I love the Blood elve's starting zone, since my first character was one. It's so full of magic, beauty and has a nice soundtrack, but always felt a bit abandoned too. What a shame most of the coastline was divided by invisible walls. Anyway, great video! Waiting for the next one.
The Ghostlands is one of my all-time favorite zones! It's so rich in lore & the Troll and Scourge presence there made for such a great opening experience for young Blood Elves. Blizzard's art dept really went above & beyond for this zone
At 3:16, where you find the invisible wall and give the explanation that they're not connected to the Eastern Kingdoms, meaning the developers decided to put these barriers to prevent you from swimming into the void: - During the early days of World of Warcraft, with the original release and The Burning Crusade expansion, the developers did restrict access to certain zones for players who didn't own the corresponding expansion. Therefore, the 'invisible walls' and 'separated areas' were created as a result, call them 'DLC Paywalls'. I remember getting ported out with a message: "You need to own 'The Burning Crusade' expansion to access this area" - The argument that 'the area was added later and that's why' can't hold up either since 'Twilight Highlands' and 'Uldum' were added later, and they don't function separately like 'Ghostlands' or 'Azuremyst Isle'.
I know you came to some pretty logical conclusions, but that's not what the WoW dev diary tells us at all. The World Map in Vanilla reached a max capacity of what they could add, so the devs had to build Quel'Thalas an Azuremyst Isle on the Outland map. If you go ingame and glitch your way into the far east of Outland, you will find these two starting zones. The argument why 'Twilight Highlands' and 'Uldum' could be added later is because they revamped the entire world map in Cataclysm so they can allow player to fly freely without flying into invisible void zones. They didn't incorporate the TBC zones during the Cata revamp because those zones were still stuck on the Outland map.
@@Ryan-sn3uo The "max capacity" it's a large word, taking in consideration that 'the dragon isles' and 'emerald dream' was included into TBC (you can google for this), however you point may be valid.
Dude I love this stuff... WoW was a big part of my life until Myst... I often think about playing again but I know what kind of time commitment that entails. These videos give me my fix!! I almost feel like you've taken the baton from MadSessonShow... keep on brother and Thankyou!
To think that the Blood Elf and draenei areas are actually in the same map of Outland. Just far far away from them. Plus I think that even if you could get into Silvermoon from any sides but the main gates would put you under it since the city isn't fully there.
@@Jediwarlock Well the city are more like a building in older movies. (just a facade). Which is why all, but Thunderbluff, have nearly the same entrance of going around something or a long path. Plus I already check them out using my hunter's eagle eye and it was something.
Lookin forward to this one for sure! Esp since I have never gone swimming here! Eeee! That was yet another massive anchor! Holy cow. And it's too bad there are so many cut offs in that area. The Azure Mist area had none of that. Feels a bit like they cheated us now. Booo. lol. Thanks again for this!
What a good video man, love your work, I've watched most of your vids, keep going! I can't imagine how long it took you to put all of them together. Bravo man
It is so strange to revisit some of these places and see how abandoned they are in retail WoW. When the Isle of Quel'Thalas opened it was *OVERRUN* by thousands upon thousands of players because they had not introduced the "shard" technology into the game (which limits how many people are in an instance of the open world). This is my own headcanon, but I am convinced that the crowding of mounted players around quest givers changed how they designed the world; in most content from Wrath of the Lich King forward, players are automatically dismounted when they get within the close radius of a quest giver. I remember people macro-screaming "MOVE" to the 40+ characters all on giant bear mounts which were covering up the quest-giver which made it so that you couldn't target them to either turn in nor receive quests. But the aesthetic of Quel'Thalas remains beautiful and was a perfect mixture of high-fantasy and steampunk.
One of my big pie in the sky dreams is for some absolute madlad at Blizz to somehow model the terrain so it can actually be moved into the same worldspace as the rest of the Eastern Kingdoms. I know it's not going to happen, I just... really want there to be some sort of update. A renovation of Silvermoon, a reestablishment of elven farm villages along the partly-healed scar, more horde visitors in the city, etc. etc. SOMETHING to justify such a big investment in work and remove all those invisible walls and the partial textures.
