actually, this does not work for me. The tutorial does not work for me, and this one was the only good one I could find, so I will never be able to make a 3D platformer
It is good that you encouraged the viewers to experiment with the values, because I think that it is a more effective way of learning how to make better games.
Step 1: make 1 new variable Step 2: make 1 custom block Step 3: add 100 variables, 500 custom blocks, and a level editor, complete with a lighting engine and HD graphics Congratulations, you just finish the easiest tutorial ever🤣🤣🤣LOL
Wow, I'm almost done the tutorial, I'm on block types, with no major fixes so far, and I just realized how fast this is. There is no lag whatsoever. This is an amazing tutorial.
NO WAY THAT WORKS!!! - you just swich costume to small -> set size to 1/0 % -> swich costume to big AND YOU DO NOT HAVE TO CALCULATE WITH THE TRIANGLE'S PROPORTIES IS A TRIANGLE OUTSIDE THE SCREEN. TY :)
Bro casually taught us how to make a whole ass 3D platformer 3rd person game with a 2D engine in 15 Minutes. While griffpatch makes a first person game with no jumping and you cant move your head up and down while you can just look left and right and move in 30 minutes
@@Kevin-k8l2z well apart from that griffpatches old tutorials arent exactly FOR beginers they are hidden to be biginer level it teaches biginers to advanced code but pros are searching for these types of videos
If you guys wanted to have a zoom in and zoom out feature here's a tutorial for it: 1. Go to the Update sprite 2. Add a "when i recieve" block 3. Change the message to be "update" 4. Add a "wait until" block 5.Add a "key i pressed?" block (for this i'll use the i key but, you can use whatever key you want) 6.Create a new variable, name it "CamVal" make for all sprites 7. Add a if else block 8. Add a ( 0 > 50 ) block 9. In the first digit put CamVal and in the other put 0 10. In the if statement add a "change CamVal by -1" block 11. In the else statement add a "set CamVal to 0" block Congratulations! You finished the zoom in function! Now here's how to do the zoom out function: 1. Copy the zoom in function 2. Change the key in "key i pressed?" to "key o pressed?" (Again, use whatever key you want) 3. Change the "CamVal > 0" block to a "8 > CamVal" (Put whatever number you have as your distance) 4. Change the "change CamVal by -1" block to 1 5. Set the "set CamVal to 0 block to 8 (or whatever number you have as your distance) Now you need to use CamVal 1. Find the Update Cam Position Block 2. For CameraX set 8 to CamVal 3. For CameraY and CameraZ set -8 to (0 - CamVal) Playtest the game and it should work! Optional: Add buttons for mobile users
When I first ran the game the lines weren't showing up then I realized I had accidentally placed a "-" block where a "+" block was supposed to go. New Issue: When I swapped "Draw 3D lines" with "Draw Block" nothing appears on screen. I have the "Draw" sprite hidden.
This has been a great tutorial so far, but I do believe there's an error. At 6:58 it never shows where to put the custom block "Block order". I figured out that it works fine if you put it right before "Draw all blocks" in the Define Draw block, but that is not shown in the tutorial unless I missed something.
I am struggling to think of new block type ideas. I currently have a speed boost block, a falling platform, an enemy block, a reverse gravity block, and a water block. What other block types should I try adding
How would you make the amount the bounce block bounces proportional to fall height, like the slime block in Minecraft? More specifically I was thinking it would bounce you 8 or 80% of the fall height, whichever is higher.
Have you tried to set velocity to velocity×-0.8? Uh 😔 you need math. Just try to figure out the mathematical correlation between velocity and max height. It should be velocity squared divided by 2 gravity. And after 3 hours of trying to make it, you'll make it thumbs 👍. Ask your Physics teacher lol.
