SPOILERS BELOW: (Also, this is a game where going with the flow is more useful than always asking more answers from lack of information for a chunk of the game. You'll find out later.) 48:26 "People either love her or think she's a fucking freak." How about... both? 53:47 The devs behind Slay the Princess are inspired by Disco Elysium and Baldur's Gate, funnily enough. Both are CRPGs and STP won for Best RPG category in an award thingy. 58:19 "cave" ambience and content warnings from the game 1:06:05 checking on the sad Princess on the title screen 1:11:24 Like in their other game, Scarlet Hollow, [Explore] options usually let you choose other options without fear of progressing through and missing out a lot. 1:16:43 Kind of like Disco Elysium, your "voices" act like multiple DMs. Voice of the Hero is the most "reasonable" of them, balancing between morals, your safety, logic, and the princess- like a hero. 1:17:17 Ikr? It's always the pristine blade. But nothing's said on why the Narrator can't just narrate us already wielding the blade or use some other weapon like a grenade launcher. Taking the blade or not does heavily impact the storyline and bring different branches already, however. 1:22:12 It's for every player's convenience, really. It's bothersome to just start all over again if you end up misclicking or choosing something you end up disliking. Save-scumming is okay. 1:27:22 Hmm, this game is very meta as a whole. Manlybadasshero theorized it's like a reference to plot holes and the characters not knowing how to fill that up. This princess really can't give you info on something she doesn't know (there's a reason for this). The whole 'subjuggating monarch' thing seems to be another nod to Disco Elysium. Oh, and her VA often makes surprise visits on those streaming STP. 1:43:02 Yes. Because getting the blade means you're suspicious and willing to use it to extract information. That affects how she acts. 1:51:30 Voice of the Hunted speaks. Princess became a kitty and she hunts. How helpful each voice is depends on the route and what part. Not only the mirror is new, but the entire interior as well. It's more akin to an abandoned log cabin in the woods. The MC's hand is seen. It has clawes and scales. 1:56:27 Changing you? No- well, not as much. Her? Yes. I like how Porcelain can change sizes to "interact" with the background. 2:00:53 As Hunted said, this Princess isn't up for talking. 2:01:35 "Am I inside of her?" And yeah, you get that she doesn't have info because she's not aware. Btw, that's a believable-looking stomach. I usually see "getting out of the creature's stomach" cartoons as a kid being just a wall of pink flesh. And whethere or not this is a "fix her" story... not necessarily. You can even make her worse. 2:08:57 "Am I still inside of you?" Well, you're... together. 2:10:14 Not really. Hunted can give you advice on how to fight her lion self. 2:11:15 Broken's kinda right on that. And yes, there's replayability. 2:15:07 The writer of the game says one of the inspirations on the story is eastern religion, so maybe. I'm getting daoist and certain kind of stories in other religions with the themes. 2:16:19 That and this part of the route is a hint on her and MC's true natures, a path to self-actualization. 2:24:04 How you treat the voices in the mirror parts also affect certain things. 2:25:00 Him. 2:31:18 It's like the chicken-or-egg question Narrator referenced. She's her and they're the same. That vessel is one of her perspectives. You're there to collect perspectives on who she is and how she sees you to complete herself to break free. You can choose not to do that too. *I think it's more useful to go with the flow of the story and let it give you different angles until you find the very truth of it all than continually be frustrated with the lack of information since it's MC and her that're deciding who she is.* part 2 later
