*===== 3.17 UPDATES =====* The curse setup needed some adjustments to add the new Mark on Hit gem. The setup is now: *Molten Shell 20/20 (use on left mouse button) + Assassin's Mark 20/20 + Mark on Hit 20/20 + Lifetap 1/0 . CWDT was no longer needed there* *A few more LEVELING tips & tricks for the first 4-5 acts:* > early on use a low-level (3-5) Clarity aura for mana sustain. Also use a War Banner and/or low-level Precision aura to maintain your chance to hit as close to 100% > ALWAYS be on the lookout for better weapons. Always. When you're offline and sleeping you should still think about weapon upgrades. If you feel like your DPS is low, then your weapon is garbage. Before getting Shockwave support you can use 2-handed Axes, Maces or Staves > before getting Brutality support you can even have elemental damage on your weapon > if you can't find a decent weapon, then use the vendor recipe "Magic Weapon with (40 to 64%) Increased Physical Damage" -> www.poewiki.net/wiki/Vendor_recipe_system > use a rustic sash and get any amount of flat physical damage on rings/amulet > UPGRADE YOUR WEAPON 💪 > get an Enduring mana flask (or even a regular mana flask) if you still struggle with mana sustain > if your mana sustain is under control, try to squeeze in Herald of Purity > UPGRADE YOUR WEAPON AGAIN! 💪💪 > Early maps and before you get -mana body armour/rings+amulet, you can temporarily anoint *Spirit Void* (3x green oils) for mana sustain. That should be enough to even ditch the mana flask. *Twitch* : www.twitch.tv/navandis *Discord* : discord.gg/9M6N6Wf *Build's latest Path of Building (POB) link* : pastebin.com/desahcqA *POB installer:* github.com/PathOfBuildingCommunity/PathOfBuilding/releases You can now also support me on *Nexus* where you can buy POE MTX as well as other games: www.nexus.gg/navandis I earn a small commission on any purchase which I will promptly invest into coffee and birdseed 😁
@@WalkingBlindLoL You can do that or you could pick the "Call to Arms" keystone and use Enduring Cry on left-click. I've been testing both and either will work just fine
Thank you for another detailed guide with precise instructions on how to progress. I followed one of your guides last league and had my best starting experience so far. Your work is appreciated
Thanks for these guides :) Just started mapping and this feels so smooth and fun. This is the second time I have followed your guide and it worked out both times (skele mages in scourge last time). Thanks for making them so detailed and with so many options for skill trees and stuff. Keep doing what you are!! One slight suggestion is you should maybe update the basic/mid tier weapon search to "NOT - #% of Physical damage converted to Cold damage" The stormall royal staff pops up first for these searches with high dps and I didnt read that line. WIth brutality that breaks the whole thing. Hopefully that helps people who missed reading that line like me.
@@baconSlayerX I struggled with int too so I picked up a +30 int node on the tree I’m working to get int and dex on my items so I can reassign the node later
New player here. I used your guide and pob and have reached lvl 85 so far. Had some gear issues with res and staves. Found an awesome mace tho so I pivoted there. Also grabbed some res on the tree instead of Max res to fix until I get better gear. Have been cruising so far in maps. Awesome build. In-depth guide. I thank you.
Navandis. You have some of the best builds, best videos, and BY FAR, the best POB guides. So much so that it pisses me off when I load someone else's POB and it doesn't include Acts 1-10 and cluster/non-cluster trees. I really enjoy this build.
Sold! Its been a while since i played cyclone and tbh i really dont want to play another slower (but safer) starting build. Thank you for your hard work put into your videos.
Thanks for this build. I've pushed way further into endgame than ever before. I've made a couple of minor changes that have done a massive amount to help my survivability as a player who isn't very good yet at the boss fights. I'm using Atziris accuity for vaal pact, and took martial experience on the tree. I'm only at about 9.5m DPS at the moment but the difference it's made to my survivability is massive. I only have my res at 75 percent as a trade off (and still only lev 93), but the extra leech seems to be keeping me alive way more than the extra res. Thanks again though, your detailed notes in POB reall made this way more enjoyable than I expected.
I am using a bit scuffed version, since I didn't bother min-maxing survivability all that much, but few points: - with 4k life the defensive layers seem like paper, despite 4 endurance charges, 20k armor, fortify, 79% res and reduced damage taken from crits, doubt an extra 1000 life (which is feasible) would help all that much considering how rippy Archnemeses and Essence mobs are and how default life leech per second seems to cap at around 1k, - damage is pretty good up until red maps, where it starts to fall off with just Hegemony's Era, switching the weapon though poses the problem of Assassin's Mark on Hit being the single least reliable thing I've seen since Cast on Death Immortal Call, getting even 2 power charges seems like a challenge, forget 4 with Eventuality Rod or something, even more so on bosses, which would be the one thing the power charges are needed for, - bigger than average degens (like bleeds, poisons and ignites especially) easily outdamage single-target leech for me with around 2mil DPS, and I'm not talking a 100k hit ignite, just a regular boss smack from a red map with "monster hits ignite" and can't be immune to everything or guarantee flask sustain (could be somewhat mitigated by just killing stuff faster or increasing the leech cap, but it feels like a lot of macro for a build that already requires quite a bit of mana/attributes management) - the likelihood of getting one-shot, coupled with a lot of sources of tanky rares, consecrated ground map mods and no-leech mechanics just makes it feel a bit annoying in the endgame, still pretty okay for starter and farming early.
Make sure that you have your molten shell only on lvl 12 and your cast when damage taken only on lvl 4. This is crucial for this combo to work perfectly and I found this out way too late. My big mistake was that I leveled both of them to lvl 20 and was wondering why I was so squishy all the time... the problem is that a lvl 20/21 'cast when damage taken' only triggers when you've already taken ~3.4/3.5k damage which is way too late. A lvl 4 'cast when damage taken' will trigger molten shell every time you receive ~640 damge and will give you around a ~3900 dmg absorb shield if you've got decent armour. This was my big mistake and now that I realized it and fixed my molten shell/cwdt setup, it is SO - MUCH - BETTER! Can recommend!
a few equally scuffed solutions: 1) it is important to note that the total healing you get from leech is based on a % of your max life, so more life means more healing per second, which allows you to overcome some degens. defiance banner is a good option to use for other defenses. the impale banner is useless since your weapon can provide the impale chance and you can't evade anyway. war banner doesn't provide as much value as defiance banner. if you have more life leech concerns, look for jewels with the recovery per second from leech implicit (it ain't much but it's something) 2) power charge generation is less of a problem once you get decent attack speed and a power charge ring (for clearing). with assassin's mark you can have 5% chance to get a charge on hit at max quality. consider that 10 attacks per second means you have 100 attacks before the power charge runs out, so if you calculate 0.95^100, it gives about 0.6% chance to cyclone for 10 seconds without generating a single power charge. the odds are in your favor, you will most likely sustain your charges. 3) get more life for leech problem, mana is not a problem if you get a mana leech mod or the -15 mana mod. you can get bleed and poison removal/immunity on flasks (what else are you using?) to deal with those, and ignite is no problem with abberath which you'd be using if you're running exarch 4) still sane, exile?