I'm a bit sad you didn't put much research into the numerous ways to get out of bounds in Ghostlands and Eversong. There's some really interesting stuff! Like a massive unistanced version of ZA and weird mountain flatlands, and a sea that is a lot closer than the map. Out of bounds exploring in wow is a lot of fun with some clever use of game mechanics. The top of Silvermoon is an amusing experience too.
I see what you are saying. But he is exploring the WORLD of warcraft, it’s oddities and landmarks. Those out of bounds areas were never meant to be seen and only exist as apart of development, to fill space and what not. Moreover, in the lore of Warcraft those areas don’t exist. Those are cool areas but a lot of the out of bounds stuff can be ignored for this series and focused on in another maybe, if warlock finds that stuff interesting. But I would like to see some areas like the STV ogre caves or the SW flight path waterfall house, and the various hidden rp areas (example the Arathi knoll camp in the hills) in almost every zone, and other flight path only areas, that do not break the lore or world of the game and should be explored. Many can be “reached” easily with shaman’s farsight and there are guides on how to jump up too them, if those still work in Classic (I dont know).
@maruraba1478 Thank you very much for the comment! That is indeed my philosophy for right now, but in the future I might explore some of those out-of-bounds areas if I am able :) ...could you elaborate on the Arathi gnoll camp? Is this something I could find in Classic WoW? :D
@@Jediwarlock it’s here to describe but it’s in between the ogre caves and wither bark camps in the southeast part of the zone. the camp is there in both Classic and retail, in Classic it was unused and just there, in retail it was eventually used for a BfA rare ogre.
@@maruraba1478 alot of the "unused stuff" in Classic was only ever intended as a visual landmark for players while on flight paths. They figured that during testing the game, the player was flying from visual landmark to visual landmark etc, like the world was boring in between the towns you were already flying to and from. I guess they figured the best fix was to add places and towns that are not already the destination of the players so as to jazz up the scenery. There's too many examples of these but I'll name a few - Ironforge Airport, Wetlands Farmstead, Shatterspear Troll Tribe, Grim Batol Peaks and Stonetalon Mountains Camp. All not accessible through conventional travel methods but I think I've visited 100% of that list in the 1.13.x Classic version of the game (using Male Orc, sometimes some races or genders hit boxes are not the right shape or height to correctly glitch or jump). Also note that it is only Alliance flight routes that will have view of these extra spots, Bliz never fails in their ongoing romance with Alliance races! Some of the locations that do break the lore of the game or are noncanonical, existing as just testing/filler projects like your first comment suggested maruraba, *chef's kiss* for Bliz leaving these in the game even if they are just barren empty zones. The visuals that exist is really what the appreciation is for. Favourite locations include - Hyjal pre Cataclysm, Caverns of Time pre TBC, GM Island and Stormwind Vault/Prison (this one survived after Cata I believe). Ok so my next shout out goes to locations that ARE completely canonical but are not intended as visual effects or for flying routes players would take and were just unused content or creative player movement. Old Ironforge, underneath the city in Classic were some strange winding rooms and a door at the top of a ramp that lead to the throne room of King Magni, Undercity having a whole upper level with empty rooms and empty vendor stalls the same style as below and that cannot be accessed unless jumping from the top of the gates outside and clipping through the roof, Getting on top of the gates of Orgrimmar and eventually ontop of the Valley of Strength which can be combined with sprinting and slow fall to get on the zeppelin that is stuck above the flight masters, players climbing the walls of AQ40 pre release and lastly players using AQ40 wall climbing and 45 minutes of Noggenfogger slow fall to get to the roof of the Inn in Crossroads The Barrens (mainly Alliance players for the head of rend blackhand).