FINAL SPOILERS WITH MORE CONTEXT ABOUT THEIR IDENTITIES AND PURPOSE: 4:59:30 Yes. 5:06:46 It leads to another route/chapter is why. That's often considered a fan-favorite. 5:07:33 I like that she says "me out" like a meow. 5:08:42 Spoil yourself on the choices, if you want. 5:14:41 I love the voices' wits too. 5:21:03 Iirc, how she sees other people also depends on your choices. The other thing she can say is that she feels sympathy and tearful for the mortal people because they're finite, unlike her and MC. 5:26:32 Yeah, it's a very philosophical visual novel. 5:30:42 "Yes, we did the vore route." 5:30:20 "Nuh-uh!" There are plenty of quirky options, especially on certain routes. 5:42:34 She's a creature of change whose form and behavior changes based on how she's perceived. Some of her lines in Ch. 1 are the exact same, but with different deliveries. 5:56:55 I'm wondering where or how MC has pockets. 5:59:07 Wink. 6:04:47 Prisoner and Damsel are two of the most popular vessels based on Black Tabby Games's statistics on them based on votes. 6:14:36 No, fortunately. 6:25:04 Now they're both headless. 6:29:40 No, but both MC and Narrator are bird people. Abby (the artist of the game) says MC has a different concept to Narrator. 6:33:37 Yes, he is created for that purpose. 6:34:48 You don't need to. MC can, though, based on your choices. For example, bringing the knife means there's potential for her to be a threat. And even without the knife, you can still choose to get it once you're in the basement and she changes because MC sees her as a threat or someone to be threatened at that point. 6:37:47 Getting rid of her means getting rid of change. Removing change also rids the universe of death and progress- an eternity of stasis and immutability. Since you're into analysis videos, there are analyses on Slay the Princess to watch. One of them is of a daoist view, as the writer says one of the inspirations was eastern religion. A way to look at Long Quiet and Shifting Mound is Yin & Yang. He has a piece of himself in her, and she has a piece of herself in him. She is brightness, he is darkness. She says he is passive. She actively pushes him to complete an objective. The Long Quiet can also be interpreted as "the long quiet" between each phases like in-between the chapters. 6:41:29 He split a concept into two beings for it to be possible for death to be killed, and life to remain. 6:43:52 Long Quiet doesn't truly die, just reincarnates. The Shifting Mound is also eternal, but can be killed. In one case (like this playthrough) depending on your choices, Shifty doesn't understand the suffering of being mortal because she isn't. Narrator, however, does due to being an echo of the Creator, who was a mortal. 6:48:28 It depends on your meaning of "best". Often, people gravitate to the "leave the cabin", but I guess people are naturally just more drawn to the more "human" options. Then again, there's nothing that says their powers get deleted. 6:55:35 It's pretty much a philosophical battle. 6:57:48 I think her being the "idealized" contrasts well with MC not having known who she was. 7:07:08 How Shifty's heart looks and behaves depends on your *very first* Chapter 1 (taking the blade, no blade, or going away from the cabin). In this case, no blade. Therefore, her heart acts somewhat like the Damsel, but with a lot more self-awareness and caution. Your first playthrough is the purest perception of her, so it makes sense that's how her essence is. It's a lot to take in, and some players also have a hard time processing it all, but worth it, imo. The devs of the game has a Lynchian approach regarding to the meaning of the stories they make, so a lot of it's up to interpretation. Their other game, Scarlet Hollow, has a lot less philosophical discussion and easier to digest so far, at least. The protag is also pretty much a blank slate compared to the Long Quiet, and the setting is more grounded. You can also choose two traits that give you additional options that can impact the narrative.
