@@Super_Citizen_Paimon "I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead."
Ngl I'm planning on using him a lot with knell prime, absolutely love that gun and none of his kit is specifically locked to primaries so knell would work.
@ovencake523 Possibly, mostly thought of the combo because knell is one of my favorite weapons and his kit works reminds me a lot of harrow but not a support frame, because of the way knell's passive works with multi shot it's pretty easy to keep the buff up by firing into crowds at head level to maintain the buff for a while before it has to reload, so aside from not using it much against the grenier because they suck to go for headshots on, I actually just kinda enjoy the whole trying going for headshots first thing.
Someone might have already mentioned this, but if you choose to go with Combat Discipline, you not only get Avenger procs but you also proc Archon Intensify with his 3 which is better than umbral
He directly mentioned it in the guide. It's technically not *directly* better than umbral, because it does have theoretical down time, but practically it's absolutely better
Figured out in a public lobby that Titania's Dex Pixias gain a permanent elemental infusion from Cyte-09's ammo packs! Pretty interesting; I assume it's intended since the other direct-ammo-draw weapons are also permanently infused.
Great video. Apologies if I missed it, but it's probably worth mentioning that holstered reload ends Resupply's buff. Especially since people very often have a synth mod or two on a companion.
I subsumed on harrows ability over his 4th, was very fun to play and much more survivable when not invis, can't wait to try the new invis arcane once I can get it decently ranked
I really like using his 2 to force blast procs with elementalist mod for incredible dmg. I am loving Cyte-09 build variety and feel like he is an incredible addition to the roster. He is also fantastic for playing the true sniper fantasy
I've taken to using Shooting Gallery instead of Evade. While permanent invis is nice, if you're in a group you can't really use it to it's full advantage. I find myself constantly fighting over kills to keep myself topped off, which isn't fun for a class that requires precision.
Tbh I would say not to use critical delay, it gives you 200 crit but acuity gives you 350 and the passive gives another 300 for 650% modded crit chance, so having a 200% extra crit isn't too important I would use the -90% recoil and -36% fire rate mod for an extra comfortable snipping experience or a fire rate mod so I wouldn't have to wait a while second just to shoot another shot
I'll be one of those people trying to shoehorn something whacky into his kit, I'm sure I'll find some kind of synergy. It might not be "good" but I'm sure it will be fun.
I went slighty different on cyte but im glad some1 is finally using range on cyte. The additive range from skill 1 allows u to totally ignore map elements and from texting 20m~ seems to be the ideal pucnthrough range. So my Ctye has went these mods. ( The - is after arcane) 226% Duration: Narrow Minded + Primed Continuity 45% - 84% Efficiency: N/A 169% Range: Overextended + Stretch 194% - 272% Strength: Blind Range, Transident Fortitude (Umbral Intensify is prefered but I don't have umbra forma) Utility:Prime Flow + Rolling Guard Arcane: Arcane Impetus + Crepuscular Impetus gives 6% strength and 3% effiency per unique status. Applying ANY status will refresh ALL stacks. So random amo form skill 2 to pickup 10 status then impact, puncture and slash fromt he snipers base equals 13% in the end. All you need to do is make sure u hit something once every 20 seconds. Archon Shards: 1 Violet for energy and 1 45% energy on spawn. This allows u to 4, 2, 1 and 3 immedately to get rolling. The last 3 i use strength. With +16.9m puncturough plus the 4 on the weapon allows me to ignore the map for the most part and rarely is there an enemy behind too much wall. For the weapon however I've went for Primary Acuity Spectral Serration Semi-Rifle Cannonade Vital Sense Critical Delay Primed Cryo Rounds Rifle Elementalist The Elementalist is thanks to content creators bring up about huge gas clouds, the enemy will die but it leaves behind the cloud to damage anything else that didnt die to ricochet.