I am not playing on retail so I probably can't get that mount, but I am investigating the turtle mount that you can get in Northrend that has a similar effect :) ...thank you for the suggestion though!
It has not been long since tbc classic. But I kind of miss it 😅 I hope we can get a seasonal server for it again someday. I mean, they have most of the work done now :D
Hey for the outland video i got something weird to put in, if you fly over the void between hellfire and netherstorm you can see what looks like a geometric design on the ''bottom'' of space. i've taken pictures and zoomed in but there is 0 obvious answers :)
if you're able to see Silvermoon from above near the academy you'll see the game-wise, it is a broken mess of smoke and mirrors. You can easily fall into the abyss.
Maybe you find that idea interesting for next wow exploring - what about all caves? There a lot of them, often in interesting places but people most like adventure in open spaces
Caves are super mob dense and 50% of them are labyrinth style layouts. They are also fairly common requiring sooo many hours to explore all, and not to mention super bland. Yes I'm all for it! Cave eps pls
Great video, cant wait to see the Outlands bc I remember finding quite a lot in the borders Hold up, have you already finished exploring Kalimdor? If not wrong youre still missing from Stonetalon mountains to Winterspring
I'm glad you are enjoying them! I too have been playing for a long time and exploration is a great way to feel that nostalgic feeling about the game :)
Thanks Jedi! May you never drown in your adventures :)
Thank you! :)
I love the Blood elve's starting zone, since my first character was one. It's so full of magic, beauty and has a nice soundtrack, but always felt a bit abandoned too. What a shame most of the coastline was divided by invisible walls. Anyway, great video! Waiting for the next one.
Thank you for the comment! :)
fan fact, if you manage to get past the walls, there will be some hidden zones. But where silvermoon is supposed to be it's just all ocean
The Ghostlands is one of my all-time favorite zones! It's so rich in lore & the Troll and Scourge presence there made for such a great opening experience for young Blood Elves. Blizzard's art dept really went above & beyond for this zone
I agree! Excellent zone :D ... I made a separate video on the Ghostlands specifically if you are interested!
@@Jediwarlock I've watched it, but since you bring it up... 🤣 Another view for you, sir 🤗
At 3:16, where you find the invisible wall and give the explanation that they're not connected to the Eastern Kingdoms, meaning the developers decided to put these barriers to prevent you from swimming into the void:
- During the early days of World of Warcraft, with the original release and The Burning Crusade expansion, the developers did restrict access to certain zones for players who didn't own the corresponding expansion. Therefore, the 'invisible walls' and 'separated areas' were created as a result, call them 'DLC Paywalls'. I remember getting ported out with a message: "You need to own 'The Burning Crusade' expansion to access this area"
- The argument that 'the area was added later and that's why' can't hold up either since 'Twilight Highlands' and 'Uldum' were added later, and they don't function separately like 'Ghostlands' or 'Azuremyst Isle'.
Thank you for the thoughts! Yes, there is definitely the technology now to have those zones incorporated into the regular continents. ;)
I know you came to some pretty logical conclusions, but that's not what the WoW dev diary tells us at all. The World Map in Vanilla reached a max capacity of what they could add, so the devs had to build Quel'Thalas an Azuremyst Isle on the Outland map. If you go ingame and glitch your way into the far east of Outland, you will find these two starting zones. The argument why 'Twilight Highlands' and 'Uldum' could be added later is because they revamped the entire world map in Cataclysm so they can allow player to fly freely without flying into invisible void zones. They didn't incorporate the TBC zones during the Cata revamp because those zones were still stuck on the Outland map.
@@Ryan-sn3uo The "max capacity" it's a large word, taking in consideration that 'the dragon isles' and 'emerald dream' was included into TBC (you can google for this), however you point may be valid.
Hi Jedi!
It's amazing how hacked-together some of the older zones are. They still look great until you get too close to the boundaries!
Yeah! It's interesting to find the edge of the secret areas sometimes ;)
“”A surprise to be sure, but a welcome one.”
