Tech demo: using light flares with dynamic lights for creating illusion of better lit night scenes

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 4

  • @Echo21
    @Echo21 4 ปีที่แล้ว +1

    For a first iteration, i must say: that looks lit!
    Great content, bud! 👍

    • @mattfarrow9577
      @mattfarrow9577  4 ปีที่แล้ว +1

      Thank you for your illuminating remarks

  • @realmodel1132
    @realmodel1132 4 ปีที่แล้ว +1

    Hi. First i thought its just a color overlay / depth mat but it does accentuate silhouettes of building behind it.. can you shed some light on how this effect works =) ? Thanks

    • @mattfarrow9577
      @mattfarrow9577  4 ปีที่แล้ว

      I am sadly not too sure, but it's possibly a characteristic of the deferred render method unreal uses. Translucency/transparency is something that unduly taxes this engine (using more polies to avoid need for masked textures e.g. in foliage) usually works out faster, certainly relative to other engines, but I digress.