6 hours on day one for the damn neuroptics. 6 HOURS! I had the other parts within a 3 runs each. Yesterday I was doing bounties to rank up (plus 1 of each member for the relationship stuff) and managed to get the full set again, just… casually like it wasn’t a big deal. Sometimes those drop rates really want to fuck you…
@@tlkfanrwbyfan8716 counterpoint: farming all those missions will load you up with huge quantities of the Hex treasures, so you can basically store days and days worth of standing away for later, just like the holdfasts. it took me about 4-5 hours of grinding across two days to get Cyte, but then I had like a week's worth of standing in my back pocket at MR 28.
Something worth noting as well about sharpshooter, is that ONLY the initial kill grants energy, since the ricochet damage counts as ability damage(for some reason). Still a great mod for neutralizer, just not as crazy as we'd expect it to be.
I completely forgot about that Sharpshooter mod from Arbitrations. Think I might wait a little bit until the Arcanes drop in price though. Ability Range also adds to the Punch Through benefits from Seek.
I've been using Cyte a lot recently, and I do honestly feel that Multishot is better to have on Neutralizer than Acuity. Multishot allows you to hit more targets with ricochets, which helps with crowds, something that Cyte ordinarily struggles with.
Don't think multishot increases the amount of enemies that can be killed in one shot. I've only ever gotten a max of 5 kills in one shot, regardless of Multishot vs Acuity. At least in the Sim
he also pairs really well with the kuva Chakkhurr as that does 50% more damage on head shots ( ngl they should change that to apply to weak points instead) and also explodes on a hit in a decent area. also using his second while scoped in with his 4th alows u to relaod while still scoped in which is nice his second also doesnt work on archguns either which sucks now they added the atomicycle in normal missions, any frame can go invisable when ever as a oh shit moment by using its 3rd ablity think it gives 10 secs invisablity by base
Yes but health must be restored, it wont trigger if there is no health to regain so it would be recommended to use the suggested Combat Discipline aura mod if you wish to go down that route.
This might not be worth it but have you considered using/adding the farm time star/rank system you used in those other videos for new frames farms and guides?
looking at the build, i opted to lean into precision intensify, and dropped arcane energize in favor of Molt Augmented. i'm planning on molt and Crepuscular being the arcane duo once i get the latter leveled up, since i am energy positive with the current build, though i am slightly negative on range, going to i think it's 9.4m ricochet? i've had minimal issues keeping energy off of Sharpshooter, nor have i had issues with that amount of range. some of his launch bugs were nasty though. evade fading after it's initial timer rather than being extended, or Neutralize not benefiting from Precision Intensify at all are ones i remember seeing on the forums. though idk if any of those have been fixed, or others found. as a question, i'm not sure it's energy-efficient enough to really matter, but would Resupply trigger Archon Stretch (provided the target survives the initial hit and takes the second instance) or does it count as a weapon thing at that point?
Today's sortie was wild my man. Was playing the first mission with Cyte, sitting in a rad cloud far away from my team mates, and shooting them through the walls with the sniper. They kept wondering what was killing them lmao
Ahh I'm not too sure about no multishot. Each bullet gets its own ricochet, so even if the damage ends up being higher with the new mod, the extra targets are a better feel in my experience.
Depends if you use the second zoom then no and you are actively shooting enemies through walls. As it has an explosion that triggers as soon as it hits something.
I like to resupply with explosive to increase the, lets call it, effective area of the ricochet, if those shots were going to kill anyways, why not make it so it does so in a wider area instead of only 4 enemies?
His invisibility is also bugged. Sometimes enemies lock onto you while you are invisible and start following or even shooting at you which is not ideal for longer endurance or levelcap! This tends to happen when you extend the duration by getting headshots (weakpoint kills) I know about the enemies looking and shooting at the direction of the sound, I'm not talking about that.
They are looking at the sound of the very loud sniper. It seems that some melee enemies will take a swing even if they can’t quite see you. I think it was DE Taylor that said something about this somewhere, and that they have double checked that the enemies are not locking onto you, but are looking for what is making the big boom
@1stargazer12 I was suspecting someone would say this and I did actually test for this earlier but it still happend I was jumping around and they were still following and locking on me. Seem to happen after some time tho so if you test it in like the first 10 minutes of the game it might not happen
@@Alirezarz62 It may still be related to the sound of the sniper rifle as a way of "cheating" sound detection. You should test it with weapon silencing effects and see if it still happens.