He spent so much time analyzing that first run-through. And then the one part that explaines what's happening in the game he literally didn't pay attention to at all. 2:08:30
MORE SPOILERS BELOW: 2:51:29 Same, tbh. Btw, your choices reflect how MC sees her. And how he sees her affects how she is. How effective the chain is depends on how he and Princess think too. 3:05:21 Her eyes hint at the Damsel route. 3:06:38 Nah, Voice of the Smitten is just himself- a simp. 3:09:04 Yes. Every Narrator has certain differences. 3:22:16 Yes on the world and the Narrator. The Princess is a different story though. I've said before that she's her. I'll bring it up again, but this time with the context she's given already. She's both her and not her. Each of them are perspectives on her. 3:24:44 Interestingly, that's her only other desire other than trying to please MC. You find this out by asking her what else she wants. Another thing is that if you do stab her, you'll find out that despite doing everything to make you happy, being hurt doesn't exactly make her happy. She's tearful instead, which leads to another route and a different form. 3:30:08 Not really. Only the MC has Voices, but not her. 3:32:56 Hugs. 3:35:38 *Damsel's one of my favorites. Some people say "you only like her because you don't get the point of her character". Oh, I do. It's the tragedy behind her two-dimensionality while hinting that she's capable of more as a being of change that I like. I also like her frilly anime design if you don't deconstruct her. How the princess became the Damsel is one of the reasons why I separate the MC from the player because I never thought that she's incapable of barely anything else aside from being a waifu.* 3:36:40 You're finally understanding her mission. 3:40:41 Nichole Goodnight (Princess's VA) appears! I also remember from the stream that she based her Damsel performance on the archetypal Disney princess. Deconstructed Damsel reminds me of every amateur anime art in elementary where the hands aren't drawn because you don't know how to draw them yet. 3:48:37 Way more. Replayability too. Your final confrontation with this being also kinda gets affected. 3:49:56 It doesn't really matter. All she asks is to be given gifts. There are no wrong or right answers. She just wants to know you and herself. 3:53:00 At this point of the story, she doesn't know that. Though, we don't know if this or other worlds *like this one* hold other people. Passivity doesn't always mean it's "wrong". Despite having to rely on MC, she's the one actively pushing you to bring her different Princesses 3:59:46 Yes. 4:02:01 Honestly, it's fine to overthink at times, imo. This is a game with a lot of contemplation to do. On being frustrated on the lack of answers at this point, it's understandable, but this isn't one of those linear games where there's only one clear branch to understanding the truth and it's pro'ly better to... let go. Idk if I'm making sense, but something about being bound to "should" and "shouldn'ts". You will know when you reach your destination. 4:09:53 It isn't. 4:11:32 I think you just prefer linear games with a lot more constraints. 4:18:23 The visuals remind me so much of Porcelain's confusion and anger about branching narratives. 4:20:03 too. 4:22:46 The Stranger is a culmination of... a lot of potential paths untread. 4:28:00 Pfff, this reminds me of Porcelain's interaction with chat. At this point, accepting that demanding for answers is kinda useless. 4:32:24 Don't worry, she'll absorb the rest you haven't encountered regardless who you got in your playthrough. She's all of them. And yeah, you always grow and wither through progression. 4:39:01 That indecisive thing reminds me of Damsel a great lot as well.
My 2 biggest jous is that Jowol played this wonderful game and also helped me sleep lmaoo (had to whatche the stream 3 times just to see it completly) and thet Manlybadasshero is in the special thx of this game, hes really cool and does loads of cool games that no one knows but anyways this isnt about him ita about Jowol, I HOPE U FEEL BETTER AFTER 7H OF STANDINGGGG!!! THANK U SO MUCH FOR PLAYING SLAY THE PRINCESS!!!
Why does this person take so long after every single question to make a decision? I get wanting to immerse yourself in a game, but they take much longer then normal and because of that it makes me not want to wait 5 minutes for each piece of dialogue.
"I've seen enough villainess manhwa to know how time loops work" is such a line
god, those content warnings are amazing: from self-degloving to gaslighting, really from one end of the spectrum to the other.
SPOILERS BELOW: (Also, this is a game where going with the flow is more useful than always asking more answers from lack of information for a chunk of the game. You'll find out later.)
48:26 "People either love her or think she's a fucking freak." How about... both?
53:47 The devs behind Slay the Princess are inspired by Disco Elysium and Baldur's Gate, funnily enough. Both are CRPGs and STP won for Best RPG category in an award thingy.
58:19 "cave" ambience and content warnings from the game
1:06:05 checking on the sad Princess on the title screen
1:11:24 Like in their other game, Scarlet Hollow, [Explore] options usually let you choose other options without fear of progressing through and missing out a lot.