The 300% mana multi on mark on hit (now that gems are released) is a problem or am I missing something - maybe need to replace CWDT with lifetap and left click move molten shell?
I don't really know why that molten is on CWDT, if it can be put on left click. Yeah, for now it's the only solution for mark on hit. But be ware, every 4 sec it will recast, resulting in loss of smth like 300hp-ish.
The idea would've been to take Call to Arms and use Enduring Cry on left mouse button, but with the high cost multiplier of mark-on-hit (we didn't have that detail until yesterday) I now redid that setup: Molten Shell - Assassin's Mark - Mark on Hit - Lifetap
well this build is cramped this season, i can't reg against burning, poison and nosntop overpowered monster damage. I dont know what i do wrong, but i leech veeery slow
Yo Navandis. Just wanted to say thank you for the detail you put into this guide. You single-handedly have me enjoying PoE again. So many eye openers in your guide that make the game much easier to deal with for less experienced players like myself. Even without PoB its easy enough to follow. Im up to T14 maps and have only spent about 2ex so far. You have my thanks and my sub. Look forward to your next Deadeye bow guide :)
So.. I've put about 8 ex into the build at lvl 93. One large and two medium clusters, ryslathas and a 600+ dps staff. 21 cyclone gem and all the suggested auras at 20/20, but I'm really, really struggeling at Single target dps. Do I really need the curse chest with the vulnerability on hit ring? Or would smaller investments (helmet entchant, awakened gems, circle of guilt, watchers eye,..) be the way to go? It is a really frustrating experience on bosses so far...
I was offline and off games for almost 1 year and I'm amazed to see how much PoE has changed and I liked most of the changes. I'm currently starting with this build and I'm liking it so far.
awesome guide per usual! ill be running this build as my starter in trade league. I ran the freezing pulse elementalist last league and it was a smooth start, was able to later switch her to a CoC occultist build that farmed maps like no other! :)
Fantastic guide as always! Bonus tips: when league starting keep all the blacksmith wet stones and sell them to a vendor with a magic or rare rustic stash and a normal rarity highest level axe or staff you have.. this will always give you a very high physical damage weapon.. you can also slap a orb of augmentation on it and try to get flat phys aswell.. keep doing this at the beginning of each act and you will be crushing through the campaign like a complete raw dog 😎 also remember to wear a rustic stash and iron rings for more damage.. always sell armor scraps for wisdoms in the beginning to buy gems.. remember to have a small pile of transmutes, alterations, chances and alchemy orbs at the end of act 3 to buy all the gems you need in the library.. Also Navandis I think there’s a new mark mastery that gives 10 % chance to gain a frenzy charge on hit against marked enemies.. this might be worth it yes..? Won’t this give us permanent frenzy..?
pure love for that tip. Did we really didnt got one nerf, at this build? Infused channeling got a nerf, or? and how can we sustain mana if we 6 link it in endgame? :)
@@hsasaae8200 it’s fine I think. It will also be very cheap as most people will jump the explosive arrow train! And as Navandis said in the video this build can really be customized in many ways and have no ceiling 🤩 We sustain mana by using an enduring mana flask, enduring means that the effect of the mana refill doesn’t stop at the end of flaks effect but lingers enough to gain a new flask charge! Making it possible to have 100% uptime😊 the flask can either drop randomly so you should identify magic mana flasks.. or simply crafted by using transmutes and alterations.. I wouldn’t start crafting before u get to end of campaign as the base should be an eternal mana flask 👍 But you can also craft channeling skills have - x mana cost on rings.. On league start this comes a bit later as you need to kill Elrond from syndicate and identify his unveiled rings.. that crafting recepie comes from him.
@@Bullzeyee but i see a big problem in that build, we have 0 spell supression, we have no determination or grace... i think thats a big upside to this build... that makes me sad tbh.. i hate these random one shots, had to much of them in poe ^^
@@hsasaae8200 you can definitely swap some auras for defense ones if you feel squishy.. and spell suppression can be capped with crafting! (I’m doing that) that’s the thing.. you need to learn how to customize builds to your liking.. the best way to learn to build your own character is find a build you really really like and follow the build guide until you understand it’s mechanics and then make some changes as you see fit.. (I’m gonna try to get spell suppression wherever I can as it’s very strong) But another thing is keep in mind that scourge was more rippy than anything we’ve experienced in poe.. and if you just alched and go your maps without reading the mods you also might have a hard time 😅 I don’t really think you need determination as it mostly protects you from normal hits.. or leech will take care of that.. just try to build some spell suppression, maybe take the crit pantheyon and read the mods before you go and you should have a much better time😊
Also keep in mind in Poe you can get oneshot with 10 k es and 50k armor😂 it’s all about reading the mods and understanding what you can and cannot do..
Hello, I've got a skelly mage build I want o use to farm simulacrums and now I want a powerful mapper that can farm juiced maps for splinters, can I slap an inspired learning on this seeing how cheap they are or would you recommend another build?
The quality of your content ceases to amaze me, couldn't give enough praise if i tried. POB is amazing, video is amazing, stream is amazing, Thank you!
Great guide! Thank you for the tips! The PoE trade links for early/mid/bis gear in the PoB are outdated and no longer work. Can you update them for 3.18 please? They were extremely helpful for me in 3.17 and I would love to be able to use them again. Thanks!
I randomly tested 10+ trade links now and all of them were working - give me specific examples of links that you found not working and I'll check them out. You might have hit just one or two that might be broken
I spent almost 45 ex., and i'm having trouble on high tier bosses map, also can't have enough pool mana to fulfill the mana requirements to have all the auras... i left dread banner out, because it is impossible to reach the mana, i'm kinda stuck here and it's a bit frustrating.
Could we get an update on the leveling setups (gem links) throughout the acts (right now I only see up to act 2)? I'm trying to get some friends into the game and it would be very useful for them.
I've been having a lot of fun mapping with this build, but the bossing damage is a bit lacking for me, the attack speed is the main issue, please advice on how to significantly improve attack speed
Change the cluster in his pob to an 8 sockets, increased 12% damage with two-hands weapons, 3 notes are feed the fury, graceful execution and martial prowess. That would boost your DPS sky rocketting since those 3 note will give u a lot of crits and also attack speed.
Im definitely going to agree with this statement. Everyone should know that about cyclone though. It can get to good single target dps but the investment just isn’t worth it when I can just invest that into another trap build and nuke anything and everything single or not.
Cyclone is finally back? Sniff I'm so happy because I've never got to use a cyclone build because I heard so many bad nerves about it if it's going to be a thing in 3.17 thank you so much for bringing this video to us I'm going to make a cyclone Slayer
I have followed your builds for several leagues now and what sets you apart is the note sections in POB. This is my favorite part of the work you put into the builds!
