I think card builder sigils(bellist, bee, rabbit,dams and fecundity) are some of the most fun sigils to play around with, because they give you so much room for imagination. Like hell, you can put an undying sigil on something with fecundity and you will have the pre-nerfed fecundity back
My favorite card I've made was a beaver with undying and worthy sacrifice. I almost managed to get the alphas sigil on it, but I couldn't find another mycologist in time
6:21 I've actually done this before with a Moose Buck that I also put the Elk Fawn sigils on. The real experiment is putting 3 Movement Sigils on one card (probably best by getting the Wild Boar sigil on a Moose Buck, then Elk Fawn Sigils on another Moose Buck, then fusing them with the Mycologists)
@@kobe-wan-kenobi2395 The Moose Buck moved twice in one turn. I also managed to get 3 movement sigils on a Long Elk, and he started phasing into his own vertebrae from how often he was moving through them.
while I like the detail the The Daus also attacks anything that attacks the Bell Tentacle I also feel like the Bell Tentacle should attack whatever attacks a Chime otherwise, putting Bellist on it is significantly more niche imo
it is my understanding that cards do not get transmitted the "hidden abilities" of other cards. Like, you can't transfer Ouroboros +1 ability to other card, when sacrificed at the altar.
@@alejandrorivera6122 right, but I was saying how I felt that Bell Tentacle should inherently also attack what attacks a Chime like how the Daus does, otherwise you only get the bonus damage for a few turns, but if the Bell Tentacle hits whatever hits a Chime, then you could get *more use* out of its boosted damage
If you give the dam sigil to a card like a wolf cub the dams can grow and become "divine dams",do they do something cool? No. Do they sound badass as hell? Yes.
At some point in this or another video you wondered aloud what happens if a Hydra with the Loose Tail sigil loses its limb, since that's usually tribe-specific. I have played a game of Kaycee's Mod Inscryption to find out. The answer is: Wriggling Tail.
🔔 🦑 🔔. Kinda wish there was more to this secret synergy, since it's kinda limited because only the Daus protects it's bells, and you cant give other cards the Bell ringer sigil/attack 😔
Okay, watching the video again to see what I missed, I missed that the bellist tentacles do indeed put their own bells down. But because the bells make the tentacles card so strong, during this play through, nothing attacked its bells for the times it did put its bells down. Go against an opponent that won’t back down, like triggering grizzlies, and see if the tentacles defend its bells. It’s not the synergy you hoped for (the tentacles and the daus both striking each time a bell is hit), but it could be powerful.
@@lwardrop2453 Sadly, the "defend bells" is considered a special attack in inscryotpion code, it's like the special abilities of the ant or lammergeiger. Basically, it's not tied to the symbol but rather the card itself, so only Daus would protect the bells.
Hey Exxo! I got into inscryption a little over a month ago and have already 100 percented the game and binged like all of your inscryption videos :-) I was playing through act 1 for fun the other day and found another interesting Daus interaction. I had put unkillable on the Daus, which meant I ended up with a lot of bells in hand at the end of most matches that I drew it. During the final fight against Leshy he ended up hooking the Daus and I placed my extra bells in front of it in the second slot and in front of another enemy in the first slot to During Leshy's turn, the enemy in the first slot attacked the bell, for which the Daus attacked and killed it. Then the Daus attacked the bell in front of it, for which the Daus attacked and killed itself. I did not think that would happen, but it was interesting to witness. Since I've been playing on the switch I did get a clip of it which I can post somewhere online or send it to you if you'd like to see it!
The movement sigils could've worked if there was a sigil for doing actual damage across while side-stepping. In my head-cannon, this is one of the lost Grimora-style sigils "En passant", since her version of the game is heavily chess-based.
Hold on, at 9:24 the bell tentacles had 5 attack until the elk was sacrificed, putting it back down to the regular four, only to be boosted to five again by the daus chime. I wonder what caused the boost when it was initially placed. It seems tied to the elk but I don't know how.