@@ggenije I tried messing around with it for a pretty long time yesterday, and the code makes sense to me on paper but it doesn't actually work. I was wondering if you could look at it to see what's wrong (I think it has something to do with their being a few frames that the player loses momentum before block type collision is detected) and also just advise me on how to declutter it because I added like 4 variables and 2 custom blocks and I think that's a little overboard. But I don't know how to send the project because it seems like everytime I send a comment with a link TH-cam deletes it.
It's more advanced level, if you want to modify this project, you need first to find someone's else triangle fill, and then instead of lines se triangles, but there is a lot of work.
WHOA!! I havent even watched the full video and im already baffled! Could you please show a tutorial on how to make a 3D Shooter game in Scratch? Tysm!!
The video is really cool for beginners to learn how to make some 3d games. I can make some 3d games with collision and triangle filler but your really better than me. I tried this tutorial and it's really cool!
When I run the code, only a maximum of 3 blocks are drawn on the screen, including the player. Undrawn blocks work, but are not visible. What's wrong? I've made it to the BlockTypes chapter.
yo you should do a part 2 to this tutorial with more shapes and that they are filled in Im not saying this video isnt good enough (its awesome) just a suggestion
So I have a problem where I just finished the player movement and the problem is with moving backwards and forwards. At certain camera positions, it works normally, but then if you rotate the camera 90 degrees, W and S are reverted in their functionality. If you rotate it at a 45 degree angel, W and S do the same thing as A and D. I've tried troubleshooting by going through all the code that might cause this but I haven't found. What's your advice?
@@ggenije I've already done this at least twice although I could've still missed something, would you be willing to look at my project to see what went wrong?
@@ggenije alright I did actually find something wrong with the Y movement script but that didn't fix the issue so I guess I'll go to earlier sections, so far I've just been looking through the scripts added after the player was created.
@@ggenije Wait nevermind I found it it was in the update player script, in the second input of player XZ movement I was subtracting them instead of adding
I'm sorry if there are multiple of these because they are nit showing up on this account or others, but what I'm trying to do is make one of the block types no matter what be on the top layer above everything else, I tried to do this by excluding that block type then drawing that block type last, but it changes the color of the closest object to it to the color of the cube. Do you know how to make that block type be the last thing drawn?
When sorting, check type. If the type is that block, add it to a different list for drawing. Then, when drawing, iterates through two different lists, first regular and second this new list. Btw share only the number of project ID instead of while link.
@@ggenije I added them to a list, made it so what ever is not that block type is put into the new list as a blank so layer ID would have like 12 items then the new list would have 12 blanks then like 2 of the certain block, but they are not being layered correctly and it's based on what order it was put into the block xyz lists
how would you go about adding faces and textures? and a simpler question: how would you go about having slim platforms that flip when touched? kind of like Super Mario Galaxy 2 Flip-Swap Galaxy style
The problem with full faces is sorting. Usually, 3D games use z buffer, which allows perfect sorting. But in scratch, for some reasons you're forced to use the Zvalue painter's algorithm for sorting. This means for example if center of quad you're standing on is closer than center of your player's quads is closer (for case for long quad), the quad top face will be rendered on top of plater making ugly effect. Now, as long you design levels in that way, there are no graphical artifacts, and give some Z priority to the player. You would have to use many other optimizations to even make runnable on scratch, like back face culling. Then, you would need to use a triangle fill algorithm (use Azex3d or ChromeCat improved). Overall, this is very complex to make, and it's very easy to make it look ugly because of sorting.
And for flip swap, isn't it flipping when you jump? Just make player don't collide with either blue or red ones depending on the variable which changes 0 , to 1 depending on jump. Also change the rendering color so player know which one is it.
Player Y movement is main script to modify. Beside changing side of gravity and moving jump condition of collision side, you also need to set playervely ton9 depending on the collision side.
At the part with creating sorting algorithm I triple checked my code and it still doesn’t work. Nothing comes up on the screen, NOTHING. Please help me
I added an enemy that chases the player, but the player doesn't sense collisions with it unless the player is midair. Why is it doing this and how do I solve it?
hey i have a little issue, i try to remake it (just to understand how 3D works then ill make my own games) but i have a problem with jumping, everytime i try to jump the camera moves up but the player stays at its original position, i cant fix it, i rewatched the video a lot of times but everything is correct, how can i fix this ?