The bounties are awefull imo. I did the first bounty like 30 times and haven't gotten a part. Ended up buying it out of frustration slowing down R5 progress....
I do find your guides useful at times for a general direction, and i learn about different ways to mod or even consider mods i previously had forgotten about. But i really don't think these builds are it. Subsuming any ability onto cyte just seems like a huge misplay unless youre using him for something really specific. Using Sharpshooter for energy generation is brilliant, but why use silence for suppression instead of just using Hush, letting you get the elemental damage from his 2 again? This guide just seems like a bit of a mess, and too early to put out
@samicrz613 But the only eximus ability that matters is arctic, because of the shield, and even then, im pretty sure the ricochet just goes through it. If it's arson eximus, you just need to pay attention and roll through the wave, and shock you just need to not be next to the orbs. Even if you get hit, rapid resilience negates the threat. Acolytes aren't even a threat because they get blasted by neutralizer's headshots, unless it's malice, and you're living in Invis anyway so they can't detect you.
They should just remove the cooldown on Evade entirely. Having the duration increase as a reward for good play by incentivising weak point kills is fun but having the cooldown to make them mandatory is too restrictive, especially as it's his Helminth ability. All those frames that could have had new playstyles unlocked instantly turned their heads in disgust when they realised they'd be locked into one playstyle they're not built for by using it.
Oh btw is The Hex first Main story line quest that gives Warframe BP? Cos' there is ofc alot side quest that give BPs but i guess that is first Main Quest... I guess besides Umbra???
I remember the Cambion Dirft quest giving BP for Xaku, and you need to do that. It is also necessary to complete Saya's Vigil to access other planets, and that gives Gara
I can tell already this frame is gonna need a rework because the ammo this isn't useful considering how often ammo drops relying on invisible to survive and having to stand in one place to get crits for his kit to work . see this frame losing out to several other frames
Now if they gave him a passive like Limbo were he Dodge and enters invisible with no duration and giving him more damageing abilities would make him better
"As long as two people are alive in the world, somebody is gonna want somebody else, dead"
"Humanity will continue to fight each other until one or fewer remain." - Erwin Smith
"Snipin's a good job, mate."
"It's challenging work, outdoors..."
@@Super_Citizen_Paimon "I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead."
God this is such funny timing for a tf2 reference as the 7th final comic just released lmao (not a gaslight or joke this is real)
@@benjamindesmarais1221source?
I wanna check it out
@@benjamindesmarais1221 real shyt?
That TF2 Sniper intro was absolutely warranted
5:27 all the moas standing behind him like “whatcha lookin at?” Lmaoo
Sentient Warth is also funny to use for freezing enemies in place. It also gives a small damage boost.
The legend has arrived
Yoooo Bluprint nice to see ya
I've always used Sentient Wrath to charge incarnons, so love the shout oht
Ngl I'm planning on using him a lot with knell prime, absolutely love that gun and none of his kit is specifically locked to primaries so knell would work.
could even subsume condemn for easy headshots
@ovencake523 Possibly, mostly thought of the combo because knell is one of my favorite weapons and his kit works reminds me a lot of harrow but not a support frame, because of the way knell's passive works with multi shot it's pretty easy to keep the buff up by firing into crowds at head level to maintain the buff for a while before it has to reload, so aside from not using it much against the grenier because they suck to go for headshots on, I actually just kinda enjoy the whole trying going for headshots first thing.
Problem is his sniper is far better. Sniper has a lot ofmultily damage buff mod
15:45 In other news, Loki was just found dead on a grassy knoll
Someone might have already mentioned this, but if you choose to go with Combat Discipline, you not only get Avenger procs but you also proc Archon Intensify with his 3 which is better than umbral
He directly mentioned it in the guide. It's technically not *directly* better than umbral, because it does have theoretical down time, but practically it's absolutely better
I lost count of how many times i misttakingly heard ken say "saitama" instead of "cyte-09", which is funny considering he is the one-shot man
You either have crap audio, bad ears or auditory processing disorder
I think you mean "Caped Baldy" 😅
Silence replacing Resupply is genius and i can't believe i didn't think of it as i put the Hush mod on Neutralizer
Hands down the best Warframe TH-camr!!