I have a question: I have been playing Kacie's mod for a while now and I can't figure put how to unlock new starting decks. I suposse dome interactions would be the answer but haven't found any so far and I'm getting bored of that robot bi- I mean, the stoat. Care to give me a tip?
"Magpie is always good" X'D. GOD I hate that trash card lol. Always seems to sneak its way into my deck through, say, random-picking a 2-blood creature, and then anytime I try to get rid of the shitty thing by, say, sacrificing it's power into creature, every time I get to an altar there is (obviously) basically always a WAY better combo that I could make instead. When I first saw the magpie I was puzzled because of just how terrible it was, but then I realized the ability must surely make up enough for that, I'm just not setting up big combos...........nope, I then realized it's just a really really shitty card, and almost ALWAYS it's better to grab something, practically anything, else, because naturally it's utterly worthless and the amount of time and lost opportunities just to sac it into another creature isn't worth the limited end benefit. The last few runs, for example, I tried to incorporate it and......lol, just naw, basically anything else is better. lol, "magpie is always good".....* *smh* * :P
Generally card tutors are good in these types of games because you suddenly have one more copy of whatever is the best card in your current circumstance.
No, you just simply don't understand the bell tentacle. It gains one power for every spot that it's closest to the bell which is on the far left, The synergistic effect is the fact that the Daus puts out bells. If the tentacle were in the far left space with a bell to the right it would be a five power. This would all make perfect sense if you just understood how the tentacle card works.
I think card builder sigils(bellist, bee, rabbit,dams and fecundity) are some of the most fun sigils to play around with, because they give you so much room for imagination. Like hell, you can put an undying sigil on something with fecundity and you will have the pre-nerfed fecundity back
My favorite card I've made was a beaver with undying and worthy sacrifice. I almost managed to get the alphas sigil on it, but I couldn't find another mycologist in time
I used that to make an Undead Cat build with Field Mice. It was awesome!
Spiky Mighty Leap Beaver was pretty fun
I gave the squirrels the undying and any sigils using the carvings and act 1 was a landslide
I had a daus with undying and the three blood sigil and it's chimes were undying and three blood too so that was cool
The amount of detail in this game is amazing.
Combing Alpha's sigil with either Dams or Bells is insane. I also wonder what will happen if you put a dam sigil on a bellist card or vice versa
INFINIBELL
I put alpha on a beaver that had a bifurcated sigil from a totem. It was pretty funny.
@@Echs_D33but beaver has no tribe.
@@SuperDestroyerFoxprobably was Daus en he misremembered
@@boo9781 I was about to say that he doesn’t but for some reason he’s hooved in Kaycee’s mod even though he’s a pig.
I like that at 6:33 the Prospecter was ready to launch into the DK Rap.
6:21 I've actually done this before with a Moose Buck that I also put the Elk Fawn sigils on. The real experiment is putting 3 Movement Sigils on one card (probably best by getting the Wild Boar sigil on a Moose Buck, then Elk Fawn Sigils on another Moose Buck, then fusing them with the Mycologists)
what happened
@@kobe-wan-kenobi2395 The Moose Buck moved twice in one turn.
I also managed to get 3 movement sigils on a Long Elk, and he started phasing into his own vertebrae from how often he was moving through them.
while I like the detail the The Daus also attacks anything that attacks the Bell Tentacle
I also feel like the Bell Tentacle should attack whatever attacks a Chime
otherwise, putting Bellist on it is significantly more niche imo
it is my understanding that cards do not get transmitted the "hidden abilities" of other cards. Like, you can't transfer Ouroboros +1 ability to other card, when sacrificed at the altar.
@@alejandrorivera6122 right, but I was saying how I felt that Bell Tentacle should inherently also attack what attacks a Chime like how the Daus does, otherwise you only get the bonus damage for a few turns, but if the Bell Tentacle hits whatever hits a Chime, then you could get *more use* out of its boosted damage
If you give the dam sigil to a card like a wolf cub the dams can grow and become "divine dams",do they do something cool? No.