1:16:43 Kind of like Disco Elysium, your "voices" act like multiple DMs. Voice of the Hero is the most "reasonable" of them, balancing between morals, your safety, logic, and the princess- like a hero.
1:17:17 Ikr? It's always the pristine blade. But nothing's said on why the Narrator can't just narrate us already wielding the blade or use some other weapon like a grenade launcher. Taking the blade or not does heavily impact the storyline and bring different branches already, however.
1:22:12 It's for every player's convenience, really. It's bothersome to just start all over again if you end up misclicking or choosing something you end up disliking. Save-scumming is okay.
1:27:22 Hmm, this game is very meta as a whole. Manlybadasshero theorized it's like a reference to plot holes and the characters not knowing how to fill that up. This princess really can't give you info on something she doesn't know (there's a reason for this). The whole 'subjuggating monarch' thing seems to be another nod to Disco Elysium. Oh, and her VA often makes surprise visits on those streaming STP.
1:43:02 Yes. Because getting the blade means you're suspicious and willing to use it to extract information. That affects how she acts.
1:51:30 Voice of the Hunted speaks. Princess became a kitty and she hunts. How helpful each voice is depends on the route and what part. Not only the mirror is new, but the entire interior as well. It's more akin to an abandoned log cabin in the woods. The MC's hand is seen. It has clawes and scales.
1:56:27 Changing you? No- well, not as much. Her? Yes. I like how Porcelain can change sizes to "interact" with the background.
2:00:53 As Hunted said, this Princess isn't up for talking.
2:01:35 "Am I inside of her?" And yeah, you get that she doesn't have info because she's not aware. Btw, that's a believable-looking stomach. I usually see "getting out of the creature's stomach" cartoons as a kid being just a wall of pink flesh. And whethere or not this is a "fix her" story... not necessarily. You can even make her worse.
2:08:57 "Am I still inside of you?" Well, you're... together.
2:10:14 Not really. Hunted can give you advice on how to fight her lion self.
2:11:15 Broken's kinda right on that. And yes, there's replayability.
2:15:07 The writer of the game says one of the inspirations on the story is eastern religion, so maybe. I'm getting daoist and certain kind of stories in other religions with the themes.
2:16:19 That and this part of the route is a hint on her and MC's true natures, a path to self-actualization.
2:24:04 How you treat the voices in the mirror parts also affect certain things.
2:25:00 Him.
2:31:18 It's like the chicken-or-egg question Narrator referenced. She's her and they're the same. That vessel is one of her perspectives. You're there to collect perspectives on who she is and how she sees you to complete herself to break free. You can choose not to do that too. *I think it's more useful to go with the flow of the story and let it give you different angles until you find the very truth of it all than continually be frustrated with the lack of information since it's MC and her that're deciding who she is.*
part 2 later
I love how your first decision determines the dialogue of your last. ❤ that is an amazing touch.
FINAL SPOILERS WITH MORE CONTEXT ABOUT THEIR IDENTITIES AND PURPOSE:
4:59:30 Yes.
5:06:46 It leads to another route/chapter is why. That's often considered a fan-favorite.
5:07:33 I like that she says "me out" like a meow.
5:08:42 Spoil yourself on the choices, if you want.
5:14:41 I love the voices' wits too.
5:21:03 Iirc, how she sees other people also depends on your choices. The other thing she can say is that she feels sympathy and tearful for the mortal people because they're finite, unlike her and MC.
5:26:32 Yeah, it's a very philosophical visual novel.
5:30:42 "Yes, we did the vore route."
5:30:20 "Nuh-uh!" There are plenty of quirky options, especially on certain routes.
5:42:34 She's a creature of change whose form and behavior changes based on how she's perceived. Some of her lines in Ch. 1 are the exact same, but with different deliveries.
5:56:55 I'm wondering where or how MC has pockets.
5:59:07 Wink.
6:04:47 Prisoner and Damsel are two of the most popular vessels based on Black Tabby Games's statistics on them based on votes.
6:14:36 No, fortunately.
