One of the best combo resources for this patch right now. Nice work! Trunks combos somehow look even cooler now. That corner 5LLLLLL conversion in particular was really sick
@@irisflorals9561 If you mean in the midscreen combos, you have to use 3M, not 2M. If you mean the corner combos that start with EX slash, just input 2M as soon as possible
@@BiggestYaeSimp all the starters being an air button are just ways to make the combo scaled yk. Realistically, you’ll never actually get many medium starters in game, so just having these combos start from jH helps with making the combos fight against the combo timer a little harder
Bro most of these combos deal no dmg, I mean whats the point of a 90hit combo with lvl3 super just for 50%? I can do 80% with the most basic combos and i have been playing the game for 3 days. Seriously is there a helpful combo guide thats actually usable?.
@@highlion8998 you do 50% to set up his level 3 50/50 midscreen. These are objectively his best routes. Most of these routes also match your 80% combos if you change the starter to a 5M or 2M and actually dump the supers at the end. Nobody else in the game is matching 80% without having some bullshit starter and dumping super
@@highlion8998 I made sure to add some scaling to all of my combos because you’re more often than not NOT getting the medium starter, so I had to show what you can do at different scalings. The combos that are labeled with “Low Scaling” should be the combos you seem to want, just take out the IAD jH at the start and use your supers at the end. This part was implied by the nature of the combo structure, but it I suppose this is difficult to see for newer players.
@@sori_bucoy so what combo should I learn first? I usually start my combos with all characters the same way, low heavy, then R2 to dash then LMSH then super when on the ground. Any advice? I
COMBO NOTATIONS
High Scaling Midscreen - jH, land, 5LL, 5M, 2M, 236S, delay SD, 66 jM, land, 669, jLL, j2H, SD, jL, jM, jS, j214L, jLL, jS, j3H, jc, jLLL
Low Scaling Midscreen - jH, land, 5M, 2M, 236S, delay SD, 66 jM, land, 669, jLL, jS, j3H, SD, j4LL, jS, j214L, jLL, jS, j3H, jc, jLLL
High Scaling Midscreen 5H - jH, land, 5LL, 5M, 2M, 5H, 236S, SD, jLL, jS, j3H, jc, jLL, jS, j214L, jLL, jS, j236L
Low Scaling Midscreen 5H - jH, land, 5M, 2M, 5H, 236S, delay SD, delay 66, jL, jM, land, SJ, jLL, j2H, jc, jLL, jS, j214L, jLL, jS, j236L
Midscreen Assisted BnB Example - jH, land 5M, 2M, 5H, delay 236M, 3M, delay 6H, 5S, 236S, SD, jM, jS, j214L, jLL, j2H, jc, jLLL, A1, DR
Ways to Combo into Midscreen Level 3 -
xx, jS, j214L, jL, jH, land 214LM
xx, jH, 66, 214HS
xx, 236X, delay vanish, 214LM
Corner High Scaling - jH, land, 5LL, 5M, 2M, 214S, [5H, 214L, jS, land 5M]x3, 5H, 5S, 214L, jS, j214L, jS, j214M, jS, j236M
Corner Low Scaling - jH, land, 5M, 2M, [5H, 214L, jS, land, 5M]x2, 5H, 236S, delay SD, jS, j214L, jS, j214M, delay jS, land, 6H, 5S, 214L, jS, j214L, jS, j214M, jS, j236M
Corner to Midscreen Level 3 High Scaling - jH, land, 5LL, 5M, 2M, 214S, 5L(whiff)L, 5H, 214L, jS, land, 2L, 5H, 214L, jS, j214M, delay jS, land, 5L(whiff)LL, 214L, jS, j214L, DR, 66, 214HS
Corner to Midscreen Level 3 Low Scaling - jH, land, 5M, 2M, 5H, 214L, jS, land, 5M, 5H, 236S, delay SD, jS, j214L, jS, j214M, delay jS, land, 5L(whiff)LL, 214L, jS, j214L, DR, 66, 214HS