Do they sound badass as hell? Yes.
God Dam
@@deletedTestimony underrated comment
@@beardlessdragonthat is what they are called
@@deletedTestimonydid they change the name? OP said "divine dams" and ingame theyre called "God Dams"
@@daveroll6463 the original commenter probably doesn't play in English so the pun can't be properly translated
At some point in this or another video you wondered aloud what happens if a Hydra with the Loose Tail sigil loses its limb, since that's usually tribe-specific. I have played a game of Kaycee's Mod Inscryption to find out. The answer is: Wriggling Tail.
Magnificus is always making weird cards that are too situational to be used.
I think daus has something to do with the old data, not something of magnificus
The Daus is hardly useless, there are so many good things about that card
@@MrMasterGamer0 i think hes talking about the tentacles
@@spittyjr.2181but Magnificus didn't make the tentacles or the Great Kraken. It came from the Hex.
@@anonymouslypseudonymous2060 I'm just telling you what he might mean, I don't have anything to add, personally.
Funny, today I played my first Kaycee's mod run and I got two Daus with the Alpha sigil, plus a long elk, all while having their undying totem
you really never know what the plan is until you find it.🚬 gotta say though, Geck is a surprisingly good card.
If you put the Dire Wolf Pup's Sigil on the Beaver, you get the edgiest beaver in existence.
🔔 🦑 🔔. Kinda wish there was more to this secret synergy, since it's kinda limited because only the Daus protects it's bells, and you cant give other cards the Bell ringer sigil/attack 😔
Try the strat again; does the bellist tentacle put down its own bells, and would it protect those?
Okay, watching the video again to see what I missed,
I missed that the bellist tentacles do indeed put their own bells down.
But because the bells make the tentacles card so strong, during this play through, nothing attacked its bells for the times it did put its bells down.
Go against an opponent that won’t back down, like triggering grizzlies, and see if the tentacles defend its bells.
It’s not the synergy you hoped for (the tentacles and the daus both striking each time a bell is hit), but it could be powerful.
@@lwardrop2453 Sadly, the "defend bells" is considered a special attack in inscryotpion code, it's like the special abilities of the ant or lammergeiger. Basically, it's not tied to the symbol but rather the card itself, so only Daus would protect the bells.
Hey Exxo! I got into inscryption a little over a month ago and have already 100 percented the game and binged like all of your inscryption videos :-)
I was playing through act 1 for fun the other day and found another interesting Daus interaction. I had put unkillable on the Daus, which meant I ended up with a lot of bells in hand at the end of most matches that I drew it. During the final fight against Leshy he ended up hooking the Daus and I placed my extra bells in front of it in the second slot and in front of another enemy in the first slot to
During Leshy's turn, the enemy in the first slot attacked the bell, for which the Daus attacked and killed it. Then the Daus attacked the bell in front of it, for which the Daus attacked and killed itself. I did not think that would happen, but it was interesting to witness.
Since I've been playing on the switch I did get a clip of it which I can post somewhere online or send it to you if you'd like to see it!
ohhh it's because the chimes are mini bells
That mechanic actually makes hela sense, because chime is a bell and tentacle atack is based on the bell
I’ve watched a couple of ur vids before, but after watching this one all the way thru, I had to sub👍keep it up
That's an unexpected interaction, but a welcome one
The bell and dam have a combined effect if both are on one card
I KNEW that the tentacle with the Chime was gonna work!
Ok honest the bell tenta + daus bells synergy was awesome! Now im just thinking it wcould be busted if you get the alpha buff on it too lol
It makes sense cause chimes are just bells.
Have you done a run where you can only win by leshy surrendering (excluding the parts of the game where leshy doesnt surrender)?
I don't know if he did it, but I did and it was really fun
The movement sigils could've worked if there was a sigil for doing actual damage across while side-stepping. In my head-cannon, this is one of the lost Grimora-style sigils "En passant", since her version of the game is heavily chess-based.