-Jedi Warlock”
-Chancelor Palpatine
Nice XD
Your videos made me reroll a night elf just to explore and enjoy the experience of the subtle parts of wow.
Haha, I'm glad I inspired you to explore the world! That makes me happy to hear :)
beautiful way to start my Sunday Morning! thank you Jedi!!
You are very welcome! :)
Dude I love this stuff... WoW was a big part of my life until Myst... I often think about playing again but I know what kind of time commitment that entails. These videos give me my fix!! I almost feel like you've taken the baton from MadSessonShow... keep on brother and Thankyou!
Thank you very much! :)
If anyone can find the lost city of Atlantis, it's this guy.
Haha, thank you! ;)
To think that the Blood Elf and draenei areas are actually in the same map of Outland. Just far far away from them.
Plus I think that even if you could get into Silvermoon from any sides but the main gates would put you under it since the city isn't fully there.
Very good points! Yes, Silvermoon is very VERY glitchy in terms of the texture models they used to make it XD
@@Jediwarlock Well the city are more like a building in older movies. (just a facade).
Which is why all, but Thunderbluff, have nearly the same entrance of going around something or a long path.
Plus I already check them out using my hunter's eagle eye and it was something.
Im so hyped for the Outland series coming, and this vid was great
I'm glad you enjoyed it! :)
that was neat! Can't wait for the Outland fly-around. I am too greedy, ain't I?
Haha, I'm glad you're enjoying them! :D
It's so nice that now you're using the phrase at the end!! Well done dude!!!! keep it up with the amazing videos!! cheers!
Thank you! A good change for my channel I think :D
I think there will be a lot of interesting stuff dangling over the Twisting Nether to discover!
I think so too! ;)
Great videos. Love it!
Thank you! :)
Lookin forward to this one for sure! Esp since I have never gone swimming here! Eeee!
That was yet another massive anchor! Holy cow. And it's too bad there are so many cut offs in that area. The Azure Mist area had none of that. Feels a bit like they cheated us now. Booo. lol. Thanks again for this!
You are very welcome! I'm glad you enjoyed it :)
good stuff as always
Thank you! :)
What a good video man, love your work, I've watched most of your vids, keep going! I can't imagine how long it took you to put all of them together. Bravo man
Thank you so much! Looking forward to what comes next :)
Very cool!!!
Thank you! :)
very nice
Thanks! :)
Nice video man
Thank you! :)
I always thought that those huge anchors were remnants of the sea giants. But wow has that ridicilous scale as a style.
Now THAT'S something I've never considered before! Very nice idea :) ...but very true, the scale is a little cartoon-y so we may never know XD
It is so strange to revisit some of these places and see how abandoned they are in retail WoW. When the Isle of Quel'Thalas opened it was *OVERRUN* by thousands upon thousands of players because they had not introduced the "shard" technology into the game (which limits how many people are in an instance of the open world). This is my own headcanon, but I am convinced that the crowding of mounted players around quest givers changed how they designed the world; in most content from Wrath of the Lich King forward, players are automatically dismounted when they get within the close radius of a quest giver. I remember people macro-screaming "MOVE" to the 40+ characters all on giant bear mounts which were covering up the quest-giver which made it so that you couldn't target them to either turn in nor receive quests.
But the aesthetic of Quel'Thalas remains beautiful and was a perfect mixture of high-fantasy and steampunk.
Haha, thank you for sharing that story! :D I agree... the blood elves definitely have great architecture!
I need more of this series ASAP
Coming soon! :D
great video
Thank you! :)
There may be nothing but you should also swim around the goblin starting island if you can.
While I'm pretty sure he's doing it on WotLK classic, that could be a good idea, now just to see if blizzard blocked that off completely lol
I am playing on WotLK Classic so while I can't go to the goblin starting zone, it would definitely be a cool adventure! :)
One of my big pie in the sky dreams is for some absolute madlad at Blizz to somehow model the terrain so it can actually be moved into the same worldspace as the rest of the Eastern Kingdoms. I know it's not going to happen, I just... really want there to be some sort of update. A renovation of Silvermoon, a reestablishment of elven farm villages along the partly-healed scar, more horde visitors in the city, etc. etc. SOMETHING to justify such a big investment in work and remove all those invisible walls and the partial textures.
