Rolling Ground Fog: Houdini + Axiom

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 9

  • @tondann
    @tondann 4 วันที่ผ่านมา +1

    Got this on my recommended today, very nice!

  • @abishek1335
    @abishek1335 4 วันที่ผ่านมา

    how long it took to cache? is same cache time if i use houdini pyro?

    • @oiolli
      @oiolli  4 วันที่ผ่านมา

      On the demo simulations, it was less than 5 minutes. On the example scene, it took 20 minutes per cache. That is with a 3090 GPU. Houdini Pyro is much much slower than Axiom, you can totally use the same principles but I have limited experience with vanilla pyro.

    • @abishek1335
      @abishek1335 4 วันที่ผ่านมา +1

      ​@@oiolliThanks for the info man! ​

  • @coccosoids
    @coccosoids 9 วันที่ผ่านมา +1

    What do you think about Octane?

    • @oiolli
      @oiolli  9 วันที่ผ่านมา

      Octane is great! It's my longest running GPU render engine, it certainly has some quirks running in Houdini, but once you get accustomed to it, it runs great. I'm not sure if I'll stick with it forever, depending if I fully embrace Solaris and how Karma develops, but I'm hearing octane support in Solaris is improving all the time. So we'll see! Regarding volume rendering, Octane / Redshift / Karma work about the same.

    • @vladyslavlavrenov9167
      @vladyslavlavrenov9167 7 วันที่ผ่านมา

      @@oiolli Does Volume Motion Blur work for you with Axiom in Octane? The last time I tried it half a year ago or so there was a problem specifically with volumes from Axiom Solver, couldn't get good looking motion blur, meanwhile MB works good with the regular Houdini pyro solver, need to test that again, but I doubt the problem fixed itself

    • @oiolli
      @oiolli  7 วันที่ผ่านมา +1

      @@vladyslavlavrenov9167 It's been a minute since I looked at it closely, I remember I needed to multiply the velocity post simulation to get it to show up with octane, but if I pushed it too far I got artifacting. I'll keep an eye on that.

    • @vladyslavlavrenov9167
      @vladyslavlavrenov9167 7 วันที่ผ่านมา

      @@oiolli That's what happened to me. Multiplying the vel will bring artifacts out, that's the case, doesn't do that if the volume comes from the regular houdini pyro.