Knightmareframe better
@@kartikpintudear god no, “check this new op build out, it’s crazy” for every thumbnail gets old real quick
Time to use the perigale like god intended
I'm farming him now. I'm super excited to use him with a blast perigale!
Figured out in a public lobby that Titania's Dex Pixias gain a permanent elemental infusion from Cyte-09's ammo packs! Pretty interesting; I assume it's intended since the other direct-ammo-draw weapons are also permanently infused.
Yeah, I found this out when using a bow in normal 1999 bounties and it just didn't go away or at least lasted much longer than expected
Great video. Apologies if I missed it, but it's probably worth mentioning that holstered reload ends Resupply's buff. Especially since people very often have a synth mod or two on a companion.
Cyte-09 has given me the dream sniping experience I’ve always wanted.
Hell Yeah, finally see someone talking about Sharpshooter getting its one time ever genuine use case.
I subsumed on harrows ability over his 4th, was very fun to play and much more survivable when not invis, can't wait to try the new invis arcane once I can get it decently ranked
I really like using his 2 to force blast procs with elementalist mod for incredible dmg. I am loving Cyte-09 build variety and feel like he is an incredible addition to the roster. He is also fantastic for playing the true sniper fantasy
I've taken to using Shooting Gallery instead of Evade. While permanent invis is nice, if you're in a group you can't really use it to it's full advantage. I find myself constantly fighting over kills to keep myself topped off, which isn't fun for a class that requires precision.
Tbh I would say not to use critical delay, it gives you 200 crit but acuity gives you 350 and the passive gives another 300 for 650% modded crit chance, so having a 200% extra crit isn't too important
I would use the -90% recoil and -36% fire rate mod for an extra comfortable snipping experience or a fire rate mod so I wouldn't have to wait a while second just to shoot another shot
I'll be one of those people trying to shoehorn something whacky into his kit, I'm sure I'll find some kind of synergy. It might not be "good" but I'm sure it will be fun.
I went slighty different on cyte but im glad some1 is finally using range on cyte. The additive range from skill 1 allows u to totally ignore map elements and from texting 20m~ seems to be the ideal pucnthrough range. So my Ctye has went these mods.
( The - is after arcane)
226% Duration: Narrow Minded + Primed Continuity
45% - 84% Efficiency: N/A
169% Range: Overextended + Stretch
194% - 272% Strength: Blind Range, Transident Fortitude (Umbral Intensify is prefered but I don't have umbra forma)
Utility:Prime Flow + Rolling Guard
Arcane: Arcane Impetus + Crepuscular
Impetus gives 6% strength and 3% effiency per unique status. Applying ANY status will refresh ALL stacks. So random amo form skill 2 to pickup 10 status then impact, puncture and slash fromt he snipers base equals 13% in the end. All you need to do is make sure u hit something once every 20 seconds.
Archon Shards: 1 Violet for energy and 1 45% energy on spawn. This allows u to 4, 2, 1 and 3 immedately to get rolling. The last 3 i use strength.
With +16.9m puncturough plus the 4 on the weapon allows me to ignore the map for the most part and rarely is there an enemy behind too much wall.
For the weapon however I've went for
Primary Acuity
Spectral Serration
Semi-Rifle Cannonade
Vital Sense
Critical Delay
Primed Cryo Rounds
Rifle Elementalist
The Elementalist is thanks to content creators bring up about huge gas clouds, the enemy will die but it leaves behind the cloud to damage anything else that didnt die to ricochet.
im gonna try this!
Hey, Loki still has his applications 😂
Loki who, amiright
He is by far my favorite new frame. So increadibly well designed for his niché.
