ive found that with ww you just need to get the 3 item powerspike with kraken, blood thirster, and infinity edge and with morde you just need to let your team play front so you dont get ulted, then you just need good movement to kite and kill him
Miss Fortune Guide Season 12: Tanks make it too easy for MF to get flanked, and getting flanked if MF Kryptonite. As well as anyone that jumps in at her or darts in at her. Therefore, crit builds are terrible against tanks. A tank is someone with more than one armour item. These are my builds: Against tanks: (E Max, then Q, Max) EC, MM, GB, LDR, COLL, IE. (Swifties, or Berserkers), (If winning), (Gathering Storm) (Ghost, Flash) EC, MM, SG, GB, GA, EON. (Ionian Boots), (If the game is even), (Gathering Storm) (Ghost, Flash) EC, GB, LDR, COLL, IE, (WE, or GA) (Swifties), (If loosing), (Gathering Storm) (Ghost, Flash). Not against tanks: (E Max, then W max) KS, IE, MM, PD, SG, GB. (Berserkers or Swifties). (If winning, or the game is even), (PTA), (Ghost, Flash). “(use this build when you anticipate, that all players will not go more than one armour item)” KS, IE, BT, PD, (SG or Coll), GB. (Berserkers). (If Even), (less than 40 armour, SG), (PTA), (Ghost, Flash). “(you can use this build like this as well. KS, IE, Coll, PD, SG, GB. “bezerkers”)” ISB, IE, BT, LDR, EON, GB. (Berserkers). (If losing, 10 to nothing kills), (PTA), (Ghost, Flash). “(use this build when you anticipate, that all players will not go more than one armour item)” SR, IE, PD, SG, DS, GB. (Berserkers) (First Strike, Treasure hunter) (Ghost, Teleport). (W max). “(use this build when you anticipate there will be no Armor in the game), (the idea is you are rushing the first three items). (It’s designed to force out armour when you know that it’s not optimal with their build. When they do get armour replace PD with COLL, after full build as a seventh item). (If you use this build compel someone else in the side to go with a little bit of lethality). (With this build, delay getting your ULTI, in favour of Q, W, E, stats for as long as the game will allow. Get your E to level 3, then W max, then Q). (With this build, you are opening up gold, that would not normally exist in the game unless you go with FS and TH, use that to rush first 3 items, use Teleport to do the same with farming minions).” Support MF (E Max, then Q max) UG, MR, SF, RFC, Stone Plate, GB. (Swifties), (First Strike, Treasure hunter) (Ghost, Flash). (E max, Then Q max). “Spectral Sickle, and wait until the game starts, stay at nexus, and get Ferrie Charm, then Teleport. Use all the mana regen and ramp your E to abuse it, and use the grass to manipulate your First Strike gold. The idea of this build, is that it does all the team things. Vision control, grievous wounds, and shield shredding. The idea is to use RFC, and stone plate, as a delivery system for grievous wounds. You can generate heaps of gold through FS. This is a really strong build when done right.” Q-Ball MF: (Q max, then W max unlimited run) GB, ER, MM, SG, BOTRK, then (DS or BC). (Ionian Boots), (Ghost, Flash). (PTA, Gathering Storm) “GB, ER is really strong once you hit two items. You have unlimited run, with GB active. Running will get you out of most situations, even 3 v 1. This is such a strong build once if you become a surgeon with the Qbounce. Its intended to begin to out scale, after you hit two items. Again, ignore leveling up your ulti for the maximum time possible.” Note: 1. If you have a tough lane: Doran’s, or 300 dollar boots. 2. A second build if you are against a whole team with no armour: GF, IE, BT, PD, SG, GB. (Berserkers). 3. Anywhere you see Muramanna you can change it out with Serpents fang or Black Cleaver if necessary. 4. Ghost: only use ghost to run away from the enemy when you get cornered, and use it run down champions when they are low on energy. Flash and ghost are strongest. 5. If the other team has armour you have to match it with armour pen. You have to predict how much armour they will have, and have enough to take out the person with the most. That’s what the builds are designed around. Otherwise she gets flanked, and that is MF’s Kryptonite, and your team burns their qwerty, and summoners. And you don’t have enough damage to win.
Honestly for newer players: 1. play safe and try not to die 2. go in when your team goes in 3. dont go in first if your team isn't going in applies to all ADCs
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no i buy liandrys and win 100%
Question: how do I deal with Warwick and Mordkaiser? I always lose when against them
ive found that with ww you just need to get the 3 item powerspike with kraken, blood thirster, and infinity edge and with morde you just need to let your team play front so you dont get ulted, then you just need good movement to kite and kill him
You might buy mercual scimitar to completely delete morde ult
Spacing.