@@ggenije mh alr i understand, i'll check again when i'm free, thx for the help btw (also i love ur content i'm a girl living in france and you made me start coding 3D in scratch so thank you!)
I enough another problem when the player hits to bottom of a block it teleports to the top of the block. Is this supposed to happen or is it something wrong with the collision script? It seems like it doesn't do that in the full game.
In collision y there are two outcomes branch, for when velocity is larger than zeronor smaller than zero, try to debug to see is one when velocity is larger than zero even called.
@@ggenije okay I figured out what was wrong by backpacking the code from your version and I had "getY > PlayerY" where it should have been "getY < PlayerY," now everything in the tutorial is working as intended and I can't wait to start customizing it (it's gonna be like a 3D platformer incremental game thing) but I can't imagine how long it must have taken you to figure out bugs without a visual guide.
▶ Make 3D platformer easy: soba.xyz/?gg3d=
*▶IMPORTANT* on 7:10 place "Block Order" block before "Draw all blocks" inside "Draw" custom block.
i did exact same thing as you did but everything is great except that line are not exactly shaped like your i checked the code 2 time it is same why?
@@granddevelopres send the project
Please make a sky landers type game (skylanders graphics)
I'm soo bad at scratch:( every tortaril dont help me
actually, this does not work for me. The tutorial does not work for me, and this one was the only good one I could find, so I will never be able to make a 3D platformer
I WAS WAITING FOR THIS TO HAPPEND, FINALLY A 3D GAME TUTORIAL THAT IS NOT RAYCASTING
Yeah raycasting is just 2d from a first-person perspective, and the ealls are drawn by proximity, and not by their position in world
True, agreed
@@томниand raycasting overall looks bad and fake.
not for me though! I think raycasting's just fine.
Same here bro, just saw a different guy make a Minecraft like game in scratch and he uses ray casting.
Thanks for having us, @ggenije!
We are very excited to see the Scratch creators easily building some 3D games on Soba 😼❤
WTF is soba you mean scratch or do you use a Chinese scratch clone 💀💀💀💀
@@YourBoiUltra its the sponsor of the video
@@AxlGamer2022 oh
Bro is a roblox ripoff
hey when will there be a spot in early accesses?
It is good that you encouraged the viewers to experiment with the values, because I think that it is a more effective way of learning how to make better games.
Step 1: make 1 new variable
Step 2: make 1 custom block
Step 3: add 100 variables, 500 custom blocks, and a level editor, complete with a lighting engine and HD graphics
Congratulations, you just finish the easiest tutorial ever🤣🤣🤣LOL
I don't know if the part at 14:30 was there in the version you showed me, but I appreciate that you have encouraged people to learn how it works.
It was
holy this is too good to be real
@@M4del1ne i'm confused
@@Chrome_Cat I think he means that a collab with you and @ggenije is _too good to be real._
Wow, I'm almost done the tutorial, I'm on block types, with no major fixes so far, and I just realized how fast this is. There is no lag whatsoever. This is an amazing tutorial.
I clicked on this faster than my grandpa fell down the stairs.
You better make a 3D project next 😤
💀💀💀
Nah 💀
💀@@ggenije
@@DiegoGameDeveloperwhen I clicked on translate it was translated to Well!?!? Why did it translate to Well💀
"in the next video we will upgrade our scratch program to make the graphics look like Unreal Engine 5.3"
NO WAY THAT WORKS!!! - you just swich costume to small -> set size to 1/0 % -> swich costume to big AND YOU DO NOT HAVE TO CALCULATE WITH THE TRIANGLE'S PROPORTIES IS A TRIANGLE OUTSIDE THE SCREEN. TY :)
This is the first video that shows how to make a 3D Platformer, TYSM ggenije
I have waited for this video for 4 months. Thank you
This is the tutorial we need
YES!!!! I finally finished making the platformer.