Resupply works with Acid shell explosions, so you can play him like a mini-Saryn nuking rooms with %max-health Gas damage.
I wonder, does resupply count as a reload for resetting Soma Prime's Hata-Satya? If it doesn't, hoo boy we're killin' gods today
Yup, my thoughts exactly!
It doesn't count as reload for the Felarx soooo.... possibly not for the Soma either
soma prime has become the god-killing chainsaw. oh dear
hata-satya does have a cap to how many stacks it can generate. Still incredibly strong, but not infinite like you might think
It counts as a reload and resets Hata. Same with Clip Delegation. And of course in Incarnon mode Resupply does nothing.
4 sec into the video and you get a like and comment
That’s the ref I did not know I needed
Hmmm.....I do love me the big numbers, and the high skill cieling. were I still playing, I'd likely want to try him out.
6 hours on day one for the damn neuroptics. 6 HOURS! I had the other parts within a 3 runs each. Yesterday I was doing bounties to rank up (plus 1 of each member for the relationship stuff) and managed to get the full set again, just… casually like it wasn’t a big deal.
Sometimes those drop rates really want to fuck you…
Look at the bright side. You got your set for helmith’s snack.
Yeah, that’s my biggest gripe with syndicate locked frame parts. It *_really_* doesn’t feel like “uncommon” rarity.
@@tlkfanrwbyfan8716 counterpoint: farming all those missions will load you up with huge quantities of the Hex treasures, so you can basically store days and days worth of standing away for later, just like the holdfasts. it took me about 4-5 hours of grinding across two days to get Cyte, but then I had like a week's worth of standing in my back pocket at MR 28.
MAN UP
Da real og kengie uploads today waking up@5am 2 have a say
My favorite engineer just uploaded
The TF2 reference could not have been better timed
Something worth noting as well about sharpshooter, is that ONLY the initial kill grants energy, since the ricochet damage counts as ability damage(for some reason). Still a great mod for neutralizer, just not as crazy as we'd expect it to be.
got cayte09 in 4 bountys. Got my karma repay from the 34 Rhino runs and the 36 equinox runs
fucking incredible that this came out on the same day that the final tf2 comic released
The explosive work he can get done with some weapons makes him feel like a Demoman at times
I completely forgot about that Sharpshooter mod from Arbitrations. Think I might wait a little bit until the Arcanes drop in price though.
Ability Range also adds to the Punch Through benefits from Seek.
I've been using Cyte a lot recently, and I do honestly feel that Multishot is better to have on Neutralizer than Acuity. Multishot allows you to hit more targets with ricochets, which helps with crowds, something that Cyte ordinarily struggles with.
Don't think multishot increases the amount of enemies that can be killed in one shot. I've only ever gotten a max of 5 kills in one shot, regardless of Multishot vs Acuity. At least in the Sim
If you're struggling with crowds you need better weapons
@@Raionhardt "you need better weapons"
least helpful comment lmao
@@camtam5 I could test again but I distinctly remember hitting more targets when I had multishot than when I didn't have multishot
@@theninjaguy2 there's nothing else to say really. You shouldn't struggle with crowds regardless of what frame you're using. It's a loadout issue
His 1 needs like a static slow effect because of how some enemies move and how small some head hit boxes are
The coincidence of this dropping when comic 7 dropped… merry smissmas everyone
he also pairs really well with the kuva Chakkhurr as that does 50% more damage on head shots ( ngl they should change that to apply to weak points instead) and also explodes on a hit in a decent area.
also using his second while scoped in with his 4th alows u to relaod while still scoped in which is nice
his second also doesnt work on archguns either which sucks
now they added the atomicycle in normal missions, any frame can go invisable when ever as a oh shit moment by using its 3rd ablity
think it gives 10 secs invisablity by base
just in general, they really should just make headshot mods apply on weak points with how many enemies just lack a head.
Does archon intensify benefit from the heal on his invisibility kills?
Yes but health must be restored, it wont trigger if there is no health to regain so it would be recommended to use the suggested Combat Discipline aura mod if you wish to go down that route.