Miss Fortune Guide Season 12:
Tanks make it too easy for MF to get flanked, and getting flanked if MF Kryptonite. As well as anyone that jumps in at her or darts in at her. Therefore, crit builds are terrible against tanks. A tank is someone with more than one armour item. These are my builds:
Against tanks: (E Max, then Q, Max)
EC, MM, GB, LDR, COLL, IE. (Swifties, or Berserkers), (If winning), (Gathering Storm) (Ghost, Flash)
EC, MM, SG, GB, GA, EON. (Ionian Boots), (If the game is even), (Gathering Storm) (Ghost, Flash)
EC, GB, LDR, COLL, IE, (WE, or GA) (Swifties), (If loosing), (Gathering Storm) (Ghost, Flash).
Not against tanks: (E Max, then W max)
KS, IE, MM, PD, SG, GB. (Berserkers or Swifties). (If winning, or the game is even), (PTA), (Ghost, Flash).
“(use this build when you anticipate, that all players will not go more than one armour item)”
KS, IE, BT, PD, (SG or Coll), GB. (Berserkers). (If Even), (less than 40 armour, SG), (PTA), (Ghost, Flash).
“(you can use this build like this as well. KS, IE, Coll, PD, SG, GB. “bezerkers”)”
ISB, IE, BT, LDR, EON, GB. (Berserkers). (If losing, 10 to nothing kills), (PTA), (Ghost, Flash).
“(use this build when you anticipate, that all players will not go more than one armour item)”
SR, IE, PD, SG, DS, GB. (Berserkers) (First Strike, Treasure hunter) (Ghost, Teleport). (W max).
“(use this build when you anticipate there will be no Armor in the game), (the idea is you are rushing the first three items). (It’s designed to force out armour when you know that it’s not optimal with their build. When they do get armour replace PD with COLL, after full build as a seventh item). (If you use this build compel someone else in the side to go with a little bit of lethality). (With this build, delay getting your ULTI, in favour of Q, W, E, stats for as long as the game will allow. Get your E to level 3, then W max, then Q). (With this build, you are opening up gold, that would not normally exist in the game unless you go with FS and TH, use that to rush first 3 items, use Teleport to do the same with farming minions).”
Support MF (E Max, then Q max)
UG, MR, SF, RFC, Stone Plate, GB. (Swifties), (First Strike, Treasure hunter) (Ghost, Flash). (E max, Then Q max).
“Spectral Sickle, and wait until the game starts, stay at nexus, and get Ferrie Charm, then Teleport. Use all the mana regen and ramp your E to abuse it, and use the grass to manipulate your First Strike gold. The idea of this build, is that it does all the team things. Vision control, grievous wounds, and shield shredding. The idea is to use RFC, and stone plate, as a delivery system for grievous wounds. You can generate heaps of gold through FS. This is a really strong build when done right.”
Q-Ball MF: (Q max, then W max unlimited run)
GB, ER, MM, SG, BOTRK, then (DS or BC). (Ionian Boots), (Ghost, Flash). (PTA, Gathering Storm)
“GB, ER is really strong once you hit two items. You have unlimited run, with GB active. Running will get you out of most situations, even 3 v 1. This is such a strong build once if you become a surgeon with the Qbounce. Its intended to begin to out scale, after you hit two items. Again, ignore leveling up your ulti for the maximum time possible.”
Note:
1. If you have a tough lane: Doran’s, or 300 dollar boots.
2. A second build if you are against a whole team with no armour: GF, IE, BT, PD, SG, GB. (Berserkers).
3. Anywhere you see Muramanna you can change it out with Serpents fang or Black Cleaver if necessary.
4. Ghost: only use ghost to run away from the enemy when you get cornered, and use it run down champions when they are low on energy. Flash and ghost are strongest.
5. If the other team has armour you have to match it with armour pen. You have to predict how much armour they will have, and have enough to take out the person with the most. That’s what the builds are designed around. Otherwise she gets flanked, and that is MF’s Kryptonite, and your team burns their qwerty, and summoners. And you don’t have enough damage to win.
holy shart thank you man
Eclipse is also a good mythic
so crit build or lethality build for this season??
Both are fine, but running first strike + youmuus feels stronger in my opinion
@@bjoejiecozy7382 will test this 👌
duskblade, collector, seryldas/ldr is absolutely broken. #1 mf runs it and once you get collector you’re unstoppable
do you guys use quick cast on miss fortunes spells?
yes. I don't think there are any MF mains that uses normal cast.
not really a good guide for newwer players
exactly
True I didn't get 80 percent of the words and phrases
Honestly for newer players:
1. play safe and try not to die
2. go in when your team goes in
3. dont go in first if your team isn't going in
applies to all ADCs
what is the fourth champ at 3:28
morgana
this is late reply XD but i made build that make her ulti only 20 sec cooldown
how how??
This is a horrible guide lol
first.