Wow! Amazing tutorial, hope this gets some traction!
Much faster-paced than Griffpatch's tutorials!
Also congrats on the sponsor!!!
"fast paced" = speed of light
This tutorial was amazing! I wonder how i can add a type of collectable that opens/removes a specific type of block.
This tutorial looks interesting! Trying it out later :D
I tried it out and there was some mistakes in setting the variables so I fixed it...
Bro casually taught us how to make a whole ass 3D platformer 3rd person game with a 2D engine in 15 Minutes. While griffpatch makes a first person game with no jumping and you cant move your head up and down while you can just look left and right and move in 30 minutes
Lat's not forget that griffpatch's tutorials are slow, and this one is faster than a heart attack.
thanks
the only tutorial griff patch refuses to make
his tutorials are good but complex stuff entices me
This is more complex project and it is harder for most beginners which is a large portion of viewers
@@Kevin-k8l2z well apart from that
griffpatches old tutorials arent exactly FOR beginers
they are hidden to be biginer level
it teaches biginers to advanced code
but pros are searching for these types of videos
FINALLY, I HAVE BEEN WAITING FOREVER FOR THIS🎉🎉🎉
If you guys wanted to have a zoom in and zoom out feature here's a tutorial for it:
1. Go to the Update sprite
2. Add a "when i recieve" block
3. Change the message to be "update"
4. Add a "wait until" block
5.Add a "key i pressed?" block (for this i'll use the i key but, you can use whatever key you want)
6.Create a new variable, name it "CamVal" make for all sprites
7. Add a if else block
8. Add a ( 0 > 50 ) block
9. In the first digit put CamVal and in the other put 0
10. In the if statement add a "change CamVal by -1" block
11. In the else statement add a "set CamVal to 0" block
Congratulations! You finished the zoom in function! Now here's how to do the zoom out function:
1. Copy the zoom in function
2. Change the key in "key i pressed?" to "key o pressed?" (Again, use whatever key you want)
3. Change the "CamVal > 0" block to a "8 > CamVal" (Put whatever number you have as your distance)
4. Change the "change CamVal by -1" block to 1
5. Set the "set CamVal to 0 block to 8 (or whatever number you have as your distance)
Now you need to use CamVal
1. Find the Update Cam Position Block
2. For CameraX set 8 to CamVal
3. For CameraY and CameraZ set -8 to (0 - CamVal)
Playtest the game and it should work!
Optional: Add buttons for mobile users
Your english makes this video so much better
Thank you for the tutorial!
I've already created 3d games, but you're 3d is better than mine. Thank you for this tutorial !
12:30 , if you’re to messy on paper, use excel, you just need to set the grid into a square
every day, scratch is getting closer to unity, c, python.
but even so, most believe we're just *scratching* the surface
@@codingpileofdirtof BSODing PCs editing the largest project
In 4:38 meme:
Someone:you can make 3D game easy🤗
In reality:
It took me like 5 days to finish the tutorial
@Rosti_GTL1 I’m done the tutorial but I’m not done with even the first update
I uploaded half the update, the other will wait
fr
took me 2 full days to finish it
When i saw this I was like no way... was always waiting for this tutorial
we need a creator like you
YO YOU'RE THE ONE THAT MADE Vectoid TD 3D?!
how to fill the box sides with a color
you need to seperate the cubes into triangles, then fill those triangles to get a filled cube:)
When I first ran the game the lines weren't showing up then I realized I had accidentally placed a "-" block where a "+" block was supposed to go.
New Issue: When I swapped "Draw 3D lines" with "Draw Block" nothing appears on screen. I have the "Draw" sprite hidden.
me too once
I'm going really really slow with this, it might take 30 hours, but I'm trying to avoid making a single mistake.