YES! ... *chanting* ... Classic+, Classic+... :D
Nice one :)
Thanks! :D
Jediwarlock. Your name is an oxymoron, synonymous with Jedisith.
Very observant! ;)
Nice
Thanks! :D
Lets fucking go!
:D
Next up i walked/flied around outland? Could be interesting
6:09 it will be interesting
@@BaalFridge huh i ended video earlier
Yep! Flying :D
Invisibles walls ... The Explorer nemesis
Indeed :')
I'm a bit sad you didn't put much research into the numerous ways to get out of bounds in Ghostlands and Eversong. There's some really interesting stuff! Like a massive unistanced version of ZA and weird mountain flatlands, and a sea that is a lot closer than the map. Out of bounds exploring in wow is a lot of fun with some clever use of game mechanics. The top of Silvermoon is an amusing experience too.
I see what you are saying. But he is exploring the WORLD of warcraft, it’s oddities and landmarks. Those out of bounds areas were never meant to be seen and only exist as apart of development, to fill space and what not. Moreover, in the lore of Warcraft those areas don’t exist.
Those are cool areas but a lot of the out of bounds stuff can be ignored for this series and focused on in another maybe, if warlock finds that stuff interesting.
But I would like to see some areas like the STV ogre caves or the SW flight path waterfall house, and the various hidden rp areas (example the Arathi knoll camp in the hills) in almost every zone, and other flight path only areas, that do not break the lore or world of the game and should be explored. Many can be “reached” easily with shaman’s farsight and there are guides on how to jump up too them, if those still work in Classic (I dont know).
Thank you for the informative comment! I may need to check that out sometime. :)
@maruraba1478 Thank you very much for the comment! That is indeed my philosophy for right now, but in the future I might explore some of those out-of-bounds areas if I am able :) ...could you elaborate on the Arathi gnoll camp? Is this something I could find in Classic WoW? :D
@@Jediwarlock it’s here to describe but it’s in between the ogre caves and wither bark camps in the southeast part of the zone. the camp is there in both Classic and retail, in Classic it was unused and just there, in retail it was eventually used for a BfA rare ogre.
@@maruraba1478 alot of the "unused stuff" in Classic was only ever intended as a visual landmark for players while on flight paths. They figured that during testing the game, the player was flying from visual landmark to visual landmark etc, like the world was boring in between the towns you were already flying to and from. I guess they figured the best fix was to add places and towns that are not already the destination of the players so as to jazz up the scenery. There's too many examples of these but I'll name a few - Ironforge Airport, Wetlands Farmstead, Shatterspear Troll Tribe, Grim Batol Peaks and Stonetalon Mountains Camp. All not accessible through conventional travel methods but I think I've visited 100% of that list in the 1.13.x Classic version of the game (using Male Orc, sometimes some races or genders hit boxes are not the right shape or height to correctly glitch or jump). Also note that it is only Alliance flight routes that will have view of these extra spots, Bliz never fails in their ongoing romance with Alliance races!
Some of the locations that do break the lore of the game or are noncanonical, existing as just testing/filler projects like your first comment suggested maruraba, *chef's kiss* for Bliz leaving these in the game even if they are just barren empty zones. The visuals that exist is really what the appreciation is for. Favourite locations include - Hyjal pre Cataclysm, Caverns of Time pre TBC, GM Island and Stormwind Vault/Prison (this one survived after Cata I believe).