6:25:04 Now they're both headless.
6:29:40 No, but both MC and Narrator are bird people. Abby (the artist of the game) says MC has a different concept to Narrator.
6:33:37 Yes, he is created for that purpose.
6:34:48 You don't need to. MC can, though, based on your choices. For example, bringing the knife means there's potential for her to be a threat. And even without the knife, you can still choose to get it once you're in the basement and she changes because MC sees her as a threat or someone to be threatened at that point.
6:37:47 Getting rid of her means getting rid of change. Removing change also rids the universe of death and progress- an eternity of stasis and immutability. Since you're into analysis videos, there are analyses on Slay the Princess to watch. One of them is of a daoist view, as the writer says one of the inspirations was eastern religion. A way to look at Long Quiet and Shifting Mound is Yin & Yang. He has a piece of himself in her, and she has a piece of herself in him. She is brightness, he is darkness. She says he is passive. She actively pushes him to complete an objective. The Long Quiet can also be interpreted as "the long quiet" between each phases like in-between the chapters.
6:41:29 He split a concept into two beings for it to be possible for death to be killed, and life to remain.
6:43:52 Long Quiet doesn't truly die, just reincarnates. The Shifting Mound is also eternal, but can be killed. In one case (like this playthrough) depending on your choices, Shifty doesn't understand the suffering of being mortal because she isn't. Narrator, however, does due to being an echo of the Creator, who was a mortal.
6:48:28 It depends on your meaning of "best". Often, people gravitate to the "leave the cabin", but I guess people are naturally just more drawn to the more "human" options. Then again, there's nothing that says their powers get deleted.
6:55:35 It's pretty much a philosophical battle.
6:57:48 I think her being the "idealized" contrasts well with MC not having known who she was.
7:07:08 How Shifty's heart looks and behaves depends on your *very first* Chapter 1 (taking the blade, no blade, or going away from the cabin). In this case, no blade. Therefore, her heart acts somewhat like the Damsel, but with a lot more self-awareness and caution. Your first playthrough is the purest perception of her, so it makes sense that's how her essence is.
It's a lot to take in, and some players also have a hard time processing it all, but worth it, imo. The devs of the game has a Lynchian approach regarding to the meaning of the stories they make, so a lot of it's up to interpretation.
Their other game, Scarlet Hollow, has a lot less philosophical discussion and easier to digest so far, at least. The protag is also pretty much a blank slate compared to the Long Quiet, and the setting is more grounded. You can also choose two traits that give you additional options that can impact the narrative.
1:28:36 ah yes how dare the person locked in a basement for so long not give her name to a stranger who just happened to walk by
WHY AM I ONLY JUST NOW DISCOVERING THAT JOEL PLAYED THIS
He spent so much time analyzing that first run-through. And then the one part that explaines what's happening in the game he literally didn't pay attention to at all. 2:08:30
MORE SPOILERS BELOW:
2:51:29 Same, tbh. Btw, your choices reflect how MC sees her. And how he sees her affects how she is. How effective the chain is depends on how he and Princess think too.
3:05:21 Her eyes hint at the Damsel route.
3:06:38 Nah, Voice of the Smitten is just himself- a simp.
3:09:04 Yes. Every Narrator has certain differences.
3:22:16 Yes on the world and the Narrator. The Princess is a different story though. I've said before that she's her. I'll bring it up again, but this time with the context she's given already. She's both her and not her. Each of them are perspectives on her.
3:24:44 Interestingly, that's her only other desire other than trying to please MC. You find this out by asking her what else she wants. Another thing is that if you do stab her, you'll find out that despite doing everything to make you happy, being hurt doesn't exactly make her happy. She's tearful instead, which leads to another route and a different form.
3:30:08 Not really. Only the MC has Voices, but not her.
3:32:56 Hugs.