This has been a great tutorial so far, but I do believe there's an error. At 6:58 it never shows where to put the custom block "Block order". I figured out that it works fine if you put it right before "Draw all blocks" in the Define Draw block, but that is not shown in the tutorial unless I missed something.
I think I forgot it... but yes, it's super obvious what to do, at least.
Can you do a tutorial on how to fill the blocks in?
I am struggling to think of new block type ideas. I currently have a speed boost block, a falling platform, an enemy block, a reverse gravity block, and a water block. What other block types should I try adding
Coin, enemy ,key and door, moving platform, ice ...
@@ggenije Thank you!
Ur the best this awesome 10/10 tutorial thank u
How would you make the amount the bounce block bounces proportional to fall height, like the slime block in Minecraft? More specifically I was thinking it would bounce you 8 or 80% of the fall height, whichever is higher.
Have you tried to set velocity to velocity×-0.8?
Uh 😔 you need math. Just try to figure out the mathematical correlation between velocity and max height. It should be velocity squared divided by 2 gravity.
And after 3 hours of trying to make it, you'll make it thumbs 👍. Ask your
Physics teacher lol.
@@ggenije I tried messing around with it for a pretty long time yesterday, and the code makes sense to me on paper but it doesn't actually work. I was wondering if you could look at it to see what's wrong (I think it has something to do with their being a few frames that the player loses momentum before block type collision is detected) and also just advise me on how to declutter it because I added like 4 variables and 2 custom blocks and I think that's a little overboard. But I don't know how to send the project because it seems like everytime I send a comment with a link TH-cam deletes it.
send the scratch project id@@CubicMathTime
also you can send the link on my scratch acc@@CubicMathTime
THANKS BRO also uhh I Shorta found the save for ur account in crystal seeker and Switched your settings today Account save is "debug"
@ggenije be like:
actually telling viewers how you do it: ❌
showing photos and telling propretries later: ✅
(no hate)
aint no way you made a tutorial on how to make a 3d platformer in scratch
Will you do a tutorial on rendering 3d solid triangles?
It's more advanced level, if you want to modify this project, you need first to find someone's else triangle fill, and then instead of lines se triangles, but there is a lot of work.
This tutorial works fundamentally at the line level, not triangle level, so you'd need to massively change the tutorial project to make it function.
WHOA!! I havent even watched the full video and im already baffled! Could you please show a tutorial on how to make a 3D Shooter game in Scratch? Tysm!!
Check 3D tutorial by TheGreenFlash
Dude I’m a FAN of 3d td! Love your content!
The video is really cool for beginners to learn how to make some 3d games. I can make some 3d games with collision and triangle filler but your really better than me.
I tried this tutorial and it's really cool!
can you make a video on how to add textures. Like grass on normal block and so on. I'm really wanting to do that.
Check this scratch.mit.edu/studios/32152322/
@@ggenije Thank you!!!
Cant wait to start!!!
Great tutorial! This tutorial was perfect for me! Now I am gonna see if I can make a fps with this or sumthin :D
bro i got this on my recommended just now what is this timing
Same
this is the next griffpatch
yup
Thank you so much
Thanks this is super helpful :)
oh its probably eas- *sees code* WHAT THE- oh but its probably worth it.
you need more likes man
this video great!
Man. For me its more chaotic to make a platformer on scratch than actually coding it
wow this is the best scratcher you know so much you can make anything but how
Yeah. I am gonna to try making Super Mario 64 in Scratch!
After that, try making Banjo-Kazooie!
How do you make a block that teleports you?
Just make a new block type, teleport block, which changes player collision on touch.
When I run the code, only a maximum of 3 blocks are drawn on the screen, including the player. Undrawn blocks work, but are not visible. What's wrong? I've made it to the BlockTypes chapter.