Ok so my next shout out goes to locations that ARE completely canonical but are not intended as visual effects or for flying routes players would take and were just unused content or creative player movement. Old Ironforge, underneath the city in Classic were some strange winding rooms and a door at the top of a ramp that lead to the throne room of King Magni, Undercity having a whole upper level with empty rooms and empty vendor stalls the same style as below and that cannot be accessed unless jumping from the top of the gates outside and clipping through the roof, Getting on top of the gates of Orgrimmar and eventually ontop of the Valley of Strength which can be combined with sprinting and slow fall to get on the zeppelin that is stuck above the flight masters, players climbing the walls of AQ40 pre release and lastly players using AQ40 wall climbing and 45 minutes of Noggenfogger slow fall to get to the roof of the Inn in Crossroads The Barrens (mainly Alliance players for the head of rend blackhand).
cool.
Thanks! :)
There is a mount from darkmoon faire that increases your swim speed. :)
I am not playing on retail so I probably can't get that mount, but I am investigating the turtle mount that you can get in Northrend that has a similar effect :) ...thank you for the suggestion though!
It has not been long since tbc classic. But I kind of miss it 😅 I hope we can get a seasonal server for it again someday. I mean, they have most of the work done now :D
TBC has a special place in the hearts of many, myself included! :)
Quell dah-NOSS
th-cam.com/video/aVwZImDI3KY/w-d-xo.html
Went for swimming: "One of the most breath-taking zones" 5:54
Haha!
XD
Hey for the outland video i got something weird to put in, if you fly over the void between hellfire and netherstorm you can see what looks like a geometric design on the ''bottom'' of space. i've taken pictures and zoomed in but there is 0 obvious answers :)
Oooh good to know... I have already filmed the Outland video but in the future I will have to go back and check that out! :D
if you're able to see Silvermoon from above near the academy you'll see the game-wise, it is a broken mess of smoke and mirrors. You can easily fall into the abyss.
Oh yes, I've seen glitched videos of it from above/below and it really just looks like a misfolded origami project XD
3:54 what did he say?!? 😢
I don’t have time to play anymore
Here you go :) www.wowhead.com/npc=20100/jessel#comments
Maybe you find that idea interesting for next wow exploring - what about all caves? There a lot of them, often in interesting places but people most like adventure in open spaces
Caves are super mob dense and 50% of them are labyrinth style layouts. They are also fairly common requiring sooo many hours to explore all, and not to mention super bland. Yes I'm all for it! Cave eps pls
Yes! Caves would be very interesting... even though some of them share the same models, I'm sure many have exciting secrets! ;)
Swim around outland video pls
Coming soon! ;)
Great video, cant wait to see the Outlands bc I remember finding quite a lot in the borders
Hold up, have you already finished exploring Kalimdor?
If not wrong youre still missing from Stonetalon mountains to Winterspring
Thank you! Yes, I have finished my Kalimdor swim... the section you mentioned is found in my Kalimdor Part 1 video :)
@Jediwarlock oops I see, It was me then lol
I seriously am in love with your videos, deals my 24 year old heart a good blast of nostalgia
you must have been playing since being a baby. Great haha. Wow is such a great game. It is, but mostly was, something special
I'm glad you are enjoying them! I too have been playing for a long time and exploration is a great way to feel that nostalgic feeling about the game :)
bro i could listen to you commentate grass growing and it would be amusing
Haha, I'm glad you enjoy this type of video! :)
Why might there be so many shipwrecks?
The second war had a lot of naval battles
@@Rage_WinterchiIl But Orcs didn't have ships
@@Ren3gaid yes they did, and so did the trolls
Great question! :D
vanilla water
Yep! XD
bro just get the turtle mount
You're so right XD
The way you wrongly accent Quel'Danas triggers me 😅 Thanks for the video, it's quite cozy
Haha, I've heard it both ways, I decided to go off of Asmongold's pronunciation which in hindsight might not be the most reliable source XD
Kind of a stretch calling this horde.
Calling the Ghostlands zone Horde? I suppose so… it’s not very populated!
Tbc content feels somewhat empty compared to Vanilla.
Agreed... not quite as many crazy secrets or details in this one!