Excellent video, Josh. I recently played Signalis and was filled with joy to see that there are still people out there that can create a satisfying survival horror game. I hope that is not the last game in the genre that we see from that team (and it doesn't even need to be a continuation, as you mentioned here).
The indie horror games that took off in popularity because of TH-camrs was very much a relic of the early 2010s (Amnesia: The Dark Descent (2010), Slender: The Eight Pages (2012), Outlast (2013), Five Nights at Freddy's (2014)). The popularity of those games helped launch the careers of TH-camrs at the time like PewDiePie and Markiplier. Now, the formula of "Step 1: Have lots of jump scares, Step 2: Funny TH-camrs react, Step 3: Profit" is less effective. Horror games that do well now lean into designing harrowing scenarios that often lean towards absurdity (Iron Lung, Buckshot Roulette, Mouthwashing, The Mortuary Assistant, I'm On Observation Duty) or create compelling multiplayer horror experiences (Phasmophobia, Lethal Company). That being said, there are still games that try to recapture the FNAF magic (Poppy's Playtime, Garten of Banban).
The modern horror games are a horror show. The only games that have ever scared me are Amnesia: The Dark Descent, and Minecraft. For Minecraft, it was fairly recent, and only because I didn't know the Deep Dark did that.
Excellent video, Josh.
I recently played Signalis and was filled with joy to see that there are still people out there that can create a satisfying survival horror game. I hope that is not the last game in the genre that we see from that team (and it doesn't even need to be a continuation, as you mentioned here).
The indie horror games that took off in popularity because of TH-camrs was very much a relic of the early 2010s (Amnesia: The Dark Descent (2010), Slender: The Eight Pages (2012), Outlast (2013), Five Nights at Freddy's (2014)). The popularity of those games helped launch the careers of TH-camrs at the time like PewDiePie and Markiplier.
Now, the formula of "Step 1: Have lots of jump scares, Step 2: Funny TH-camrs react, Step 3: Profit" is less effective.
Horror games that do well now lean into designing harrowing scenarios that often lean towards absurdity (Iron Lung, Buckshot Roulette, Mouthwashing, The Mortuary Assistant, I'm On Observation Duty) or create compelling multiplayer horror experiences (Phasmophobia, Lethal Company).
That being said, there are still games that try to recapture the FNAF magic (Poppy's Playtime, Garten of Banban).
The modern horror games are a horror show. The only games that have ever scared me are Amnesia: The Dark Descent, and Minecraft.
For Minecraft, it was fairly recent, and only because I didn't know the Deep Dark did that.
I’m trying to listen to him but the gameplay in the background is distracting