Trying out this build before next league right now, and I've gotta say, so far it's amazing. I'm not a great player, but I just did second lab 10 levels underleveled on the first attempt (with tabula, even), where I usually die a couple times even while overleveled. Amazing build, my friend.
Just remember you're not likely to have a 6 link during league start by the time you get to 2nd lab. Unless, of course, you didn't socket 6 gems into your Tabula :)
That's the main reason people can play this game for years and not get bored 😁 that and major new content being added every 3 months for free, usually larger in scope than a Diablo expansion that you need to pay for
Your guides are and always have been super detailed and enjoyable. I had another build in mind, but you always manage to convince me to play yours. I have followed you for quite a long time now and because of videos like these, I got to enjoy the game even more. Thank you so much, continue being awesome and my personal number 1 build guide creator!
I wont be able to play cyclone ever, but if I were, I would play this, it looks very solid and powerful. Cheap to get going and insane ceiling. Good work mate!
Not a bad build if you dont mind getting your ass handed to you pretty often. It realistically suffers from a complete lack of defenses and survivability even with 5.5k+ life. It's quite garbage for dying when you're reliably doing t16 maps and end game content above that with anything less than dozens of ex. Survivability is incredibly overstated while the investment to make it decent for endgame is extremely understated. I'm casually 20+ ex in playing this and you just can't be playing builds that rely on nothing but leech and armor to survive these days. More people need to understand this, avoid the trap.
Yup, I'm 130ex in (got a lucky mageblood drop) and am doing fine on everything except the very hardest bosses, but it was not fun until I spent a lot of currency.
Make sure that you have your molten shell only on lvl 12 and your cast when damage taken only on lvl 4. This is crucial for this combo to work perfectly and I found this out way too late. My big mistake was that I leveled both of them to lvl 20 and was wondering why I was so squishy all the time... the problem is that a lvl 20/21 'cast when damage taken' only triggers when you've already taken ~3.4/3.5k damage which is way too late. A lvl 4 'cast when damage taken' will trigger molten shell every time you receive ~640 damge and will give you around a ~3900 dmg absorb shield if you've got decent armour. This was my big mistake and now that I realized it and fixed my molten shell/cwdt setup, it is SO - MUCH - BETTER! Can recommend!
@@z0ttel89 Dude, could you please stop spamming your great revelation everywhere? This build has some serious issues with its defenses that are not just solved by using CWDT correctly.
@@kirmityou Yes, they are. I am lvl 95 now and I'm simply not dying anymore on this exact build. This setup is now even tankier than pretty much every build I played the last 3-4 leagues before this. How instead of you complaining about me trying to help people understand their mistakes you figure out your own? Molten Shell uses a percentage of your overall armour value to create a damage shield that shields against everything. As soon as you have respectable armour totals and use molten shell correctly + have a good weapon with lots of physical damage to get huge amounts of overleech, you get super tanky. You can ignore all this if you want, but why should I stop telling people what helped me realize that this build can actually become incredibly tanky?
What is the budget we see in the video? i was going to start Skele mages but the showcase and damage on the video really got me interested. Is the scaling of the build decent just like skele mages or is it harder to get going with good DPS?
To whoever wants to use this build - do not. Yes, it has easy leveling. Yes, it is cheap to start mapping. But no, it won't do all the content without 10+ ex investment, luck and a lot of dying. It's paper thin on T5+ maps due to DoT and no spell suppression. I tried it, invested 5 ex by now, have my clusters set up and it's just dying over and over.
I would not say it's paper thin at T5, that's definitely over the top, but it definitely gets very squishy at T14-16, even though they're still doable.
I don't even know if you ever get this build to perform really well in endgame, no matter how much currency you put into it. Its decent for map clearing but it has such problems with tanking anything other than physical hits, making some bosses and leveling past 85 a major pain. I think this is a build that is good for starting a non-HC SSF league but should not really be used for endgame once you have enough resources to build a proper char. I also would not recommend any new players using this build as you really need to know boss mechanics.
I have a quick question. Can I use Cane of Kulemak serpentine staff with this build? There are many with over 500dps and great mods, for MUCH less currency than comparable staffs. I feel like I am missing something for why it won't work/be good.
What do you mean by competitive? It's perfectly viable as a league starter and can do most content without heavy investment. I've run its predecessor in 3.16 in SSF and it was easy to put together with mediocre gear and clearly able to clear t16 without issues. Did Sirius(A8), Elder and Shaper too. Maven and Feared might require more, and if that is what you mean by competive - you might be right. However the ease of play and the way it handles Delve, Heist and maps - i'll recommend it to anywone who likes that kind zoom zoom.
I played this in 3.17. I played 3.17 for maybe 2 weeks. I was able to do T16 maps for the most part but boss damage was too low to do really anything harder than that. I enjoyed it though, will play this again and see if I can push it further this time.
Hi. Im definitely going to try this build since your previous Elemental Hit worked well for me. Which level is the earliest we can go with a cluster setup. Currently 88 and max will prob be around 94-95ish. Thank you
@@ILManny heyooo, I also just hit 90 in delve :D I still feel kinda squishy against heavy spell damage hits sometimes, but in general this build is really solid and the damage is insane!
@@z0ttel89 the real game changing is the bodyarmor with mana cost -X. With a 0 cost cyclone u can run 5 auras easily and avoid wasting a modifier for mana leech. That armor is bloody expesive xd
I've been playing since 3.7 Legion and this has been by far my smoothest league start ever. I've been steamrolling the campaign so far! After trying a million shit build guides over the years and getting my league start ruined by false promises and bad builds, you have gained my trust. Your build guide is even better than Zizaran's who has been the gold standard in my eyes. Subbed and I will follow your every build guide in the future!
So so so happy that cyclone is back! I've played cyclone more than any other skill tbh, league start it a lot of times, have been trying out other builds and they've been fun but cyclone just feels so good, especially with all that leech!
Cyclone is also one of those skills that the more you play it, the better you become at it (which truly isn't the case with most skills in the game) and its mobility is a great defensive layer that can make the difference between surviving or a trip to hideout
That is an option, however it usually costs 6-7 EX and you're much better off using that currency to upgrade your weapon or other pieces of gear. For long-term min-maxing and fine-tuning, sure, that will work, but by then you're likely better of just getting the mod on the body armour.
I'm trying a boss rush strat, and i was thinking that whis build could be amazing at it. Your guide made it pretty clear, great job. And since I'm running pretty much white and blue t14 - 16 maps, with just a couple of exes I will get great gear. What do you think about using a pillar of the cager god + astramentis to level ? beside some rings like le heup of all? Nice guide man, thanks!