Im sad his 3 doesnt count Banshee's weakpoints as weakpoints. She would benefit from evade so much
Get well soon!
Good timing considering the last TF2 comic just came out
Amazing intro.
I did about 50 bounties for cyte feelsbadman
The sniper update isn't exactly what I remember...
This might not be worth it but have you considered using/adding the farm time star/rank system you used in those other videos for new frames farms and guides?
Condem could also be a good pick for a helminth ability
What I wonder is, what are some good non-sniper primaries for him? Incarnons have no synergy with Resupply and it really cramps my current options.
looking at the build, i opted to lean into precision intensify, and dropped arcane energize in favor of Molt Augmented. i'm planning on molt and Crepuscular being the arcane duo once i get the latter leveled up, since i am energy positive with the current build, though i am slightly negative on range, going to i think it's 9.4m ricochet? i've had minimal issues keeping energy off of Sharpshooter, nor have i had issues with that amount of range. some of his launch bugs were nasty though. evade fading after it's initial timer rather than being extended, or Neutralize not benefiting from Precision Intensify at all are ones i remember seeing on the forums. though idk if any of those have been fixed, or others found.
as a question, i'm not sure it's energy-efficient enough to really matter, but would Resupply trigger Archon Stretch (provided the target survives the initial hit and takes the second instance) or does it count as a weapon thing at that point?
Now Ken, teach me how to aim T.T
only 10 more frames till the funny number warframe.
Pax Seeker eating well.
Dude, may Ash Prime cannot wait until I max out Arcane Crepuscular
oh my god bro you dropped this tf2 themed vid after comic 7# just dropped😭
Give it to the Kengineer to sell me a frame that I will probably end up not being able to use good
Question: does viral apply to the hit that proc’d it?
The day Kengineer released Meet the Cyte-09 new tf2 comic dropped... Coincidence?! I don't think so!
Today's sortie was wild my man. Was playing the first mission with Cyte, sitting in a rad cloud far away from my team mates, and shooting them through the walls with the sniper. They kept wondering what was killing them lmao
Legal wall hacks are awesome
cleaaan thumbnail !
snipins a good job mate
00:14 headshot on level 130 eximus didnt kill it??? please keep the second ability i beg
05:00 insert instant elec procs here
Ahh I'm not too sure about no multishot.
Each bullet gets its own ricochet, so even if the damage ends up being higher with the new mod, the extra targets are a better feel in my experience.
is there a reason for not using archon intensify? as his 3 heals him
is the komorex a good weapon for cyte09
Depends if you use the second zoom then no and you are actively shooting enemies through walls. As it has an explosion that triggers as soon as it hits something.
Use zenith and subsume breach surge to triple highlight weak points
I like to resupply with explosive to increase the, lets call it, effective area of the ricochet, if those shots were going to kill anyways, why not make it so it does so in a wider area instead of only 4 enemies?
Like that Caitlyn reference at the start ahaha
perigale go brrrt... brrrt... brrrt
Given how much I suck at aiming this sadly really isn't my frame xD
What's the 3rd Build?!?! It just says "Keep it LOUD Fam!", and I MUST KNOW what it does!
No silence :)
quincy better not get a jarate augment...
Cyte-09 is literally the Sniper from Team Fortress 2, all he's missing is the Jarate.
Cold procs add crit damage. His alt fire lobs a heavy, um, container of cold which splashes an area. Seems to me he has it!
@TheKengineer close enough 👌
@TheKengineer well, I know what energy color I'm putting on him now
beside the australian part
Big man tingz
I would use a bow with him and use quiver.and a glaive
farmed all 3 parts first day just doing rep all skill
1:54 im that guy
your game looks different than mine, hollvania for me is full of fog i cant see shit
I have fog turned off in the settings. You can just search "fog"
Why wont my guy turn invisible??
His invisibility is also bugged. Sometimes enemies lock onto you while you are invisible and start following or even shooting at you which is not ideal for longer endurance or levelcap! This tends to happen when you extend the duration by getting headshots (weakpoint kills)
I know about the enemies looking and shooting at the direction of the sound, I'm not talking about that.