3:35:38 *Damsel's one of my favorites. Some people say "you only like her because you don't get the point of her character". Oh, I do. It's the tragedy behind her two-dimensionality while hinting that she's capable of more as a being of change that I like. I also like her frilly anime design if you don't deconstruct her. How the princess became the Damsel is one of the reasons why I separate the MC from the player because I never thought that she's incapable of barely anything else aside from being a waifu.*
3:36:40 You're finally understanding her mission.
3:40:41 Nichole Goodnight (Princess's VA) appears! I also remember from the stream that she based her Damsel performance on the archetypal Disney princess. Deconstructed Damsel reminds me of every amateur anime art in elementary where the hands aren't drawn because you don't know how to draw them yet.
3:48:37 Way more. Replayability too. Your final confrontation with this being also kinda gets affected.
3:49:56 It doesn't really matter. All she asks is to be given gifts. There are no wrong or right answers. She just wants to know you and herself.
3:53:00 At this point of the story, she doesn't know that. Though, we don't know if this or other worlds *like this one* hold other people. Passivity doesn't always mean it's "wrong". Despite having to rely on MC, she's the one actively pushing you to bring her different Princesses
3:59:46 Yes.
4:02:01 Honestly, it's fine to overthink at times, imo. This is a game with a lot of contemplation to do. On being frustrated on the lack of answers at this point, it's understandable, but this isn't one of those linear games where there's only one clear branch to understanding the truth and it's pro'ly better to... let go. Idk if I'm making sense, but something about being bound to "should" and "shouldn'ts". You will know when you reach your destination.
4:09:53 It isn't.
4:11:32 I think you just prefer linear games with a lot more constraints.
4:18:23 The visuals remind me so much of Porcelain's confusion and anger about branching narratives. 4:20:03 too.
4:22:46 The Stranger is a culmination of... a lot of potential paths untread.
4:28:00 Pfff, this reminds me of Porcelain's interaction with chat. At this point, accepting that demanding for answers is kinda useless.
4:32:24 Don't worry, she'll absorb the rest you haven't encountered regardless who you got in your playthrough. She's all of them. And yeah, you always grow and wither through progression.
4:39:01 That indecisive thing reminds me of Damsel a great lot as well.
Aw yess, Slay the Princess *and* full-body tracking~ 👸
1:10:43 Gameplay start
6:29:18 For the last mirror+Narrator questions
Thanks for the full vod, this was a fun stream
It's funny how Joel is confused because he has multiple choices
I have never seen a more indecisive man in my life
1:22:50 TALK NO JUTSU WINS THE DAY!
1:42:00 welp, talk no jutsu has failed.
2:16:50 damn, missed out on my favorite route, though I usually get here the other way, without all the vore.
2:34:15 NOOO, he doesn't get it!!! I wonder when he will realize.
3:03:40 28 stab wounds
3:06:20 I love seeing people react to the Smitten, it's always hilarious.
I have only ever watched 2-3 hour long streams. *7hours holy shi-*
My 2 biggest jous is that Jowol played this wonderful game and also helped me sleep lmaoo (had to whatche the stream 3 times just to see it completly) and thet Manlybadasshero is in the special thx of this game, hes really cool and does loads of cool games that no one knows but anyways this isnt about him ita about Jowol, I HOPE U FEEL BETTER AFTER 7H OF STANDINGGGG!!! THANK U SO MUCH FOR PLAYING SLAY THE PRINCESS!!!
Rip Jowol's knees
Porcelain maid would probably have a field day with disco Elysium.
HOW IS IT THAT THIS GAME IS WHAT TELLS ME YOU HAVE A YT CHANNEL
2:57:33 voice of the stoner
3:30:40
1:50:49
4:27:27
Yoooo
Hiiiii
all the screaming is unnecessary
Why does this person take so long after every single question to make a decision? I get wanting to immerse yourself in a game, but they take much longer then normal and because of that it makes me not want to wait 5 minutes for each piece of dialogue.
That’s kind of the point of interacting with chat. You can always find another play through if this isn’t your style
No wonder this stream is 7 hours long, thanks for the warning!