Hi =) im playing this cyclone build rn! first of all ty for the build, its awesome and fun to play =D but i got a question tho, do u have an idea what i could do to speed up the cyc a bit? without tailwind? it feels so slow and when temporal chain´s are on the map its even more slower ^^
Make sure you use the Rotgut flask and high movement speed boots; apart from that tailwind and the "increased action speed" eldritch crafting modifier on boots will also make it faster. However, do keep in mind you're not supposed to travel around using cyclone so that's less of an issue if you only use it in actual combat
Nearly noob player following the build and made it to red maps. When I deploy the ancestral protector, cyclone is interrupted and leaves me vulnerable for a second. Am I do something wrong or do I need to more strategic about when I deploy AP? Good build guide. Having read ALL the comments to see if my problem had been asked before, I am amazed how many people obviously just mechanically follow the tree without taking the time to understand the build
Just wanted to ask if maybe you could update the PoB once more?? There are 3 warnings now after the latest community fork update, apparently negative unreserved mana f.e.
You can completely ignore those - for example negative unreserved mana will show up as you move through the leveling trees, before taking Sovereignty wheel (mana reservation efficiency) because you're not supposed to activate all your auras before that. The same for INT/DEX/STR requirements for gems - are you using lvl 20 gems (which require more attributes) at char level 50? No, of course not, but POB can't know that because POB is a math tool, not an A.I. POB also can't know your own char gear and whether or not you actually don't have enough DEX for example. tl;dr: POB is not an A.I. so it throws those "warnings". So no update is needed, just ignore them
Im planning to throw about more than a hundred ex in this build but how about the issue of spell suppression any idea or suggestion that will make the build face tank magic damage or guide , would gladly hear any advice from experts
If you ever find yourself stuck (not just with this build, but also POE in general) or have any questions about POE, you can also drop by my stream at www.twitch.tv/navandis whenever I'm live and I'll be happy to help 👍
Hi, what a nice guide! Whats the reason its playable again? Did they buff anything in this Build? If yes, what did they buff to make it playable that simple like you do it ? ^^ Greetings
Hey man, great build, im using this as an example for this league. I am however a bit confused about the charges. I could be overlooking something (probably am) but I cant find any source of power charges in your build except for when equipped with hegemony's, what am I not seeing? it makes eventuality rod a bit less attractive, except for the base damage and endurance charges Also, you got frenzy's enabled in pob, tho as far as I can see, blood rage is your only frenzy source, I wouldnt really calculate that into boss dps unless again, im not seeing something xD Edit: I obviously forgot to mention Assassin's mark, but thats also on kill only. so no frenzy or power charges against bosses?
Unless you imported the giga-expensive POB, frenzy charges are NOT checked in POB, only power and endurance. For Assassin's Mark, increase the quality - you'll get 5% chance to get a power charge on hit, more than enough to sustain against bosses, with our 10+ APS
@@NavandisGaming Ah maybe I clicked on it myself then by accident or smth xD.. Thanks for the reply mate! I actually didnt know about the 5% on assassins mark with quality. I use it almost every league and never noticed it haha. (im a bit of a casual I guess).... But knowing that will make upgrading staff a lot easyer, thanks again!
As always a solid build. I just zoomed through the acts, until end of A3 i used splitting steel, decent enough for clear and bosses, but the totem is a must in boss fights. After i started using cyclone, in combination with pride aura and changing the weapon every act or so, it just feels unstopable. The defence is great with determination and fortify. Looking forward to the league start, can't wait to test the build in end game content. Keep up the great work!
@@gorobashiarena no worries, i hope you have a good league start. The build itself is solid, flying through acts with rare crappy gear. Nonetheless, if you want some quality of life, i recommend a praxis ring, should be obtainable even in the 1st hours of the league,the mana might be an issue at 1st, and that ring opens up a spot for flasks.
*===== 3.17 UPDATES =====*
The curse setup needed some adjustments to add the new Mark on Hit gem. The setup is now:
*Molten Shell 20/20 (use on left mouse button) + Assassin's Mark 20/20 + Mark on Hit 20/20 + Lifetap 1/0 . CWDT was no longer needed there*
*A few more LEVELING tips & tricks for the first 4-5 acts:*
> early on use a low-level (3-5) Clarity aura for mana sustain. Also use a War Banner and/or low-level Precision aura to maintain your chance to hit as close to 100%
> ALWAYS be on the lookout for better weapons. Always. When you're offline and sleeping you should still think about weapon upgrades. If you feel like your DPS is low, then your weapon is garbage. Before getting Shockwave support you can use 2-handed Axes, Maces or Staves
> before getting Brutality support you can even have elemental damage on your weapon
> if you can't find a decent weapon, then use the vendor recipe "Magic Weapon with (40 to 64%) Increased Physical Damage" -> www.poewiki.net/wiki/Vendor_recipe_system
> use a rustic sash and get any amount of flat physical damage on rings/amulet
> UPGRADE YOUR WEAPON 💪
> get an Enduring mana flask (or even a regular mana flask) if you still struggle with mana sustain
> if your mana sustain is under control, try to squeeze in Herald of Purity
> UPGRADE YOUR WEAPON AGAIN! 💪💪
> Early maps and before you get -mana body armour/rings+amulet, you can temporarily anoint *Spirit Void* (3x green oils) for mana sustain. That should be enough to even ditch the mana flask.
*Twitch* : www.twitch.tv/navandis
*Discord* : discord.gg/9M6N6Wf
*Build's latest Path of Building (POB) link* : pastebin.com/desahcqA
*POB installer:* github.com/PathOfBuildingCommunity/PathOfBuilding/releases
You can now also support me on *Nexus* where you can buy POE MTX as well as other games: www.nexus.gg/navandis I earn a small commission on any purchase which I will promptly invest into coffee and birdseed 😁
With the change from using a warcry on move do you think it be better to drop CwDT settup and just use MS on Move?
@@WalkingBlindLoL You can do that or you could pick the "Call to Arms" keystone and use Enduring Cry on left-click. I've been testing both and either will work just fine
@@NavandisGaming we would need an unset ring to fit warcry in. Mark on Hit took up the last socket. its definately possible to do this though
@@NavandisGaming Cant we just use ring with assassins mark on hit instead of the gem settup?
@@gorobashiarena That will no longer exist in 3.17; at the moment it is possible but will be gone in a week
showing gameplay with speed shrine is a little missleading for new players, but overall a solid guide
misleading videos is Navandis in a nutshell
How so Tec?
Absolute masterpiece of a guide. Great POB and amazing notes. Love this, subbed.
Thank you for another detailed guide with precise instructions on how to progress. I followed one of your guides last league and had my best starting experience so far. Your work is appreciated
Thanks for these guides :) Just started mapping and this feels so smooth and fun. This is the second time I have followed your guide and it worked out both times (skele mages in scourge last time). Thanks for making them so detailed and with so many options for skill trees and stuff. Keep doing what you are!! One slight suggestion is you should maybe update the basic/mid tier weapon search to "NOT - #% of Physical damage converted to Cold damage" The stormall royal staff pops up first for these searches with high dps and I didnt read that line. WIth brutality that breaks the whole thing. Hopefully that helps people who missed reading that line like me.
Thank you and good suggestion, I'll update the trade links 👍
How did you get enough Int?