They are looking at the sound of the very loud sniper. It seems that some melee enemies will take a swing even if they can’t quite see you.
I think it was DE Taylor that said something about this somewhere, and that they have double checked that the enemies are not locking onto you, but are looking for what is making the big boom
@1stargazer12 I was suspecting someone would say this and I did actually test for this earlier but it still happend I was jumping around and they were still following and locking on me. Seem to happen after some time tho so if you test it in like the first 10 minutes of the game it might not happen
@@Alirezarz62 It may still be related to the sound of the sniper rifle as a way of "cheating" sound detection. You should test it with weapon silencing effects and see if it still happens.
Yay
The bounties are awefull imo. I did the first bounty like 30 times and haven't gotten a part. Ended up buying it out of frustration slowing down R5 progress....
I do find your guides useful at times for a general direction, and i learn about different ways to mod or even consider mods i previously had forgotten about. But i really don't think these builds are it.
Subsuming any ability onto cyte just seems like a huge misplay unless youre using him for something really specific. Using Sharpshooter for energy generation is brilliant, but why use silence for suppression instead of just using Hush, letting you get the elemental damage from his 2 again? This guide just seems like a bit of a mess, and too early to put out
Silence disables eximus and acolyte abilities, he's using it mostly for that rather than the gun suppression benefits
@samicrz613 But the only eximus ability that matters is arctic, because of the shield, and even then, im pretty sure the ricochet just goes through it.
If it's arson eximus, you just need to pay attention and roll through the wave, and shock you just need to not be next to the orbs. Even if you get hit, rapid resilience negates the threat.
Acolytes aren't even a threat because they get blasted by neutralizer's headshots, unless it's malice, and you're living in Invis anyway so they can't detect you.
@@theperfidiousdrakan9366 Wait, does Violence not do anything if you’re invisible?
@tlkfanrwbyfan8716 i was doing SP omnia fissure last night and none of the acolytes target you while invis, it's hilarious
They should just remove the cooldown on Evade entirely. Having the duration increase as a reward for good play by incentivising weak point kills is fun but having the cooldown to make them mandatory is too restrictive, especially as it's his Helminth ability. All those frames that could have had new playstyles unlocked instantly turned their heads in disgust when they realised they'd be locked into one playstyle they're not built for by using it.
Oh btw is The Hex first Main story line quest that gives Warframe BP?
Cos' there is ofc alot side quest that give BPs but i guess that is first Main Quest... I guess besides Umbra???
the hex quest gives the warframe BP, the other main quest that does so is the one before it, whispers in the walls
I remember the Cambion Dirft quest giving BP for Xaku, and you need to do that. It is also necessary to complete Saya's Vigil to access other planets, and that gives Gara
I see. So i just don't remember right~
So Gara, Xaku, Qorvex and Cyt-o?
Also thx for the reply!
Love the DIO Fashion Frame you got going on
I can tell already this frame is gonna need a rework because the ammo this isn't useful considering how often ammo drops relying on invisible to survive and having to stand in one place to get crits for his kit to work . see this frame losing out to several other frames
54 seconds ago? :D
I'd suggest precision intensify over umbral intensify. Don't really need a ton of power strength on his first three abilities.
Can't w8 69 warframe, it should be something fun, if devs have a sense of humour 😂
That's what my ex called me
Now if they gave him a passive like Limbo were he Dodge and enters invisible with no duration and giving him more damageing abilities would make him better
My eyes and tiny switch screen both say “nope, not gonna aim ever”. This frame is discriminatory against those with any bit of vision impairment
My build is wayyyyy better than this
This is the only Frame I will not be farming and maxing out
Yes you will. For the MR maybe not now but you will in the future.
Really? Not one of the other 58 warframes doesn’t appeal to you?
Ok
cyt is 100% Not my play style and is best avoided.
ok
ok
ok
ok
ok
hello engineer. big fan of yours. hope you give me gift for christmas. ign: EngrZy