Exxo's a genius at making cool niche combos
The bells toll for thee.
6:20 i swear it sounded like Exxo was briefly possessed by Technoblade
Interesting, I didn't know about that combination
Kind of an interesting synergy, and it makes sense
Plus the only reason the tentacles got damage is depending on how many times you sacrifices it along with ouroburous
Hold on, at 9:24 the bell tentacles had 5 attack until the elk was sacrificed, putting it back down to the regular four, only to be boosted to five again by the daus chime. I wonder what caused the boost when it was initially placed. It seems tied to the elk but I don't know how.
The elk had Alpha's sigil. You can see that all neighboring cards were boosted by 1.
Local man learns that chimes are bells.
Geck got Mike Wazowski'd
Because chimes are bells with extra steps
Did you know that if you sacrifice the cat 9 times it loses its sigil and becomes an undead cat with an attack of 3
The wild bull shuffle.
THERE ARE NO USELESS CARDS IN MY INSCRYPTION DECK KAIBA!
Chimes give +1 because they are like bells? I guess?
Hang on. I've just realised the daus bells are styled like the ancient obol.
The Daus something to do with the lore and kafuffle code
I mean, chimes ARE bells, right?
Looks like the Moon is whom the Bell tolls
Anything with undyne and corpse eater is op
BTW LESHY said that: the daus gets angry when ypu attack his bells and he gets and extra attack point so use his chimes when in a pickle❤❤🎉😂🎉😂
wow the daus is really good ill take it now
I found an (Easter egg? Secret?) by accident if an alpha grows with the one sigil it turns into an omega
Im cpnfused that you mention when picking up the daus you mention the interaction with the bell tentacle but then say you didn't know?
I have a question: I have been playing Kacie's mod for a while now and I can't figure put how to unlock new starting decks. I suposse dome interactions would be the answer but haven't found any so far and I'm getting bored of that robot bi- I mean, the stoat. Care to give me a tip?
I know it's late but you unlock it by playing more
@@Infurtivation thx
@@snappingshrimp235 np!
Nice thing dude
Do you plan on live streaming again? btw will forever love your videos :3
Gee I wonder why nobody has found the secrets
Maybe its because who the hell uses Daus in the first place??
Try Daus with alpha
where to see the run uncut
Exxo did it, he gave the chime eyes
Wait you didn't know the daus did that?
live daus reaction
Geck !? Overrated !? HOW DARE YOU !?
(jk. I get it too :p)
M.
Its not next to its just when the chile is there like when you firdt discovered it
I will daus the moon in flames
6:31 i have seen it before(on youtube)
"Magpie is always good" X'D. GOD I hate that trash card lol. Always seems to sneak its way into my deck through, say, random-picking a 2-blood creature, and then anytime I try to get rid of the shitty thing by, say, sacrificing it's power into creature, every time I get to an altar there is (obviously) basically always a WAY better combo that I could make instead. When I first saw the magpie I was puzzled because of just how terrible it was, but then I realized the ability must surely make up enough for that, I'm just not setting up big combos...........nope, I then realized it's just a really really shitty card, and almost ALWAYS it's better to grab something, practically anything, else, because naturally it's utterly worthless and the amount of time and lost opportunities just to sac it into another creature isn't worth the limited end benefit.
The last few runs, for example, I tried to incorporate it and......lol, just naw, basically anything else is better. lol, "magpie is always good".....* *smh* * :P
Generally card tutors are good in these types of games because you suddenly have one more copy of whatever is the best card in your current circumstance.
No, you just simply don't understand the bell tentacle.
It gains one power for every spot that it's closest to the bell which is on the far left, The synergistic effect is the fact that the Daus puts out bells.
If the tentacle were in the far left space with a bell to the right it would be a five power.
This would all make perfect sense if you just understood how the tentacle card works.
Did you watch the video? He understands it later 😂
soo rare forest not rare?