Great video and demonstration! I'm making a blind-accessible first person game, and I'm using environmental sound effects as navigation tools. This implementation is going to be really useful, since I was planning on having a river cut through the middle of the map as a landmark.
Sure thing: gist.github.com/colin-vandervort/481bf7b1640d31d70db98519046c8d6a It's really straight-forward. It's just an object for holding the river audio instance and positioning it. The Translate function piggybacks off of the Spline Walker logic, based around some of what's in this tutorial: catlikecoding.com/unity/tutorials/curves-and-splines/
Great video and demonstration! I'm making a blind-accessible first person game, and I'm using environmental sound effects as navigation tools. This implementation is going to be really useful, since I was planning on having a river cut through the middle of the map as a landmark.
High level stuff man. Hope one day we can more videos from you again. Cheers
Very very interesting approach, I really liked your approach for a Crypt of Necrodancer beat system like! Keep the good work and thank you!
Thank you, I'm glad you enjoyed it!
Great video. Thanks for the links to the resources and your code!
Can you make a video about Implementing FMOD with Unity's Visual Scripting, I couldn't find any video nor documentation about it, please... Thanks
Hi colin! could show us the SplinemappedEmitter script?
Sure thing: gist.github.com/colin-vandervort/481bf7b1640d31d70db98519046c8d6a
It's really straight-forward. It's just an object for holding the river audio instance and positioning it. The Translate function piggybacks off of the Spline Walker logic, based around some of what's in this tutorial: catlikecoding.com/unity/tutorials/curves-and-splines/
@@colinvaudio4692 Ty man! great video by the way
No off-the-shelf solution from Unity for something that fundamental? Disappointing...
Nope, not even close.