Pro tip: update camera rotation before camera position, i did position first and my game was buggy
now crystal seeker will be common:D
Do you have an article or something to show how to fill in the cubes? I'm using this tutorial to make a fps shooter
scratch.mit.edu/studios/32152322/
@@ggenije oh dang I followed mathmathmath from the 2k hours video, I never realized there was another series out there, thank you.
most useful coding video award goes to this video. if you can, can you make a tutorial on how to fill the shapes?
i have wanted to make this since i saw ur project :)
at the part where you make 60 shapes it only makes 3 for me someone pls help
Check everything, especially plus and minus usages
I'm at the same part with the same issue and I rewatched the video 3 times
@@PIMG_ yeah idk what the problem is
Moving blocks, should I use variables for the coordinates?
yo you should do a part 2 to this tutorial with more shapes and that they are filled in
Im not saying this video isnt good enough (its awesome) just a suggestion
Can you tell me how to make moving block?
This is the best How to make a 3D PLATFORMER in Scratch
So I have a problem where I just finished the player movement and the problem is with moving backwards and forwards. At certain camera positions, it works normally, but then if you rotate the camera 90 degrees, W and S are reverted in their functionality. If you rotate it at a 45 degree angel, W and S do the same thing as A and D. I've tried troubleshooting by going through all the code that might cause this but I haven't found. What's your advice?
Check plus and minus signs on movement , and check do you use sin and cos st correct places , and that you're using correct rotations there (roty)
@@ggenije I've already done this at least twice although I could've still missed something, would you be willing to look at my project to see what went wrong?
send
@@ggenije alright I did actually find something wrong with the Y movement script but that didn't fix the issue so I guess I'll go to earlier sections, so far I've just been looking through the scripts added after the player was created.
@@ggenije Wait nevermind I found it it was in the update player script, in the second input of player XZ movement I was subtracting them instead of adding
Hi, I love your videos and for me you are more creative and better than Griffpath :)
What the cosecant your actually correct
part 2!?!?!?!?!?
Have you ever tried making a game with wall textures?
Lol, that’s what scratch’s intension is, just need to covert the texture from 2d to 3d with the draw line custom block
I'm sorry if there are multiple of these because they are nit showing up on this account or others, but what I'm trying to do is make one of the block types no matter what be on the top layer above everything else, I tried to do this by excluding that block type then drawing that block type last, but it changes the color of the closest object to it to the color of the cube. Do you know how to make that block type be the last thing drawn?
When sorting, check type. If the type is that block, add it to a different list for drawing. Then, when drawing, iterates through two different lists, first regular and second this new list.
Btw share only the number of project ID instead of while link.
@@ggenije I added them to a list, made it so what ever is not that block type is put into the new list as a blank so layer ID would have like 12 items then the new list would have 12 blanks then like 2 of the certain block, but they are not being layered correctly and it's based on what order it was put into the block xyz lists
Noice just what I need
No better tutorial than from ggenije!!
that's not how you spell it
@@kevin5897 mb
Phenomenal video
I have a bug when setting the camera to the player and it just offsets everything its very strange
how would you go about adding faces and textures?
and a simpler question: how would you go about having slim platforms that flip when touched? kind of like Super Mario Galaxy 2 Flip-Swap Galaxy style
The problem with full faces is sorting. Usually, 3D games use z buffer, which allows perfect sorting. But in scratch, for some reasons you're forced to use the Zvalue painter's algorithm for sorting. This means for example if center of quad you're standing on is closer than center of your player's quads is closer (for case for long quad), the quad top face will be rendered on top of plater making ugly effect.
Now, as long you design levels in that way, there are no graphical artifacts, and give some Z priority to the player. You would have to use many other optimizations to even make runnable on scratch, like back face culling. Then, you would need to use a triangle fill algorithm (use Azex3d or ChromeCat improved).
Overall, this is very complex to make, and it's very easy to make it look ugly because of sorting.
And for flip swap, isn't it flipping when you jump? Just make player don't collide with either blue or red ones depending on the variable which changes 0 , to 1 depending on jump. Also change the rendering color so player know which one is it.