@@baconSlayerX I struggled with int too so I picked up a +30 int node on the tree I’m working to get int and dex on my items so I can reassign the node later
@@nishadaherrao8738 And how have you handled cyclones mana cost? Did you get a -15 chest?
New player here. I used your guide and pob and have reached lvl 85 so far. Had some gear issues with res and staves. Found an awesome mace tho so I pivoted there. Also grabbed some res on the tree instead of Max res to fix until I get better gear. Have been cruising so far in maps. Awesome build. In-depth guide. I thank you.
Navandis. You have some of the best builds, best videos, and BY FAR, the best POB guides. So much so that it pisses me off when I load someone else's POB and it doesn't include Acts 1-10 and cluster/non-cluster trees. I really enjoy this build.
Sold! Its been a while since i played cyclone and tbh i really dont want to play another slower (but safer) starting build.
Thank you for your hard work put into your videos.
This isn't slow?
@@figrider that's what he said.
Top notch build guide as usual! After playing D2+D3 for the past few weeks, i can't wait to go back to a new season of PoE.
Dat new Atlas will be amazing! Smooth progression, all maps can be T16, no more mandatory bugged Sirus fight, oh man I can't wait!
Thanks for this build. I've pushed way further into endgame than ever before.
I've made a couple of minor changes that have done a massive amount to help my survivability as a player who isn't very good yet at the boss fights. I'm using Atziris accuity for vaal pact, and took martial experience on the tree. I'm only at about 9.5m DPS at the moment but the difference it's made to my survivability is massive.
I only have my res at 75 percent as a trade off (and still only lev 93), but the extra leech seems to be keeping me alive way more than the extra res.
Thanks again though, your detailed notes in POB reall made this way more enjoyable than I expected.
Finally! I've been waiting for a good cyclone league starter! I always look forward to your builds, Navandis!
This makes me so happy. This and Flickerstrike have been my bread and butter for so many past leagues.
I am using a bit scuffed version, since I didn't bother min-maxing survivability all that much, but few points:
- with 4k life the defensive layers seem like paper, despite 4 endurance charges, 20k armor, fortify, 79% res and reduced damage taken from crits, doubt an extra 1000 life (which is feasible) would help all that much considering how rippy Archnemeses and Essence mobs are and how default life leech per second seems to cap at around 1k,
- damage is pretty good up until red maps, where it starts to fall off with just Hegemony's Era, switching the weapon though poses the problem of Assassin's Mark on Hit being the single least reliable thing I've seen since Cast on Death Immortal Call, getting even 2 power charges seems like a challenge, forget 4 with Eventuality Rod or something, even more so on bosses, which would be the one thing the power charges are needed for,
- bigger than average degens (like bleeds, poisons and ignites especially) easily outdamage single-target leech for me with around 2mil DPS, and I'm not talking a 100k hit ignite, just a regular boss smack from a red map with "monster hits ignite" and can't be immune to everything or guarantee flask sustain (could be somewhat mitigated by just killing stuff faster or increasing the leech cap, but it feels like a lot of macro for a build that already requires quite a bit of mana/attributes management)
- the likelihood of getting one-shot, coupled with a lot of sources of tanky rares, consecrated ground map mods and no-leech mechanics just makes it feel a bit annoying in the endgame, still pretty okay for starter and farming early.
Make sure that you have your molten shell only on lvl 12 and your cast when damage taken only on lvl 4.
This is crucial for this combo to work perfectly and I found this out way too late.
My big mistake was that I leveled both of them to lvl 20 and was wondering why I was so squishy all the time...
the problem is that a lvl 20/21 'cast when damage taken' only triggers when you've already taken ~3.4/3.5k damage which is way too late.
A lvl 4 'cast when damage taken' will trigger molten shell every time you receive ~640 damge and will give you around a ~3900 dmg absorb shield if you've got decent armour.
This was my big mistake and now that I realized it and fixed my molten shell/cwdt setup, it is SO - MUCH - BETTER!
Can recommend!
a few equally scuffed solutions:
1) it is important to note that the total healing you get from leech is based on a % of your max life, so more life means more healing per second, which allows you to overcome some degens. defiance banner is a good option to use for other defenses. the impale banner is useless since your weapon can provide the impale chance and you can't evade anyway. war banner doesn't provide as much value as defiance banner. if you have more life leech concerns, look for jewels with the recovery per second from leech implicit (it ain't much but it's something)
2) power charge generation is less of a problem once you get decent attack speed and a power charge ring (for clearing). with assassin's mark you can have 5% chance to get a charge on hit at max quality. consider that 10 attacks per second means you have 100 attacks before the power charge runs out, so if you calculate 0.95^100, it gives about 0.6% chance to cyclone for 10 seconds without generating a single power charge. the odds are in your favor, you will most likely sustain your charges.
3) get more life for leech problem, mana is not a problem if you get a mana leech mod or the -15 mana mod. you can get bleed and poison removal/immunity on flasks (what else are you using?) to deal with those, and ignite is no problem with abberath which you'd be using if you're running exarch
4) still sane, exile?
Man, Cyclon Slayer is my favorite build all time, and i loved your guide! Keep pumpin content
The 300% mana multi on mark on hit (now that gems are released) is a problem or am I missing something - maybe need to replace CWDT with lifetap and left click move molten shell?
I don't really know why that molten is on CWDT, if it can be put on left click. Yeah, for now it's the only solution for mark on hit. But be ware, every 4 sec it will recast, resulting in loss of smth like 300hp-ish.
The idea would've been to take Call to Arms and use Enduring Cry on left mouse button, but with the high cost multiplier of mark-on-hit (we didn't have that detail until yesterday) I now redid that setup: Molten Shell - Assassin's Mark - Mark on Hit - Lifetap
@@NavandisGaming I see, I missed the Enduring Cry thing. So, now we'll apply molten shell manually?
@@_ultima Yep, on left-mouse button -> check the updated POB and pinned comment for the exact setup
The amount of work on your chanel is just amazing. thx for all dude
well this build is cramped this season, i can't reg against burning, poison and nosntop overpowered monster damage. I dont know what i do wrong, but i leech veeery slow
Yo Navandis. Just wanted to say thank you for the detail you put into this guide. You single-handedly have me enjoying PoE again. So many eye openers in your guide that make the game much easier to deal with for less experienced players like myself. Even without PoB its easy enough to follow. Im up to T14 maps and have only spent about 2ex so far. You have my thanks and my sub. Look forward to your next Deadeye bow guide :)
So.. I've put about 8 ex into the build at lvl 93. One large and two medium clusters, ryslathas and a 600+ dps staff. 21 cyclone gem and all the suggested auras at 20/20, but I'm really, really struggeling at Single target dps. Do I really need the curse chest with the vulnerability on hit ring? Or would smaller investments (helmet entchant, awakened gems, circle of guilt, watchers eye,..) be the way to go? It is a really frustrating experience on bosses so far...
