want to go with GT5, 6, Sport & 7 in a track which was in the series for the first time in GT5.
Nurb GP @@MotoGamesTV
I really love the suspesion motion on gt5 and 6. In 7 seems to be so static and not immersive at all
Either GT5 was very good for its time or GT7 could be better now!
I’d say it’s both
Mount Fuji looks weird in GT7
PS3 felt like the last, premium unique console.
PS3 graphics still looked good ❤
The sound is good even in GT5 lol
Gt5 tv style replay camera's are better than gt7. The racing looks more on the limit because of the tv angles in gt5, which looks better.
is it ps3 emu or just captured thanks for the video
PS3
The sense of depth of the landscape is better in 5/6. Even the color scheme is more realistic than GT7.
Whatever device your watching on must be broken cause whattt lmfao
Cool video, thanks!
I don't know if you use emulator or the output of PS3 to demonstrate GT6, because last week when I played GT6 on PS3 it's blurry as hell, I could hardly read the display on the dashboard...
I used PS3 console
@@MotoGamesTV then there must be some problems of my tv or output. thanks! 😃
@@terrylu4894you should go to the settings of your ps3 and check whether it was set automatically to 720p or is it on 1080p. This can make a huge difference
この動画を見て思ったのは、GT5がいかに素晴らしいゲームであったか、ということだ。
You make the best comparisons
i like the gears of gran turismo 5 replays
You've done it, thank you so much! :)
Real life clip: th-cam.com/video/M6VP65jg6F4/w-d-xo.html
BTW, I haven't noticed until today that the LFA logos on the nameplate are different between in GT5 and GT6.
On a TH-cam, GT7 does look like PS3 Upscale. But see it for yourself, it looks WAY better than PS3.
They really gave mfs the same game with gt6
the GT tribute 💯💯💯🤟
GT7 >>
is it only me or does GT6 look worse than GT5 outside?
I believe they changed the AA method
GRAN TURISMO = LIFE STYLE 🖤🤍👌
Poor 😂
Still Looks Like a ps 3 Game with a better Resolution and poor unrealistic Shining effects to cover that😂
@@mcfly2858 you're forza fanboy.
@@mcfly2858 you looked at motorsports graphics?
@@mcfly2858I wouldn't say you're right, but you're not wrong either. The glare at GT7 is excessive on some time settings, I never understand why people never want to admit that
The engine notes from LFA in GT5 and 6 are still better.
The good old days of vacum cleaner sound
the LFA is an exception
Even GT5 still looks shockingly good. Just need to bump up the anti aliasing and resolution in emulator, looks more accurate than FM2023
The audio in gt7 tho, is just incredible
Gran Turismo 5 Graphics better than Forza Motorsport :D Epic fail.
PS3と考えるとかなり頑張ってるよな5と6
I don't think gran turismo will ever get gear shifting sounding accurate
a 2006 console that have that good graphics
Mountains, trees and hills looks so much better in gt5 and gt6 than gt7
Most likely for optimization reasons, cuz nobody is gonna care much when they’re racing
You're completely right.
Insane generational leap 😑
GT5 sounds so great !
You definitely have not played GT5 😂😂😂 I mean, it’s my favorite GT but sounds terribly bad
@@KFutemma97 Well in my opinion there's a couple of sounds that are really good but yeah overall the sounds sucks 😂
The wheels in motion look more fluid on PS3
Could be an issue with how their engine handles specular reflectance on metallic objects in motion (when combined with motion-blur), which PS3 doesn't appear to simulate.
The wheels in GT5/6 are still fully 3D on PS3, but aspects of rendering might be disabled during gameplay and re-enabled in photomode.
