How to Create 2D Death Animations in Unity | Any State Animation Transitions and Triggers Explained

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  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 5

  • @Marm1803
    @Marm1803 ปีที่แล้ว +2

    Been looking forward to your next tutorial. Hopefully, not as long a gap between this one and the next one. Though I understand we're just coming off the Summer Holidays, thank God.

    • @CrunchyCookiee
      @CrunchyCookiee ปีที่แล้ว +1

      Ye same it's such a good series

  • @SeanWonder
    @SeanWonder 10 หลายเดือนก่อน +1

    How can I achieve this exact same thing but using a 3d object instead? I'm having trouble figuring it out as it seems the 2d physics and the 3d object are not compatible? I have my 2d sprite animation but failing to get this to work as I'm not working with the exact same assets
    EDIT: Alright I somehow managed the animation on the object, but since the object is different from the player(explosion fx for death animation) it's stuck to my player during gameplay. Also my game is coded for the object to be destroyed on it's final collision but since my animation is a child of the Player it's going away along with it without playing

  • @gameplayz4you519
    @gameplayz4you519 ปีที่แล้ว

    Is there a way i could get the old asset pack of terrain samples pack that you used in 3D series as the newer version of the terrain tools pack contain lots of extra stuff which auto installs URP and HDRP with it?

  • @ftrwar
    @ftrwar 5 หลายเดือนก่อน

    cant get the enemy death animation to kick in