Spatializing River Audio in Unity

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

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  • @stealcase
    @stealcase 3 ปีที่แล้ว +2

    Great video and demonstration! I'm making a blind-accessible first person game, and I'm using environmental sound effects as navigation tools. This implementation is going to be really useful, since I was planning on having a river cut through the middle of the map as a landmark.

  • @homemacai
    @homemacai 9 หลายเดือนก่อน

    High level stuff man. Hope one day we can more videos from you again. Cheers

  • @pxldj
    @pxldj 3 ปีที่แล้ว +2

    Very very interesting approach, I really liked your approach for a Crypt of Necrodancer beat system like! Keep the good work and thank you!

    • @colinvaudio4692
      @colinvaudio4692  3 ปีที่แล้ว +2

      Thank you, I'm glad you enjoyed it!

  • @KeithSwanger
    @KeithSwanger 2 ปีที่แล้ว

    Great video. Thanks for the links to the resources and your code!

  • @YungaroSantalla
    @YungaroSantalla 2 ปีที่แล้ว

    Can you make a video about Implementing FMOD with Unity's Visual Scripting, I couldn't find any video nor documentation about it, please... Thanks

  • @brunocelestino5882
    @brunocelestino5882 3 ปีที่แล้ว

    Hi colin! could show us the SplinemappedEmitter script?

    • @colinvaudio4692
      @colinvaudio4692  3 ปีที่แล้ว +1

      Sure thing: gist.github.com/colin-vandervort/481bf7b1640d31d70db98519046c8d6a
      It's really straight-forward. It's just an object for holding the river audio instance and positioning it. The Translate function piggybacks off of the Spline Walker logic, based around some of what's in this tutorial: catlikecoding.com/unity/tutorials/curves-and-splines/

    • @brunocelestino5882
      @brunocelestino5882 3 ปีที่แล้ว

      @@colinvaudio4692 Ty man! great video by the way

  • @JustFor-dq5wc
    @JustFor-dq5wc 10 หลายเดือนก่อน

    No off-the-shelf solution from Unity for something that fundamental? Disappointing...