I was offline and off games for almost 1 year and I'm amazed to see how much PoE has changed and I liked most of the changes. I'm currently starting with this build and I'm liking it so far.
awesome guide per usual! ill be running this build as my starter in trade league. I ran the freezing pulse elementalist last league and it was a smooth start, was able to later switch her to a CoC occultist build that farmed maps like no other! :)
Fantastic guide as always! Bonus tips: when league starting keep all the blacksmith wet stones and sell them to a vendor with a magic or rare rustic stash and a normal rarity highest level axe or staff you have.. this will always give you a very high physical damage weapon.. you can also slap a orb of augmentation on it and try to get flat phys aswell.. keep doing this at the beginning of each act and you will be crushing through the campaign like a complete raw dog 😎 also remember to wear a rustic stash and iron rings for more damage.. always sell armor scraps for wisdoms in the beginning to buy gems.. remember to have a small pile of transmutes, alterations, chances and alchemy orbs at the end of act 3 to buy all the gems you need in the library..
Also Navandis I think there’s a new mark mastery that gives 10 % chance to gain a frenzy charge on hit against marked enemies.. this might be worth it yes..? Won’t this give us permanent frenzy..?
pure love for that tip.
Did we really didnt got one nerf, at this build? Infused channeling got a nerf, or? and how can we sustain mana if we 6 link it in endgame? :)
@@hsasaae8200 it’s fine I think. It will also be very cheap as most people will jump the explosive arrow train! And as Navandis said in the video this build can really be customized in many ways and have no ceiling 🤩
We sustain mana by using an enduring mana flask, enduring means that the effect of the mana refill doesn’t stop at the end of flaks effect but lingers enough to gain a new flask charge! Making it possible to have 100% uptime😊 the flask can either drop randomly so you should identify magic mana flasks.. or simply crafted by using transmutes and alterations.. I wouldn’t start crafting before u get to end of campaign as the base should be an eternal mana flask 👍
But you can also craft channeling skills have - x mana cost on rings.. On league start this comes a bit later as you need to kill Elrond from syndicate and identify his unveiled rings.. that crafting recepie comes from him.
@@Bullzeyee but i see a big problem in that build, we have 0 spell supression, we have no determination or grace... i think thats a big upside to this build... that makes me sad tbh.. i hate these random one shots, had to much of them in poe ^^
@@hsasaae8200 you can definitely swap some auras for defense ones if you feel squishy.. and spell suppression can be capped with crafting! (I’m doing that) that’s the thing.. you need to learn how to customize builds to your liking.. the best way to learn to build your own character is find a build you really really like and follow the build guide until you understand it’s mechanics and then make some changes as you see fit.. (I’m gonna try to get spell suppression wherever I can as it’s very strong)
But another thing is keep in mind that scourge was more rippy than anything we’ve experienced in poe.. and if you just alched and go your maps without reading the mods you also might have a hard time 😅
I don’t really think you need determination as it mostly protects you from normal hits.. or leech will take care of that.. just try to build some spell suppression, maybe take the crit pantheyon and read the mods before you go and you should have a much better time😊
Also keep in mind in Poe you can get oneshot with 10 k es and 50k armor😂 it’s all about reading the mods and understanding what you can and cannot do..
Amazing build, and a very well detailed guide! I'll be starting the league with this, thanks a lot!
Hello, I've got a skelly mage build I want o use to farm simulacrums and now I want a powerful mapper that can farm juiced maps for splinters, can I slap an inspired learning on this seeing how cheap they are or would you recommend another build?
best guide, so easy to follow and search for the items
I'm new to Poe and this is the first build I try to follow. Superfun to play! Thank you, you made an excellent video!
The quality of your content ceases to amaze me, couldn't give enough praise if i tried.
POB is amazing, video is amazing, stream is amazing, Thank you!
I'm really glad you enjoy the content, there's definitely more to come in the pipeline 😁
Just so you know Christian, you meant to say " never ceases " otherwise you're telling him his content is now bad :D
i played it in 3.17 and it worked great. Thanks!
Great guide! Thank you for the tips!
The PoE trade links for early/mid/bis gear in the PoB are outdated and no longer work. Can you update them for 3.18 please? They were extremely helpful for me in 3.17 and I would love to be able to use them again. Thanks!
I randomly tested 10+ trade links now and all of them were working - give me specific examples of links that you found not working and I'll check them out. You might have hit just one or two that might be broken
@@NavandisGaming the mid and best in slot weapon and the armor mid and best in slot. For me the problem started yesterday. thx for the great guides.
@@NavandisGaming BiS weapon and BiS body armor are giving me errors "failed to load search state. the search is no longer valid"
I've updated the links and generated a new POB link pastebin.com/desahcqA 👍
@@NavandisGaming Thank you!!!
I spent almost 45 ex., and i'm having trouble on high tier bosses map, also can't have enough pool mana to fulfill the mana requirements to have all the auras... i left dread banner out, because it is impossible to reach the mana, i'm kinda stuck here and it's a bit frustrating.
Could we get an update on the leveling setups (gem links) throughout the acts (right now I only see up to act 2)? I'm trying to get some friends into the game and it would be very useful for them.
Done, do keep in mind those are just suggestion leveling setups, there's plenty of flexibility there depending on what items you find early on.
@@NavandisGaming Thank you very much! This should definitely help.
i started with your cyclone build few leagues ago and i will start again tnx alot for the great guides man keep the good work !!!
How much was invested in the character seen in the video?
oh hell yeah finaly cyclone again!
love your detailed build videos! i always recomend you to all my friends :)!
I've been having a lot of fun mapping with this build, but the bossing damage is a bit lacking for me, the attack speed is the main issue, please advice on how to significantly improve attack speed
Change the cluster in his pob to an 8 sockets, increased 12% damage with two-hands weapons, 3 notes are feed the fury, graceful execution and martial prowess. That would boost your DPS sky rocketting since those 3 note will give u a lot of crits and also attack speed.
And it's cheaper than what's he's using in his pob.
Im definitely going to agree with this statement. Everyone should know that about cyclone though. It can get to good single target dps but the investment just isn’t worth it when I can just invest that into another trap build and nuke anything and everything single or not.
I'm having a lot of fun with this build! Rocking my tabula and crunching through the acts :)
White shirt gang reporting in! 😁
This was a blast to watch you put together on stream, great build guide, as always! :) -Jest
Thank you for this wonderful guide! This is the playstyle I really want. Gonna leaguestart with this.
Great guide as usual! Thanks!
Another top-tier video, Navandis. Thank you so so much for putting this together.
Cyclone is finally back? Sniff I'm so happy because I've never got to use a cyclone build because I heard so many bad nerves about it if it's going to be a thing in 3.17 thank you so much for bringing this video to us I'm going to make a cyclone Slayer
I have followed your builds for several leagues now and what sets you apart is the note sections in POB. This is my favorite part of the work you put into the builds!
Trying out this build before next league right now, and I've gotta say, so far it's amazing. I'm not a great player, but I just did second lab 10 levels underleveled on the first attempt (with tabula, even), where I usually die a couple times even while overleveled. Amazing build, my friend.