Is there away to fill in the blocks
Idk just make smaller blocks inside the block you want to fill it
It probably would tank FPS or not I never tried this
I added a block that reverses the player's gravity, but it ruins the collisions. What should I change to make collisions work in reverse gravity?
Player Y movement is main script to modify. Beside changing side of gravity and moving jump condition of collision side, you also need to set playervely ton9 depending on the collision side.
@@ggenije Thank you! It now works.
Me on my way to create a generic 3d platformer to cause havoc in the community. 😈😈😈
Can you please add a tutorial on how to make 3D triangles and fill them up with maximum optimization?
Step 1: type "azex 3d" in scratch search
Step 2: Backpack code
i think ill defo improve on this myself
how do you fill the blocks instead of having the edges
Check codingbio scratch tutorial
NOOO don't delete the cat they are going extinct
i agree
Fr
pls make a part 2 on filling blocks and other stuff
My eyes deceive and I’m enjoying it 😃
Suddenly when i set Camera Rotation and position and update my player doesnt show up
When two different blocks collide they mix colors and become brighter. What can I do about this.
Set transparency to 0
At the part with creating sorting algorithm I triple checked my code and it still doesn’t work. Nothing comes up on the screen, NOTHING. Please help me
put the "block order" below the block "draw all blocks" in "draw"
send the link of project
@@gustavotonogamerMadthanks bro!
@@ggenijenow that I have your attention. Pls make a video about vectoid 3d td next!
Am I gonna make a 3D game any time soon? Naw. Did I watch anyways? Yeah. Also, it's just good to look at code, even if you aren't actually coding. :T
I added an enemy that chases the player, but the player doesn't sense collisions with it unless the player is midair. Why is it doing this and how do I solve it?
This is something you'll jave to find out yourself. I can't see why it wouldn't.
This breaks my mind but it's cool
WAIT YOU MADE VECTEROID 3D?!?!
hey i have a little issue, i try to remake it (just to understand how 3D works then ill make my own games) but i have a problem with jumping, everytime i try to jump the camera moves up but the player stays at its original position, i cant fix it, i rewatched the video a lot of times but everything is correct, how can i fix this ?
It's hard to tell. You probably used wrong variable somewhere.
@@ggenije idk i used all the correct one, thats why it confuse me
Often mistake is swapping minus and plus.
@@ggenije mh alr i understand, i'll check again when i'm free, thx for the help btw (also i love ur content i'm a girl living in france and you made me start coding 3D in scratch so thank you!)
omg, thats so cool bro
I need help i can only move when i am in the air and not on the ground
Check everything again 🤔
@@ggenije i did like 4 times
@@ggenije I found the PROBLEM the player is clipping a little bit in the cubes and thats why it doesent move any tips on how i can fix this 🤔
send the project@@_IcePlays
I also have this same issue. If you get to fix it, tell me so i can fix it too.
When I change CameraRotX the cube breaks why does that happen?
cool video
I enough another problem when the player hits to bottom of a block it teleports to the top of the block. Is this supposed to happen or is it something wrong with the collision script? It seems like it doesn't do that in the full game.
In collision y there are two outcomes branch, for when velocity is larger than zeronor smaller than zero, try to debug to see is one when velocity is larger than zero even called.
@@ggenije wait would this be in collision block or player y movement?
@@CubicMathTime player y
@@ggenije okay I figured out what was wrong by backpacking the code from your version and I had "getY > PlayerY" where it should have been "getY < PlayerY," now everything in the tutorial is working as intended and I can't wait to start customizing it (it's gonna be like a 3D platformer incremental game thing) but I can't imagine how long it must have taken you to figure out bugs without a visual guide.
@@CubicMathTime I'm super skilled at fixing bugs. I've been fixing bugs my whole life.
Now I WANT PART 2!!!
who agreed?
👇
i hate doing complex math when i dont know what im doing
I can explain it to you, if you want.