Corner Assisted BnB Example - jH, land, 5M, 2M, [5H, 214L, jS, land, 5M]x3, 5H, 236S, SD, jM, j2H, jc, jM, jH, A1, j236M
5LLL Sideswitch - jH, 5LLL, 214L, jLL, jS, j3H, jc, jLL, jS, j214L, jS, SD, jLLL
2M 5M Sideswitch - xx, 2M, 5M, SJ, jMLL, jS, j3H, j214L, SD, jLL, jS, j3H, jc, jLLL
Back to Corner Sideswitch - jH, 5LL, delay L, LLLL, land, 5L, 5H, 214L, jS, land, 5M, 5H, 214L, jS, land, 5M, 5H, 5S, 214L, jS, j214M, DR
Midscreen to Corner High Scaling - jH, land, 5LL, 5M, 2M, 5H, delay 236M, 3M, 236S, delay SD, jS, j214L, jS, j214M, delay jS, land, 6H, 5S, 214L, jS, j214L, DR
Midscreen to Corner Low Scaling - jH, 5M, 2M, 5H, delay 236M, 3M, delay [5M, 5H, 214L, jS, land]x2, 5M, 5H, delay 5S, 214L, jS, j214M, DR
Midscreen to Corner to Midscreen Level 3 - jH, land, 5LL, 5M, 2M, 5H, delay 236M, 3M, delay 5M, 5H, 214L, jS, j214M, delay jS, land, 5L(whiff)LL, 214L, jS, j214L, DR
Midscreen EX Slash - 236H, 3M, 6H, 236S, delay SD, delay 66, jL, jM, land, SJ, jLL, jS, j3H, jLL, jS, j214L, jS, j214M, DR
Corner EX Slash - 236H, 2M, [5M, 5H, 214L, jS, land]x3, 5M, 5H, 5S, 214L, jS, j214L, jS, j214M, DR
Corner EX Slash to Midscreen Level 3 - 236H, 2M, 214S, 5L(whiff)L, 5H, 236S, delay SD, jS, j214L, jS, j214M, delay jS, land, 5L(whiff)LL, 214L, jS, j214L, DR, 66, 214HS
Fullscreen 5S - 5S, 236S, delay SD, delay 66, jL, jM, land, SJ, jLL, jS, j3H, SD, j4LL, jM, jS, j214L, jLL, jS, j3H, jc, jLLL
Midscreen to Corner 5S - 5S, 236S, delay SD, delay 66, jL, jM, land, SJ, jLL, j2H, SD, jM, j2H, jc, jLL, jS, j214L, jLL, jS, j214M, jS, j236M
Corner 5S - 5S, 236S, delay SD, jS, j214L, jS, j214M, delay jS, land, 2M, delay [5M, 5H, 214L, jS, land]x2, 5M, 5H, 5S, 214L, jS, j214L, jS, j214M, jS, j236M
DR/2H - DR, jLL, jS, j3H, jc, jLL, jS, j214L, jLL, jS, j214M, jS, j236M
Vanish (damage) - xx, vanish, 2M, delay 5H, 5S, 236S, SD, jM, j2H, jc, jLL, jS, j214L, jLL, jS, j236L
Vanish (better knockdown) - xx, vanish, 2M, delay 5H, 5S, 236S, SD, jLL, jS, j3H, jc, jLL, jS, 214L, jS, j236M
Superdash - SD, jLL, jS, j3H, j214H, 7, 9, jLL, jS, j3H, jc, jLL, jS, j214L, jLLL
Solo Limit Break TOD - 3M, 6H, delay 236M, 3M, delay 6H, 5S, 236S, SD, jL, jM, jS, j214L, jLL, jS, j3H, jc, jLLL, vanish, DR, 66, 236LM, 214HS
Corner 2H TOD - 2H, spark, 236M, j214M, 5H, [236S, 214[S], 5S, 5H]x2, 236S, 214S, SD, jM, j2H, jc, jM, jH, A1, j214M, DR, 236LM, A2, A1
Midscreen 3M TOD - 3M, 6H, delay 236M, spark, 3M, 5H, 214S, 236S, SD, jM, jS, j214L, jLL, jS, j3H, jc, jLLL, A1, j236M, A2, jump, DR, 236LM, A2, A1
Spark Midscreen CTF - 214S, 236S, 214H, [6], jM, land, 5H, 214S, 236M, j214M, 3M, 6H, 214S, 236S, SD, jLL, j2H, jc j4LL, jM, j2H, vanish, j214L, DR, 236[LM]
Spark Midscreen Beam - 236S, delay 214S, 236H, j214M, 3M, 214S, 6H, [236S, 214[S], 5S]x2, 236S, delay 214S, SD, jLL, j2H, jH, vanish, j214L, DR, 66, 236LM, 214HS
Spark 5S - 5S, 236S, delay 214S, 236H, j214M, 3M, 6H, [236S, 214[S], 5S]x2, 236S, delay 214S, SD, jLL, j2H, jc, jH, vanish, j214L, DR, 66, 236LM, 214HS
Spark Smashless CTF - 214S, 236M, 6H, [236S, 214[S], 5S]x3, 236S, delay 214S, SD, jLL, j2H, jc, jH, delay vanish, j214L, DR, 66, 236LM, 214HS
Spark Corner Beam - 236S, 214S, 236S, 236M, j214M, delay 5H, [236S, 214[S], 5S, 5H]x2, 236S, 214S, 214L, jS, j214L, jS, j214M, jS, 8, DR, 236LM, 214LM or 214HS
Spark 2H - 2H, SD, delay jM, j2H, jc, jM, jH, delay [MH], jL, delay jM, land, 5H, 214S, SD, jM, jS, j3H, jc, jLL, jS, j214L, jLLL, delay vanish, DR, 66, 236LM, 214HS