Just remember you're not likely to have a 6 link during league start by the time you get to 2nd lab. Unless, of course, you didn't socket 6 gems into your Tabula :)
@@zedzeduk True! But I would be tankier. I don't mind Izaro being a slower kill if it meant I wouldn't get one-shotted.
just started playing and there's so much builds to use
That's the main reason people can play this game for years and not get bored 😁 that and major new content being added every 3 months for free, usually larger in scope than a Diablo expansion that you need to pay for
Your guides are and always have been super detailed and enjoyable. I had another build in mind, but you always manage to convince me to play yours. I have followed you for quite a long time now and because of videos like these, I got to enjoy the game even more. Thank you so much, continue being awesome and my personal number 1 build guide creator!
By far the best guide i have ever seen,GG dude defo playing this build
"Dodging all the shit thrown at you"...the selling point of the build.
lol just made me a shockwave slayer a couple of days ago and now this video, sweet!
Can you update it for 3.19 :) ? pls
Anointing spirit void for the mana leech is really strong early on too.
Will this build be viable in 3.19 ?
Thank you this is very well explained, I will take this one for 3.17
Tip for capping resists: the resist cap wheel has a +12% all ele res mastery, you're probably forced to take it instead of one of the 6% life smalls.
I wont be able to play cyclone ever, but if I were, I would play this, it looks very solid and powerful. Cheap to get going and insane ceiling. Good work mate!
Well, looks like I will be playing cyclone, again, playing with staffs will be new tho lol
I love how your builds are intricately brilliant. GGG is brilliant, but you ad another layer to that, Cheers Mr. Navandis!
Not a bad build if you dont mind getting your ass handed to you pretty often. It realistically suffers from a complete lack of defenses and survivability even with 5.5k+ life. It's quite garbage for dying when you're reliably doing t16 maps and end game content above that with anything less than dozens of ex. Survivability is incredibly overstated while the investment to make it decent for endgame is extremely understated. I'm casually 20+ ex in playing this and you just can't be playing builds that rely on nothing but leech and armor to survive these days. More people need to understand this, avoid the trap.
Yup, I'm 130ex in (got a lucky mageblood drop) and am doing fine on everything except the very hardest bosses, but it was not fun until I spent a lot of currency.
Make sure that you have your molten shell only on lvl 12 and your cast when damage taken only on lvl 4.
This is crucial for this combo to work perfectly and I found this out way too late.
My big mistake was that I leveled both of them to lvl 20 and was wondering why I was so squishy all the time...
the problem is that a lvl 20/21 'cast when damage taken' only triggers when you've already taken ~3.4/3.5k damage which is way too late.
A lvl 4 'cast when damage taken' will trigger molten shell every time you receive ~640 damge and will give you around a ~3900 dmg absorb shield if you've got decent armour.
This was my big mistake and now that I realized it and fixed my molten shell/cwdt setup, it is SO - MUCH - BETTER!
Can recommend!
@@z0ttel89 dont work
@@z0ttel89 Dude, could you please stop spamming your great revelation everywhere?
This build has some serious issues with its defenses that are not just solved by using CWDT correctly.
@@kirmityou Yes, they are. I am lvl 95 now and I'm simply not dying anymore on this exact build.
This setup is now even tankier than pretty much every build I played the last 3-4 leagues before this.
How instead of you complaining about me trying to help people understand their mistakes you figure out your own?
Molten Shell uses a percentage of your overall armour value to create a damage shield that shields against everything.
As soon as you have respectable armour totals and use molten shell correctly + have a good weapon with lots of physical damage to get
huge amounts of overleech, you get super tanky.
You can ignore all this if you want, but why should I stop telling people what helped me realize that this build can actually become incredibly tanky?
What is the budget we see in the video? i was going to start Skele mages but the showcase and damage on the video really got me interested. Is the scaling of the build decent just like skele mages or is it harder to get going with good DPS?
Idk if anyone will see this but dear god do not play this unless you have 20+ ex to invest into it.
this and the spell suppression comment is what i was curious about. thx
Awesome work like always, great detail and well put together. Hope to see you channel grow bigger!
To whoever wants to use this build - do not. Yes, it has easy leveling. Yes, it is cheap to start mapping. But no, it won't do all the content without 10+ ex investment, luck and a lot of dying. It's paper thin on T5+ maps due to DoT and no spell suppression. I tried it, invested 5 ex by now, have my clusters set up and it's just dying over and over.
I would not say it's paper thin at T5, that's definitely over the top, but it definitely gets very squishy at T14-16, even though they're still doable.
@@z0ttel89 it's not paper thin on t5, it's on anything above that when you get dot by poison (for example) or dunked on by anything that spits magic
I don't even know if you ever get this build to perform really well in endgame, no matter how much currency you put into it. Its decent for map clearing but it has such problems with tanking anything other than physical hits, making some bosses and leveling past 85 a major pain. I think this is a build that is good for starting a non-HC SSF league but should not really be used for endgame once you have enough resources to build a proper char. I also would not recommend any new players using this build as you really need to know boss mechanics.
Great guide, already at early red maps! If any, what duelist build would you transition in to?
Spin and Win :)
I have a quick question. Can I use Cane of Kulemak serpentine staff with this build? There are many with over 500dps and great mods, for MUCH less currency than comparable staffs. I feel like I am missing something for why it won't work/be good.
The sheer amount of investment this build requires to be competitive is completely unrealistic for a league starter.
What do you mean by competitive? It's perfectly viable as a league starter and can do most content without heavy investment. I've run its predecessor in 3.16 in SSF and it was easy to put together with mediocre gear and clearly able to clear t16 without issues. Did Sirius(A8), Elder and Shaper too. Maven and Feared might require more, and if that is what you mean by competive - you might be right. However the ease of play and the way it handles Delve, Heist and maps - i'll recommend it to anywone who likes that kind zoom zoom.
I played this in 3.17. I played 3.17 for maybe 2 weeks. I was able to do T16 maps for the most part but boss damage was too low to do really anything harder than that. I enjoyed it though, will play this again and see if I can push it further this time.
You did a freakin good job with your PoB thank you very much!
why do you use frost blink rather than flame dash?
its hard to get any good staff. can u do mace/sceptre version of passive tree?
Hi. Im definitely going to try this build since your previous Elemental Hit worked well for me. Which level is the earliest we can go with a cluster setup. Currently 88 and max will prob be around 94-95ish. Thank you
I m following the guide, just reached lvl 65 and rocks!!
Can t wait to get enlig support to use all those aura
I m mapping rn, level 90. Is crazily good
@@ILManny heyooo, I also just hit 90 in delve :D
I still feel kinda squishy against heavy spell damage hits sometimes, but in general this build is really solid and the damage is insane!
@@z0ttel89 the real game changing is the bodyarmor with mana cost -X.
With a 0 cost cyclone u can run 5 auras easily and avoid wasting a modifier for mana leech. That armor is bloody expesive xd
Cyclone is my favourite! Thank you for this
Nice guide. Always love cyclone. I plan in playing your build in 3.18. hope they wont change much
I hope they change it a lot. Because its got nerfed sooooo much :D build needs tons of exalts to do decent damage.