Well the PS3's CPU is a rendering behemoth, there's a lot of custom calculations done right on the CBE, the wheels seemingly could be so smooth because it's done on the far more powerful IBM/Sony PPC derived CPU which I don't think an X86 console is going to match on bandwidth any time soon
Issue however was keeping the PS3 PPUs constantly feed with complicated instructions but wheel rendering would've likely been perfect for it, that's my guess anyway just based on how it's kind of a struggle on PS3 emulation but haven't vetted more than that
I habe mir die PS5 geholt weil i einen grafischen Meilenstein erwartet habe! Jetzt sehe ich das ich mir auch die PS3 hätte holen können 🤦🏻♂️😅
now do gt sport vs gt7
Who's gonna tell him
@@LyamBenacon I would, but nah
The lfa is not in gt sport,
@@andreasmoller9798wtf
@@xploproduction4411
Someone had to do it.
I can make gt7 way looking better
premium cars in GT5/6 are very good, they are almost indistinguishable compared to newer models. why not port them directly over GT7?
It’s because GTsport/7 models ironically enough have a higher poly count and texture detail! And most cars that were premium in GT5/6 actually got remade for GTsport/7. Now in GTsport the FT-1 was the only car ported from GT6 but its poly count was updated and fixed for GT7!
@@Looocath pretty sure poly count for highest lod model of GT5 was similar to GTSPORT and 7
Yea I really thought of that, but I recently played those again and I felt some lacking of details for today's standard in premium models. (BMW M3 E92 headlight, M5 E60 grill)
@@Y_Lim perhaps pd should port them over as standard cars, as it was in GT3/4 to GT5/6
@@dolbyprologiciiI think the premium gt5 cars as standard cars in gt7 is something they could probably get away with.
Other than resolution GTA 5 and 6 look more realistic. At least the foliage. The sky and mountains look far more realistic. Mountains 10 miles in distance aren't supposed to look sharp with crisp, contrasty outlines. Honestly, it's pretty pathetic that's the degree of "improvement" they managed to achieve in 12 years". Time for a whole new engine for GT8. They've been recycling the same engine for 3+ generations.
Most be 30fps vs 60fps vs 120fps 🎉
Something about the atmosphere rendering in GT5/6 looks much more realistic than GT7. Just look at the distant forests and mountains in the horizon and you will see what I mean.
It's probably just draw distance limitations on the ps3 which meant they had to cover distant scenery in a haze
Spot on. They sure do.
The problem is that the rough arithmetic difference in GPU performance between PS3 and PS5 is about 50x.
If you show this video to a complete gaming layman, he will tell you that it is the same game.
PD should be waking up from hibernation by this time.
All three are the same game, one more graphically polished than the other, which suggests that Gran Turismo 7 could have been released for PS3.
Don't forget about PS2
Maybe GT3 was the foundation of all modern GT?
Well not exactly the base of the game is the same but you should consider the graphic and the physic engine that got improved the ps3 cant handle too much, dont forget the memory space (im only talking about the gt7 the ps3 hardware is too old to handle the updated engine)
But yeah in some parts you re right
There are things PS3 couldn't do well. Ray-marched cloud simulation is just one of those things. Now I'm just talking visual niceties here, but there are likely also some acoustic trade-offs. GT6 has some noticeable shortcomings compared to GT5 with respect to shadow resolution and way more simplistic looking rain effects... but it has nicer sounds and renders at a higher native resolution.
I guess my assumptions about having too little space for audio samples could still be right... It's looking more unlikely due to the fact that GT6 actually renders at a higher resolution than GT5.
It's more likely that GT6 used the limited split 512MB of RAM in PS3 more effectively with more efficiently compressed audio samples and better sound mixing logic to generate higher quality engine sounds. The amount of geometry, especially in the car models, but also all over the rest of the track... is far higher in GT7 than in GT5 or GT6. From afar GT5 and 6 hold up really, really well (save for the pitifully low res and very short-throw shadow cascading). The major aspects of GT's look come from exemplary handling of shaders. All the materials look very realistic (until you get up close to them in GT games on PS3).
GT7 is a massive improvement in all areas when it comes to visual fidelity when you take the time to look at all the small stuff.
Ermmm... so... in cockpit view, the LFA sounds the best on GT5 wtf 😬😬😳
No gt7