Dude how long did it take to write all of this lmao
@@choccomilkyboi283an hour or so maybe? I didn’t keep track 😭
The Drink 🥺
This is so well put together and comprehensive. Great stuff
One of the best combo resources for this patch right now. Nice work!
Trunks combos somehow look even cooler now. That corner 5LLLLLL conversion in particular was really sick
The Drink 🍻
No back ground music is crazy but when you’re clouted you can do what you want 🔥
@@ItsInigma Just raw, unadulterated BnBs. We mean business around here 💯
No clout tho 😹👎
I don't even play trunks but I like watching videos like these
THE DRINK TRAINING BEGINS TONIGHT [technically it started last night but whatever]
Came out the grave because Bucoy dropped
@@ShaudL 😭😭😭😭
the goat
Excellent work
I did not expect bro to start getting that loose
like commented and subscribed thatscrazy
Oh yes ......
After the medium shining slash, i can't get the 2 M to connect. Any advice on timing or something ?
@@irisflorals9561 If you mean in the midscreen combos, you have to use 3M, not 2M. If you mean the corner combos that start with EX slash, just input 2M as soon as possible
Genuine question as Im trying to learn Trunks rn.
Why are all the starters a jH?
@@BiggestYaeSimp all the starters being an air button are just ways to make the combo scaled yk. Realistically, you’ll never actually get many medium starters in game, so just having these combos start from jH helps with making the combos fight against the combo timer a little harder
Someone knows who to connect Trunks lvl 2 to lvl 3? Becouse I just can't do it, don't know why.
@@eldiegodelpb1 Trunks level 2 to level 3 should be fairly simple, just do the level 2 and then you do the H+S version of the level 3 to reach them
@@sori_bucoy Also you need to be in limit break (Trunks must be your last character standing)
my goat
@@AgniKaiYT my Beerus goat
Bro most of these combos deal no dmg, I mean whats the point of a 90hit combo with lvl3 super just for 50%? I can do 80% with the most basic combos and i have been playing the game for 3 days. Seriously is there a helpful combo guide thats actually usable?.
@@highlion8998 you do 50% to set up his level 3 50/50 midscreen. These are objectively his best routes. Most of these routes also match your 80% combos if you change the starter to a 5M or 2M and actually dump the supers at the end. Nobody else in the game is matching 80% without having some bullshit starter and dumping super
@@highlion8998 I made sure to add some scaling to all of my combos because you’re more often than not NOT getting the medium starter, so I had to show what you can do at different scalings. The combos that are labeled with “Low Scaling” should be the combos you seem to want, just take out the IAD jH at the start and use your supers at the end. This part was implied by the nature of the combo structure, but it I suppose this is difficult to see for newer players.
@@sori_bucoy so what combo should I learn first? I usually start my combos with all characters the same way, low heavy, then R2 to dash then LMSH then super when on the ground. Any advice? I
@@highlion8998 I’d start with the combos at 0:00 and 1:27 since you’d get to use those a bit regularly.
@@sori_bucoythe 1:27 looks super cool, would be cool if you had step by step guides on how to preform some of them. Like other fighting game tutorials