@@mezzaluna8516 positove changes are always welcome haha
I've been playing since 3.7 Legion and this has been by far my smoothest league start ever. I've been steamrolling the campaign so far!
After trying a million shit build guides over the years and getting my league start ruined by false promises and bad builds, you have gained my trust. Your build guide is even better than Zizaran's who has been the gold standard in my eyes. Subbed and I will follow your every build guide in the future!
Hello, what Forbidden Flesh jewel Ascendency Skill would be the best for this build ?
Wasnt even planning to play this league, u made me install
I will definitely be starting this one, thanks for the great guide.
So so so happy that cyclone is back!
I've played cyclone more than any other skill tbh, league start it a lot of times, have been trying out other builds and they've been fun but cyclone just feels so good, especially with all that leech!
Cyclone is also one of those skills that the more you play it, the better you become at it (which truly isn't the case with most skills in the game) and its mobility is a great defensive layer that can make the difference between surviving or a trip to hideout
About Bloodrage just use Anomalous Bloodrage so you can gain frenzy on hit vs unique enemies.
That is an option, however it usually costs 6-7 EX and you're much better off using that currency to upgrade your weapon or other pieces of gear. For long-term min-maxing and fine-tuning, sure, that will work, but by then you're likely better of just getting the mod on the body armour.
Amazing guide as always, Keep up the stunning work ! Thx a loT!
Amazing guide! I cant wait to start playing it! thank you :D
I'm trying a boss rush strat, and i was thinking that whis build could be amazing at it. Your guide made it pretty clear, great job. And since I'm running pretty much white and blue t14 - 16 maps, with just a couple of exes I will get great gear. What do you think about using a pillar of the cager god + astramentis to level ? beside some rings like le heup of all?
Nice guide man, thanks!
Love cyclone but when i go this build after buying i hit like a wet paper bag and get destroyed
Unfortunately I've hit a wall with build, I don't really understand how you can be successful with this endgame when you have -12% chaos resistance.
How hard is this to take to endgame SSF?
How do we deal with magic damage / spell suppression? I get one shot so many times by magic mobs.
Hi =) im playing this cyclone build rn! first of all ty for the build, its awesome and fun to play =D
but i got a question tho, do u have an idea what i could do to speed up the cyc a bit? without tailwind? it feels so slow and when temporal chain´s are on the map its even more slower ^^
Make sure you use the Rotgut flask and high movement speed boots; apart from that tailwind and the "increased action speed" eldritch crafting modifier on boots will also make it faster. However, do keep in mind you're not supposed to travel around using cyclone so that's less of an issue if you only use it in actual combat
Nearly noob player following the build and made it to red maps.
When I deploy the ancestral protector, cyclone is interrupted and leaves me vulnerable for a second.
Am I do something wrong or do I need to more strategic about when I deploy AP?
Good build guide.
Having read ALL the comments to see if my problem had been asked before, I am amazed how many people obviously just mechanically follow the tree without taking the time to understand the build
Can you suggest how to make this a little more defensive. Dying alot in t16's
Same, getting one-shoted for almost everything, even wit max res and 80% phy reduction
How about Vaal Pact? It will double the leech and (almost) survivability.
Just wanted to ask if maybe you could update the PoB once more??
There are 3 warnings now after the latest community fork update, apparently negative unreserved mana f.e.
You can completely ignore those - for example negative unreserved mana will show up as you move through the leveling trees, before taking Sovereignty wheel (mana reservation efficiency) because you're not supposed to activate all your auras before that. The same for INT/DEX/STR requirements for gems - are you using lvl 20 gems (which require more attributes) at char level 50? No, of course not, but POB can't know that because POB is a math tool, not an A.I. POB also can't know your own char gear and whether or not you actually don't have enough DEX for example.
tl;dr: POB is not an A.I. so it throws those "warnings". So no update is needed, just ignore them
@@NavandisGaming Alright, will do! Thanks for the explanation :)
Im planning to throw about more than a hundred ex in this build but how about the issue of spell suppression any idea or suggestion that will make the build face tank magic damage or guide , would gladly hear any advice from experts
Great build. Thank you. I've never been able to get past level 93 in any of my builds. I was able to get this build to 96.
Awesome guide, thank you i will try this one out.
Spin to Win since i started poe last year but nevr understood alot of the intricacies. I feel like u just carried me to a higher level. Cheers.
If you ever find yourself stuck (not just with this build, but also POE in general) or have any questions about POE, you can also drop by my stream at www.twitch.tv/navandis whenever I'm live and I'll be happy to help 👍
of all build guides, i like your format the best. crisp ❄
Hi, what a nice guide!
Whats the reason its playable again? Did they buff anything in this Build? If yes, what did they buff to make it playable that simple like you do it ? ^^
Greetings
Hey man, great build, im using this as an example for this league.
I am however a bit confused about the charges. I could be overlooking something (probably am) but I cant find any source of power charges in your build except for when equipped with hegemony's, what am I not seeing? it makes eventuality rod a bit less attractive, except for the base damage and endurance charges
Also, you got frenzy's enabled in pob, tho as far as I can see, blood rage is your only frenzy source, I wouldnt really calculate that into boss dps unless again, im not seeing something xD
Edit: I obviously forgot to mention Assassin's mark, but thats also on kill only. so no frenzy or power charges against bosses?
Assassins mark.
Unless you imported the giga-expensive POB, frenzy charges are NOT checked in POB, only power and endurance. For Assassin's Mark, increase the quality - you'll get 5% chance to get a power charge on hit, more than enough to sustain against bosses, with our 10+ APS
@@NavandisGaming Ah maybe I clicked on it myself then by accident or smth xD.. Thanks for the reply mate! I actually didnt know about the 5% on assassins mark with quality. I use it almost every league and never noticed it haha. (im a bit of a casual I guess)....
But knowing that will make upgrading staff a lot easyer, thanks again!
Lvl 98 rn and 24m full dps, this build rocks
As always a solid build. I just zoomed through the acts, until end of A3 i used splitting steel, decent enough for clear and bosses, but the totem is a must in boss fights. After i started using cyclone, in combination with pride aura and changing the weapon every act or so, it just feels unstopable. The defence is great with determination and fortify. Looking forward to the league start, can't wait to test the build in end game content. Keep up the great work!
Hm where did you see the fortify gem? I didnt see it in the video when he shows the gems setups or i missed it.
@@gorobashiarena you get fortify on hit from passive tree node, it is in the PoB
@@georgemarin6022 awesome, thx i havent checked the whole tree yet.
@@gorobashiarena no worries, i hope you have a good league start. The build itself is solid, flying through acts with rare crappy gear. Nonetheless, if you want some quality of life, i recommend a praxis ring, should be obtainable even in the 1st hours of the league,the mana might be an issue at 1st, and that ring opens up a spot for flasks.
@@georgemarin6022 yeah i normally run with 2 rings:)